Turian Shopkeeper for LI.Fortlowe wrote...
I was pleasantly surprised by how much improved the combat was. Fluid and challenging. And the graphics were gorgeous. However, I am disappoint by lack of Refund. Guy. Pre-order cancelled.
Mass Effect 3 Single Player demo feedback. What did you think?
#426
Posté 15 février 2012 - 12:49
#427
Posté 15 février 2012 - 12:51
First, the dialogue. I played it on the 'traditional' Mass effect experience, then on the other two. It was... sadly lacking to say the least. Each one felt like a cutscene, with the only difference being that I could make Shepard say something that would be almost immediately discarded for the next part of the storyline. I can understand having the 'durr-hurr-hurr, Third Person Shooter' mode have that feel, but having it for the Story mode? Not exactly a bright idea. The lack of any explanations that are found on the wheel is also a problem. I was expecting to be able to ask 'child' what his name was, why he's here, where his mother is... nope. Nothing like that at all.
Second: Pacing. Yes, it was much more fast-paced than before. Yes, it was almost seamless in its creation. That's not what we liked. Combat and action is good, but there needs to be a pause from combat and a stop for when we're doing something interesting, like bypassing a door. Or stopping to talk with Anderson and help clear out a blocked hallway. Or even when we stop to EMPATHIZE with a kid!
Thirdly: You have a Dreadnaught. Getting shot down. Okay. I can understand that. It's in the Atmosphere. ... What? Isn't this the kind of thing where it was IN THE FREAKING CODEX that dreadnaughts are too large to enter the atmosphere of planets? That they had to discharge their drives in the magnetic field of planets in order to get them to NOT overheat? I'm sorry, but when you disregard your own codex, I don't think that I can get behind that kind of game.
#428
Posté 15 février 2012 - 12:52
I said I would not pre-order again after Dragon Age 2's less then then impressive sequel to the fantastic DA Origins. Not that I thought DA 2 was terrible and I would have purchased it eventualy anyhow, but may have pre-ordered something a bit better at the time if I had known then what I know now. With that said.... I did cave and pre-order Mass Effect 3 and so far I am very encouraged from what I have seen thus far.
I think gamers know that Bioware is capable of doing some great stuff...so fairly or unfairly gamers set the bar very high for bioware games. I am really rooting for Bioware and there Mass Effect 3 title to reach or surpass that high set bar.
#429
Posté 15 février 2012 - 12:52
If you want to make a good first impression, does that sound like a good idea?PC Players!!!! Don't forget to pump up the graphical options by running the MassEffect3DemoConfig.exe!!! The game doesn't default to it!!!!
#430
Posté 15 février 2012 - 12:52
Frankly I think I was stymied by the character creator and how almost non-existant some of the makeup options were... I just couldn't figure out why I had 12 or more positions on a slider that basically looked like 3 different choices. The colors were WAY too washed out and/or the opacity was set way too low.
Were they even different colors? It was too hard to tell.
So for the remainder of my demo all I could think about was "My character doesn't look right."
#431
Posté 15 février 2012 - 12:54
AlexMBrennan wrote...
If you want to make a good first impression, does that sound like a good idea?PC Players!!!! Don't forget to pump up the graphical options by running the MassEffect3DemoConfig.exe!!! The game doesn't default to it!!!!
Every recent Bioware game has had this config utility. So, it isn't old news, but obviously, people are skipping it. I wouldn't worry too much as it is a demo. The full game will have a launch utility with a link to it.
#432
Posté 15 février 2012 - 12:55
2) Are there more hairstyles/colors in the full game? Red hair, in particular seems weird as it goes from blonde to brown to "I dye my hair in the blood of virgins!" red with no in between. And I feel like there was a dev who said that all the hairstyles from the FemShep voting options would be in the game, but they're not in the demo?
That said, I loved it! Mansell outdid himself on the music, the upgraded graphics are neat, and I loved the growth of expressions and reactions from Shepard in both terms of face and voice. Can't wait for the full product!
#433
Posté 15 février 2012 - 12:57
Timpraetor wrote...
Please, oh please, don't make us watch that "poignant" shuttle destruction every time we replay. We get it and it's an unnecessary tear jerker moment after the first time through.
Unskippable cutscenes seems to be family disease here. "Humanity learned they are not alone..." Seriously, that's annoys me more than those things I've griped about.
Ow, two addendums
Overheat sound from ME1 is there. Sounds when you firing last round with current weapon. Or all weapons, not sure. It definitely sounded during first part of gameplay, when "shooting" husks transformed into "beating husks".
Yeah, off-topic, but someone asked about that. Not sure if in this topic, though.
Is that just me or uniforms had different piping? Gold for Shepard, Anderson and blue for Alenko, those two survivors from gunship and shuttle pilot (Sanchez?). What the hell they should mean: blue - navy, gold - marines? Or vise versa - Anderson is admiral and wears gold, Alenko is major and wears blue. Or they just "regimental colour" so to speak?
Modifié par Rudy Lis, 15 février 2012 - 01:13 .
#434
Posté 15 février 2012 - 12:58
It was pretty good. Only things were the slow feeling of walking and the closeness of the camera. It made it feel like I couldn't look around much.
Oh, and I kept accidently getting into cover in more intense fights.
Now I have to wait until March.
Oh yea, the red hair. I make my shepherd look like me but this time around there was only brown then bright bottled red.
Modifié par BDelacroix, 15 février 2012 - 12:59 .
#435
Posté 15 février 2012 - 12:59
Pros
+ character creation has more choices
+ the music as well as the sound of combat is great
+ combat feels much more fluid (loved the possibility to roll from one cover to another, run without getting fatigued, Shepard's moves just feel more natural- well, except for the way they are animated...)
+ enemy AI showes off in battles
+ the non-linear skills system
Cons:
- very bad lip-sync, sometimes it looks like the lips don't move at all, that really bothered me
- graphics (the textures on the clothes, the water- it felt like 2000 again), but this can just be a matter of the demo X on the other hand: the DA2 demo from last year didn't look this bad
- only 2 dialogue options??? REALLY??
- writing of the opening sequence: "The Reapers are here! What are we going to do?!" Oh well, how about waving hello...
- the story felt rushed (I know Vega? And what about the trial?), but again, it's only a demo
Nevertheless, I'm still looking forward to March, 9.
#436
Posté 15 février 2012 - 12:59
#437
Posté 15 février 2012 - 01:01
- The gameplay was quite good, felt very smooth. The roll will take a bit of getting used to but I do really like it.
- Insanity did feel very insane, the enemy AI definitely feels a lot smarter. I think people that are up for a challenge will get some good mileage out of it.
- The new power upgrades are very interesting, particularly with Overload and Tech Armour. Shep seems to have access to more powers too which will probably allow you to experiment a bit more with different builds.
- One criticism I do have is about the cooldowns on powers. Almost 23 seconds on Warp seems a bit excessive and that didn't seem to be the only one. Tech abilities look so far to have shorter cooldowns than biotic abilities. Will have to see how this goes in the main games, how it's affected by power/equipment upgrades etc.
Overall I really enjoyed the demo. It's similar enough to ME2 that you can leap straight in with enough changes/improvements that it feels smoother to play. I think I will have a lot of fun playing the hell out of the game.
Also love the Engineers flaming pimp slap
Modifié par frustratemyself, 15 février 2012 - 01:02 .
#438
Posté 15 février 2012 - 01:03
Its hard not to discuss what other posters have talked about. I only assume that the beginning of the game has been cut to get to the action quick for demo purposes. Also, someone wrote about Japanese Robot Child, which was hilarious, but true.
Anyway, I think this demo was about showcasing the action, which it did very well.
Thanks for the V-day present!
#439
Posté 15 février 2012 - 01:05
The Normandy does not have "visual" stealth and the reapers are not perturbed by chaos, I'm afraid this is one argument I do agree with, the Nornandy would have been the primary target not a couple of shuttles.dreman9999 wrote...
3.Stealth ship in a choatic battle ofcourse slips through.
#440
Posté 15 février 2012 - 01:05
"The idea is to do it all through this game. I think you can honestly enjoy this game just as much as a new player as you could as an existing player with the main difference being that it's going to be more personal and more customized to your experience if you have a save import. But we're telling an amazing, epic story with all of these emotional moments that are going to appeal to you no matter who you are."
No, it shouldn't. This is wrong. If I just jump ahead to the final part of a book or the final movie in a trilogy (which is a more appropriate analogy for ME) it won't make the same level of sense, and my investment definitely won't be the same. Unless the writer deliberately thinks that what proceeded is not important... which ties in with the whole marketing campaign and what Casey Hudson said about how Mass Effect 3 is really the game, this is where it all happens. I always thought that was bogus hype just to stop people from not buying/playing the game because it is the 'third' one. But now I think I was just too optimistic.
"Mass Effect 3 has been the ultimate example of tying up loose ends. We did some in ME2, more like dealing with consequences from the original, but we knew that ME3 had to be an amazing story regardless of what the player's choices were previously."
Amazing, yes, but not REGARDLESS OF WHAT CHOICES, and not necessarily successful or complete if the player made wrong choices or didn't spend the time on the previous games to win over allies. Otherwise those choices were not meaningful and you didn't execute on the promises you made with the previous two games. The endings should not 'converge', that is just lazy writing, they can converge for a time, but ultimately they will diverge again.
The sick thing is that EA knows that it doesn't what the result is, we are going to buy the game, period, and EA clearly wants them to go for a bigger, dumber, market. A market that likes to think they look and sound like James Vega but in a 12 year old's body.
The point is to make the game or story RIGHT as you intended, not for EVERYBODY. Get it right and get it rich and then everybody does want to play it in the end. I mean this game is going to make money, does it really have to make Call of Duty money? Clearly that is what the shareholders expect. This is what the movie industry has become and it has stuffed itself.
In terms of the action game, I am sure I am going to enjoy it, but the reason why ME2 was the best game I have ever played was because I cared. I have played so many action games, I want to dive back into the world with my fake story pals. This has always been about story and decision and the gameplay to earn all that. How can they screw this up. Like I said I am goinng to buy, I am going to play it, but it should be masterful and not betray itself... the market is more than ever screaming out for RPG's anyway, look at Skyrim! How could you be so stupid from a marketing perspective. Electronic Arts are MORONS.
Modifié par BenjaminR00, 15 février 2012 - 01:14 .
#441
Posté 15 février 2012 - 01:05
The gameplay is an improvement, AI was good, power upgrades and other mechanics are interesting. However, one big issue.
The inital part of the demo, seems abrupt, disjointed and could have done with more explaination as to what has been going on for the last 6 months.
ie:
Who is James Vega?
Why has contact been lost with the other colonies, but I'm only just getting this info. The Luna base loses contact, and the the Reapers pop in right outside the window literally seconds later. The council are given the appearance of complete morons, "What do we do Shepard" really? You've known for months and they've been totally inactive?
Or have you only just got the information and the Reapers have covered the distance and exterminated everything inbetween in the matter of a few hours?
This is the same feeling I had when viewing the DA2 intro, disjointed and rushed. I don't believe that ME3 will be as bad in the same order of magnitude in that respect. But, it seems symptomatic of a rushed approach to get players into the action. It doesn't kill the game to have 10 minutes of exposition or explaination at the begining.
#442
Posté 15 février 2012 - 01:09
I tryed looking in the start menu for the codex but didnt see it either which is a shame because I liked reading it in ME1 and 2 maybe its under a different name like Journal?
Overall the combat seems much better but I found it strange that I was playing an Infiltrator that could use an assualt rifle as well as any Soldier could.
There was also no way for me to try using a sniper rifle.
The shared cooldown between squadmates abilities seems pointless and could get annoying.
Hopefully the actual game will be better but I was just unsure about the whole demo.
((Still cant forgive you for not having Wrex and Mordins voice acters either))
#443
Posté 15 février 2012 - 01:10
Second part.... Why sheppar walk so slow when he is carrying the gun? so annoying
Demo was not sufficient, I am not convinced
#444
Posté 15 février 2012 - 01:12
At the end of the first mission, if you pick up the Assault Rifle (as most of us did, I guess), you get your cutscene. If you leave it on the ground, the scene plays out differently, Shepard actually goes for the rifle. That's just a little thing, but little things make a game great.
#445
Posté 15 février 2012 - 01:13
Bad: Are you joking with the cool down for the biotic abilities???? The adept is hard enough on insane and now you go an nerf the main damage dealing ability for a biotic through the floor by giving it a 15 second cool down at max level are u ****ting me?? It's beyond ridiculous.
But thats the good and the bad all I have left is questions. I've heard that in the actual game that any class can use any weapon but you just get to choose 2 and was wondering if a similar thing is being applied to the biotic powers as it seems a bit biased towards the soldier if he can use every weapon but the adept (the strongest of all biotics) can't us biotic abilities such as warp ammo or biotic charge. For the melle attacks on the vanguard I've seen that the melle attacks is a biotic punch yet the biotic it seems ha yet again been left in the dark as they only have a basic melle attack.
Morre feedback will follow as I'm only on me second play through this time as a vanguard.
LOVE YOUR WORK BIOWARE. LOVE YOU ALL
#446
Posté 15 février 2012 - 01:13
#447
Posté 15 février 2012 - 01:15
#448
Posté 15 février 2012 - 01:16
#449
Posté 15 février 2012 - 01:17
ratzerman wrote...
Not sure why I'm bothering to type this. The game has gone gold. What's the point of asking for feedback now?
My thoughts exactly.
I was thinking about writing what I thought here, but seeing that so many issues have already been addressed by other members, I feel like I'd just be an echo.
#450
Posté 15 février 2012 - 01:18
Combat didn't feel that great or show any sign of major improvement but I'm not to fussed about that so no problem there.
Textures were awful I mean really really bad. When Anderson first walks up to you it looks like he is wearing clothes from an old 8-bit game. Horrible. HD Texture pack PLEASE!!
The buildings on earth look like they built them in the engine but forgot to add the textures grey blocks with no detail.
Characters would float just above the ground at times.
Overall the graphics seem worse than ME2 and I don't get how that could happen.
The camera angles are very claustrophobic and off putting, way to close up to your character and makes it difficult to see whats going on at points. If they don't fix this hopefully it will be fixable in the game files(one great positive about PC gameing we can fix what developers won't).
No holster. Seems weird and drags you out of the game, When you first enter the second mission theres no danger present yet I'm pointing my gun at everyone that destroys the feel of the game. Surely it can't be that much work to have a holster option?
Way to many cut scenes at times I felt I was watching a game not playing one, if they were interactive that fine but when I spend a large portion of a game just sitting there with no control over whats happening I am not entertained.
What use are the jumps? It just seems like they are trying to trick you into thinking it's not linear. Jumps add nothing but annoyance, no skill needed, no reason for them, take away from the game so why have them?
A lot of cheesy dialouge.
It's difficult to give any positive comments simply because I play the game for the story and interaction and there was none of this on display in the demo, it was more of a shooter demo. I'm guessing thats so as not to give anything away plot wise.
Modifié par Massefeckt, 15 février 2012 - 01:19 .





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