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Mass Effect 3 Single Player demo feedback. What did you think?


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#26
tomorrowstation

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Jigglez777 wrote...

Doctalen wrote...

Jigglez777 wrote...

Overall it was awesome, but did anyone unlock anything for Mass Effect 3 in the demo?

You should just unlock something for Amalur IIRC. 

Do you know where i can tell i got that?


Check the chest in the town of Gorhart.

#27
izmirtheastarach

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PC demo looks great, plays great. Funny how all the graphics options that the PC alarmists told us would not be there are in fact there. Almost all dialogue is skippable, which is great because I've already played the demo a half dozen times on the 360.

I have no real problems with the PC version. My only minor complaint is that at 1080p the subtitles are a little tiny.

Modifié par izmirtheastarach, 14 février 2012 - 07:02 .


#28
TMA LIVE

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Also, can someone from Bioware comment if there's more hair options that were simply cut out of the demo? I really want to give my Femshep shorter hair.

#29
Giga Drill BREAKER

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Matt VT Schlo wrote...

The demo was 'ok'

Good: background of opening level was awesome - size of Reapers looked great to me

Concerning: Why do the husks now just plop to the ground instead of exploding slightly? Hopefully just a demo issue. Lack of real dialogue options (i chose RPG mode) was hopefully another demo issue

Bad: level design very, very, very, very linear.

me2 was pretty linear too tbh

#30
Fiery Phoenix

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I was among the lucky ones who got their hands on the demo as early as this past Saturday. Overall, I was astonished and wished it was longer. Here is my take:

Pros
  • Gameplay smoothness and new combat animations
  • Graphics
  • Voice acting and audio
  • Soundtrack/music
Cons
  • Intro could have used a bit more exposition
  • Focus on combat and less on involved dialogue (though I guess this may be because it's just a demo)
  • Wrex incorrectly sounds like Wreave over the radio on Sur'Kesh
  • Small cutscene issues (e.g. at some point on Sur'Kesh, the Mattock disappears completely from Shepard's hand but Shepard is still "holding it")

I guess that's it. It was great fun overall but I'm hoping the minor little things are taken care of in the final game.

Modifié par Fiery Phoenix, 14 février 2012 - 07:02 .


#31
Ghost Rider LSOV

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Looks to be going smoothly like ME2 (PC) when not in a video. Bink videos still not 100% smooth though.

#32
izmirtheastarach

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DinoSteve wrote...

Matt VT Schlo wrote...

The demo was 'ok'

Good: background of opening level was awesome - size of Reapers looked great to me

Concerning: Why do the husks now just plop to the ground instead of exploding slightly? Hopefully just a demo issue. Lack of real dialogue options (i chose RPG mode) was hopefully another demo issue

Bad: level design very, very, very, very linear.

me2 was pretty linear too tbh


Also it's a demo. The intro is linear of course, and the open areas on Sur'Kesh are skipped completely.

#33
Janus Prospero

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Overall I liked it.

Pros:
  • Game looks and sounds great.
  • Shepard feels more fluid and the combat rolling is nice. Rolling into cover feels especially good.
  • The power evolutions should allow for some interesting and varied builds.
  • Kinect functionality is kinda cool and found myself using it more often than I thought I would.
  • Squad powers feel much more precise and work better against obscured enemies (which works to the Kinect's benefit especially).
  • Squad members feel more resilient than in ME2.
  • I like that you can revice squadmates without medigel.
  • I loved that Insanity was challenging game play wise, yet plenty of enemies didn't have protection allowing for crowd control abilities to be useful.
  • Felt good to be playing Mass Effect again!
Cons:
  • My Shepard's code didn't translate all that well with the demo. (ME2 -> ME3) She still looks good, and I can tell that the face is her when it's animated, but the hair color is off.
  • This may be a training issue but Shepard seems to want to stick to any cover I walk by, often leaving me exposed to enemy fire.
  • Not a big fan of the segmented health. Makes playing a vanguard or any in-your-face class too punitive.
  • I know this is a demo only issue, but I wish you had been able to customize your loadout for the 2nd mission.

Modifié par Janus Prospero, 14 février 2012 - 07:11 .


#34
Doctalen

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Fiery Phoenix wrote...

[*]
[*]Small cutscene issues (e.g. at some point on Sur'Kesh, the Mattock disappears completely from Shepard's hand but Shepard is still "holding it")
[/list]

Thought that was just me. Guess not

#35
izmirtheastarach

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Fiery Phoenix wrote...

I was among the lucky ones who got their hands on the demo as early as this past Saturday. Overall, I was astonished and wished it was longer. Here is my take:


Lucky I had access to 12 extra facebook accounts, you mean. lol.

I finally get to play the demo on my preferred platform. Yay!

Modifié par izmirtheastarach, 14 février 2012 - 07:05 .


#36
willjbish

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Anyone else notice the overheating sound from ME1? Was that in ME2?

#37
Doctalen

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willjbish wrote...

Anyone else notice the overheating sound from ME1? Was that in ME2?

No it wasn't 

Modifié par Doctalen, 14 février 2012 - 07:06 .


#38
Giga Drill BREAKER

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is someone else doing mordin's voice

he sounds different

also like the new bullet sounds

Modifié par DinoSteve, 14 février 2012 - 07:08 .


#39
TMA LIVE

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Pros

- Good intro.

- Lots of combat

Cons

- Not enough custom options for guns or armor. Wish I could test the bench, or remove weapons for shorter cool downs. Or get a sniper for my Infiltrator.

- Not enough dialogue scenes. I miss the bit that was removed from the leak.

#40
Doctalen

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DinoSteve wrote...

is someone else doing mordin's voice

he sounds different

I think that is Mark meer but in the final version it wont be. They never contacted mordins VA about reprising the role :?

#41
MoltenRock

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Overall, it was pretty good. Nowhere near the 2 hours playing time claimed by origin though, must have been the PR department talking.

I did run out of heat sinks (or "ammo") often. Maybe I should start aiming.

#42
MasseffectFan97

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Overall wonderful experience. Only complaint is weight capacity power recharge times and some stiff faces but hey it’s a demo not a full representation of full game. You people at Bioware are very talented people and I look forward to finally having my hands on the full game and even buying DLC from you. By the way I’m on Xbox 360, Hammer6767.

#43
Eain

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I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).

There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:

1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.

2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.

Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.

The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.

Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.

In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.

The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.

Modifié par Eain, 14 février 2012 - 07:13 .


#44
DarthCaine

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Why the frak is everything so fast?

What's with the tiny dialogue wheel?

Why doesn't the health bar fade away when it's full?

Modifié par DarthCaine, 14 février 2012 - 07:21 .


#45
Fiery Phoenix

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Doctalen wrote...

Fiery Phoenix wrote...

[*]
[*]Small cutscene issues (e.g. at some point on Sur'Kesh, the Mattock disappears completely from Shepard's hand but Shepard is still "holding it")
[/list]

Thought that was just me. Guess not

Certainly not. Though brief, it was definitely very obvious, which is annoying.

#46
izmirtheastarach

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Tiny bug. Shepard jumped onto the Normandy ramp, and made a very Jennifer Hale like grunt as he jumped.

#47
SNascimento

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Overall it met my expectations, which were very high.
.
But it was very unpolished, I know the game will be more, I just don't know if it will be as polished as it should be.

#48
Giga Drill BREAKER

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Eain wrote...

I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).

There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:

1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.

2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.

Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.

The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.

Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.

In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.

The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.


tl;dr

#49
Fredvdp

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Still downloading. Did the textures on PC get an upgrade compared to the Xbox 360 version, unlike ME2? Also, are there still no menu shortcuts? For instance, does pressing U bring you to the squad screen?

Modifié par Fredvdp, 14 février 2012 - 07:18 .


#50
Fiery Phoenix

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izmirtheastarach wrote...

Tiny bug. Shepard jumped onto the Normandy ramp, and made a very Jennifer Hale like grunt as he jumped.

This, too. I can attest to it.

Seriously, BioWare, it's the little things... Here's to hoping the full game will have these covered! :D