This is a post from a discussion on Steam's forum, so the first paragraph is actually in reply to a previous poster in that thread.
Console port? The game has always been developed as a multiplatform title since the second game. There is a difference between, say, this and The Darkness II which clearly had little to no effort being developed for PC. I would expect to see similarities between all versions because it makes no sense from a financial standpoint to have separate budgets for the same game. However, spending a little extra to make it user-friendly on both PC and console makes sense.
Anyway, I wanted to cry when I saw how stiff the animations were. The animations have kept getting stiffer throughout the series for no reason. It's sad and pathetic when the animations were best in the first entry of a video game series and have degraded over time. I think ME2 was the best looking of the series. Another painful sight is watching Anderson run with no weight at all, causing him to float and slide. It would be comical if it wasn't so aggravating.
The biggest disappointment for me, however, was the sound. What the hell is with the "spacey" sounds the Reaper makes when it lands outside the Alliance HQ?! Remember how badass Sovereign looked and sounded in the first game when it was attacking the Citadel? The first time I saw him on Eden Prime at the beginning of the game, I nearly peed myself. In ME3, not only were the Reapers so much smaller, but the "pew-pew" sounds they made when shooting made me gag in disgust.
As far as gameplay, I like the new weight penalty system for power usage. It allows a pure biotic to fire powers off very quickly while a heavier loadout will slow recharge down. Unfortunately the demo gives you a full loadout in the second mission, causing your power recharge time for an Adept to go from 2.7 seconds to 21 seconds without any explanation unless you've been following the discussions on the Bioware forums.
I think the difficulty took a nosedive in the wrong direction. My complaint in ME2 was that the game had an exponential increase in difficulty up to Insanity due to the amount of protective barriers they added onto enemies. Now they have gone with the old flawed method of decreasing the player's damage while increasing enemies' damage, while their protectives regenerate over time just like the player's. I actually would have preferred if they have done what is presented while keeping damage consistent and making the AI smarter on higher difficulties. As it is now, my shield/barrier/armor goes down in one shot on Insanity and 90% of my health is gone in another shot, while it takes around 2 clips to take down a single enemy once their shield is gone. This turns the strategizing required on the higher difficulties in ME2 to a frustrating grind in ME3.
And don't get me started on Wrex...
Some extra thoughts:
The combat felt a lot slower, but that is because I played through the demo on both PC and Xbox 360 as an Adept. Adept is my main class, so starting with a full arsenal in the second mission and not being able to modify it was a real drag. As a result I spent all my points to reduce the recharge time instead of trying some new things that would work with the modified combat system instead. I did like the new charged melee attack, and the freeflow between cover is a good idea. Unfortunately it was very clunky as presented in the demo and never felt natural. This could probably be cured by binding the dodge to a different button. A suggestion would be to instead bind melee to right-stick click on Xbox, make left-stick click the objective button, and make 'B' the dodge button. Also, something felt off about the shooting. It is like the collision detection is flawed because about 1/4 of the time it looked like my shots were going through the target without them making impact.
All in all it feels extremely rushed, even though it has been two years since the previous entry in the series. I know this is a demo and that the retail version can have some extra polish, but in my experience these demos that are released so close to the ship date really are representative of the quality of the final product. Between what has happened with Dragon Age II and what I see in this demo, ME3 may very well be my last Bioware purchase. Maybe the final product will change my mind... we'll see come March 7th.