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Mass Effect 3 Single Player demo feedback. What did you think?


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#551
NPH11

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Just finished up the demo now.

Four words:

My body is ready.

Great delivery in the gameplay department, felt a little more refined then ME2, had a few movement issues (Jumping and rolling around and such) but nothing I wouldn't chalk up to rust. I didn't think I would enjoy the melee going in, but I found myself rushing injured enemies to deliver a finishing blow.

I've no issues with the graphics, they seem to be slightly improved from ME2, but my system is still handling it very well.

The opening, however, felt rushed. I would've enjoyed a little more buildup and reveal behind what happened since Arrival. It seems very rushed, the Reapers just suddenly blowing through Alliance Lines and hitting Earth with almost no warning whatsoever. I didn't care for the kid either, seemed to be ham-boned in to add "depth".

Also, every time I hear Vega, I think of Freddy from Scooby Doo. FPJ seems to have done a nice job on the voice-acting though.

Overall, it was an enjoyable demo and gives me a bit of hope for the game. Hopefully I'll have the time to hit up multiplayer tomorrow and see what that's like.

Modifié par NPH11, 15 février 2012 - 03:33 .


#552
Heather Cline

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Earth mission was good. Second mission ticked me off because they automatically gave you 4 weapons with only two visible on you and so if you played a biotic you got screwed with cool down times. Also the guns they forced on you in the second mission pretty much sucked. Seriously they should have made the demo better than this especially for those people playing adept or biotic based shepard's like if you played a biotic you didn't have an automatic 4 load out of weapons with only two weapons actually available and the weapons should have fit the class for goodness sakes.

Next issue I had was with how Anderson looked. It looked to me like someone took his face and skin color and shoved it into a toilet full of feces. He looked nothing like his ME1 and ME2 counterparts. In fact the only reason why I recognized it was him because of the VA and that Shepard called him Anderson. If those weren't there that would not have been Anderson for me. Seriously to the people at Bioware please go back to the ME1 and ME2 skin tone and facial model it looked way better than what you have for Anderson now.

Thirdly in the create the custom Shepard creator for femshep you didn't get access to the femshep new hairstyle that the default new femshep has. In ME1 and ME2 you could always pick the default femshep's hairstyle. That is something that should be included in the custom character creator for ME3 final release.

I also didn't like that the cool downs were based upon weight in the game. In ME1 and ME2 neither of the cool downs were based on weight. So the more you carry the harder the game is especially on casual... that's a load of bunk. Especially playing as a biotic character this is not a feature I am a fan of. Adding a weight feature to affect cool downs is stupid. It's like saying "Oh I'm a biotic with awesome mental abilities but because I'm carrying 3 or 4 guns I can't fire off as many biotic attacks". This is just as stupid as the retcon of the ammo system in ME2. There is no reason for it. I get the whole adding back rpg mechanics into ME3 because ME2 was a severely stripped down game compared to ME1. But the first two installments didn't have this stupid weight system it isn't needed in ME3.

So yeah... demo disappointed.

Modifié par Heather Cline, 15 février 2012 - 03:45 .


#553
adam1923

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I enjoyed the demo. I'm very excited to see where the story goes, and to have long conversations on the normandy with Wrex, Ashley and the others. I really hope Mordin is along for some amount of time for some interesting dialogue (despite his new voice)

I am a HUGE fan of the new enemy AI. In the second one, when you cranked up the difficulty I just felt cheated. The enemies were still dumb, all they got was more damage and more armor/shield/barrier which is lame. In ME3 the enemies feel challenging. I'm looking forward to that :)

My only concern/disappointment is how EA sold this franchise out. I am no fool. I understand making games is about making money. Obviously. I feel they went just a little too far. This game feels more like a gears of war mod than Mass Effect. However, it still strongly embodies the franchise and that appeals to me. Honestly, they could replace Commander Shepard's voice with Jar Jar Binks and I would still play with a smile on my face.

My other small worry is that the story will be lame. The reapers aren't just a bunch of evil machines bent on galaxy destruction. They are the Alpha and Omega. They seem to have puppy dogged them down a bit.

#554
Backup Magus

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I've tried to carefully manage my expectations and reserve judgment for facts rather than hearsay, so I wouldn't say the demo has surprised me, but I came away with a pretty positive impression. The visuals are outstanding, and the combat feels like a serious step up from ME2. One thing I'm not digging is the slower movement, and occasionally the dive-roll doesn't work quite how you need it to either. The heavy melee takes a little getting used to as well, but once I got the hang of it, I found myself having a lot of fun delivering one-hitter-quitters to Cerberus troops.

I'm a story person first, though, and though I can't help a few concerns, I am of course withholding my verdict for the final product. Still, even for a demo, the conversation choices feel pretty conservative, and even if this isn't representative of the game as a whole, it would have been cool to see maybe ONE choice that influences the outcome of one of the demo missions somehow, since character and dialogue choices with gameplay and narrative consequences are supposed to be one of the series' cornerstones.  Wrex's dialogue didn't quite rub me the right way, either. The first bits on the shuttle seemed blatantly expository, and the thing about making Shepard an "honorary Krogan" is a pretty stale sci-fi cliche, but again, I maintain a cautious optimism on the subject in the hopes that we'll have deeper, more interesting interactions with Wrex elsewhere in the game. I'm not totally happy about the truncated trial scene either, but that's not as big a problem for me as the whole "Anderson being railroaded back into the Alliance Military" issue. The Council appointment was supposed to be a pretty important choice, and given the promise that all your choices will be accounted for in ME3, and have a bigger impact than ever, I can't really think of an acceptable excuse for this. On the upside, the conversations came off as a lot more visual and cinematic, so points for that.

(Edit:  I've just stumbled across a few threads where people are indicating that Bioware reps have confirmed that the dialogue choices were truncated for the demo to save space on the download.  If true, one of my biggest worries is allayed)

But that relates to my earlier point about the visuals. I'm not usually one to prioritize graphics, but I have to admit that the imagery of these big set pieces, especially in the first part of the demo, is pretty stunning. The Reapers tearing into the city, the "dreadnought" going up in a ball of nuclear fire, the improved character models and faces. It all looks fantastic, and adds a lot to the experience. The level design also seems to have improved, not only over ME1 and 2, but Bioware games in genera. The demo provides only limited examples to go on, though.

As a post script, I'll say that the lore hiccups (a dreadnought that looks more like a cruiser hovering in deep atmo, the Reaper sizes being a little uncertain, thermal clips referred to as ammo) do bug me a LITTLE bit, but when you've got a big team with multiple departments all working overtime on a game with a setting and background this complex, a few mistakes are inevitable. They switched up the models for cruisers and dreadnoughts in the climactic battle of ME1 too, so as long as those sorts of slip ups don't permeate the whole game, I can get past it. I just don't want to see the sort of disregard for canon and detail that showed up in Deception.

Modifié par Backup Magus, 15 février 2012 - 04:17 .


#555
RinpocheSchnozberry

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Loved it!  This is how games should be presented.  It's kind of hard to dig up much to say... ME2 was almost perfect.  At this point, ME3 seem like you guys might have sacrificed some souls or something.  I'm sure there will be more to say after the main game.

1)  The way that cut scenes blend into action sections is excellent.  I love how much more natural it feels.  Good stuff!  I can't harp on this point enough.  I loved how well they blended into each other. 

2)  Gorgeous back drops.  Seeing the Reapers in action kicked ass.  Salaraianland was great looking too.

3)  Sound is the best so far.  I'll hear the SMG bipbipbip in my dreams and I can't wait for that. 

4)  The lack of action killing mini-games was also fantastic.  If those are gone, I'll clap my hands with glee.  If they're restricted to the non-combat sections, I'll be just fine with that too.

5)  Adept powers look, sound, and work great, which is important since Adept is the best class.  :mellow::mellow:;)  I couldn't pull off too many combos, but I can't wait to get into those in the main game.

6)  The power trees.  I was a little hesitant about those, but this is a good presentation and seems to be a nice balance of in-game return for real-time invested in making the decision.  I'm not really seeing any way to make a bad choice.

#556
Art3m

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The first thing that ruins the whole super expression is facial animation that looks odd, even inferior in comprearance with the first 2 games, no film grain, well mayve only in the demo, but still, i think it was a cool feature, AA is great, space button does everything which is not good. Everything else is awsome.

#557
ArmeniusLOD

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This is a post from a discussion on Steam's forum, so the first paragraph is actually in reply to a previous poster in that thread.

Console port?  The game has always been developed as a multiplatform title since the second game.  There is a difference between, say, this and The Darkness II which clearly had little to no effort being developed for PC.  I would expect to see similarities between all versions because it makes no sense from a financial standpoint to have separate budgets for the same game.  However, spending a little extra to make it user-friendly on both PC and console makes sense.

Anyway, I wanted to cry when I saw how stiff the animations were.  The animations have kept getting stiffer throughout the series for no reason.  It's sad and pathetic when the animations were best in the first entry of a video game series and have degraded over time.  I think ME2 was the best looking of the series.  Another painful sight is watching Anderson run with no weight at all, causing him to float and slide.  It would be comical if it wasn't so aggravating.

The biggest disappointment for me, however, was the sound.  What the hell is with the "spacey" sounds the Reaper makes when it lands outside the Alliance HQ?!  Remember how badass Sovereign looked and sounded in the first game when it was attacking the Citadel?  The first time I saw him on Eden Prime at the beginning of the game, I nearly peed myself.  In ME3, not only were the Reapers so much smaller, but the "pew-pew" sounds they made when shooting made me gag in disgust.
Spoiler


As far as gameplay, I like the new weight penalty system for power usage.  It allows a pure biotic to fire powers off very quickly while a heavier loadout will slow recharge down.  Unfortunately the demo gives you a full loadout in the second mission, causing your power recharge time for an Adept to go from 2.7 seconds to 21 seconds without any explanation unless you've been following the discussions on the Bioware forums.

I think the difficulty took a nosedive in the wrong direction.  My complaint in ME2 was that the game had an exponential increase in difficulty up to Insanity due to the amount of protective barriers they added onto enemies.  Now they have gone with the old flawed method of decreasing the player's damage while increasing enemies' damage, while their protectives regenerate over time just like the player's.  I actually would have preferred if they have done what is presented while keeping damage consistent and making the AI smarter on higher difficulties.  As it is now, my shield/barrier/armor goes down in one shot on Insanity and 90% of my health is gone in another shot, while it takes around 2 clips to take down a single enemy once their shield is gone.  This turns the strategizing required on the higher difficulties in ME2 to a frustrating grind in ME3.

And don't get me started on Wrex...
Spoiler


Some extra thoughts:
The combat felt a lot slower, but that is because I played through the demo on both PC and Xbox 360 as an Adept.  Adept is my main class, so starting with a full arsenal in the second mission and not being able to modify it was a real drag.  As a result I spent all my points to reduce the recharge time instead of trying some new things that would work with the modified combat system instead.  I did like the new charged melee attack, and the freeflow between cover is a good idea.  Unfortunately it was very clunky as presented in the demo and never felt natural.  This could probably be cured by binding the dodge to a different button.  A suggestion would be to instead bind melee to right-stick click on Xbox, make left-stick click the objective button, and make 'B' the dodge button.  Also, something felt off about the shooting.  It is like the collision detection is flawed because about 1/4 of the time it looked like my shots were going through the target without them making impact.

All in all it feels extremely rushed, even though it has been two years since the previous entry in the series.  I know this is a demo and that the retail version can have some extra polish, but in my experience these demos that are released so close to the ship date really are representative of the quality of the final product.  Between what has happened with Dragon Age II and what I see in this demo, ME3 may very well be my last Bioware purchase.  Maybe the final product will change my mind... we'll see come March 7th.

#558
S.A.K

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Everything's good, except you should have added separate buttons to run, take cover and action.

#559
TurianRenegade

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Who voices Mordin in ME3? I had no idea his VA was replaced because the ME2 & 3 versions of Mordin sounded practically the same.

#560
THEE_DEATHMASTER

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I'm ASSUMING the graphics are supposed to look like this (minimum settings, amirite?) which I expected from a demo. The thing that pisses me off the most is actually the angle and style of sprint/running. I call it the hobo run, or riding an invisible bicycle, it's just so much gimpier looking than ME2 and the bob effect is worse too.

Modifié par THEE_DEATHMASTER, 15 février 2012 - 04:55 .


#561
EpicBoot2daFace

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Pros -

  • Combat feels more intense than previous entries.
  • Sound design is among the best out there.
  • Weapons feel tight and are satisfying to use.
  • Powers are much faster and also are more satisfying to use.
  • Leveling is more indepth.
  • Cinematics look and feel more natural.
  • Draw distance has been improved.
Cons -

  • Demo intro was lacking exposition, felt rushed, and uneventful.
  • Graphics & animations look worse than ME2.
  • Dialogue options felt pointless and there were few of them.
  • The lines delivered were flat and uninteresting, writing seemed poor.
  • 'Rolling' in combat seems pointless.
  • Combat animations feel unresponsive and clunky.
  • Cool-down periods for powers seem excessively long.
  • Combat areas feel very small and linear.
  • Enemy A.I. seems worse than past entries.
  • Grenades seem useless compared to other powers.
  • Omni-tool is overpowered.
Played through the demo three times on Role-Play (normal ME experience). I hope this is an old build. What a huge disappointment overall.

#562
terdferguson123

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Man, I don't want to be one of "those" guys, especially considering how much I love this series, but I am extremely dissapointed with this demo. And yes, I realize that it is only a demo, and I pray that this is based on an extremely early build.

To say the least, the demo is incredibly unpolished, with absolutely awful cover mechanics and animations. I can forgive the voice bugs, because those can be re-implemented rather quickly, but I am terrified about these gameplay ruiners and absolutely cringeworthy animations. On top of that the shooting and enemy AI seems worse somehow? Not sure how they could go backwards with that, but thats the feeling I got.

All of these people who have said that the gameplay feels tighter or more intense than Mass Effect 2, have no played Mass Effect 2 anytime recently. This demos gameplay feels slower, its harder to manuever (one time I continually got stuck jumping between cover points because of the crappy cover jump), I never once used the combat roll after the tutorial of it, and all around the gameplay just feels awkward in comparison (even more awkward than 1, and that was pretty awkward)

Also, what is with the tiny dialogue wheel? Or the fact that I have barely any say on what Shepard is thinking? This doesn't feel like Mass Effect to me.

The Earth storyline could have been so much better, aside from a few cool parts like the end and a few of the Reaper attacks it just felt strange. It was almost like when they saw the Reapers were attacking people just didn't give a crap? Where is the emotion at? This scene could have been truly heartwrenching. The part with the kid got to me a bit, I will admit, but the rest of the Earth mission felt awkward (especially the way shepard runs... wtf)

The music is by far the best thing about this demo, and it feels like a great improvement from what I have heard.

I have just recently played through the series to get a save file ready for 3 (just beat 2 a couple days ago) and everything in 2 feels better (even the graphics look better) than what I played in that demo. Did you guys take several steps back and rush this? Or is this demo just a very early build of the game?

Modifié par terdferguson123, 15 février 2012 - 03:56 .


#563
mkenney29

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fantastic sound design. some of the low end effects shook my house.

the only gripe i have is that the gamma levels in the 360 version are way to dark. so dark its crushing out detail in darker areas. but thats microsofts problem for not sticking to proper ntsc and color space specs.

#564
jedisolo

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I loved playing this demo. I can't wait till March 6th. This game played at full settings on my Thinkpad T420 with the intel HD3000 graphics.

#565
Jarradane

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 Let me start by saying I have only played as a Sentinel, so there might be a greater variation in experience between classes than I am aware of.
That ridiculous universal cooldown still annoys me, and the combat is still slow paced if you're playing a sentinel or biotic etc.
I had to use my squadmates abilities constantly, so why not just let me use my own instead?
I like that the level up system is slightly more complex than ME2, but it still boils down to your class skill/s and a couple of powers so there is still no diversity within each class (I loved the many options available in ME1).
Weapons feel like they have a lot more weight to them, with the way the bullets fly, the tweaked controller rumble, and the way they sound (I have a nice 5.1 channel system, so I guess that might skew my perspective in terms of sound).
Graphically the game is a huge step up, I honestly no idea how anyone could have squeezed so much out of the 360.It easily looks better than any game I've played on a console so far, and I play most of them.
Controlling Shepard is a little finicky, the action button is now also 'roll' so I found myself rolling past containers quite often as you have to be looking squarely at something to interact with it, but I got used to it after a while.Sprinting is usually cancelled or wont initiate if you are moving the left thumbstick, which forced me to make sure it was squarely pointing up each time, which felt overly difficult.
The character appearance section looks a lot more realistic, but at the same time feels stranger. I felt like the faces I was making looked more like real people when compared to the other games, but when I saw my Shepard in game I felt like he didn't look quite like the character I thought I had designed.
It's a shame that there was no weapon customization available in the demo (if there was I couldn't find it), so I couldn't check out that, and I couldn't tell if there were armor variations, but I suppose I could easily looks those up if I wanted to.I preferred ME1's diversity in armor to ME2's 'different skin' approach.
Door bypassing is now a simple 'wait a few seconds' action instead of a puzzle type mini game, which I prefer.
I like that there is a lot more diversity within the enemies you can face, there are enemy squad leaders of different types, more types of ground units, more types of heavy units, and the enemies can use more powers and can deploy turrets etc.
The AI feels much smarter too.
Tech Armor felt useless to me, even though I loved it in ME2 and I love playing as a sentinel.
The damage reduction was too low, it would have been fine if it still detonated after collapsing but now that the detonation is active it basically did nothing for me (as the detonation cooldown was far too long, there was just no way I could lock out my abilities for so long and still fight effectively).

Cooldowns are uncomfortable long for a sentinel (even though I focussed on reducing them), especially activating the detenation of the tech armor (which didn't feel balanced for the small effect it had).

I loved the ambiguity in the dialogue.The lines seemed more like things anyone might say, as opposed to the 'obviously renegade' or 'obviously paragon' approach ME2 took, I found myself just as like to select either, even though I could work out which choice was 'good' and which was 'evil'(I usually play a Paragon).
It's a step towards the way the Witcher and DA: Origins did things I suppose.
I hope that is present in the rest of the game.
Ultimately the game is much better than ME2, but it still lacks the things that were perfect about ME1.
The main problem with ME2, was that my first playthrough took 56 or so hours but there wasn't  enough customization to keep it entertaining that long, and the low level cap crippled replayability with the same character (I still have no idea why someone would choose to do that for the single player, much like the universal cooldown thing)

I feel like ME3 might be similar in that respect, a 50 hour rpg with 20 hours of customization, but I'm sure the storyline will keep me determined to push on like ME1 and ME2

TL;DR
Combat is still boring for an rpg, a rather generic third person shooter type game that lets you use a power once in a blue moon.
Controls feel off.
Graphics are much better.
Dialogue is handled better.
Customization is better but still ultimately dull.
Cooldowns are too long (condering that they're universal).

Tech Armor is now pretty boring and useless.

AI is better.
Weapons are better.
Enemies diversity is great.

Definitely looking forward to March 9, and getting my collectors edition.
Still a little dissapointed that the main things I didn't like about ME2 are still present, but I loved that game anyway so I know I'll love this one too.

#566
lobi

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Mine would not stay on insanity and kept reverting to normal mode *sadface*.
Not much to say really was a very short demo.
Combat did seem smoother and easier flowing, Like Pnuematic Tyres on a Velocipede.
Not much interaction so unable to judge Par Vs Ren.
Wrex and Garrus sounded like they were in seperate rooms a few weeks apart, could be just that scene.
I dunno, it was a very short demo.

#567
element eater

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Whumpster wrote...

element eater wrote...


Ash seems abit rediculous in her new outfit hopefully there will be some kind of n7 tyoe gear for her later




Ash isnt an N7 so she wouldnt be wearing that gear its possibly a mix between Alliane/Specter gear:alien:


the key word in my sentance is 'type' useing it in this context i mean to say 'similar to' or 'along the same lines as' I dint mean to say i wanted any specific armour model for her but something in that style as opposed to a body suit. Hope  that clears up your issue

I also agree with above poost tech armour is now useless it seems

Modifié par element eater, 15 février 2012 - 03:56 .


#568
Shadow of Terror

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The negatives are shotguns seem a bit underpowered, and that going back into cover takes a little bit long.

Positives are everything else in the demo... well, apart from the running animations.

#569
Shadow of Terror

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Jarradane wrote...

Cooldowns are uncomfortable long for a sentinel (even though I focussed on reducing them), especially activating the detenation of the tech armor (which didn't feel balanced for the small effect it had).


The long cool downs are for that one mission. You're given guns that go over your capacity limit, thus making cool downs far longer. On Friday, play the multiplayer, equip just a pistol, and see how quickly you can fire abilities off.

#570
Liamo1025

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I liked the demo, for the most part but my biggest complaint was the graphics on the opening level. Lips weren't synched,,,,jerky movements...NOT what I expect from an installment of Mass Effect.

#571
Golnth

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Insanity as an adept with the forced layout (increased cooldowns) and the ai's love for grenades, grenades everywhere was...interesting, to say the least. 

Also found a bug, anderson can enter a loop when you see your first enemies crawling up, preventing further progress until you restart the demo, as you cant go down teh ladder.

Modifié par Golnth, 15 février 2012 - 04:04 .


#572
EpicBoot2daFace

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Golnth wrote...

Insanity as an adept with the forced layout (increased cooldowns) and the ai's love for grenades, grenades everywhere was...interesting, to say the least

Call of Duty players must feel right at home. I have to wonder if it was intentional. Image IPB

#573
Ducktail

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burr beer wrote...
Enforcing the 4 gun loadout in the second mission really crippled every class except the soldier in terms of gameplay.


I have to agree, my recharge time with 4 weapons as a Vanguard was crazy slow.

Also it seemed like running/sliding in cover/dodging all tied to the A button on XBox was to much. Shep would do random rolls when I wanted to run and would run when I wanted to duck into cover. To much Gears of Fail in ME3. :/ I like shooters, hate Gears of War. Lame to say the least.

#574
NyxStele

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Thirdly in the create the custom Shepard creator for femshep you didn't get access to the femshep new hairstyle that the default new femshep has. In ME1 and ME2 you could always pick the default femshep's hairstyle. That is something that should be included in the custom character creator for ME3 final release.


Yeah this was my biggest complaint about the costume creator.  Please tell us this is fixed in the full game.

#575
Badpanzer

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I might have liked the demo but as its unplayably buggy I havent really been able to find out.
I do hope the full game is a hell of a lot better than this.