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Mass Effect 3 Single Player demo feedback. What did you think?


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#576
NyxStele

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Also it seemed like running/sliding in cover/dodging all tied to the A button on XBox was to much. Shep would do random rolls when I wanted to run and would run when I wanted to duck into cover. To much Gears of Fail in ME3. :/ I like shooters, hate Gears of War. Lame to say the least.


That was a problem with ME2 but is just worse now with extra moves added in.  I know there's only so many buttons on a gamepad, but there's no reason to hinder PC players with the same restrictions.

#577
Kelkimhr

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Other than the story and the voice acting it was crap. The game play felt like it was "Call of Duty". It might as well have been on a rail. And what exactly was wrong with ME2 gameplay that you had to rip it out and start over again? And OMG that interface. You had the pinnacle of perfection with ME2's interface and then you go and throw what amounts to red lipstick all over it.  Does it ever go away? Will I find myself forgetting I am playing a game? Most likely not. For the love of all that you once held dear Bioware, what the hell is wrong with you.

I never thought I would say this, but this will be the last game of your's I buy, unless you can prove to me you are going to change, and I don't mean "I swear hony I wont hit you anymore" I mean release a game that feels like a real RPG instead of "Call of Duty" with a "Mass Effect" skin. 

#578
Sleepdribble

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Ohh. My turn...

Beautiful. So beautiful, in fact, that I get so caught up in the fluidity of the action, and the urgency of the moment, and the by-now-organic approach to combat that I have to remind myself when playing that it's only a demo.

It's faarrrr too short.

But (and I disagree fiercely with the poster above me) it FEELS exactly how a Mass Effect game should feel - exciting and intriguing and iconic. That's really all I care about.

P.S. Running (as opposed to sprinting) could stand to be a little quicker. It's a tad tricky to get out of cover without wasting precious seconds slamming the controls. I want more options for hair.
I want all DLC for free. I want a pony for my birthday.

Modifié par Sleepdribble, 15 février 2012 - 04:20 .


#579
leafjam

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Ducktail wrote...

burr beer wrote...
Enforcing the 4 gun loadout in the second mission really crippled every class except the soldier in terms of gameplay.


I have to agree, my recharge time with 4 weapons as a Vanguard was crazy slow.

Also it seemed like running/sliding in cover/dodging all tied to the A button on XBox was to much. Shep would do random rolls when I wanted to run and would run when I wanted to duck into cover. To much Gears of Fail in ME3. :/ I like shooters, hate Gears of War. Lame to say the least.


If you max fitness and take the 200% charge CD you can get a taste of chaining charges. Still working out exactly how it works, but I was getting quite a few chains going.

#580
DarthEmpress

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I really enjoyed the demo and I will definitely play through it again <3 I loved the combat. I'm not into shooters so it was nice to have Story Mode so I could enjoy the combat without being overwhelmed. I thought the opening was the best so far out of all three games and I absolutely love the music.

Only thing I wasn't too stellar on was the CC. I'm hoping there are more hairstyles and make-up options to choose from in the full game. Also, I was hoping to make the six original Femsheps in game. I think the texture of the hair looks better, but some of them look like helmets. I did really like how when I turned my Shepard's face to the right I could see her profile and then to the left she didn't turn all the way so I could see her from all angles. That was definitely a nice touch <3

Overall, it was a fun demo and I just wish it had lasted longer!

#581
RowanCF

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 That was AMAZING. Awesome work Bioware, I seriously can't with till March 6th.

#582
KillamriX88

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Played 360 demo
Pros:
The action was pretty fast paced and more hectic. It was a little shocking at first, but I'm sure it will make the game a more enjoyable challenge in the long run.

Some nice scenery.

Cons:
Earth felt like it was dead before the reapers showed up. You're running through a nameless city that feels sterile and empty except for one random kid. Here's hoping it is at least partly improved in the final game.

Cover system was awkward. It was a bit hard to manage and the rolling felt useless for the most part. The rolling might just be me needing to adapt, but the cover system needs work. Also I was getting shot while behind cover. I would take damage, duck down to heal up, but still get pinged every few seconds canceling my shield recharge. Cover doesn't protect you nearly well enough.

I'm hoping you didn't do to ME3 what you did to DA2 and swap story and a solid combat system for cheap thrills. Mass Effect 1 was great aside from the fact that the planet exploration system made things drag on forever and made the game feel tedious after a while. Mass Effect 2 fixed the exploration, letting you know where you'd been and not forcing you to travel barren mountains in the damn Mako. The new combat system was good and made things go faster, so I didn't miss the system from ME1, though the original system was not bad.

ME2 was not perfect, but it improved in some areas that needed improving, and evolved in other ways that were not necessarily good nor bad. Here's hoping ME3 doesn't ruin it all.

Also it's late and I'm tired so I apologize if I don't make any sense.

Final Word: I was not impressed by the demo. I was happy to get some new Mass Effect action, but in the end it didn't live up to my, admittedly very high, expectations. I can only hope it was simply the effect of a watered down demo and this isn't an omen of a bad final game.

Modifié par KillamriX88, 15 février 2012 - 04:23 .


#583
Xaielao

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First let PC rebind rush/run/cover. There's zero need for it to be all on one key for PC.

Second, who made the decision half way through development to change the focus of the game to pure shooter. When that decision was made, who did the stupid thing and said 'we can make a shooter even though we've never done so. Smoothness of animations, a competent aiming system and crappy health regeneration be damned!

#584
FluffyScarf

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Let me guess. Lagrim blew your mind even though it was a watered down argh-pee-gee.

#585
Xaielao

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Last, why is everyone 30 year older? Is it just a result of weird texture design or is Shepard supposed to look like he (or she) is 60 years old?

#586
ADM-Ntek

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i liked the demo but to not get a sniper as an Infiltrator was bad.
also it was to short and most of it was nothing new.
and for me its to fast why does it alwasy have to be faster action gameplay.
I hate to be rusched im a sniper.  
geting to see the normandy and chose your loadout would have bin nice

Modifié par ADM-Ntek, 15 février 2012 - 04:30 .


#587
Dpigs

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I liked it alot and loved everything but the barrel rolls. Every time i would try to take cover i would do a barrel roll. Overall one of the best demos i have ever played.

#588
streamlock

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I don't think I can add anything to the pros/cons that has not been already stated.

I will say however, I think you've been shooting yourself in the foot with your demo's lately. (I do have to thank you for the DA2 demo, if it wasn't for that, I might have actually screwed up and bought the game-fear not though, I'm going to buy ME3 regardless)

That being said-I think you should have stuck with a MP only demo. The ME games just can't be properly experienced in a 1-2 gig package.

#589
RowanCF

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WolfForce99 wrote...

The demo is really good. But over all I was left disappointed.

1. There was no trial when wy were told there was going to be a trial. So my expectations were set in the wrong place.

2. How does Shepard know James?

I'm guessing the fact that there is no introduction for James means that the demo intro is only a fraction of the actual intro for the real game.

#590
Iron Waffle

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One pleasant surprise I had was when I ran out of ammo with my Avenger and tried firing it, the sound was exactly the same as when ME1 guns overheated!! Plus, ME1 death-music!! SO MUCH NOSTALGIA

#591
CmdrStJean

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My experience with the demo was quite positive. I certainly see a lot of issues with it but I didn't experience anything that would make me think the game is going to be a bust. Perhaps my standards aren't that high? It might just be that I don't do biotics, I don't play on insanity and I'm not a dialogue critic. So long as nothing glaring goes wrong I'm not likely to worry about it, particularly with things like animation. Again, that's just me.

Well whatever the case, I really liked the first segment on Earth. I agree it was kind of rushed, right into the action and all but that's alright. I thought the cinematics at the end along with the musical scoring was pretty great. It certainly left me feeling like I wanted to see what happens next and that's, I think, one of the points of the demo in the first place.

As for the second segment it was fine, outside of context it's hard to really judge it. The Atlas Mech was interesting and it does indeed look like Cerberus is going to be causing no shortage of problems. Mordin sounded different, but not alarmingly so. Wrex also sounded different over the comm, I think I read that was due to a bug where he's replaced by Wreav however.

As an aside I'm fond of the new blue menus and interface. The orange from ME2 was kind of unpleasant for me. In all it was a positive experience, not that long to go now before the full game is out. So I can't complain.

#592
Dwailing

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 I personally enjoyed the demo alo.... ah, to heck with it, IT WAS FREAKING GREAT!!!  I can't wait for the full game.  Now that that's out of the way, there are three VERY minor gripes.  One, there were some strange stuttering issues when turning quickly, although when I turned off the Origin in-game overlay, things were smoother as far as I could tell.  Two, I wish that it was possible to turn off vsync in the graphics settings.  I understand not wanting screen tearing, but there are some moments where I am pretty sure it is only dropping to 30 fps because of vsync being on.  Three, the hud didn't scale with the resolution like it did in the first two games.  It was not unplayable, 1600 x 900 isn't THAT high res, but it was noticable when compared to ME and ME2.  Apart from these issues though, I thought it was extremely fun.  The difficulty has been increased, but not to the point of being unfair.  The combat has been refined, and while it does feel more like Gears of War, it still has that Mass Effect feel.  The RPG elements have also been refined, and they feel more like a cross between ME and DA:O with a sprinkling of Deus Ex for good measure.  Lastly, the graphics are improved over ME2, and are looking pretty darn good.  To reiterate a previous statement, I can't wait for the game, and I will also try the multiplayer when it unlocks.

#593
Sleepdribble

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KillamriX88 wrote...

*snip*

Also it's late and I'm tired so I apologize if I don't make any sense.

Final Word: I was not impressed by the demo. I was happy to get some new Mass Effect action, but in the end it didn't live up to my, admittedly very high, expectations. I can only hope it was simply the effect of a watered down demo and this isn't an omen of a bad final game.


Yeah, I agree. It really didn't make sense. But that's O.K. Maybe you'll feel less entitiled after a nice long nap.

#594
Feops1

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Combat seems pretty good. The movement context-sensitive movement is odd but I think that's more my issue of getting used to it. I was playing on insanity and my shields weren't getting blitzed away instantly like they would in ME2, which is good because health seems more difficult to keep afloat now. Very fluid overall.

Animations seemed good to me.

Graphics were great and poor at the same time. At a distance everything looks solid, but up close there are things that really stood out, such as Anderson's uniform and everything on it being jaggy. You can spot the low res textures and they look bad. I'm hoping that's just a concession to the demo.

Power recharge times seemed weird. As a sentinel I could basically spam that push power but everything else took forever to recycle. I hear that may be something to do with the loadout they give you in the demo.

Plot seemed rushed. There's no chance to really soak in the atmosphere, and you cut away to new surroundings too quickly. I'd like to dismiss this as a demo thing, but I had the same reservations about DA2 and those carried over into the retail game.

#595
8one6

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Either I'm out of practice or the ME3
engine is seriously different than the ME2 engine, because playing
the demo felt like pushing a dumpster around. Seriously, Shep in the
demo handled like I was trying to steer a post office.  

#596
Guest_Rezources_*

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I genuinely enjoyed it. I'm sorry that some people let small things like occasionally awkward animations ruin an entire game for them and I pity the fools who thought the game-play was going to be anything other than a much more polished ME2. You can tell me it's "not an RPG" all you want, it was damn fun.

Vanguards are still the bees knees. I dare say they're even bee-knee-ier.

#597
ibesmanicanbe2

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Way too much over analyzing, for the writer to do everything u asked would mean no time in the game for everything else...its pretty self explanatory, you know from that last add-on from mass effect 2 that sheperd was to be judged by earths representatives for the destruction of the mass relay. Well there u go, thats who they were...and wasnt the big reapers, destruction of earths defense force ships in space, along with evacuation ships being destroyed, along with burning buildings, along with the huge red laser beams, and the damaged earth as u left earth's atmoshere enough for u to know people were  actually dying? Also the little kid was just there for viewers to pity as they watched such an innocent child die..Why do we need to know his parents, and need to know his name? He was a basic character along with the rest of the people who died on the evacation ship...basically, u just want too much lol

Eain wrote...

I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).

There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:

1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.

2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.

Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.

The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.

Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.

In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.

The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.



#598
ArcanaLegacy

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Revival System is my only huge gripe.

Why must you immitate Uncharted's revival system?
Why not do like a "Gears of War" maneuver and just need to tab one button once near the person and there. Having to fill up the downed allies meter leaves you EXTREMELY vulnerable to enemy fire. Just reviving someone, you gotta sit there til the meter fills and all the while you're getting shot at taking damage.

Other than that - I had an absolutely great time with the demo and look forward to the full game!
Cheers!

Modifié par ArcanaLegacy, 15 février 2012 - 04:41 .


#599
ADM-Ntek

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8one6 wrote...
Either I'm out of practice or the ME3
engine is seriously different than the ME2 engine, because playing
the demo felt like pushing a dumpster around. Seriously, Shep in the
demo handled like I was trying to steer a post office.  



now that you say it it felt somewhat slugisch but that can come from the weapon loadout.

#600
Shazzie

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Note: Posting my opinions without having read the thread. I'm a PC player.

While I remain excited as all get out about this game, I did have some problems with the Demo. The major problems were: the camera is WAY too close to my character, and the FoV is ... painful. Literally. I have an immensely terrible headache at this moment because I just completed the Demo.

If it remains like this in the final product, I will have wasted my money. I, quite simply, cannot subject myself to this level of pain to enjoy a game, despite how desperately I want to play and enjoy it.

My only other minor quibbles are:
The graphics look... grainy, or something, and blurry, and are at times unpleasant to look at.
The animations, particularly for lip synch, are terribly off a lot of the time, and thus really awkward to view.
Attempting to exit cover to get into a better position quite frequently had me rolling back and forth between two locations when I wanted to completely exit those locations entirely.
The conversation wheel is super tiny- and please tell me we will have more than 2 conversation options in the full game.

But those are mostly just irritants easily overlooked... provided the camera/FoV thing is adjustable in the live game, since that's the only complete and total gamebreaker for me. I'm still excited. I still want this game. But man, am I ever nervous right now. And in pain.

Now to go curl up in a dark room with an icepack on my head for a while.

Modifié par Shazzie, 15 février 2012 - 04:42 .