if lack of dialog worries you, then i hope it makes you feel better that the half of Sur'Kesh that was cut from the demo was dialog centeredmovieguyabw wrote...
ediskrad327 wrote...
^HE SAID IT! SOMEONE WHO REALLY SAID IT! XDneilthecellist wrote...
I have been a loyal fan of Mass Effect since the first game, but this demo completely disappointed me.
The
story is now very stale, characters are carbon copies of stereotypes,
the character subplots are still the same as Mass Effect 2 (everyone has
some sort of daddy or authority issue, we are tired of Saturn
Retrograde stories Bioware! I know you're using cheap astrology to write
your stories now!)
The music is atmospherical and tries to
engage the player emotionally, however with very bad acting and lack of
situations that actually make me want to care (was I supposed to care
about that kid? Even Battlefield 3's single player campaign made me care
more about the characters, and the characters in that game are military
carbon copies!! That's sad!!!!)
Conversation choices are so limited now.
Finally,
the fact that I could beat the entire demo on Insanity without dying
once, kinda says a lot about the difficulty of the game. This game was
pretty much made for casual gamers so the player base can be increased.
I
have canceled my preorder. I'm sorry BioWare, but I would rather take
my money elsewhere. You have clearly rushed this product. This game
should've been made as an expansion pack for Mass Effect 2.
Yeah, I've been thinking it. :
Though I feel like I want to see if Bioware postpones release. A lot of the gameplay issues can be fixed via patch. But the writing, and need for more dialog options... that's gonna take a while... I'd still rather see more options, better beginning, and more emotionally engaging sequences, than to have paid 80 bucks for an expanded version of this demo...
Mass Effect 3 Single Player demo feedback. What did you think?
#651
Posté 15 février 2012 - 05:46
#652
Posté 15 février 2012 - 05:46
movieguyabw wrote...
ediskrad327 wrote...
^HE SAID IT! SOMEONE WHO REALLY SAID IT! XDneilthecellist wrote...
I have been a loyal fan of Mass Effect since the first game, but this demo completely disappointed me.
The
story is now very stale, characters are carbon copies of stereotypes,
the character subplots are still the same as Mass Effect 2 (everyone has
some sort of daddy or authority issue, we are tired of Saturn
Retrograde stories Bioware! I know you're using cheap astrology to write
your stories now!)
The music is atmospherical and tries to
engage the player emotionally, however with very bad acting and lack of
situations that actually make me want to care (was I supposed to care
about that kid? Even Battlefield 3's single player campaign made me care
more about the characters, and the characters in that game are military
carbon copies!! That's sad!!!!)
Conversation choices are so limited now.
Finally,
the fact that I could beat the entire demo on Insanity without dying
once, kinda says a lot about the difficulty of the game. This game was
pretty much made for casual gamers so the player base can be increased.
I
have canceled my preorder. I'm sorry BioWare, but I would rather take
my money elsewhere. You have clearly rushed this product. This game
should've been made as an expansion pack for Mass Effect 2.
Yeah, I've been thinking it. :
Though I feel like I want to see if Bioware postpones release. A lot of the gameplay issues can be fixed via patch. But the writing, and need for more dialog options... that's gonna take a while... I'd still rather see more options, better beginning, and more emotionally engaging sequences, than to have paid 80 bucks for an expanded version of this demo...
Umm, they took out most of the dialog options for the demo so that there were no spoilers. as for the one guy beating it on insanity, i dont believe that, yep I said it. I have watched dedicated experienced gamers die over and over on the top 2 levels. On the remote chance that you did good for you, but I really dont think that any game out there would please you now. the other stuff, wow, intellectualize much. I didn't think any of that stuff and I actually feel very sorry for you that you automatically read that far into it. <=== that was not meant to be an insult at all, I really feel sad for you.
#653
Posté 15 février 2012 - 05:47
#654
Posté 15 février 2012 - 05:49
Things I didn't like
- I chose RPG, but I can count 2 or 3 places where I was able to choose options. Hope this is only a demo conceit and not indicative of the full game.
- cover controls were a little sticky sometimes and I wasn't clear on how to run from cover to running past it.
- where is the inventory? I hope you didn't totally get rid of it again, that would suck. I would understand if you did that in the Shooter option, but allow us to have it in the RPG section
#655
Posté 15 février 2012 - 05:51
First, cover system is wonky.
I keep roll out to open space, when I am trying to get out of cover.
It seems running away from cover is impossible, you can only walk away.
Even then you sort of "back away" from cover
trying to strafe left or right out of cover will just give you those arrow signs to roll out.
Also, you can only run in one direction. It wouldn't be a problem if your
"normal" running speed wasn't so slow. Sometimes I found myself in an enemy fireline,
and I accidentally rolled left/right when my intention was simply to change direction of running.
Apparently you have to stop, change direction, and then you can continue running.
I've never played gears so I don't know what it's like in shooter games,
but the cover system in me3 is really hard for me to get used to.
I never seem to be able to move the way I imagine myself to move,
all the while eating bullets.
Second, from what I have seen from the demo, writing seems.. really bad.
Well, it's not so much that writing is bad. I mean, me series always had that cheesy storyline.
But, storytelling in particular is bad. I felt nothing but boredom while playing the demo.
Modifié par wondog, 15 février 2012 - 05:57 .
#656
Posté 15 février 2012 - 05:51
Xannerz wrote...
I'm still wondering -- if the game's gone "gold," what will this feedback go towards?
Having people yell at you for having a dissenting opinion.
#657
Posté 15 février 2012 - 05:58
Also, vanguard used to be about being awesome, now it's about standing around for 20 seconds waiting to disappoint.
For what it's worth, I'm the guy who bothered to make mass-relay.com, and this demo has me worried this game is not going to live up to its predecessors.
#658
Posté 15 février 2012 - 05:59
Now, one thing needs fixing urgently! Please BW, fix the UI size for higher resolutions. I played on my default 1680x1050 on my 24" monitor, everything maxxed, the game looks and runs awesomely but I could hardly see my Aim for the first shot, so small it is. After the first shot, crosshair makes it a little better.
But the powers menu, quick menu (which makes little difference since we use 1-8 to activate but still hard to know which is where sometimes), dialogue subtitles, everything is so hard to see and I'm about half a meter from the monitor if not less.
And of course, my eternal complain about 4 actions binded to the same key. It was 3 on ME2 and i/o improving, it got more crowded? Ouch! Sprint/Cover/Use/Roll on the same key makes very little sense to me. But the game is great and will be another successful chapter in the ME saga.
Just, please fix the UI. (Oh yeah, Insanity from first run on, FTW! Rules!)
Modifié par DragonRageGT, 15 février 2012 - 06:02 .
#659
Posté 15 février 2012 - 05:59
Quickish summary -
I tried to use my ME2 character code to remake my Shepard, but it didn't really work. The skin tone, lips colour, hair colour, eye colour and something about the hair all came out a bit wrong. Plus she looks vaguely different overall, even when I manually fixed those colour things as best as I could. Took a bit of getting used to.
I thought the camera shot of the outside cityscape through the room with the officers looked pretty bad. It was very basic-looking. Also the jostling and dodging animations of Anderson and Shep while getting to that room were a bit comical.
I really don't care for the new sprint. FemShep looks like a charging gorilla especially with the camera much closer than in ME1 or 2
The child scene was kinda heavy-handed. My FemShep from ME1 and 2 wouldn't give a damn about that kid given all the other things going on.
The dialogue choices were very sparse, had no effect on gameplay, plus the renegade options didn't sound very renegade-ish at all. It was just saying the same thing with a slightly more stern expression O.O I hope the real game has proper choices and more options, plus differing consequences.
I loved the Narrative option - I didn't like ME2 as much as ME1 because of the grindy waves of enemies that stopped me getting from one part of the story or dialogue set piece to another. Being able to just run up to all the enemies and punch them until they were all dead was good
The music was great. Some of the voices and sound effects were a little off, like not synched with the related animations or too loud/quiet, but that's hardly new for an ME game >.>
Overall I thought it was great, I'm just worried that the main plot will be extremely linear and there won't be an option for doing things like shooting Salarians on site with Wrex because they were trying to threaten my Shepard, or for working with Cerberus again.
#660
Posté 15 février 2012 - 06:02
It's alright. Yeah, they are hilariously awful but the purpose of the demo was to show you the new combat system, if that wasn't obvious. The story there is JUST FOR CONTEXT. It is not supposed to be good, and they clearly weren't trying. I think the final release could still be the way we expected it to be and not Dragon Age 2 junk.
#661
Posté 15 février 2012 - 06:07
O btw kinect integration is amazing. say good bye to hot keying powers and junk and say hello to shouting "Biotic Charge!!!"
#662
Posté 15 février 2012 - 06:07
#663
Posté 15 février 2012 - 06:07
Megakoresh wrote...
Right to all people who complain about story, dialogue, cutscenes being bad:
It's alright. Yeah, they are hilariously awful but the purpose of the demo was to show you the new combat system, if that wasn't obvious. The story there is JUST FOR CONTEXT. It is not supposed to be good, and they clearly weren't trying. I think the final release could still be the way we expected it to be and not Dragon Age 2 junk.
The introduction of the demo is almost exactly like the full game. The only difference is the couple of dialog choices.
#664
Posté 15 février 2012 - 06:08
#665
Posté 15 février 2012 - 06:08
#666
Posté 15 février 2012 - 06:10
...I'm just worried that the main plot will be extremely linear and there won't be an option for doing things like shooting Salarians on site with Wrex because they were trying to threaten my Shepard, or for working with Cerberus again.
This. The game needs these options.
Totally agree. My FemShep wouldn't give a damn about the Salarians threatening war. She would've just pulled out her gun and started firing. Anderson could go on about how they need to ally with the Salarians to stop the reapers, but I play my FemShep as if she thinks she's a one woman army, and can take the Reapers on single-handedly. Obviously this won't be the case. But I like the idea of Shepard being so hot headed that she'll brush an ally aside just because she can.
#667
Posté 15 février 2012 - 06:14
Good Stuff
- New enemy types. Smoke bombs and those shield guys are fun to deal with. I was also pleasantly unhappy to find that an enemy had dropped a grenade next to me in cover. I hope the flash bangs from ME2 make a return, too.
- Faster paced combat. I found myself moving around a lot more than I did in the previous game.
- Power animations. The biotic powers pack an especially impressive oomph. I love using them!
- Cutscenes. I'm in the minority here, but I don't mind cutscenes at all. I look forward to them, actually. They get better with every game BioWare makes, and the improvement really shines during some parts of the demo.
Not So Good Stuff
- Combat rolls. I can't be the only person who keeps trying to stick to cover and ends up rolling against it instead. Maybe I just need more practice, but the learning curve here feels steeper than it should be.
- Music. The only part I really like is that soft, sad theme right before the Normandy leaves. The combat tracks didn't fill me with the same sense of urgency as ME2's, at least not the tracks in the demo.
- Facial animations. Some of the lip syncs seem off. I hope the demo was made from an old build, 'cause the need for polish in this area is painfully apparent.
In the Middle
- Larger gun magazines. I like that I can shoot for a longer period of time before I have to drop back into cover and reload, but at the same time the game is almost too generous with ammo. I never felt like I had to conserve my ammo or go looking for ammo in the middle of the fight, and ammo is something I'm supposed to be concerned about, right?
Awesome Stuff
- Hair textures. I couldn't stop looking at Shepard's hair during the intro level. It looks so not-plastic.
Can't wait for it to be three weeks in the future.
#668
Posté 15 février 2012 - 06:17
I was really disappointed that I couldn't use "default femShep's" hair on my created femShep. In fact it seems like NONE of those other hairstyles that were shown during the "femShep vote" were present either. WTF BioWare?!
The framerate was pretty low during cutscenes.
Dialog options were surprisingly sparse(and this was in RPG mode)
Biotic/Tech cooldowns were unusually long.
The demo had trouble recognizing context sensitive actions, for example when I tried to activate ANY of the chest-high consoles during the 2nd mission, it would automatically put me in cover-mode instead. It took me 5 tries to get the demo to recognize that I wanted to the push button, not duck behind cover.
And I could not reassign my Biotic/Tech powers, despite having leveled-up my other abilities.(i.e. granades, Disruptor Ammo, etc) I was stuck with whatever the demo deemed as my default powerset,
I really hope that this does not reflect the final product.
#669
Posté 15 février 2012 - 06:19
Hopefully in the real game there are at least 2 or 3 scenes before the one in the demo to establish the history, reintroduce Shepard properly, set the scene, etc before the action begins. If not, then that's really bad and this will turn into a KOTOR 2 style mess up
#670
Posté 15 février 2012 - 06:23
And the iconic femshep looks... buarghhh, the bug-eyes and the cheeks, eek! Well, at least she's unique...
#671
Posté 15 février 2012 - 06:23
But, the reaper was all, "I ****ing hate children!"
Then Shepard told Wrex that he should be calm because salarians aren't used to seeing krogans on the salarian home world even though we're going to the salarian home world to pick up a krogan.
There had better be a damn good reason why that krogan couldn't use stairs like everyone else because that little pseudo-individualism stunt at the end was awful.
The gap jumping. I don't get it. I understand how to accomplish it, I just don't understand why you saw it necessary to add such an obstacle.
Why do rooms explode when lasers touch them?
I did enjoy doing a front-flip off a two story ledge to land in a cut-scene, so it wasn't all bad.
honestly, I don't think I can play these games anymore. I'll try to remember the good times when Mass Effect was just a novel called Revelation, and I could check online to see details about alien physiology and society. It was a simpler time when plot didn't include "indoctrination" or "a reaper assaulting the citadel and destroying the fleet's flagship with the council inside isn't evidence that reapers exist". Awe shoot, I've gotten all emotional.
This **** used to be some pretty hard science fiction! What happened?
#672
Posté 15 février 2012 - 06:26
Intro sequence was good with lots of details and a feeling of grand scale. For the ME vets, getting to hang with Anderson again for a bit is cool. The jumps and ladders feel more like "press a button for the sake of it" items rather than skill-based moves, but other games have this now too (FFXIII-2, Asura's Wrath, etc.).
The sample mission was ok...combat on default difficulty is breezy but keeps you moving around. There is a difference in weapon recoil and aiming that is tough to describe, not unlike the difference encountered between Uncharted 2 and Uncharted 3. Biotics and ammo powers take a long time to cool down. Liara and Garrus did pretty well on their own without orders from me, but Shepard's cover felt a bit sticky. And Salarians and humans apparently get their water coolers from the same galactic supplier.
How much of the demo went "gold"?
#673
Posté 15 février 2012 - 06:31
Eain wrote...
Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.
To answer your question the city in despute is not nondescript, it's Vancouver BC. No joke, I live there. So now... it's personal.
if you want proof play the demo again and compare the Syndney Opera House looking structure in the distance with this photo:
http://en.wikipedia....aplace-pano.jpg
Compare that with the mountains to the north and water separating them and yup, it's Vancouver alright...eh.
#674
Posté 15 février 2012 - 06:31
FlashedMyDrive wrote...
Megakoresh wrote...
Right to all people who complain about story, dialogue, cutscenes being bad:
It's alright. Yeah, they are hilariously awful but the purpose of the demo was to show you the new combat system, if that wasn't obvious. The story there is JUST FOR CONTEXT. It is not supposed to be good, and they clearly weren't trying. I think the final release could still be the way we expected it to be and not Dragon Age 2 junk.
The introduction of the demo is almost exactly like the full game. The only difference is the couple of dialog choices.
If that is true then I am going to be a very sad panda. How are we expected to piece together the end of ME2 and the start of ME3? O.O
ME2 started with a quick set piece too, but it had a real storyline/gameplay purpose and once it was over you had a fairly exhaustive backstory-recap to explain what was going on. I don't know why Shepard is on Earth wearing a beat up Cereberus-looking suit, forced off-duty and looking so sorry for herself at the start. Did her Cereberus friends betray her or something
Oh and how come Ashley is playing so nice now after being mean to Shepard in ME2? I was waiting for the renegade cut-scene interrupt to slap her
#675
Posté 15 février 2012 - 06:33





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