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Mass Effect 3 Single Player demo feedback. What did you think?


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#676
Swordfish56

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"That was awesome."

/thread.

Other than that, I have to say I played it through 3 times, with each time seeing how killing off Ashley, killing off Kaidan, and picking 'numerous' for deaths would change the cutscene.

A bit let down that 'numerous' didn't change Sur'Kesh all that much, because I thought it would mean no Wrex and possibly no Garrus, since Liara wears plot armor.

Minor gripes really. Still, "That was awesome."

Modifié par Swordfish56, 15 février 2012 - 06:35 .


#677
lobi

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I liked when I hit custom on char creater me3 'New' Femshep disappeared and ME1/2 Jane Shepard appeared, made me lol.
I could not find the import function but had facecode on a screenshot so....
Eureka! my ME2 attempt at a mature femshep actually looked like a grown woman. So I like the char maker.

Modifié par lobi, 15 février 2012 - 06:34 .


#678
GustaveXIII

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 Everything was good, I love the difficulty. The only thing that's worth mentioning?

SPACEBAR.

Dodge roll.
Take cover.
'Use' action.
Sprint.
And in multiplayer, revive.

I'd love to be able to revive someone without dodge rolling into a grenade, thank you very much. Please separate some of the controls. Thanks.

#679
sinewav

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Just played the demo and overall I thought it was a good showcase for the changes mainly in combat. This is easily my favorite part including the fact that now ALL classes can use ALL weapons from the start. Thank you Bioware!

My least favorite was the story. I've been through hell and back and for that I lose my ship? And why are Anderson and I on Earth and not the Citadel? And how did the reapers manage to awaken, I thought we stopped them in ME1 & destroyed the collectors? These are just my main gripes, I'm still holding out hope that they'll have better answers but I suspect they'll be making more contrived leaps to tell the story.

#680
SheppardJohn

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I love it but only thing that is bothering me is that roll button when shepard jump forward and backward cant you set this on another button cause its really annoying 4me on space button or a button on xbox. Press space 2x and he will do that but its kind a cool and one more thing i notice that your squad can crouch. So any chance that shep also do that like in ME1 cause i really miss that. Beside that no complaining graphic gameplay and so on looks amazing i allready feel the power of the new storyline xd. :happy:March where are you ?

Modifié par SheppardJohn, 15 février 2012 - 06:40 .


#681
movieguyabw

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And how did the reapers manage to awaken, I thought we stopped them in ME1 & destroyed the collectors?


uh... that was kind of the point of everything.  They were on their way since the first game.  They just couldn't use the citadel as a relay...   so they flew here.  The past two games were building up to this, saying it was inevitable.

#682
Browneye_Vamp84

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Love it and can't wait to try out the mp. Going to play it again later on today and take notes. I was too excited earlier XD Love the blue menu screen!!

#683
Cornughon

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So I had a good night's sleep before posting an opinion about the demo.

If I'm correct this is the same gameplay demo as the one showed on game conventions over half a year ago, so since then there might not be much improvements made to it compared to the final product, and there is still room for more polishing.

Anyhow, I enjoyed the demo, although I planned on not actually playing it to keep it from spoiling the game, I still couldnt resist though. Especially the first part had a nice 'drive' to it and made it exciting, the second part seems to be Arrival-style corridor action, which I still liked.
The graphics improved a bit compared to ME2, and the PC-version finally has an in-game Anti-Aliasing setting (no FOV setting though), and a better Mouse Sensitivity setting than ME2. I also liked the improved levelling system.

Although it was to be expected, I'm a little bit disappointed that DirectX11 isn't supported, since it could have made the water effect in the first part of the demo a lot better easily for instance. On the other hand, It ran nice and smooth with all (although very few) graphic options enabled on a single Radeon 6970.

I know the following is just cosmetic and a minor something, but there was a Chris Priestly tweet a while ago claiming they could finally do longer hair properly. Although the hair quality was improved a bit on custom femshep, it isn't exactly longer as it was in ME2.

But I'm still eager for the final game when it hits the Netherlands on 8 march!

#684
Tifa Strife

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It was really fun. Loved the fast-paced action. Everything about it was real solid. Though, I must admit, the original FemShep's face looks REALLY weird to me. I love her hair, but that face just... It looks weird to me. I don't know how to explain it, lol.

But besides that little bit, the demo was awesome. Can't wait to try out the Multiplayer part of the demo.

#685
Cosmar

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I thought the gameplay of the demo was fantastic. Very exhilarating and fast-paced. Game looks pretty too.

But it fell 100% short in terms of emotional impact. Mostly because the opening sequence felt way too abrupt and deadpan. Especially for newcomers to the series, the opening sequence gave absolutely no sense of the immediacy, danger, fear, etc. that should have been going through people's minds.

The way everyone talks about it in the beginning, the vocal delivery and body language, just make the whole thing feel like, "ho hum, blahblahblah, same old, just another day." I think the officers in the very beginning should have been moving faster, speaking more nervously; Anderson should have RUN up to Shepard instead of casually walking up; been like "Shepard, they need you right now! Something BIG is coming our way!" Shepard and Anderson start sprinting to the defense council. Shepard (worriedly): "What is it? The Reapers!?" Instead of all this casual strolling around and behaving in the same way as if Anderson had just announced they were going to get ice cream.

It just all felt so abrupt, and the delivery just felt deadpan and unimportant, that when the fireworks started, I felt nothing. No sense of loss, or anger, or fear, nothing. Just the slight adrenaline from knowing I'm going to be shooting stuff. I really was hoping for more from this opening sequence. It doesn't hold even a tiny candle to the impact the ME2 opening did...

*sigh* Sorry, didn't mean to go off, I enjoyed playing it and I know it will be a great game...just the mood was not set very well at all, in my opinion. I know it's probably way too late to actually change anything, but a guy can hope...

#686
Bantz

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Liked the demo have a few issues. warning, some small spoilers i guess but people who are reading this will have already played the demo so i don't care.

First good things:

1) difficulty, enemies seem to think, they have more health and are harder to kill now which is nice.
2) graphics- game looks great
3) Leveling system- i actually kind of like the new system. It's like the old one but with a little more customization available.
4) Melee is fun, takes some getting used to but it's fun.

Cons:
1) short- the intro was cool, the mission to save the Krogan female was cool but it was short.
2) Squad mates were idiots- they just stood there in front of the giant machine of death.
3) The rolling/moving to and from cover was ANNOYING. it's great when I want to do it but I had a lot of issues mostly in the last fight of trying to move out of cover and shepherd just rolling to another spot (still in LOS of the giant machine of death). I'm sure this is something that will be remedied by experience with the new system, hopefully.
4) my teammates seem to never use their abilities unless I tell them to. Is that just me or did anyone else notice that?
5) The camera seemed really over sensitive, again probably just something I'll adapt to.
6) Voice acting didn't seem as good to me, especially not Moridin. I agree with the person who didnt like wrex talking nice to liara it's weird. I kind of took it as wrex saying there's no one he'd rather have on this mission then people like shepherd and liara because he knows they get **** done. still weird dialog. But the voice acting doesn't have some of the emotion in the delivery that it had in ME2.

and finally, the things I LOVED
1) Emotion. When shepherd reaches for the little boy and turns to find him gone, the look on his face makes you really feel how this guy feels the weight of the entire human race, if not every living thing in the galaxy, on his shoulders. Then when you fly out and he see's the boy get onto the transport and get blown up he has that steely resolve like revenge will be coming. Also when the demo starts you see the human fleet and as the normandy flies out you fly by rubble of it. It's a great scene that just shows how menacing the Reapers really are.All in all, good demo Hope some of the stuff is cleaned up.

biggest complaint about the demo, didn't get to use the weapon customization, or if we did i missed it. Would have liked to see how that system worked. Looking forward to the multi player now.

#687
Sevalus

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Wasn't the weapon and armor modification station supposed to be in the second part?

#688
chubzor

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 Thank you Bioware for sporting eyefinity support, you guys are awesome in my book!

#689
Bantz

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I agree cosmar the vocal acting could have done a better job of portraying what was coming. For the impending attack of the reapers they all seem very calm. I guess the intro had more of that epic feeling to me because I just got done playing ME2 through a bunch of times so I had that sense of what was coming already.

#690
Bantz

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Sevalus wrote...

Wasn't the weapon and armor modification station supposed to be in the second part?


it's possible I only did one playthrough. I looked for it but didn't see it, I very easily could have just overlooked it.

#691
LeonVonSilver

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I think splitting the button for the 'Use', 'Cover', 'Sprint" would be better. I keeps jumping when I wanna get items like the medigel and salvage stuff, abet that I still press on the movement button. Or maybe make additional buttons for us to customize the combat style?

By the way, great enemy AI. I keep getting flanked on the second mission when fighting the Atlas.

#692
Knight3000

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Anderson was running like a muppet!

Animations were crap

Graphics looked crap, like console crap.

Hope that it looks better than this for the PC with the full game.

other than these issues, i enjoyed it.

#693
BentOrgy

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Just completed the Mass Effect 3 demo. In short; infinitely better looking so far than the previous two, and infinitely more linear; Chose "Full dialogue control," and had like, next to zero options, and when I did, there were only two

The introduction feels rushed and haphazardly thrown together, with characters falling in and out of scenes with no reason for being there. Its like Bioware tried to force feed the player as much poorly established story in a little time as possible. Combine that with the absolutely abysmal directing and lack of emotional emphasis, and I have really no desire to see the finished product.

Bioware has taken the love of character, story, and customization of both, that fans have come to expect in the series, and dashed it all away, replacing it with Call of Duty esque explosions and lack of any real empathy to whats going on. Its like a very average Hollywood summer flick.

Case in point; I saw a child die, and felt nothing.

I fully realize that this is a demo, and I noticed that certain things that I had seen in previous builds weren't here, so I can only assume that this demo is not actually representative of the scenes we play through; but Mass Effect 2's demo were the full version of the scenes you played, the intro and Jack's recruitment mission. So its really confusing as to why there's content missing here.

To summarize; sleek gameplay and GUIs do not make up for the absolutely bland and almost amateurish feel this demo gives, and I sincerely hope this is nothing like what the full version is like. If it is; then one of the west's giant is truly dead.

Bioware is a division of EA, and now feels like it.

Modifié par BentOrgy, 15 février 2012 - 07:16 .


#694
Cosmar

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@ BentOrgy, THANK you, someone else knows what I'm feeling with the introduction....

#695
chairslayer

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ENTIRE THREAD IS BABIES!

#696
blind black

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Bantz wrote...

Sevalus wrote...

Wasn't the weapon and armor modification station supposed to be in the second part?


it's possible I only did one playthrough. I looked for it but didn't see it, I very easily could have just overlooked it.


www.youtube.com/watch

it was supposed to be next to the door with the securit scanner. ive played the demo 4 times and either overlooked it or it just isnt there...

#697
JedTed

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I played the demo twice(once on normal and again on Story mode), i enjoyed it a lot and i can't wait to play the full game.  If i have one complaint it's that the walking speed feels a lot slower than in ME2 and sprint makes you uncontrolable.
Other than that i like rest of the changes to combat.  The fact that your health doesn't regenerate all the way adds a nice layer of difficulty.  I played with kinect voice command on and aside from 1 second delay when choosing dialog it worked, in combat however it felt a little slow and my squadmates didn't always respond.  It would nice if you could assign custom voice commands to abilities, if i want to use Combat Drone i should be able to just say "Drone".

I think i'm gonna stay away from the single player portion of the demo so i don't wear out the epic-ness of that opening sequence.  I can't to try out the co-op when they open it up on Friday.  Anyone know how you get the free DLC for Amalur?

#698
LucidStrike

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AK47 Total WAR wrote...

...And the cool-downs were way too long, but that's because of the weapon loadout.

Overall, a really good demo.

THAT'S why? I was wondering why Shepard started out with not even 3 seconds of recharge on warp and later ended up with almost 16 seconds. WAY too long. Forced me to play like a soldier, since biotics became impractical. I'd rather take just a shotgun and a pistol and keep reasonable recharge times.

#699
JasonDaPsycho

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PS3 version. Played as Adept FemShep.

Pros:
AI is more aggressive. Knows how to flank.
The gameplay has improved significantly.
The new default FemShep look grew on me.
Level design seems alright from my experiences in the second level. Some tactical options for the players = good thing.

Cons
The choices feel extremely irrelevant. Dialogue options limited to choice of tones rather than consequences.
Difficulty spike feels more like a reduction of health and armor rather than an improved enemy AI. It feels a lot like playing against cheating enemies.
The frame rate during cutscenes can dip to a good 15-20 fps.


Bottom line:
Playing at a higher difficulty actually took the fun away. Why would I want to go through a routine of cover -> fire 3 rounds / biotics -> head to another cover? It's not a fun challenge. Comparing this to Metal Gear Solid 4 is extremely unfair but I have to say this. MGS4's difficulty spike feels rewarding because the enemy AI is so smart and so dynamic. As a result, it feels like you have truly beaten someone rather than in ME3's case, it feels like you just managed to catch a break.

And don't bother throwing in dialogue options in if there are no consequences. I would have been fine with just a gameplay demo (even though it doesn't make much sense on BioWare's end).

Modifié par JasonDaPsycho, 15 février 2012 - 07:26 .


#700
BentOrgy

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Cosmar wrote...

@ BentOrgy, THANK you, someone else knows what I'm feeling with the introduction....


I'm not sure if that's a good thing or not, considering what I said, but no, you're not alone. :P

And to supplement my post, I'd like to direct people to Eain's post on the second page, many of my other points were adressed there.