Mass Effect 3 Single Player demo feedback. What did you think?
#876
Posté 15 février 2012 - 01:32
#877
Posté 15 février 2012 - 01:34
Kanisa wrote...
The amount of auto-dialogue was a complete deal-breaker for me. You don't get a choice of what you want Shep to say until a few minutes in to the cutscene, minutes during which people ask you questions which you have no choice as to how you answer them. Then when you do get a choice of what to say, it isn't even remotely important compared to the phrases that just come out with no input from the player. This is completely unacceptable, and I am seriously considering whether I actually want to play Mass Effect 3. I didn't even make it to the combat section, since I quit when Shep started addressing the Defence Council, a major story moment, with no input from me whatsoever. Even if Shep had just said 'Hello' to someone without it going through the dialogue wheel first I would have been upset. Being forced to just watch entire conversations has me completely livid.
Yeah, this made me cross to, and RPG and Story mode is the same you can just change the combat diffucluty in Story mode and then you get in RPG mode............
#878
Posté 15 février 2012 - 01:39
#879
Posté 15 février 2012 - 01:39
THE PROLOGUE / INTRO:
- I really hope this is expanded more in the full game. It did feel rushed, and so many assumptions had to be made.
-Like who is James, and why is he so buddy buddy with Shep? That last thing you know about their relationship is in Conviction, and all you get is that he's guarding "the prisoner," Shepard.
-Where is Shep? How'd I go from being on my own ship with my own team to "The Alliance has grounded me and relieved me from duty." (You obviously get some of this in Conviction, but there's still gaps to be filled).
-We are given no frame of time whatsoever. How long has Shep been grounded? What made the whole ME2 team dispatch? It's gotta be long enough for the Alliance to give the Normandy a makeover.
- I have to admit, to me it personally seems like Anderson feels more on the side of Reaper "doubt" than conviction. Yet we know from the ME1, ME2, and the books he's been as pushy about the Reaper threat as Shep has. And now he's making comments like "Is this what Shepard warned us about?" and "We've all reviewed your reports...but it's all just theory to us." Anderson has never been on the fence over the Reapers!
- Textures and Meshes (ie, city background and looks). Sure, the Reapers look great, but as I stood there watching right as you jump out the window, the background textures seem way too simple. The city is so plain -- very low-end graphics. And sure, I realize you have to work within memory limits, but this is a surprise attack and yet there's not a single vehicle/person on the street.
-Really? Mysterious Reaper attacks/lasers from the clouds? Now that's just being cheap...
-Where's the soundtrack at this part?! I jump out the window and...it's quiet. There's other great parts for music in the demo, why so silent here? If no music is meant here, then I feel like I at least need to hear wind, or screaming, cars, bigger bass and booms with the Reapers. It just didn't really hit me, like something was missing in terms of sound fx and/or music.
______________
Honestly, still got giddy at certain parts in excitement! But I'm seriously hoping that the demo isn't the full entree concerning the Prologue. Overall it's great, but it feels to be lacking a few puzzle pieces.
And one last thing....No Michael Beattie? Really? You couldn't secure Mordin's original voice actor still?
#880
Posté 15 février 2012 - 01:40
awsome combat improvments more weapons and they feel and sound a lot better. Graphics are awsome and charcters looka a lot better, my shepard in paticular is awsome and looks much better thaan she did in me1 or 2. story is also gripping and from all the ign vids there are a lot of choices to make
#881
Posté 15 février 2012 - 01:45
The controls are horrible and incredibly sensitive, leaning on a key just slightly will send Shepard spiraling into a badly choreographed ballet. With mouse sensitivity on zero I still ended up having trouble with aiming or maintaining direction. Not to mention Shepard practically gliding across the catwalks instead of feeling like she's taking steps.
Run/Activate/Cover/Roll - all on one key. I haven't checked the options for controls but I hope they can be rebound because this was a frustrating experience.
I need Shepard to activate the console, NOT hide under it.
I need Shepard to pull away from the cover, NOT roll into the next one.
By the time I even figured out from which point I was being shot at, Liara and Garrus had already mowed the opposition. I wish minimap was back.
Also, I found there was too much auto-dialogue, complete with both Shepard stating opinions I did not agree on, and too many explosions on every corner for my tastes. I couldn't see the enemy half the time because of all the shaking and blasting.
I did like the character creator though because I've finally been able to create the Shepard I've always wanted, so there's something good in all of this.
#882
Posté 15 février 2012 - 01:46
#883
Posté 15 février 2012 - 01:46
golak wrote...
Kanisa wrote...
The amount of auto-dialogue was a complete deal-breaker for me. You don't get a choice of what you want Shep to say until a few minutes in to the cutscene, minutes during which people ask you questions which you have no choice as to how you answer them. Then when you do get a choice of what to say, it isn't even remotely important compared to the phrases that just come out with no input from the player. This is completely unacceptable, and I am seriously considering whether I actually want to play Mass Effect 3. I didn't even make it to the combat section, since I quit when Shep started addressing the Defence Council, a major story moment, with no input from me whatsoever. Even if Shep had just said 'Hello' to someone without it going through the dialogue wheel first I would have been upset. Being forced to just watch entire conversations has me completely livid.
Yeah, this made me cross to, and RPG and Story mode is the same you can just change the combat diffucluty in Story mode and then you get in RPG mode............![]()
I must say that I think that despite we have it in Options, the Demo is locked in Action mode. Did anyone tried it to see if there's any difference from RPG mode in the Demo? I expect the game to be much better in that department. It is what made BW famous after all, isn't it?
#884
Posté 15 février 2012 - 01:47
Chris Priestly wrote...
Hi folks.
So... what did you think of the single player Mass Effect 3 demo? What did you like, what did you not like? Please let us know here as we want to hear back from you.
I am creating a similar thread in the Multiplay forum for feedback on the Multiplay demo, so please use this one to discuss the Single Player demo. Thanks.
was an awesome sampler tbh and left me wanting more lol
#885
Posté 15 février 2012 - 01:47
Ciryx wrote...
Also:
"-Insanity difficulty (more or less like ME2) isn't much fun. You lose shields/health way too quickly resulting in long dragged out fights where you hide behind cover 80% of the time regenerating your shields. I liked that the increased aggresiveness of the AI, but insanity feels unbalanced because of how fast you lose shields and health."
Also this. But it annoyed me already in ME2. I like higher difficulties to be more punishing, not boring. It should be possible to avoid most damage/cc through skillful play. The way it is right now you cant avoid dmg at all, you just need to take cover more often in higher difficulties. And thats not harder at all, or more challanging. Just more tedious to work through and thus boring.
@ai to accomplish that: On easy difficulty 1 out of 5 enemies should use abilities against Shephard at the same time. On highest difficutly all 5 should use abilities against shepard at the same time. That would make it an accomplishment to dodge/counter multiple abilities at one time and thus the gameplay more challenging for good players.
Just increasing the dmg/shield numbers isnt a good way to increase difficulty imo since you cant avoid getting hit completley/ its not really fun to shoot one enemy for have an hour in the head.
Wow somebody else who understands that increased difficulty shouldnt just increase health and damage, it should increase the AI's capability to fight. Use more skills, try to flank etc.
I just despise it when a games most difficult setting, is an unenjoyable chure to play through. It really pissed me off in DA2 when your char would just die instantly to an invisible enemy you didnt even know was there, who'd just backstab u on the hardest difficulty.
#886
Posté 15 février 2012 - 01:49
I was mostly bothered by all the auto-dialogue and the few choices you had This might've just been in the demo so it would explode in how much space it'll take. And the cliché stuff just made me cringe.
I played on the xbox 360 and had some trouble seeing what buttons did what during the tutorials. Some buttons were red/brown, I'm not sure and I'm a tad colourblind, so for me it just looked like a smear... Also, when you wanted to activate the console on the second part of the demo I took cover instead. And then I got up, took cover, got up, took cover and then finally activated the console. The same button does to many things, don't be afraid to make the player use other buttons than just the a-button.
The rolling thing was a bit annoying too. Instead of sprinting out from a cover, I just ended up rolling everywhere
Other than that, I loved the combat. The enemy AI seems smarter, and I remembered I had to move around a lot in cover because they quickly found a way to shoot me in the head/shoulder.
#887
Posté 15 février 2012 - 01:50
1) Intro is missing, your a prisoner with no back story since ME2.....really thats the best BW could come up with?
2) Dialogue choices, why don't we have some?
3) My biggest turn off, "it's not about tactics or stratigy it's about survival!" OK by uttering those words Shep deserved to be grounded and not reinstated end of game. thats the stupidest like i've ever heard, what the hell was bioware thinking? Being a former infantry Marine i'd shoot my CO in the back of the head if he ever said anything that stupid!
4) I hope the story gets better than what i've seen from intro, if not this will be a big letdown.
#888
Guest_the satirist_*
Posté 15 février 2012 - 01:51
Guest_the satirist_*
cons:
- As stated in the other thread, the hotkey/power mapping bug found its way from ME2 to ME3. That's really annoying.
- Ashley looks like a completely new character. It's just not Ashley anymore.
- Keybindings for Roll/Cover/Storm. That was number one complaint about ME2, and instead of seperating storm and cover, Bioware actually put another function on that key. Instead of taking cover or running, my shep is randomly rolling around the floor. They just can't be serious!!
- Shepard is fully packed in the second mission, no matter what class you're playing. So the adept has assaultrifle and shotgun, but gets a rechargetime of 20 seconds in return.
pros:
- Liara, Wrex, Garrus just look amazing.
- Lots of minor improvements: medpacks finally useful; enemies deal more damage, but have less health; introduction of heavy melee...
- Adept play way better than in ME2.
- Power evolvement.
- Enemy AI is great.
#889
Posté 15 février 2012 - 01:51
-Where is Shep? How'd I go from being on my own ship with my own team to "The Alliance has grounded me and relieved me from duty." (You obviously get some of this in Conviction, but there's still gaps to be filled).
It's down to the events during the ME2 DLC "Arrival". Shep was grounded on the terms that he killed an entire solar system.
Although I do agree, it's not even mentioned during the demo. I do hope that this isn't the very begining of the game. Granted though, I doubt it will be. The begining was far longer in both ME1 and 2, so we can assume that they cut out the very, very early bits.
#890
Posté 15 février 2012 - 01:54
* Awesome enemy AI - really noticable when compared to ME2, they are A LOT smarter (cerberus especially) and showed tactics and response to my actions
* Not so awesome Health/Shield/Team interface... what's with the MASSIVE health bar and stuff? is this to fit the multiplayer guff in, cause if it is... AGGGGH. (expletives).
* Really good music and lip sync/facial animations, not so good writing.... but I'm guessing the bulk of the good writing will occur when off planet, and doing actual missions and such (I hope, Fight or Die was pretty, pretty, pretty lame).
* On the topic of talking, where were the Dialogue options???? I know they recorded a ****load of dialogue for this, I just hope it's not all in pre-done cutscenes.. oh lord, let it not be so. (actually praying on knees as saying this)
* Awesome new power/character development, so many options.. looking forward to my shotty/heavy toting Vanguard ripping up with customised fit-out.
- Keep in mind that I am the MOST MASSIVE Mass Effect Fanboy, and I have huge bias/expectations for this.. so of course any little thing that bothers me will be heard I tells ya!
Pre-Order Cancelled!
- jokes.
Pre-Ordered CE still anticipated with lustful longing (albeit, a tinge of worry)
Modifié par DEMIKLY, 15 février 2012 - 02:03 .
#891
Posté 15 février 2012 - 01:57
My only issue was a small section of Liara walking in the air. There was A LOT of that in me2 and it drive me crazy! Hope this doesn't happen as much in the "real" game...
Otherwise I couldn't possibly be more excited. I'm about to lose my mind.
BTW, I actually liked the weapons limit. Say you are an adept or a vanguard that likes to charge a lot: once you level up a bit, you can take only one weapon with you and your cool down times are almost nonexistent. You can spam powers or charge constantly. It's another way to put me more in control of how I want to play. Just my thoughts on it...
#892
Posté 15 février 2012 - 02:02
I'm thankful to Bioware for providing a demo prior to purchase. I wish all companies would try being polite regarding demos. At the same time it's sad that the demo assured me to stay clear of the product. Mostly because of the apparent flaws mentioned many times already. The PC version is just sh1et. Thanks for the tryout.
I really enjoyed ME1. To a significantly lesser extent ME2. I'm going to steer clear of ME3. I don't get the reasoning behind so many changes. I just don't. I would fire everyone except the guys who implemented the cutscenes and music. And how the forking heck the possible use of a keyboard could be so overlooked. Who cares about Anderson's face or the walk animations... I can't control the thing AT ALL. Oh the awesome space-bar action... You should have seen how UNfluent it.
I can't do this without turning into a total *55hole. Sorry. I'll shut up. This product is just not for me. But I'm thankful.
Modifié par user1234567890, 15 février 2012 - 02:07 .
#893
Posté 15 février 2012 - 02:04
That said, I'm enjoying the gun play a lot and cannot wait till Feb 6th.
#894
Posté 15 février 2012 - 02:08
Everything else was pretty ok. But my Adept felt... unpleasant.
#895
Posté 15 février 2012 - 02:11
-BBH-Omega wrote...
I'm not really crazy about cool down times for biotic powers being crazy long. What's the point of being an adept if your singularity and warp powers take 10+ seconds to recharge? That does not make you feel like a biotic powerhouse. As I understand it the recharge time increases with the weight of weapons carried. If that's the case it would be lovely to be able to drop weapons if you find yourself overly encumbered mid mission.
That said, I'm enjoying the gun play a lot and cannot wait till Feb 6th.
That's only in the second part of the demo though, due to the fact that Shep has so many weapons at that point. The more weapons a character carries the longer the cool-downs. It's so that adepts, while it's possible for them to drag around every weapon they find making them a one-man (or woman if you're playing as female Shepard) tank, it'd be far better for them to stick to one or two weapons like in the very basic stages of the game. At that point you could fire off warp and singularity as you pleased.
Basically, in the full game, carry less weaponry.
#896
Posté 15 février 2012 - 02:12
#897
Posté 15 février 2012 - 02:13
#898
Posté 15 février 2012 - 02:15
I shamelessly spent the better part of yesterday going through the demo over and over again (with some failed attempts at new ME1 and ME2 playthroughs in between) and am currently taking a break from doing the exact same thing today.
Here's my feedback regarding the Xbox demo.
Kinect
Are you -kidding- me!? Holy cow, the amount of fun I had with it borders on insane. I was a tad disappointed when it didn't work straight away, but then I realized you can alter the dialect-function so the Kinect can recognize your speech. As soon as I set it to United Kingdom (fancy that), I didn't have any problem at all to get it to recognize my voice commands.
Teehee, I'm not ashamed at all to admit it made me feel like an eight year old opening her birthday presents. ("Garrus, Concussive Shot!" *bang* "AWESOME.")
While I may or may not have purchased a Kinect purely for Mass Effect 3, there was still some suppressed skepticism left in the back of my head, and the one-second delay did raise an eyebrow here and there, but overall, this demo couldn't have persuaded me more.
Mighty awesome job.
Character Creator
Oh hoho. While it made my then-main Shepard look like the stereotypical Soccer Mom when I entered her facial code, the revamped character creator had me squeeing like the little character-look-perfectionist girl I am.
(No more detectable giraffe necks, yay!)
However. I was under the impression all hair styles featured in the FemShep poll were going to be implemented in the game. Having none of those available in the end was kind of a let down, but it's completely overshadowed by my joy for how easy it has become to make my perfect Shepard. She can now look exactly how I envisioned her, without any of the compromises I had to make in the previous installments.
Thank you, BioWare!
classes (or: What the hell, why can't I capitalize this word?)
The improvements to class gameplay is amazing. From the Vanguard's Nova ("Holy ****, did you see that!?"), to the Adept's omniblade action (which never failed to bring out childish glee), I had a huge amount of fun with every class I picked. Even with the Soldier, my least favourite of the bunch.
Curse you for now forcing me to go through several new playthroughs, just so I can experience all classes in ME3.
Dialogue Options
This may just be the only thing that truly disappointed me. For all the dialogue taking place in part one of the demo, there was a great lack of options you can pick for your character to say. When we finally did get an opportunity to have control over our character's speech, we were only given two options. Two! Tsk, tsk, BioWare.
I understand the need for pacing and setting things up for the event in the committee room, but this did let me down. I have hope this is just due to it being a demo, or that it will be different for the rest of the game, so I'm not sulking quite yet. But I am getting close.
And to end this wall of text:
End of Part One
If there's one thing that completely blew me away, it's the end of Part One.
The music (dear composer, I worship thee), the initial relief, the tragic ending, the realization of what you're really up against... It is the absolute perfect way to set the tone for rest of the game. I'm not at all ashamed to admit it nearly brought a lump in my throat.
TL;DR version: With the exclusion from the lack of dialogue-options, this demo was absolutely awesome.
Now, if you'll excuse me, I've got Cannibal husks to shoot and Krogan ladies to protect. See you in a month or so.
Modifié par Lilunebrium, 15 février 2012 - 02:21 .
#899
Posté 15 février 2012 - 02:17
DragonRageGT wrote...
golak wrote...
Kanisa wrote...
The amount of auto-dialogue was a complete deal-breaker for me. You don't get a choice of what you want Shep to say until a few minutes in to the cutscene, minutes during which people ask you questions which you have no choice as to how you answer them. Then when you do get a choice of what to say, it isn't even remotely important compared to the phrases that just come out with no input from the player. This is completely unacceptable, and I am seriously considering whether I actually want to play Mass Effect 3. I didn't even make it to the combat section, since I quit when Shep started addressing the Defence Council, a major story moment, with no input from me whatsoever. Even if Shep had just said 'Hello' to someone without it going through the dialogue wheel first I would have been upset. Being forced to just watch entire conversations has me completely livid.
Yeah, this made me cross to, and RPG and Story mode is the same you can just change the combat diffucluty in Story mode and then you get in RPG mode............![]()
I must say that I think that despite we have it in Options, the Demo is locked in Action mode. Did anyone tried it to see if there's any difference from RPG mode in the Demo? I expect the game to be much better in that department. It is what made BW famous after all, isn't it?
Well if you went through Action mode the game justs picks a responce for Shep as it should and that seems nice enough, but there is to frew dialog options in the Demo for me to think that ME3 is the RPG that I like.
Edit:
FireW4lker wrote...
It was great. My only gripe is that there were way too few dialogues , for a ME game , in the demo . But, perhaps , that way it would be more spoiler free . Waiting to get access to multiplayer.
I hope this is true.
Modifié par golak, 15 février 2012 - 02:18 .
#900
Posté 15 février 2012 - 02:17
Pros:
- To me the graphics looks good.
- I loved the design of the uniforms and clothes.
- The addition of grenades is great.
- The skill trees seems really great.
- The heavy melee combat move is awesome. Now I can actually do some damage when enemies are in my face instead of just standing there taking damage before finding an enemy to punch with my weapon for almost no effect.
Cons:
- The intro was rushed and didn't explain the setting at all. I AM Shepard, unless I have been in a coma I know what has happened since the end of ME2. That should become clear in the intro. For players new to the ME universe there's no tension leading up to the most deadly machines ever attacking Earth, they just show up.
- I really don't like the colors of the interface; blue-red. It's really not pleasing to my eyes. How did you come up with this choice?
- When spinning left/right the body and gun of Shepard starts tilting, why? Do people do this when they turn around? It gives me a disoriented feeling. Was this in ME1/2?
- Camera angle. Shepard takes up to much of the screen. Raise/zoom out the camera please.
- The maximum movement speed of the non-sprint movement is just sooooo slooooooooooooow.
- I couldn't holster my weapon. I liked to holster my weapon in ME1/2 and get the camera to zoom out a little for the times that I wanted to examine my surroundings.
Looking forward to the 9th of March.





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