Mass Effect 3 Single Player demo feedback. What did you think?
#926
Posté 15 février 2012 - 02:51
I really enjoyed it, so yeah...
Haters gonna hate.
That is all.
Cheers, Bioware. And thanks for the great ME series.
#927
Posté 15 février 2012 - 02:53
In general, about what was expected, gameplay wise. Graphics I assume aren't on the full settings because EA need the demo download to be smaller, with it not looking like things have evolved beyond ME2 much, especially in terms of the animation and mesh detail on the characters, again, hopefully an issue with it being a PC demo, being of similar size to the XBox download, so no extra room there for detailed textures or models.
The run animation on Andersen look weird/wrong, and for all that I remember about The Arrival (fairly little), I'm still a bit confused as to why the Normandy is now an Alliance ship, or is it not the SR-2 any more?
#928
Posté 15 février 2012 - 02:56
And is Shepard really keeping all the levels from ME2? That´s overkill even on Insanity.
#929
Posté 15 février 2012 - 02:57
Well, after the final battle of ME2, if you choose to destroy the station, Shepard openly says that he's done with Cerberus. Don't know what happens if you keep it, I never actually did =) So, he claims Normandy for himself, and flies to Earth to be tried for what he did during the Arrival DLC. Guess while he was in holding, Alliance repainted the ship, especially given that now Cerberus are obviously quite different when dealing with Shepard, at least.The run animation on Andersen look weird/wrong, and for all that I remember about The Arrival (fairly little), I'm still a bit confused as to why the Normandy is now an Alliance ship, or is it not the SR-2 any more?
#930
Posté 15 février 2012 - 02:57
To much auto talking, plus the few options i did make, hardly mad a difference. everyone responded the exact same way so it didnt even matter
Walking speed is to slow
still not allowed to edit default Shepard
No long hair for males.
now for you good parts
love the new eye colors
Sound is AMAZING!!!
armor looks better
great lighting
#931
Posté 15 février 2012 - 02:58
Storyline
- I agree with the comments about the lack of background and of a real introduction to the first part. Reapers arrival doesn't look such dramatic as it should be, imho. The general feeling is pretty flat. Many things need to be explained. We hope that this is just a limitation of the demo and the full game will fill all the gaps in the storyline.
Dialog options
- Just two options looks pretty poor. I hope that in the full game we will get the rich dialog options we are used with. Moreover it seems that there is no actual effect in choosing a dialog option or another.
Animations
- They look awful, especially in the first part where Anderson and Shep are running. Utterly innatural.
Cover system
The cover system in the demo doesn't work properly. The behavior is erratic and unpredictable. Often Shep doesn't get in the position, you see him rolling or dancing beneath the cover. Under fire of course. You don't have control of the character, and at Hardcore or Insanity level this makes the fight very frustrating.
When I pop out of the cover for shooting pressing the left trigger, sometimes releasing the left trigger doesn't make Shep get down back in the cover position. He stands still out of the cover under fire, and I have to repeat the command twice. Generally I see a lag between releasing the left trigger and Shep getting down to cover.
There is something wrong here, it needs a fix.
Modifié par Low Resolution, 16 février 2012 - 07:56 .
#932
Posté 15 février 2012 - 03:03
http://www.denofgeek...o_tomorrow.html
#933
Posté 15 février 2012 - 03:04
Vanguard is really fun to play. The new move "Nova" is a killer as well as the biotic punch, so that would definitely be fun to use in the campaign.
Environments are a bit more dynamic this time around.
Visuals are a big step up from ME2.
The cover system is much like that of Splinter Cell Conviction, moving down walls, turning corners, moving from cover to cover effortlessly, turning corners and charging.
Weapons have more weight
Cons
Writing seems to have suffered a lot. Dialogue comes off as melodramatic, "cinematic moments" are forced and don't deliver the emotional effect that was intended.
Facial animations aren't rendered well, when characters speak they look like ventriloquist dummies dropping their jaws and retracting them rather than speaking.
Character Creator seems to be exactly as varied as ME2's with a few different color options, but there isn't enough variety to call it improved.
So, the game looks like a game that will be fun to play, but not the story driven experience that the first two titles were.
#934
Posté 15 février 2012 - 03:08
#935
Posté 15 février 2012 - 03:09
Maybe, it's just my preference for a minimal interface but the health bar felt like it took up way too much real estate on my screen. I hope there's an option to fade that. Didn't really dig into the options yet.
#936
Posté 15 février 2012 - 03:12
1. enemy ai - actually this is the most fun thing, never thought that i will say, that combat is most fun thing in bioware game.
2. sound
was mediocre:
1. combat cover system
2. graphics
didn't liked:
1. Intro make me feel WTF, anyway it was mentioned already a lot of times in other posts
2. heavy melee is really slow, better not use it if you engaged more than 1 enemy.
3. controls: basically the mechanic of exiting cover made me a bit sad
4. character animations
5. auto dialogue
Modifié par xrudix, 15 février 2012 - 03:13 .
#937
Posté 15 février 2012 - 03:15
#938
Posté 15 février 2012 - 03:17
by the many people saying they think the demo looks great graphically, I do
simply not agree. Don’t get me wrong, I’m all about the Gameplay & Story
> Graphics, but some of the textures in this game, looks so awful, that it
takes you out of the experience. I have captured some screenshots of the worst
of the textures, bear in mind that these are the worst of them,
and some of the textures look quite nice, though not compared to other UE3
games such as Mirrors Edge and Batman: Arkham City. Here are the screenshots
that I took:
Shepard Armor Front:

Shepard Armor Back:

Shepard Armor Arm:

Anderson Texture:

Anderson Hand Texture:

Normandy Texture:

Radiointerface Texture:

No life on Earth:

Glass Texture:

Water Texture:

Mission 2 Background Texture:


Robot Back Texture:

Robot Front Texture:

Sorry for any typos and grammar, English is not my first language.
.
Modifié par GiantHamser DK, 15 février 2012 - 03:35 .
#939
Posté 15 février 2012 - 03:17
Demo, so it won't have the extra levels.Nerevar-as wrote...
I´ve tried both Adept and Engineer and my biggest gripe with the demo is that with being level 1 in the prologue and the eternal cooldowns on the second part both classes played almost the same. Way to show the differences between the different classes.
And is Shepard really keeping all the levels from ME2? That´s overkill even on Insanity.
Also, withthe adept....Here's a hint.
In the second part ofthe demo, put throw to level 5 with reset with every ignite
And liara with her pure biotic passive to level for picking theone that offers 100% cooldown to her powers.
You'll become unstopable with that build.
#940
Posté 15 février 2012 - 03:19
The story driven part of the game was cut from the demo, I hop youknow.android654 wrote...
Pros
Vanguard is really fun to play. The new move "Nova" is a killer as well as the biotic punch, so that would definitely be fun to use in the campaign.
Environments are a bit more dynamic this time around.
Visuals are a big step up from ME2.
The cover system is much like that of Splinter Cell Conviction, moving down walls, turning corners, moving from cover to cover effortlessly, turning corners and charging.
Weapons have more weight
Cons
Writing seems to have suffered a lot. Dialogue comes off as melodramatic, "cinematic moments" are forced and don't deliver the emotional effect that was intended.
Facial animations aren't rendered well, when characters speak they look like ventriloquist dummies dropping their jaws and retracting them rather than speaking.
Character Creator seems to be exactly as varied as ME2's with a few different color options, but there isn't enough variety to call it improved.
So, the game looks like a game that will be fun to play, but not the story driven experience that the first two titles were.
#941
Posté 15 février 2012 - 03:19
1) No reason for melee/vanguard. The damage the enemy puts out is great enough that the winning strategy is to turtle during fights. Sit behind the right cover and spam your powers over and over. In ME2 a player could charge to a space with limited enemies and nearby cover to help survival. Which brings to part 2.
2) The cover system seems too sensitive. If Shepard is running and touches any surface she/he will go into cover. I do not remember the running/cover system being anywhere this bad in ME2. During the Cerberus fights there were many times where running I would take cover with my back exposed and when trying to get out of fire my Shepard would flop left and right. Which brings to part 3.
3) Sensitivity is set too high on default. After playing around I found 24% was the right aiming sensitivity for me. Though I do wish sensitivity also effected how the system system functioned.
4) ME3 combat seems just like a system one would expect in a MW shooter. Grenades, riot shields and melee attacks are the specific parts that I am uncomfortable with. These three combat components gives ME3 combat a feeling of belonging in a MW game rather then in a futuristic setting. Such that ME3 seems to almost be a parody. In ME2 the combat mechanics still felt that they belonged in a futuristic setting. Advanced technology, alien abilities, etc. While in ME3 it seems that the most powerful soldier in the future would run around with a shield in one hand, a holographic fist in the other and maybe some grenades for backup. The guns themselves do less damage then holographic fists, personal shields/armor/biotics protect less then riot shields and grenades do more ranged damage then anything else, or so it seems.
Thank you for reading my feedback.
#942
Posté 15 février 2012 - 03:19
- i hope that the 2nd part weapons are just a demo issue: adept with shotgun and assault rifle? After a short while the soldier in me came out and i just started using the mattock, completely forgetting about powers due to their endless cooldown and to my huge firepower.
- dialogs: very poor choices, usually only the paragon and the renegade options: hope this is another demo issue and the game will have a lot more options, life is not always black or white^^
- interface: i prefered the ME2 style in enemy status bars, having shields, armor and health all visible and i kinda hate the "squares" in the health bars, but ofc this is just my opinion
Btw, great demo, it's going to be a great game^^ (we all hope so, after the dragon age 2 disaster..)
#943
Posté 15 février 2012 - 03:23
#944
Posté 15 février 2012 - 03:23
#945
Posté 15 février 2012 - 03:23
dreman9999 wrote...
The story driven part of the game was cut from the demo, I hop youknow.android654 wrote...
Pros
Vanguard is really fun to play. The new move "Nova" is a killer as well as the biotic punch, so that would definitely be fun to use in the campaign.
Environments are a bit more dynamic this time around.
Visuals are a big step up from ME2.
The cover system is much like that of Splinter Cell Conviction, moving down walls, turning corners, moving from cover to cover effortlessly, turning corners and charging.
Weapons have more weight
Cons
Writing seems to have suffered a lot. Dialogue comes off as melodramatic, "cinematic moments" are forced and don't deliver the emotional effect that was intended.
Facial animations aren't rendered well, when characters speak they look like ventriloquist dummies dropping their jaws and retracting them rather than speaking.
Character Creator seems to be exactly as varied as ME2's with a few different color options, but there isn't enough variety to call it improved.
So, the game looks like a game that will be fun to play, but not the story driven experience that the first two titles were.
I read the script, I hope you know. The writing leaves much to be desired.
#946
Posté 15 février 2012 - 03:26
#947
Posté 15 février 2012 - 03:27
Nimhrat31 wrote...
Some epic negativity around here regarding this demo. What's up with that?
I really enjoyed it, so yeah...
Haters gonna hate.
That is all.
Cheers, Bioware. And thanks for the great ME series.
I agree with this^
It's a DEMO for crying out loud. It's not gonna have everything the actual game has.
I was acting like a little schoolgirl, bouncing on the couch with anticipation...
BioWare you rock!
Come one 3/6!
#948
Posté 15 février 2012 - 03:28
Lip syncing wasn't great in ME1 and 2, but miles better than ME3.
#949
Posté 15 février 2012 - 03:28
Pros:
Kinect!!!
Well, I was amazed at how responsive Kinect was and I had a blast shouting "concussive shot!" in my living room. "First aid" was also a favorite... As you're not in effect pausing the game with the radial menu, I found combat more challenging because it stays live. My only criticism on the Kinect front is that the cooldowns for the main squadmate powers were easily visible on-screen (overload for Garrus and singularity for Liara), but I still had to access the radial menu to check cooldown on other powers. My first playthrough will be on PC as that's where my nine ME1/ME2 Sheps are, but I am definitely getting the game for Kinect as well.
Soundtrack:
as with all ME games, this one will deliver on music. That piano piece at the end of Earth section... *goosebumps*
Graphics:
OK on XBox, looked better on PC. The level design is stunning. The character redesign looks good too (Kaidan, Ashley, Anderson, etc.). They look better while staying realistic and recognizable.
Enemy AI :
Yup, they are smarter. Bastards.
Cons:
There were a couple of minor issues like animations, dialogue choices, CC choices (and no sniper rifle?!) that I will reserve judgment on until the game comes out. So my only negative feedback is:
Camera POV:
is it me or is it really, really narrow? It’s a shame when you’re walking around as it reduces the scope of the beautifully designed levels (e.g. I was stopping to look around Earth exterior and sorry I didn’t have a wider view) and it’s a hindrance in combat as it makes it that much harder to keep track of enemies.
#950
Posté 15 février 2012 - 03:28
-I can't wait to see the full intro
-Skippable cutscenes! This was missing from ME2 and made subsequent playthroughs (I played through ME2 maybe 10 times) much more tedious than they needed to be.
-I was ready to be pumped when Shepherd was in there with the council. Yeah! Now it's time to rub it in those @#$%ers faces that all these people might have been saved if they'd listened to me. We can't win, fighting is futile...oh, wait. No, I guess it's not, because that's what I'm suggesting (along with an oddly timed point-at-the-screen animation; this makes me think not all of the dialogue is in this sequence yet).
-Tutorial time. Running looks goofy, but at least I can actually haul balls while out of combat. Still, it looks really goofy. And Anderson is even worse.
-Shooting feels a bit imprecise, but I'm willing to write that off to my rustiness.
-Power melee attack is really cool, but I'm not sure when I'll ever use it. It leaves you exposed for a bit too long. Looks cinematic and cool, though, especially the Adept and Engineer.
-Wait, why can't I help you kid? Stop being an idiot and come with me. Oh, he ran off, that's a bummer. It's also extremely obvious what's going to happen to him because why else would the only other surviving human being you meet in this building be a child? So they can try to force an unearned emotional response.
-New husk things look really cool.
-Super short cooldowns! Adept just got amazing again!
-Yup, kid died. Pretty cheap which really undermined the effect. It was sad, sure, but it completely lacked subtlety. Now, if we'd seen those ships get destroyed and later find out that the kid made it on to one of them, there would have been way more punch. Or if the kid had come with us from the vent on and we'd fought to protect him just to see him die in the ship, that wouldn't have been as forced. I'm hoping this isn't indicative of the rest of the game's approach to emotional response.
-Liara and Garrus step into frame like how a cameo would show up in a sitcom along with accompanying "Don't you remember all the great times we had before and how we're connected and trust each other?" lines that are kinda' meh.
-Wrex! Sup bro? You jump out of that ship and be a Krogan you magnificent surly bastard! Oh, you're staying here? You're flying the plane instead of...what? Wasn't that other dude flying?
-Walls are made out of magnets, my armor is metal. Not too, too bad, but sometimes aggravating.
-Oh...nevermind...cooldowns are ridiculous again. I had to come to the forums to find out about power cooldowns being related to loadouts. Really wish I'd gotten the choice there, then.
-Mattock feels less OP. YMMV. Shotguns are accurate from way further than I'd have thought. SMG feels gutted, like I'm shooting peas.
-Squad and enemies are way smarter. Excellent!
-Ability upgrades don't really excite me for the most part. More armor/health/effectiveness or longer duration/shorter cooldown. It looks basically like we're making the tier 4 choice from ME2, just 3 times instead of once. Still, nice to have some more depth, and I didn't really mind the ME2 system.
-Big boss mech fight. This is going to be tough to...what? Oh, I beat it.
-Story (my biggest complaint): I have no idea how the story takes us from "thousands of people die every minute while I gather reinforcements" to "get Wrex a new girlfriend." I'm also guessing there are loads more missions like this one. It's going to be very hard to manage the tone here, because you're starting with what should be the third act event and then throwing the player into the first. It's like at the end of FF7 where they're like "You have to hurry, Meteor is coming" and you see it up in the sky and it's definitely going to suck when it gets here...but first, I need to breed a gold chocobo. A definite disconnect in tone.
I have no idea why Shepherd sounds so casual about things. Have you ever been in a hurry to get somewhere and get something done? Shouldn't that be present in every line of dialogue? When Shep is talking to the Salarians, shouldn't he be speaking with a lot more urgency?
What happened to Cerberus that they've got time to come be racist pricks instead of pouring all of their resources into protecting humanity from the far more obvious alien menace? Have they grown bitter since I didn't give them their cool abominable space station and now they're just space trolls?
I'm still hyped for the game and I had fun playing the demo, but here's hoping that's an old build of the game that's only got abridged dialogue.





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