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Mass Effect 3 Single Player demo feedback. What did you think?


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#76
Doctalen

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DinoSteve wrote...

Does anyone know if the amount of grenades you can carry increase when you lvl up?

If you put points into it you can carry 1 more idk if you can carry more than that though 

#77
llandwynwyn

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Face animations are impressive. Combat is more fun.

The beginning makes no sense. 'What should we do, Shepard?', seriously?!

#78
JediHealerCosmin

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Just finished the PC demo.

The BAD:

- the demo kept freezing on me until I figured out to turn off "Dynamic Shadows" (not really sure why this accured, considering I have an ATI HD 6770)
- the cover system was a little bugged, especially in the second mission; sometimes it works, sometimes it doesn't
- the squadmember hud also had some problems, the mouse not recognizing their abilities a few times 


The GOOD:

- everything else; it's fast-paced, it has squad banter (even in combat <3), the graphics and frame rate are perfect, the sound design and voice acting is beyond incredible.

Can't wait to try the MP in a few days.

#79
AllThatJazz

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Didn't like:

The auto dialogue. Hope there isn't as much of this in the full game, and hope that just two options aren't the norm in conversation where there is a choice.

Character creation. Actually I did like the increased options, and I thought it was overall much easier to make a decent looking Shep (hurrah!), but my characters all had a glassy, shiny look about them that wasn't there in ME2 and it was a little strange. Didn't translate to the game, though.

Like Fiery Phoenix, I would also have liked more exposition in the intro. Everything seemed to kick off too quickly.

Cover/roll - I kept doing the one when I was trying to do the other. Better than ME2, but needs tweaking - making less sensitive or mapping to different buttons?

Liked:

Enemies. Much greater variety, and MUCH better AI - thoroughly enjoyed getting flanked by Cerberus goons, and having them roll out of the way of my attacks etc.

Sound. Both music and environmental/weapon sounds. Gorgeous.

Level design. Sur'kesh was nowhere near as corridor-like as ME2. If that's representative of the entire game, then that will be bloody marvellous.

XP for collecting medkits, better than getting credits I think. What happens when you reach max level, though? Do you just stop receiving anything, or do you start getting credits instead?

In-game character models. Kaidan, in particular, looked noticeably better I thought, but also Wrex. The detail on him was really lovely.

All in all, I had fun with this and, despite a few niggling concerns, am looking forward to March 9th! Thanks to all involved in putting out the demo x

#80
Denethar

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Have now played through the demo and must say I'm fairly pleased with it at the moment. Combat has improved overall I think, with melee combat and use of powers as the most significant changes in my opinion, both works much more fluid than before. I'm not sold on the different guns yet, since they feels very much alike from the 4 I tried out.

Sound effects, voice acting and music are all excellent, dialogue felt a bit....disjointed at times, which could be because of the demo. Also, Shepard said a few things that feels very weird coming from a Paragon view point. Feels great to see the squad mates I've missed so much.

My biggest annoyance was by far how everything was so video game like when moving through the levels. That object that blocked the route was impossible to move, but then came the cutscene that ended with it blown up and I could move on. That happened 5-6 times, and felt way too much like a video game and too on rails.

All in all, I think I'm going to enjoy this conclusion, looking forward to 9th of March.

#81
izmirtheastarach

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llandwynwyn wrote...

Face animations are impressive. Combat is more fun.

The beginning makes no sense. 'What should we do, Shepard?', seriously?!


When I first played the demo on saturday I was yelling at the screen. What do you mean, that's our plan? Why is it my job to come up with a plan? You're the Admirals here. Bunch of morons.

#82
kregano

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Pros:
-Graphics
-Sound is good (although there's not a lot in the demo that takes advantage of the High Dynamic Range option IMO)
-Guns feel great (For the first time, I like the Avenger!)
-The amount of control given by the options menu
-The skills are great
-Shepard and squadmates' mobility is great
-Squadmates are useful and don't die within seconds, like in ME2
-Enemy AI is great too
-No tacking on extra protections on enemies for higher difficulties, which is nice since they are harder to kill anyway thanks to better mobility and AI

Cons:
-The end of the Earth part sucks because you have no idea what triggers the Normandy's arrival. After my first two playthroughs, I've gotten to the point where I can kill all the Cannibals without using up all my thermal clips, which means the Normandy blows up nothing
-Not being able to switch out our loadout on Sur'Kesh, so Shepard's powers are seriously nerfed
-No weapons bench
-Not enough skill points to max out Shepard's weight capacity AND seriously evolve some other powers
-Squadmates get a ridiculously low amount of skill points to work with
-The respawn when facing the turret is terrible. I wind up losing half my shields before being able to move out of the way
-The cover system doesn't seem to work unless you directly face the object you want to take cover behind
-I've had problems getting Garrus and Liara to go exactly where I want using the D-pad

Suggestion:
Give the HUD a height slider in the options menu. It's fine if you're playing with a 50 inch TV and you're sitting 9+ feet away, but for a smaller screen and a closer distance, it just gets in the way some times.

Modifié par kregano, 14 février 2012 - 07:46 .


#83
Sp Diablo

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DinoSteve wrote...

Does anyone know if the amount of grenades you can carry increase when you lvl up?


When you up the grenade skill there's sections on the tree that increase the amount of grenades you carry.

#84
Guest_Hello Man_*

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I loved the demo overall but I feel that the cover system, rolls, switching to other cover may not be up to par. But what do I know I just play games. :P

#85
Klijpope

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Eain wrote...
snip


Asenza wrote...
snip


Really, you expect us to read something about the demo that takes longer to scan than it did to play? 


Overall, pretty good. There seemed to be some voice sync issues and a choppy framerate during the cutscenes, but otherwise is looking sweet. Especially liked the way the intro allowed me to get a good look at the tweaks to my femshep's face I'd made; and with the graphics engine uprated a little once more, she really needed it.

I confess to getting an ever so little emotional when the Normandy arrived and that music kicked in, even though I'd already seen video of the leak.

Noticed more dialogue choices than in the leak video, too, and more dialogue altogether.

I will say that the lines Shep gives to the board did sound like the kind of empty statement a politician would make, but I'm reverving judgement until I see the whole game.

Note, more dialogue choices in the intro than there were in ME2's intro... Jus' sayin'... :)

Modifié par Klijpope, 14 février 2012 - 07:49 .


#86
Guest_Hello Man_*

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izmirtheastarach wrote...

llandwynwyn wrote...

Face animations are impressive. Combat is more fun.

The beginning makes no sense. 'What should we do, Shepard?', seriously?!


When I first played the demo on saturday I was yelling at the screen. What do you mean, that's our plan? Why is it my job to come up with a plan? You're the Admirals here. Bunch of morons.


I saw this in the trial thread. And not to be a all nerdy but their was nothing to indictate those three individuals were Admirals. I was just looking at Anderson and his rank. Maybe your right or its just another wardrobe malfuction with ranks. AGAIN. :)

#87
jenaisa

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JediHealerCosmin  wrote...
it has squad banter (even in combat <3),


I haven't seen any ;0;  or Do you mean when Garrus talks about Kirrahe's special gun? 

Modifié par jenaisa, 14 février 2012 - 07:51 .


#88
FSOAH

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The beginning makes no sense at all.

James? Do I know you?
Admirals wanting my help?
Reapers? Pow-pow-pow.

#89
Spectre 007

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Had a blast playing it! Loved the improved combat, more mobility, better enemy AI, more powerful sounding weapons. I like the segmented health system in place, adds more of a challenge & makes omni gel conservation important again, also liked the ability to revive individual squad members if you can get to them without having to use omni gel on everyone. Iv'e seen peoples comments on not being able to customize your weapon load out for the second portion of the demo & the negative affect it has on the cool down for most of the classes, while this is true it didn't bother me to much, Iv'e played as the vanguard(my cannon choice), the adept, & the engineer. Really liking the engineer this time around, with sabotage, turret, & combat drone you definitely have a lot of options in combat(maybe more people will give the class some love this time around).

The vanguard is still the kick a** battering ram in a firefight, charge + nova = PURE AWESOME SAUCE!!! I was laughing in one portion of the demo when you go into the room where the varren attacks one of the cerberus troops, Liara yells that there are more enemies on the second floor & Garrus tells you to use the stairs, my vanguard FemShep was already mid charge to the second floor while yelling back "Im'e heading up!"

#90
izmirtheastarach

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jenaisa wrote...

 it has squad banter (even in combat <3),


I haven't seen any ;0;  or Do you mean when Garrus talks about Kirrahe's special gun? 


That is a good line read.

#91
JediHealerCosmin

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izmirtheastarach wrote...

jenaisa wrote...

 it has squad banter (even in combat <3),


I haven't seen any ;0;  or Do you mean when Garrus talks about Kirrahe's special gun? 


That is a good line read.


Wrex talks about making Shepard an honorary Krogan, accuses him of getting soft while facing the Atlas, and even Garrus said something during the fight but can't remember what.

Tip: Turn subtitles on :)

#92
DimmockDude

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I found it virtually impossible to hit people with throw and pull they dont seem to attract to people

#93
Druss99

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Already did this in another thread but here goes:

I've played through it three times and will do so again which is alot more than I play most demo's. So obviously I really enjoyed it overall. Off the top of my head a non-exhaustive list of some good and bad points are:

Good:
Combat was much more tactical and challenging, it makes ME2 feel like a targetting range in comparison.

AI seems to be vastly improved, Garrus and Liara weren't constantly relying on me telling them where to take cover in order to stay alive. Enemy AI flanking and lobbing grenades was a nice upgrade too.

Sound effects are massively improved and it wasn't even an area that occurred to me as needing improvement.

The improved options when leveling your character are very pleasing, I foresee tough choices ahead.

Shepard doesn't feel like Robocop while you're trying to move about anymore. Which is a good thing.

Bad:
Some niggling awkwardness with the cover/roll/activate mechanic. Sometimes Shepard will roll instead of getting into cover, sometimes he will get into cover instead of activating something, sometimes he pops out of cover despite my best efforts although this one isn't as bad as ME2. Not game breaking, just a slight niggle I have.

The intro seemed a bit disjointed and didn't really grab me.

Not alot of dialogue choices but I won't judge that until the full game.

Why no sniper rifle? Druss is a sad infiltrator with no sniper rifle.

#94
Asenza

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Klijpope wrote...

Eain wrote...
snip


Asenza wrote...
snip


Really, you expect us to read something about the demo that takes longer to scan than it did to play? 


You expect me to care about the opinion of someone who can't sit still or focus long enough to read a few paragraphs in one sitting?

They asked for demo feedback, and I that's what I gave them. They want feedback, not a thirteen year old's text message or twitter post.

Modifié par Asenza, 14 février 2012 - 08:01 .


#95
LilyasAvalon

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There's definitely at improvement from ME2's system. The background imagery is just remarkable and I hope this has not been limited to just the first part of the demo, it was incredible to just stand back and watch the reapers... Reap havoc. The tumble, roll and jump movements were all very responsive (though Garrus had more than his fair share of mid air standing), and perhaps too responsive. More than once, when I wanted Shepard to activate a door or something, she slides into cover instead or does a tumble roll. It got annoying after a while.

I am however having problems with my tactical style of playing, which is pausing and surveying the enemies, assigning powers, etc. In pause mode, the game is extremely stiff and difficult to manage. I also had problems with the games cutscenes freezing up but dialogue continuing anyway, which led to some confusing moments, or gameplay lagging considerably in 1080p. I am unsure if this is because the PC demo may simply be glitchy or my system simply cannot process it properly, but I have recommend settings, so I see no reason why this should be the case.

My largest concern is how young female Shepard looks in comparison to male Shepard. I understand Bioware touching up female Shepard for ME3, but am still hoping for better customisation features and better facial import features.

Modifié par LilyasAvalon, 14 février 2012 - 08:01 .


#96
wolfsite

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Just finished playing and I had a great time.  Overall a big improvement over ME2 (That is saying something by itself) and it looks like the level and upgrade systems will be very diverse allowing for more different playstyle variety.  Play control took a little bit to get used to (That was more since I was recently playing ME1 and hit F to heal when that is the melee attack.... ya I died because of that)

Game feels like it will be more challenging than ME2 also.

Music was amazing and helped many areas deliver the emotional impact when needed....... is it Mar. 6 yet?

#97
ODST 3

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Overall reaction is very positive. The music was amazing, the combat felt better than Mass Effect 2, and the death of the kid was very well handled and didn't feel like it was just thrown in for shock value like the one in MW 3. :sick: The only concern I have is how much auto-dialogue Shepard has at the beginning of the game. There were many opportunities for the dialogue wheel to pop up where it didn't. Also, it would be nice to have a Para interrupt when Shepard first sees Ashley that indicates he still wants her or something. It's great to see Wrex back in action!

#98
Gterror

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Its was pretty good for a demo, tho i gotta get used to the rolling around

#99
hawat333

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I'm pretty certain there are actually much more conversations in the final game, you just didn't want to spoil it. With that in mind:
I think you did it.
I think you managed to pull the impossible, bringing together Mass Effect 3 as is should be.

Got some minor bugs, but they were indeed minor, I couldn't even remember what they were.

Salute to the team who optimalized it for PC, it runs perfectly on the highest setting (although there isn't much to tinker with there, is it? )in 1080p on a five years old PC.

So nice job, now get some sleep.

#100
Dragoonlordz

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Since we have sticky feedback thread now I'll summarize and re-post what I have said elsewhere.

Combat

I really enjoyed the combat in comparrison to other titles in the series however this review will begin focus on story for first part and RPG elements (introduction effect on exposition and also restrictive auto dialogue effect on immersion) hence the following paragraph I felt needed to be stated first off but will also expand and talk about other areas of gameplay too during my review and especially more so later on in the post..

Combat has zero to do with story at all (imho). It is a way of getting from A to B and gaining experience along the way and nothing more. Taking out a Cerberus trooper with a headshot is not part of the story, it is not spoken about in the game outside the realms of "nice shot commander" quips. How you killed Saren again no effect on story or plot, it did not matter how he moved, what tactics he used or what weapon you shot him with. You could of have a button pushed that dropped piano on his head from above with no actual combat and story would progress the same way. This is relevant to the demo because the combat was pretty much the primary purpose of the demo it would seem. This is not why people buy Biowares titles or at least noone I know..

As I said, I have never and will never buy a game based on combat. As goes for most people who are fans of Bioware. They come to Bioware for story, choice and consequences and branching of plot. Combat has little to do with it for most of us. The demo showed only the latter and very little of the former.

The other aspects that had any negative impact for me was a lack of Sniper Rifle to use when I pick to play demo as Infiltrator which is what my Shepard is in the other two titles. So I could not experience what would be like to use the weapon I used most in past two titles via this demo. Then there is the cover game mechanic seems lacking as described below... 

The combat was very good over all especially in general the AI and animations but the cover gameplay mechanic was not very good. Shepard when I played demo couldn't decide between sticking his arse out for them to shoot or his head. Apart from that I was okay with combat aspect.  I thought it was better than ME1 and 2 in that regard but could do with some polishing up slightly. But on the whole I thought it was an improvement even if demo is out of date slightly.  

Trial and introduction

As for the trial aspect for those arguing against having such, would it kill people to have shown 5 minutes of patience playing through a trial which a lot of people said would of liked given you will end up spending the next 40-120 hours in game play through shooting things to some peoples hearts content? Is 5 minutes of their lives so hard for some to give up for the happiness of a large amount of others who would of enjoyed something those others could skip their way through at supersonic speed spamming dialogue choices if was so offensive to them.

It could of enhanced the quality of the game for many of us, the one thing that counts above all else for us in a Bioware title. Story, plot and character could have been delved deeper into and world been more enticing because your role in it is shown to be more than a generic canon approach. There was no real reason to skip ahead and leave it out other than fear of fans attention spans which is unjustified and actually insulting. They had the better option of skipping it for Action mode and leaving in for Story and RPG modes.

To quote iakus on benefit of a trial to the role playing aspect we could have had... .

iakus wrote...

Not just a recap, but a way to establish what your Shepard thought about the events. Is your Shepard proud of working for Cerberus? Ashamed? Ambivalent? Does he/she regret what happened at the Alpha Relay, or resgined to getting the job done? How do you defend your actions? How does the Alliance react to that? It could have been an amazing role playing opportunity for a series which even the developers admit had gotten a little lite on the roleplaying.


The explanation coming from Vega and Ashley/Kaiden does not improve my issue with it even if they talk about it later. What I was expecting because of Bioware's PR prior to this, the press demo, the end of ME2 via Arrival was a chance to talk about, confront and be responded to by "The Alliance top brass" aka the Admirals during the court hearing...
 

If had trial I desire it to be a controntation between Shepard vs the Alliance (I am okay with or without his crew there to back him up). I am not interested in the councils opinion they made it clear through out the first two games multiple confrontations. What we did not have made clear and no trials unlike with council in ME1 and ME2 is such a controntation with the Alliance which is his/her people, spent most of his or her life serving and had the most impact on what made him/her the man or woman he or she was and respond to his actions and dialogue of past events. 


Not "Vega" a mere squad mate. It's two completely different things. 

This is on top of the fact I would of liked to have had "some" time experiencing life on Earth talking to people seeing everyday reactions to me and my past actions, see Earth as was prior to the attack. All snatched away which cannot be got back because they removed any form of control prior to running away, restricted dialogue to the extreme and forced automatic responses on a vast amount of the beginning dialogue. Within moments on top of that all hell breaks loose and your forced to run away and leave Earth. Even the way that last bit was done was grating... It was too fast and too rushed. I don't know how short Bioware thinks our attention spans are but give us some credit, as shown with poll I did a large amount of people do actually have more attention spans than desire for instant gratification...

I don't like people using the term "do not need" with relation to the trial, you do not need most things this game will have, you do not even need to play the game as such need has nothing to do with it. It is more along the lines it is personal preferences just nice things to have that increases their enjoyment of the game if present.

As for myself the trial serves more purpose than just backstory. Involves interaction with people will not see again, seeing the world in a state and exploring it in a way won't see after attacked, getting to have it out with the admirals (Alliance) much in same way for past two titles you have had the opportunity with the Council. The content of that confrontation granted would make more sense to be about past actions and more. Vega cannot be an adequate substitute for that at a later date. He does not represent the Alliance command or the Admirals, his view is less important because he is a mere squad mate to be and his reaction is the reaction of one person not your government or superiors. There is vastly more to it than just trial too for me.

It is also not reasonable for me to have to go out and buy two comics to catch up on the past events between the two games either (imho). I have no problem buying games which cover that content or DLC which covers it because in both those formats I get to take part and play a role in it, I do not consider it fair or reasonable to force me to go out and buy movies or books to fill in the blanks as the Shepard in those is not the Shepard I created from the past two titles. His persona is not my Shepards and the format allows no interaction. Put it in a game or DLC, allow choices to push you in a direction but overall allow the Shepard we know to be the one we use to see that content. 

Now the game has gone gold no further changes will occur and yes this is all personal preference for people (not a straight up need akin to needing oxygen to stay alive), but it is a valid disappointment. I would love if DLC could fix this by creating story exposition and content for those missing 6 months and trial, prelude to that attack (it would be optional at that stage improvement to the game for those of us who feel this way while those who don't just don't have to buy it) however "I" personally would buy it. 

Unfortuantly also now that the game has gone gold and will soon be shipped to retail stores all we can do is voice disappointment and provide possible solutions. If we are lucky they may take us up on one of our solutions but realistically I can't see any other way except DLC at this stage. So ideas for DLC is what I have been concentrating on and I hope at some point later they provide such for those of us (quite a large amount given poll did on this subject) feel about the topic. If we can provide reasonable debate and good ideas we may get lucky. 

As for expecting an explanation on why they removed or left out what it is we were looking forward to and not unreasonably would just not be likely to hear from them any admission of any kind. No explanation of why cut or removed would make the situation better because we would still lack the one thing we hoped to have. So solutions are the only thing I can suggest to them at this stage and below I list my own solution in quotes.

You could include action in the 6 months exposition and immersive engagment with Earth, it's representitives and general public via quite a simple manner of Cerberus assassination attempt with adequate story background to allow it. That of being you know so much about Cerberus due to ME2 and EDI. Being back on Earth among the Alliance puts them at risk. So this DLC as it were could have action elements too.

The thing is all PR aside I would without doubt buy that DLC, in fact I would go as far as to say I want it to be made/released as long as it covers the 6 months and trial. Allows for control and dialogue even action which can be created via explanation given just now. So I hope they do release or create it because for me regardless of whether they cut or never made it, my desire to play it takes precidence on this. We Spent the entire last two titles never stepping foot on Earth and now with the last title we only get to see it in ruins and everyone dying. This is not adequate as far as I am concerned.

If released as DLC it could be extended and more content added to make it even more worthwhile because of the entire 6 months present on Earth prior to ruins from the attack, interaction with the people during a peaceful time and seeing their reactions to your presence, confronting the alliance brass leading up to why Anderson made such an odd statement at start of the retail game plus you could even include from the moment you were on your ship prior to heading back where they allow a circumstance/situation that creates an atmostphere befitting of both renegade and paragon Shepards returning to Earth. The action element I covered above in the first paragraph also plays a part to allow that specific aspect of combat while on Earth. 


Expressing my disappointment in this aspect does not mean I hate Bioware, it will not mean I am cancelling any orders and I do think the rest of the game will probably be amazing; the only thing is being expressed is disappointment in the introduction. I do have some concerns about how much use of auto dialogue is in rest of game and slight concern over how much imports affect story but those things won't know till full game unlike the introduction which we have been told is same and have experienced via the demo, the disappointment relating to what I described.

The whole urgency aspect does not even come into play at all in this discussion, there is no actual reason why Reapers had to attack right there and then and not do the same thing 5 or 10 minutes later after trial was reaching it's end. During which those 5 to 10 minutes would have given us players the ablility to extend and dig deeper into the aspects iakus mentioned. If getting to the combat was such issue for some people they should of cut the trial content in one of the other modes and not cut it from the RPG mode. I have the feeling that this trial will be sold to us at a later date via DLC.

It is better to have something that may like or not like than not have anything at all. No different to buying a cake with cherry on top and sprinkles on it at a bakery, you may or may not like the cherry or sprinkles on top but atleast you the customer was given the choice to eat or try it. The action mode could of been used akin to buying a cake without the sprinkles or cherry and instead just plain cake with no toppings, the RPG mode could have contained those additional flavours and toppings. In this case we have had that snatched away from us as a possibility hence the disappointment in missing out on something that could of been very good and enhanced the game from the role playing perspective. 


The trial issue is only minor issue but part of larger overall aspect for me but it did disappoint me that they made the choice to cut something that could of very much improved for a lot of us the character development, story being deeper and less rushed with nothing being aired or answered like the examples given by aikus. The big one is the out of character auto responses and lack of dialogue choices we have "seen" via the demo compared to what they "claim" will have which we have not seen. Someone took note of the statistics of which show below the difference in how much is used between ME2 and ME3 in this regard...

KiddDaBeauty wrote...

All right, time for some facts in here. I just took notes throughout the entire ME2 intro (Normandy + Lazarus Project sections noted separately and together, depending on your definition of "intro") and the ME3 intro alike. This is it;

ME2 Normandy Auto Dialogue Lines: 2
ME2 Normandy RPG Dialogue Lines: 3
Percentage of auto dialogue: 40%

ME2 Lazarus Project Auto Dialogue Lines: 3
ME2 Lazarus Project RPG Dialogue Lines: 13
Percentage of auto dialogue: 18% at most*
*"At most" since the -numerous- left side wheel options and/or the shuttle scene was omitted

ME2 Full Intro Auto Dialogue Lines: 5
ME2 Full Intro RPG Dialogue Lines: 16
ME2 Full Intro Auto Dialogue percentage: 23% at most

ME3 Earth Auto Dialogue Lines: 32
ME3 Earth RPG Dialogue Lines: 5
Percentage of auto dialogue: 86%

As you can see, this is skewed in ME3's favour in that I didn't count the ME2 shuttle scene, nor did I give any bonuses for all the left wheel side options, investigate options, nor did I give any subtractions for ME3's lack of a single choice with more than two options on the wheel. And even then, the numbers speak for themselves.


The lack of actual trial where can defend yourself and your actions was something I was looking forward to doing and that hope has been taken and smashed. Apart from that the only other major gripe I had with the demo was serious lack of dialogue choices shown and I really dislike how much they force the automated responses shown via the demo.

My biggest fear/concern for the game is the level that is at through out the entire game being same as demo where only once in blue moon you get to express your 'persona' developed for own Shepard from past two titles and most of time it is their canon Shepard automated variety in use. This I won't be able to know for sure until actual game comes out but relying on the demo as example of what to expect does not fill me with glee over that specific issue.

This aspect/element is and was my own personal desire to take part in and ended up with just disappointment was not able to do so. The other aspect is a major concern for me as we can only go on two things which is what PR says, and what we have actually played and experienced ourselves. The PR as shown with DA2 is less than to be desired and I do not expect much different with ME3 regarding what they tell us compared to what we actually get. So I do rely more on the demo as example of what to expect than something I cannot see or play coming from PR which for all intent and purpose is only saying things to try to make more sales whether true or not.

Those two aspects are the things I felt most negative about the demo, disappointment about lack of trial and large concern over their heavy use of automated responses that so far have seen and experienced.

Other missing elements

I also regret not being able to try out the workbench upgrading of weapons in the demo, plus lack of ability to try out piloting the Atlus mech and also not having the ability to import into the demo to see the changes or impact if any has on introduction which appears (if go by what developers have said) that import starts same way new players start which is a disappointment imho.

Child's Death

The little boy in part of Earth mission I thought was nice touch. I liked the principle of boy dying to illustrate is not just men and women who will be killed during the game by the Reapers. Even if could of been better written it was a bonus and benefit to impact and immersion of the game to me even if just in a small way for reasons just stated.

Multiplayer

It's a lot harder to list things loved about it because there is so much could pick from which covers basically the opposite of everything you did not like. I'll try to list some things but in general the principle I tend to go on is (if I did not list it as something did not like) then in general I did like those other things. Worthy of praise is the multiplayer element to the game, far better than expected it to be and I was one who had doubts over it's viability in the Mass Effect universe and setting. There was the occassional very slow loading time however would be me only negative issue with it given was limited demonstration of MP and many features locked in it. It was fluid gameplay apart from the loading times, I expereinced not glitches myself and it very much came across as great fun if playing specifically with friends.

Bypass/Hacking

I should point out in another aspect the hacking not being availble in the demo (not sure if in retail game or not and just cut from demo), I like mini games from ME2 mostly and even some from ME1 (with exception of planet scanning) so I hope it was just cut from the demo but availble in the retail game.

Character Creation and Ashley's new look <3

The CC in the demo was good and I considered it to be improvement over past two titles, thankful not to have those horrible goofy huge teeth which had with ME1 and ME2 far too often. Importing my Shepard actually made it look vastly better in ME3, more detail and texture and general shape. This is a positive aspect worthy of note.

Ashley's revised and updated appearance I liked. In general thought the CC detail was improved compared to previous titles I did not have giant goofy teeth issue in cinematic's and dialogue as had in previous ones that disliked so much. The hair still was not great though and still apparently have no long hair styles for Sheploo which annoys me slightly.  

Sound and Music

I thought the sound was good but music not so much at least not in the demo parts, especially the title screen/character creation I thought was quite dull compared to previous titles. The exception to this was the song played after childs death and as leaving the planet. I really liked that music from that period of time in the demo.

Graphics

I did not have any major concerns with the graphics overall and in general, other than few animations were not so great, few glitches with regard to clipping etc but could be due to older aspect of demo, overall I thought was quite good (not perfect but still good). I play the game on PC but at lower resolution than some others. My monitor is only 17" and I tend to play via 1280x1024 most of the time. There was issue with how small targeting icon was but not major issue at all for me.

I give the demo a = B (score)

It would of got A if hadn't been so heavy on the auto out of character Shepard dialogue and the trial had been included as part of the introduction. It would of got A+ if had also included the weapon bench to try out customisation and Sniper Rifle included also in the demo, an A++ would of been given if had all described in this last paragraph plus including ability to import and have a visable difference from the offset in how the world and it's people react to your import before even leaving Earth.

Modifié par Dragoonlordz, 22 février 2012 - 04:40 .