Mass Effect 3 Single Player demo feedback. What did you think?
#1001
Posté 15 février 2012 - 05:04
#1002
Posté 15 février 2012 - 05:08
CountSnackula wrote...
Oh, one other thing.
Why, oh why, has the bug that often crashes the game when you try to drag powers to remap them not been fixed yet? I mean, it's been present since ME2 and managed to survive into ME3!
Someone from Bioware said that the problem was fixed for the final game, but the fix didn't make it for the demo.
Poor fix.
#1003
Posté 15 février 2012 - 05:09
Saridan wrote...
Is there a way to change your weapon loadout in the 2nd part of the demo? 19ish second cooldown on Charge wasn't very fun =(.
Other than that, I loved the demo and can't wait to be able to play the MP portion.
Infiltrator doesn't even have a sniper rifle.
#1004
Posté 15 février 2012 - 05:13
CountSnackula wrote...
Oh, one other thing.
Why, oh why, has the bug that often crashes the game when you try to drag powers to remap them not been fixed yet? I mean, it's been present since ME2 and managed to survive into ME3!
And yet, good things from ME2 like holstering our weapon, did not.
#1005
Posté 15 février 2012 - 05:15
#1006
Posté 15 février 2012 - 05:17
#1007
Posté 15 février 2012 - 05:17
-Loved the graphics and the sounds of the Reaper invasion. I really felt the emotion of what was occuring around them, especially on the Earth level.
-I like the new weapon system. Gives you a lot of options.
Cons:
-The linear design is the No.1 issue for me and REALLY concerned me. It had a "Gears of war" style of progression. ME is about exploration and DISCOVERING something, not following an already defined out path. I want to see and explore all the worlds that we will visit in this game openly.
-So far, I do not like the cover system. I had touble getting on/off of cover. Maybe it just takes getting used to...
-Dialog lacking. But I'm assuming that it was b/c of the demo size
-Dialog was not in synch
ME3 is the is supposed the the finally act to this epic trilogy. PLEASE don't let it end with a whimper. I am trusting you guys know what you're doing. Would have been nice for you to announce it being gold AFTER you had gotten some feedback...
#1008
Posté 15 février 2012 - 05:19
You guys are saying it as a bad thing. "A movie should start with the end of the world, and the tension should rise from there". How much time was it from the title screen until we see everything going to hell in the first game? Ten minutes? And that was the first game, so there was all the exposition to chew through as well.TwistedComplex wrote...
DaJe wrote...
It might not be the full intro of the actual game. There is simply too much missing for a proper introduction. It can't be true, it can't...
BWAAAAAAAAAHHHMMM
Really wouldn't be surprised if it was at this point. I don't put ANYTHING past Bioware these days
Rather
than cradling the player in its lap, the game headbutts you with the
invasion, immediately establishing your position as the underdog (throwing Shepard off the pedestal the previous two games kept putting him higher and higher on), and
giving the sense of urgency; making the invading force seem indomitable.
It's a matter of opinion whether it's good or bad, but there's no universal rule saying "the prologue to a game should be X minutes long".
#1009
Posté 15 février 2012 - 05:20
#1010
Posté 15 février 2012 - 05:24
Main gripes:
Combat rolling, takes some getting used to, but seems superfluous.. though this may be because I restrict my play to Infiltrator and can just cloak to get around.
Mouth animation is poor compared to the previous ME games.
Can't holster weapons, there is however a walk button.. both seem equally (un)important (take your pick) given the shooter premise, found this a bit odd.
Did very much enjoy the demo however, currently enjoying multiplayer
#1011
Posté 15 février 2012 - 05:27
#1012
Posté 15 février 2012 - 05:30
Eain wrote...
I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).
There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:
1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.
2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.
Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.
The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.
Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.
In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.
The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.
Quoted for truth from page 2!
The trial that was supposed to happen but didn't, I could live with actually. However when the "defense commitee" asked for his advice, I lost it. Standard military protocol is not dictated by one person. There are plans, contingencies that the military follows. The Mass Effect Codex stats that the other aliens see humans as bullies, but here the higher ups are just scared ****less aparently. I wouldn't like to know how they reacted when they were attacked by the Turians.
There is no build up. We don't know why Shepard is not doing anything, we don't know how he met James, we don't know "why he/she doesn't answer to Andersen", We don't know why the Normandy was repainted. I am just hoping that the intro in the demo is a very short cut of the full game, if not, the pacing is way to focused on ADHD people who can't take a short moment of storytelling.
Rest is fine, I can live with that.
I just don't hope we get a weird version of Mass Effect 2, where you get even fewer choices than ME1 and no side quests. Because from what I fear, the "war with reapers" mean no other side missions with a all to short main story.
#1013
Posté 15 février 2012 - 05:31
#1014
Posté 15 février 2012 - 05:33
1) Why did everything shrink? The conversation wheel and the powers menu are the biggest offenders.
2) Having a Solid State drive instead the old archaic magnetic platter drives means I have faster load times. I don't know if it's just the demo but there was a whole paragraph on the loading screen before the second mission and I was able to read maybe one sentence. (I think it was trying to explain where you're going and why). Would it be possible that whenever there's a loading screen with actual game information that the loading can finish but the game waits for a "Hit Spacebar to Continue" thing or something? I know people with SSD's are in the minority right now (price being a major factor) but it seems silly to present information relying on people's abysmal loading times.
#1015
Posté 15 février 2012 - 05:40
pros:
– combat more challenging and more various than ME2. That Atlas was a b1tch to take down on insanity!
– the pace is faster, being aggressive pays out and is possible even at higher levels with many enemies being unshielded.
– melee is cool.
– minor cutscenes seem well integrated with combat.
– companions seem smarter.
– I love the new skill tree.
– I'm glad that inventory is NOT back and presumably the upgrades will be done on the Normady.
cons:
– I understand having a single button to roll/take cover/run is useful and console-friendly, but I find myself too often rolling away instead of taking cover, which on insanity may very well spell death. I will get the hang of it hopefully, but maybe rolling needed its own key.
story:
pros:
– wrex is always cool.
– liara
cons:
– nothing said about the trial, no chance to justify your actions. the action is not set in a proper way. you don't even know why the VS is there.
– one would think humans would have prepared a little better after the events of Arrival.
– shepard and the normandy escape too easily: if Harbinger was trying so desperately to take Shep alive, or at least his/her body, one would think the Normandy would have been the first thing to locate for the Reapers.
– you don't see enough people die before the last scene, and I'm not saying that in a sadistic way, but just to have more immersion. You don't see enough people period.
– I get the feeling (I hope to be proven wrong) that the only thing needed to defeat the Reapers will be to rally the races, while Reapers are supposed to be practically indestructible and unbeatable. I hope there will be a "secret weapon" (and that it will not be lame).
Overall I enjoyed it and I'm very hopeful, despite what would seem from what I said earlier. The intro just seemed a little flat storywise, kinda like the ME2 intro (the part on the Cerberus base, the attack on the Normandy was great). I think it will be a good ending to the series and I have not lost hope yet that it will be a GREAT ending.
Modifié par Jobasha, 15 février 2012 - 05:41 .
#1016
Posté 15 février 2012 - 05:41
Somehow the Atlus got stuck in the air and was unable to move. Made him easy pickings and I'm not sure what caused it but that was the only weird thing I had happen. The AI both friendly and enemy seems much improved and that makes me very happy. I wonder if I'll feel the same after I try this biotic charge+nova combination because from what I've read so far it makes the game easy mode
#1017
Posté 15 février 2012 - 05:42
-sound and visual effects
Cons:
-graphics models pretty much the same like in ME2...
-very sloppy 2D graphis
*2 much noticable 2d stuff around
*soliders running like sideway at starting area in the background
*low resolution 2d graphics used for very close backgrond hills
*absolutely no transparency 2d smoke from smoke bombs
-very lame Use/Cover/Storm, was really fustrated at the very ending of the demo
-hate the clicking amount on non automatic weapons
-kinda to long cooldowns on biotic abilites?
-options under extras?
Smells like another PS3 copy paste for PC.... My PC hardly gets warm....
Modifié par _5er_, 15 février 2012 - 05:45 .
#1018
Posté 15 février 2012 - 05:42
we see shepard go to cover and turn a corner while still in Cover, i tried it many times
but still have not done it, im playing it on PS3, maybe someone one XBox or PC had more luck.
Or I am doing it wrong, if someone with a PS3 has done it, please tell me how
#1019
Posté 15 février 2012 - 05:44
Crilloan wrote...
jasonxxsatanna wrote...
* A.Rush felt different it wasn't bad in the earth segments but in some levels in the Cerberus fights , I would hit it and it felt like no one was moving in slow mo, the animation of it seem almost non-existed, I do understand that weight load effects cool down but whats with the ARush effect ,so this leads to my question has anyone who has played soldier experienced this also or is it just me, I have played Soldier twice and Vanguard once going to Infiltrator next these are my fav 3 classes ,
I had the same experience.
same 3 classes here ;-)
Vanguard have never felt better, Infiltrator havent felt right since ME1, soldier= love grenades
C
I am glad I'm not the only one that felt that way . . . .Im getting over the flu when I started to play so I kept pausing the game to rest so I played the soldier class twice to make sure I was right I hope they have replaced the ARush with the a better animation or back to the ME2 version, for the finish version of the game on to playing Infiltrator now. . .
#1020
Posté 15 février 2012 - 05:52
Denoel Muerta wrote...
Ok, in this Video BioWare Pulse - A More Dynamic Shepard, 1:40 to 1:55,
we see shepard go to cover and turn a corner while still in Cover, i tried it many times
but still have not done it, im playing it on PS3, maybe someone one XBox or PC had more luck.
Or I am doing it wrong, if someone with a PS3 has done it, please tell me how
On the pc it was done with the middle mouse click.
#1021
Posté 15 février 2012 - 05:53
#1022
Posté 15 février 2012 - 05:56
Jobasha wrote...
– I understand having a single button to roll/take cover/run is useful and console-friendly
It really isn't. I played the demo on the 360 and I have the same problem as you. This isn't a console issue, it's an issue of Bioware not having come up with a good control scheme. Other games do this better.
– nothing said about the trial
Actually Anderson explains that Shepard wasn't court-martialed because he put in a good word, and that they need him/her because he/she knows more about the reapers than anyone else. But I do think it's a shame that the trial that was so ominiously built up to at the end of Arrival gets turned into two sentences of exposition, and there's no real explanation of why Shepard isn't on active duty - Anderson says anyone else would've been "discharged", so... what happened to Shepard?
you don't even know why the VS is there.
He/she's being questioned by the Alliance Council just before Shepard arrives. Presumably because the VS was a part of Shepard's encounter with Sovereign in ME1. Honestly, I think that makes perfect sense and the game doesn't need to provide a literal explanation for it. Why the VS is on the Normandy, though... I guess we'll find out.
one would think humans would have prepared a little better after the events of Arrival.
This really bothers me, it just doesn't make any sense. Neither of us is the first to point this out, but Shepard's been back on earth for what appears to be quite a while, explicitly because of his/her Reaper knowledge, and the Alliance Council only now decides to maybe ask a few questions about how to fight them thar Reaper thingies because they're finally attacking? What have they been doing the whole time?
Still, though, I actually prefer it to the way ME2 started. That was 100 times more dramatic and impressive, but in the end it had little to no impact on what followed other than providing a convenient excuse for the upgraded Normandy, which could've been done any number of different ways. At least ME3 starts with something that's a proper kick-off point for the plot of the game.
I also thought the second mission looked promising. The krogan-salarian tension despite an impending(?) truce was presented very nicely. Best moment was Wrex shoving Mordin out of the way when he's trying to help the krogan female get out of the pod. Small stuff like that matters.
#1023
Posté 15 février 2012 - 06:00
Story:
The into was FAST! I hope the final release offers more from that scene with the committe. Specifically: More context on the tactical situations with the alliance fleet. More context on what the committ IS, other than a group of 3 'committee members' who stand around looking out the windows during emergencies, and then sitting behind empty desks asking pathetically unfinformed questions. It felt a little TOO deliberate as a setup for Shepard's "WE MUST STAND AND FIGHT OR DIE" speech.
Gameplay was interesting. I had trouble adjusting to new cover mechanics, specifically the gymnastic sommersaults. I kept moving up to the edge of cover and accidentally rolling out. Also, I would end up rolling out of cover instead of simply disengaing from cover. I'm not worried; I am sure I'll get the hang of it.
#1024
Posté 15 février 2012 - 06:01
So, from boot-up to a boot up Cerberus' ****:
New models look good. Really, really good. Not so crazy about Anderson's speech animation -- he looks like a wooden doll with one of those open-close-only jaws -- but other than that, the game looks great overall.
Except for the "sh*t you've pulled" line -- which, seriously, better not be used with straight-up Paragon runs -- dialogue in the opener was definitely improved over the leak. "We fight or we die" definitely works better without Shepard stupidly calling that the "plan." I felt bad for the Defense Council, too. They seemed sincere about trying to wrap their heads around what was coming, but it was too late. And that kid...man, it's amazing what one little change to sound will do. That ominous thrummm worked into the solemn music really drove the bleak situation home.
Opening gameplay was nice (disclosure -- played on Normal as a Sentinel). Aiming controls seemed a little loose, but overall it was good to blow up husks again. I love the new Throw animation. Pew pew biotics!
Speaking of home, my favorite moment of the demo hands down was watching the interplay between Shepard, Liara, Wrex and Garrus on the shuttle (oh, and I really like the new shuttle -- especially the nice, big guns on the sides
Then...came the Sur'Kesh section. I really, really would have appreciated the chance to drop some of those weapons. Aiming got even worse. Cooldowns were ridiculously long, the Mattock -- is that thing an assault rifle, or a really big pistol -- the SMG's recoil was a PITA, and the pistol was a pistol. At least the shotgun was useful. I love the return to the different reticles for each weapon, BTW. Tech Armor was almost worthless. OTOH, even with those handicaps, I blasted through Normal like it was tissue paper. That's...not encouraging. The only two times I was really challenged were when the Cerberus Engineer arrived and against the Atlas, and the former was only because Liara followed my bad example and ran right into my line of fire. Liara, I love you too, but I'm the one with the power armor. Come on. Even the Atlas only became a problem when its reinforcements showed up.
Navigation was also a PITA. I think 2 was a step back in some ways, but at least when you clicked the right stick, it pointed you in the direction you need to go in that spot. Yes, thank you, Eve is over there, but I need to find the door here. On the up side...loot! Loot everywhere! Muah-ha-ha-ha! Loved it!
Edit: Oh. Yeah. The A button. It was a mess. Fix that.
Edit 2, moar comments (doing this from work on breaks, so I have limited time): Liked the return of the segmented shield/health bars; it really helped me tell how I was doing against an individual opponent. Wasn't as crazy about the return of the rock/paper/scissors approach to powers vs. defenses. Sentinel heavy melee is...acceptable. I'd prefer some biotics in there, but at least the animation looks cool. Cooldown on Liara's powers is insane, and in a good way.
So, mixed feelings with the demo, but overall, looking forward to the full game. Here's hoping that playing with the setting will help with aiming.
Modifié par RolandX9, 15 février 2012 - 08:23 .
#1025
Posté 15 février 2012 - 06:06
Press L3 (left analog stick)Denoel Muerta wrote...
Ok, in this Video BioWare Pulse - A More Dynamic Shepard, 1:40 to 1:55,
we see shepard go to cover and turn a corner while still in Cover, i tried it many times
but still have not done it, im playing it on PS3, maybe someone one XBox or PC had more luck.
Or I am doing it wrong, if someone with a PS3 has done it, please tell me how





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