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Mass Effect 3 Single Player demo feedback. What did you think?


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#1151
SyyRaaaN

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Honestly, you have me really worried. I like both ME1 and ME2 and regard them as equal titles. But his one... Judging from the demo, it has really made me wonder if you have destroyed the game in every aspect that mattered.

I wont be a drama queen and say that i'll cancel my pre-order, but my expectations for this game has really been lowered. From expecting the title of the year, i now expect a rushed, half done and mediocre game that meets the new low standards of the gaming industry.  This is probably a more healthy approach anyways, reduces the letdowns.

Modifié par SyyRaaaN, 15 février 2012 - 10:35 .


#1152
Miths

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I've been through the PC demo twice - as engineer and sentinel, both FemShep. Overall I really liked it, though I felt improvements and changes compared to ME2 were relatively minor, both in terms of gameplay and other aspects like visual design.

I've read some of the criticism of the graphics and while I do agree that they aren't up to what you might expect from a PC game in this decade (I haven't tried out the PS3 demo yet, but that's also going to fall somewhat short of the most visually impressive console games), I still think they get the job done.
One area that really disappoints though - and I felt the same when I recently started replaying ME2 for the first time in months - are facial animations and the look of faces in general. I've been playing SWTOR and while the graphical style there is more cartoonish, the characters actually look more alive and "real" in both their expressions and their eyes during conversations, than characters in the ME series. In SWTOR you don't get that very strong uncanny valley effect you see in Mass Effect.

I just finished a brief multiplayer test as well - pretty fun, although I was unfortunately only grouped with one other player and I had no clue how long the mission was supposed to last. We both died during the fifth wave and got a "mission failed", although thankfully I still got the XP points I scored.

#1153
pmac_tk421

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I really enjoyed it, but there are still things that need to be tightened up(This build is around a month and a half old, so They've probably been fixed) Sometimes the aiming just fells a little strange and the PS3 framerate is bumby, but overall I really enjoyed it.

#1154
Guanxii

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 Did anybody else get a Machu Picchu/Inca vibe from some of the shots of landcape/architecture of Sur'kesh?

#1155
Graunt

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Guanxii wrote...

 Did anybody else get a Machu Picchu/Inca vibe from some of the shots of landcape/architecture of Sur'kesh?


Totally.

#1156
Ghurshog

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I found the Character lighting especially during character create to be very unflattering and at times made character's faces night and day along the shadow lines.

#1157
Guanxii

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Graunt wrote...

Guanxii wrote...

 Did anybody else get a Machu Picchu/Inca vibe from some of the shots of landcape/architecture of Sur'kesh?


Totally.


Cool to know it's not just me then.

Modifié par Guanxii, 15 février 2012 - 10:56 .


#1158
bobhampt

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Why, with the processing power of today's computers, must bodies still disappear? That drives me nuts.

#1159
Xtreme-Tiramisu

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Moirai wrote...

PerfectlyCensored wrote...

Was I the only person who hated the new Femshep hairstyles? Honestly. In my opinion, the buns and the ponytails looked like they elongated her head. I don't want my Shepard to have an egg shaped head. I know that this is merely superficial, but it was my first impression of the game, which left an extremely horrible taste in my mouth and made me extremely anxious. I'm hoping that it was merely a demo glitch or something of the like, but the hair looked horrible. (I'm sorry if I'm reiterating from a previous post, but I don't exactly have the time to look back on forty five pages of posts.)

I really hope that their new character designs won't effect the imported Sheps too much, mostly because I will be extremely displeased if I can't finish the game with the Shep that I started with, even if she is a little derpy at times. I did take my personal code from ME2 and tried it in the demo and it was just weird looking. I sincerely hope that I am not the only person who thought this.

Moving along from those lines, I did enjoy the demo, generally, but I didn't really appreciate the lack of sniper rifle for the Infiltrator.


Nope, you weren't the only person. They looked pretty amateurish to be honest.

I also found that inputting my ME2 character code into the demo resulted in an appearance that looked quite a bit different from ME2 as well. That coupled with the fact that, for some reason, Bioware have decided to mess about with some of the other settings is rather annoying. The eyeshadow, for example, used to be quite varied, and there were two quite dark variants. Now they are all very light and there is so little difference between shades that there's no discernible difference in game. So why even bother?

To be quite honest, I generally find the Mass Effect character creator pretty dire. Most of the options for eye shapes and noses and mouths range between comical and hideous, with only a few useful options that fall within the range of being acceptably human. That and the fact that characters still appear to have that slightly cross-eyed look that was 'introduced' in ME2, i.e. if the right eye is looking directly forward the left is looking slightly off to the right. Come on, guys... How difficult can it be to get that correct..?

I realise that a lot of people probably don't give a hoot about their character's appearance, and see any complaint along the lines of the above as too trivial to even bother with. That's fine. That's your choice. I'm happy for you. No, really, I am. But if you're going to include something like a character appearance creator, then at least make a bit of an effort to make it a good one. And stick to the same options if the character is going to be transferred between games.

My avatar pic is my ME2 Shepard. A cropped screenshot straight from the game. And yet, as it is, in the ME3 demo, it is impossible for me to replicate this look.

I guess the question there is, why the heck not?


I'm completely with you regarding this issue. I'm glad to to see more people are aware of flaws in ME3 character creation. Like many of us have mentioned before you, we also think the main problem lies in the makeup section. Eye shadows are almost non-existent. Even the femshep featured in the collector edition box and other promotional medias presented her with a distinctive bolder/thicker eyeliners and well done makeup&hairstyle. It would be very misleading for people to buy this game for her look and only to find out it's impossible to create such a character with given plain looking options. It's impossible to bring out that stunning gorgeous great look that our femsheps share in ME2. Just take a look in www.masseffect2faces.com/ and sort the faces by female+rating and you'll see how vastly different they look in ME3 in a very dissapointing way. The ME3 CC for Femshep made her looks like a cartoon character. She looks really unrealistic and I do not get the feelings of attachment to her like I used to feel in ME2. ME2 Femshep looks a lot more realistic and appears as if she'd be someone you might see and meet in real life. Texture quality is also another reason for this drawback. I'm afraid this is what we will get in the official release because the game is now gold. We can only hope that the ME2->ME3 character transfer will properly translate the exact image in raw data. Face codes in ME2 doesn't work properly in ME3.

#1160
ObsidianRocker

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Quick question regarding the multiplayer:

Why can't Turians roll? I can kind of understand Krogans not being able to, at a stretch. But Turians?

#1161
skuid

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After playing several times the demo in PC, here are my thoughts:

Pros:
  • combat more fluid and dynamic instead of the cover based one in ME2
  • insanity is now pretty fun and challenging and not boring like in ME or ME2
  • improved and more dynamic cover system
  • improved graphics and effects
  • more power evolutions and weapon mods
Cons:
  • the start is too rushed without an introduction to the previous events (a friend who didn't play arrival was very confused about it)
  • little weapon damage
  • very large power cooldown time
  • ridiculously small UI (barely visible in 1920x1080, please fix this because is too painful for my eyes:P)
  • the minimap radar is not visible unless you use the tactic pause (just like in ME2)
  • enemy grenades kill you even if they explodes behind a cover and are very difficult to see in combat
  • very few autosave points
  • single key for almost everything: cover, running, use, skip dialogue, choose dialogue. Come on, there are 104 keys (more or less) in a keyboard, why just use one for everything? specially for skipping-choosing dialogues, how many times I choosed an unwanted dialogue when skipping the previous one in ME and ME2
  • facial animations look odd sometimes, too forced
  • no high res textures
  • dialogue options almost inexistent even in the rpg game mode (I hope this is because is just a demo but I don't see the point in not showing the full dialogue options)
  • default femshep hair style not available in the CC
So, viewing the balance of pros and cons, my veredict is: PRE-ORDER CANCELLED, nah just kidding:D, I'll buy it anyway.
It looks great but I think it could be even greater changing simple things like that.

Seriously Bioware: great work!! can't wait till March 9th!!

#1162
Wurmbollie

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Just played through the PC version with a male soldier. It ran buttery smooth with everything I could cranked up. Gun play was good and fights were very dynamic. It actually caught me by surprise.

What bothered me was it seemed like the level of detail was very low, especially if you look at Shepard's clothes from up close. This is probably just a setting which will be available in the full game. Also there were one or two times where Shepard responded to someone where I felt I wanted a dialog choice there (I was playing on the classic Mass Effect setting). An example was when he was talking to the board just before the attack and also the scene with the boy in the air vent. I also think the sprint animation looks weird, but that's just nit picking.

Played one game of multi-player as well, I enjoyed it and will probably play some more of it but man are those guys bullet sponges.

Edit: Forgot to mention the space does a little to much and I would like to see the option of remapping some of the actions to other keys.

Edit 2: Shepard takes to much screen space.

Modifié par Wurmbollie, 15 février 2012 - 11:13 .


#1163
golak

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lamero21 wrote...

I did not like the user interface, subtitles, dialogues wheel too small and also way too low on the screen, please return to the style of ME2

I hope so because this is a demo, because if you launch so it will be very disappointing.


This. I needed to smak my face on the screen to see all this...<_<


Edit:

GreenSoda wrote...

Without any dev input or response this thread just feels like masturbation.


I giggeled cause 'tis is so true:unsure:

Modifié par golak, 15 février 2012 - 11:18 .


#1164
Martanek

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Overall, the game looks promising from what I experienced with the demo. Great shooting mechanics, an excellent cover system, challenging opponents, a better RPG feel, areas seem a little more complex than in ME2, enjoyed the right cinematic atmosphere. Also, good cutscenes editing, better faces etc. Hopefully, there are some minigames in the final game and Shepard's walk gets faster. Plus, the FOV gets higher. Much higher.

#1165
Darth Garrus

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The facial textures are great. But Anderson´s face changed a little too much.

#1166
Magnum Opus

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Have played through some of the demo (just started the Salarian scenario), and impressions are mixed.

The graphics are a little odd, the animations in particular. The total lack of upper body movement was something that I found very offputting... is like Shep's just hovering through the levels instead of walking, and actually SEEING Anderson move through his feet almost exclusively was... distracting, at times. Particularly since his feet never seemed to touch ground.

I found the shooting itself quite fun. I loved the responsiveness of it: being able to change the rate of fire so much and pop 12 or so rounds into someone in half a second is very satisfying.

The dialogue... I'll admit, I was skeptical when I heard about the three-experiences-in-one approach Bioware was taking with this game. I couldn't see how you could just "turn off" such a crucial aspect as dialogue for action mode, not without there being some pretty large concessions in just how much or how prominent or the ways in which dialogue was used. But, is my dissatisfaction with the dialogue (which seemed very basic and cheesier than all get-out to me) indicative of demo-hood, or something to do with the basic way the game is put together this time? don't know. So... no real answer to this question was provided by the demo for me.

the one-button-to-rule-them-all approach, I find, might just be a bit TOO convenient. Found myself, toward the end of the first level with Anderson, looking at the game as merely telling me when to grant it authorization to do the appropriate thing, a simple Yes/No switch, rather than me using Shep to actively opening a door or pick up a med kit or something. I didn't even need to know what the in-setting action was going to be: just push the button and everything will be fine. The game was... remote, in that respect. Distanced. Unengaging. Didn't much like that aspect of it. Simplicity has it's place, granted, but in this case I feel that making it THIS simple just lets the game play itself. From here it's just one short step to removing the player entirely.

Cut scenes still had a tendency to surprise me. I didn't notice them intruding to the extent that they did in the DA2 demo, where at least one didn't even let me finish the battle I was in at the time, but the demo still imposes itself too much in this way for me to really enjoy it. Is like I'm fighting with some other player for game time.

I know that some of these issues are demo-specific, while others are Bioware-specific, and it's entirely possible that I'm simply "not getting" the way Bioware demos are put together -- or that Bioware just isn't targeting me as an individual -- but both this demo and the DA2 demo have come across rubbing me the wrong way. This one's better than DA2's, but still... mixed impressions. Most of them mildly negative.

Will play the demo again, though, and see if I just missed it last night.

#1167
Giga Drill BREAKER

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just played the ps3 version of the me3 demo, and found it played nicely and looked great I dunno what people were talking about when they said the ps3 version was the ****test, in fact I found the gameplay more smooth than the 360 although that could be because I played it before.

#1168
Comsky159

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I loved the combat, but then again I loved combat in ME2 as well. Those little things you've reimplemented from ME1 are great, though some animations feel a little rushed at times and the walking/sprinting does seem off.

The game was excellent after the first few disorienting minutes, where the climax of the series occurs in a heartbeat and I have to be force-friendly to a character I've never seen before. I couldn't help but think "Two games leading up to that", perhaps my expectations were a little high but I'm certain you can present a better scripted opening than that.

Excellent, but perfection has certainly not been attained. I can overlook the opening but I reiterate that it was a little lacklustre and action-oriented in thse first few minutes. Looking forward to March.

Modifié par Comsky159, 15 février 2012 - 11:26 .


#1169
Guest_Felidae_5_*

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Played on PC, loved every minute of it. The combat is fast and unforgiving, I love the new movement possibilities. Can't wait for multiplayer.

#1170
Cody211282

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DatIrishFella wrote...

I enjoyed it, although the amount of auto-dialogue was worrying.


This oh so very much so. I play bioware games for the story and the dialogue, and since Sheppard has always been who you make him/her and the auto-dialogue basicly destroys that.

#1171
Narelda

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There were some weird scenes in the tutorial, like the reactions of the alliance military officers or whoever they were who had no idea about anything. Also the end scene where the reaper shoots the transports, and Shepard and Anderson start chatting for minutes while Normandy is exposed was a bit stupid imo.

Graphics were somewhat of a disappointment too in some parts. Textures sucked and aliasing was still a problem even with AA on. On the other hand I love that the engine can now support Eyefinity resolutions. I just wish the UI could be centered on the center monitor. Also I hope there won't be forced Vsync on in the full game like in the demo.

#1172
Farbautisonn

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Demo lacks all aspects of Roleplaying. Its a "blow em away" fest. Sure the rolls back and forth and the dispensing of hacking doors is nice... but for petes sake its supposedly a RPG. If the only "RP" i get is two lines of pidgeonholed dialogue in the intro, then colour me dissapointed, especially if thats a trend thats followed through in the game.

Wrex is back as an NPC... and thats allways something. Although I sense its going to be in the same capacity as "stationary" as he was in ME2.

Voiceacting... seems good.

Graphics are nice but Im one of the people who dont really care about graphics as long as the gameplay and story plot is good, so its kinda wasted on me.

Controls seem fluent and logical enough.

The weapons upgrading thing was missed ME2. Thanks for putting it back.

But again... the demo doesn really pique my interest in the story. No "Whammo" moments where you could see something that is related to the previous games. Its all just... point shoot and keel. If I want that Ill go play an FPS.

The "kid dying" scene is good story writing though. Makes an impression and shows the crap side of war, any war. I hope that carries through to the end. A "and they lived happily for ever after and there was much rejoicing and free muffins" ending would be crap.

#1173
sysigy

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Really looking forward to ME3.

I've completed the demo, loved what bioware have done with the control system and upgrade systems.

I have one thing I was disappointed with... the clothing textures on the opening sequence look terrible, so low res.  Please bioware can you increase the texture resolution of the clothes before final release or at least give us a high-res texture DLC patch?

Modifié par sysigy, 15 février 2012 - 11:38 .


#1174
Volus Warlord

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Burkah Krogan ftw! Lol.

#1175
Verit

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Darth Suetam wrote...
True. They did change the color aspect for ME2. But nothing so dramatic. Things still looked very "alive". They seem very "dead" now in ME3. Or at least in the demo. Maybe they sould have done a color mode for "bleach bypass cinematic feel", as they had the "film grain" for ME1 as an option. But to bleach everything out seemed bad.


Here's an attempt at tweaking the image levels and saturation (left is the original, right the tweaked image):

i361.photobucket.com/albums/oo53/Radik2/Mass%20Effect%203/MassEffect3Demo_colours.jpg

The tweaked image isn't actually good, I'm sure someone else could do a much better job at it, but I do believe it shows they messed up the black levels and saturation in the demo. If you look up images of Anderson in ME2 and ME1, it looks a lot more like the image to the right.

Modifié par -Draikin-, 15 février 2012 - 11:48 .