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Mass Effect 3 Single Player demo feedback. What did you think?


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#1176
Dyorgarel Inkin

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PerfectlyCensored wrote...

Was I the only person who hated the new Femshep hairstyles? Honestly. In my opinion, the buns and the ponytails looked like they elongated her head. I don't want my Shepard to have an egg shaped head. I know that this is merely superficial, but it was my first impression of the game, which left an extremely horrible taste in my mouth and made me extremely anxious. I'm hoping that it was merely a demo glitch or something of the like, but the hair looked horrible.

Same Here. Actually, this is my only issue with ME3. I want proper hair buns ! The ones from ME1 and ME2.

#1177
Skyblade012

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SyyRaaaN wrote...

Honestly, you have me really worried. I like both ME1 and ME2 and regard them as equal titles. But his one... Judging from the demo, it has really made me wonder if you have destroyed the game in every aspect that mattered.

I wont be a drama queen and say that i'll cancel my pre-order, but my expectations for this game has really been lowered. From expecting the title of the year, i now expect a rushed, half done and mediocre game that meets the new low standards of the gaming industry.  This is probably a more healthy approach anyways, reduces the letdowns.



This sums up my opinion as well.  The demo basically filled me with dread, instead of with hope.

I have a lot of  faith in this series, and in BioWare, but this demo really, really, did not do any of my expectations justice.  Almost everything felt sub-par compared to the rest of the series.

The group that developed the demo failed, all the way around.  A demo is supposed to do two things:  First, increase interest in the game, and, second, give people a feel for what the game will be like.  You failed on both accounts.



First, the story.  Honestly, you shouldn't have bothered putting any of it in the demo at all.  It was appalling.  Between having almost no interaction (there were, what, 6 dialogue choices in the entire thing?), it was also so badly butchered that it felt completely out of place.  We had no time to get any sort of emotional connection to Earth, or the Child, before it was obliterated, it all just happened too fast.  The meeting with the Council also lacked depth or connection, because they lacked any strength or depth, and were characters we had never seen before.  So when everything went to hell, I simply didn't care, which is not something I've experienced anywhere else in the Mass Effect franchise (should have given the Child a family.  Personally, I've had made him little Jake, and had Rebecca and his uncle there fussing over him, and had them all be wiped out).  Then the mission on the Salarian world.  Oh my gosh, what were you thinking?!  You have an intro cutscene jumping immediately to an end-mission battle climax that has basically no connection whatsoever.  I replayed this thinking I had somehow missed something, but, no, you actually intended to release it that way?!

If you wanted to make combat the focus of your demo, you should have made it just combat, and junked the story parts entirely, because they were simply awful the way they were included.  For that matter, why did you bother offering the "role playing" and "story" roads on the demo anyway?  There wasn't enough story focus to get anything out of the story path.

Second, the combat.  Again, I feel let down.  While a lot of the mechanics work nicely, there is a lot I am unhappy about, and this time, only some of it is in the demo's design.  Enforcing the four weapon loadout was awful, because it crippled most classes.  The Soldier plays great, the others are tremendously hampered.  Yay for Soldiers, I guess.  But some of the changed mechanics were just painful.  Why the heck was everything mapped to the damned spacebar?  If you really ran out of buttons on the console, consider binding things to double presses or other commands, because, seriously, the spacebar seems to do everything, and the new functions for it (like switching between cover) have seriously messed with my gameplay style, and we can't rebind things freely, because they are all grouped keybindings!

Third, the animation.  The animation during the character customization was flat out embarassing, and when the game started up, it did not get much better.  You made some really detailed facial maps for characters, with the end result that they almost all sunk into the uncanny valley.  Importing my facial code resulted in a Shepard that looked quite a bit different from my Mass Effect 2 Shepard, enough so that I actual changed the facial options when I started up a second time to get something I was more comfortable with, so if I can't do that in the actual game, I am going to be pretty upset.  Once the council was blown up, the graphics actually got to feel a bit more familiar, but during that initial meeting, up until the Reaper attack, the game was swimming in the uncanny valley.  What was wrong with Mass Effect 2's graphics?  I thought you guys had planned to base the game around the same systems and engines.  I don't want my Shepard looking worse in this game than she did in the last.



To summarize, I am now dreading the release of Mass Effect 3, rather than eagerly anticipating it.  I am still planning to get it, still planning to wait in line at Midnight, but that is in spite of this demo, not because of it.  The entire time I'm there, I am going to be hoping and praying that the game does not suck as badly as the demo did.


It's not all bad.  Aside from some choppy animations, which I am hoping are simply unfinished or got reduced to decrease demo size or something, the demo plays fairly nicely, if you are a Soldier who sleeps through the dialogue.  But, if that's the case, why are the other options in the demo?  The demo is to give us a feel for your game.  If the actual game feels at all like this, it is going to be terrible, the worst entry in the series to date, and quite possibly the worst game I've seen from BioWare thus far.





Oh, yes, side note:  Weren't character levels and abilities supposed to directly carryover from ME2 as well?  If new players start at level 1, and returning characters start at level 30, isn't the gameplay going to be a little bit unbalanced?  Either too easy (due to too many abilities) for the returning players, or too hard for the newbies (who will have practically just weapons)?

Modifié par Skyblade012, 15 février 2012 - 11:55 .


#1178
Guest_Luc0s_*

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Andhaira wrote...

This pissed me off:

Image IPB

ME1 and 2 has fluid animations, yet ME3 goes 10 steps back on this regard.


Nope, you're wrong.

ME2's animations were much more horrible. Have you ever seen the walking animations of your ME2 squad with their gun drawn? All ME2 squad members walk like they have a stick up their arse when walking with their gun drawn.

Modifié par Luc0s, 15 février 2012 - 11:53 .


#1179
Xannerz

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Calians wrote...

EpicBoot2daFace wrote...
I just get the feeling something isn't right at BioWare.


www.youtube.com/watch
:whistle:


Lol, reminded me of: 
 

Has Bioware prepared a response to the various comments on this thread yet? 

#1180
Frek

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So I tried the demo on my 360.

I've said some pretty awful things in the past about Bioware, especially in connection with DA2 and the whole Origin thingy.

Anyways, the demo managed to make me somewhat of a fan again (at least of the ME series anyways). In particular here are the highlights:

- LOVED the kinect support, it absolutely changed how this game is played. I never once had to open a menu to use or activate any powers. I was expecting kinect support to be rather buggy and useless. Now I'm hooked and can't see myself playing without it. It was awesome saying "Cover Me' and instantly Garrus would unleash one of his powers on my current attacker and he would give feedback as well by saying "I'm on it". Using the voice commands was enough that I'll actually considering buying one for the PC when they eventually get released, provided that the PC version is patched to support it and there's an option to buy ME3 without Origin.

- The graphics were pretty good and were actually better than I was expecting them to be. I would have preferred the PC version but with Origin that isn't going to happen. I'm actually glad I choose 360 as the voice commands are something that I'm really looking forward to in more depth than the demo offered.

- I'm hoping that the demo is from a much older build and that things like a codex are in the final product.

- The AI is a little smarter and will attempt to flank or rush you. It's not as huge an improvement though as some people make it out to be as in the demo it's still hide in cover and shoot format. I'm not complaining about this just pointing out there seemed to be a little bit of an improvement.

The voice commands really sold me. I'm surprised there isn't more people going on about it. The game plays completely differently when you never open a menu. The battle plays out in real time. In one case a cerberus guy tried to rush me. I didn't see him until he was right in front of me, I just yelled out "concussive shot" and boom he went flying. Against the engineers I got along the far wall and one of them came around the corner and nailed me pretty good. I was in trouble and yelled out "cover me" and Garrus was there in a flash and unloaded on him and made him retreat.

Really looking forward to next month. I can tell that I'm going to annoy everyone in the house once this game comes out. All they will hear is me yelling stuff like "Singularity!".

#1181
stysiaq

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After 1 playthrough:

 Pros:
  • Shepard is faster
  • Combat is more engaging
  • more natural animations, like falling and so on.
  • overall the visuals are better
  • Wrex looks even better than he did back then in ME1
  • I've seen it all, so no spoilers included
  • heavy meeling a cerberus commando is funnier than I imagined.
  • levelups in the middle of the mission - more rpg-like.
Cons:
  • drop of performance reminds me that I should do a slight hardware upgrade
  • a big amount of blurry, low resolution textures (not everything has Wrex's glory)
  • (not really an issue) when I copy-pasted my Sheps face code it looked meh (but that is the case even with using the same code in ME2, since ME1 faces are not exactly ME2 ones) 
  • (hopefully not an issue) the opening sequence makes sense only for the players who know whats going on, but I guess the opening will be different in the complete game. If that is the real opening sequence - it sucks in comparison with ME2 opening.
  • the few opening sequence dialogue options are not really dialogue options.
  • spacebar for everything means my Shep does the barrel rolls all the time.
  • barrel rolls instead of opening doors.
  • barrel rolls instead of getting into cover.
  • really, double tap for a barrel roll and spacebar ME2 style please.
  • Mordin doesn't sound the same, and it bugs me.
  • small interface (mentioned before gazzilion times).
I hope that this demo will not be in this form in the final game. It's ok for us fans - we don't want to watch all of the glorious reapers arrival now, so the "OMG reapers are here shepard run shoot talk with kid what are these things I cant figure out they are husks as well ohmygosh get to da normandy get support" can do. Newcomers sure are confused.

6.5/10, and hope for at least 3 points higher score in a few weeks.

#1182
EsSeven

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I loved it! Finished both the PC and 360 demos. Will likely play through them a few times again!

One thing I did not like: The removal of the old default FemShep hair (both style and colour). I couldn't really match the look of the old style exactly, and a lot of the colours seem very unnatural (purple?!).

Hopefully my imported character will fix this, I've been playing the old (proper) default FemShep since ME1. I can't quit on her now!

#1183
Crackseed

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I enjoyed the demo, despite how short it is. My concerns mostly stem around some of the animation changes. For one, normal "movement" speed feels alot more sluggish while the actual animations seem a bit too fast, like reloading weapons. And the cover moves really should be separated to a couple of keys if possible - using space bar to do everything caused even a few more issues to me then ME2 had. Like running towards a cover object and wanting to mantle over it and instead smacking into it for cover. Why not have a couple of interact keys for different moves?

Beyond this, the demo ran incredibly smooth to me. Multiplayer has been fun [and hard!] and the new weapons, sound effects, music etc just have me even more amped for ME3.

I do wish you folks had spent a bit more time on the intro - even as someone who's been here for the ride since ME1, you guys could have spent a bit more time fleshing out that opening sequence. I'm not concerned about the dialogue since it's obvious stuff is missing, even if the Intro is pretty much as is.

I do find it odd people are griping about ME3's intro dialogue considering ME2's intro had even less things to say. You know, ship exploding, yell at LI to go now, tell Joker ship is lost...get spaced, rah rah >.>

Edit: Maybe my brain was playing tricks but Mordin SOUNDED like Mordin but it sounds like it's still not really Beattie, which if not is...a let down. Not sure why you folks would not bring him back to reprise his role considering he did such a fantastic job.

Modifié par crackseed, 16 février 2012 - 12:11 .


#1184
ValetheSheppard

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The only complaint I have are the really long recharge times on powers especially warp 15 sec seems long. Then again maybe i'm just to use to spamming it in Mass Effect 2

#1185
Crackseed

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ValetheSheppard wrote...

The only complaint I have are the really long recharge times on powers especially warp 15 sec seems long. Then again maybe i'm just to use to spamming it in Mass Effect 2


There's a reason for that - the new weapon weight system means that biotic users got hurt in the Sur'Kesh mission because they loaded you down with 4 weapons, which negatively affected your cooldowns :) In the full game you'll probably be packing 2 weapons at most which will give you alot more power use ^_^

#1186
Uhh.. Jonah

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 PROS:
  • Combat. I thoroughly enjoyed it. It was a lot better than ME1 and a step up from ME2. Unlike the my fellow forumites, I had no problem with the cover stystem. I think it just gets some getting use to. Occasionaly I would slip up, but now I've gotten use to it. Also, loved the way the shotgun sounded. Glorious.
  • Sound. The music that played in the first sequence before the reaper attack was somewhat.. eerie. It totally set the mood that somethin' big is gonna happen. My aspect was when Shepard spots the little boy again, and the music is calm. But then when the reaper appears, BOOM. I LOVED that.
  • Leveling System. So much better than ME2's. More powers and more unique upgrades. Gotta love it.
Honestly, I can't even pinpoint what I liked about it. I liked everything, tbh. Just a few minor gripes:

CONS: 
  • The Animations. Shepards moves soooo slowly, it was taking away from the experience and I just couldn't see past that. I really, really hope you fix this.  The running looks.... yeah. I hope Shepard doesn't look like Anderson when he runs. Also, I thought FemShep was going to get unique character animations? Walking with her arms out like a burly man looks awkward. That isn't a huge deal though. It's easy to get use to.
  • The Dialogue options. Sure you know what I mean. 'Nuff said. 
Overall, I am even more excited for this game to come out. The demo was soooo awesome. You guys did a great job, and congrats on going gold! I hope everyone will appreciate the game like I will:wizard:



Modifié par Uhh.. Jonah, 16 février 2012 - 12:25 .


#1187
LTiberious

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Graphics, animations (srsly, they are ugly)

#1188
Vez04

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2:16-2:29

I gotta admit that amuses me, hahahahaha.

www.youtube.com/watch

Modifié par Vez04, 16 février 2012 - 12:28 .


#1189
mutant70

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Finished the demo on a PC with good (but not super high end) hardware. Have replayed it with every class except Vanguard (saving best for last.) I really enjoyed it, and plan on preordering ME3 tonight. Did not expect a lot of story in the demo and didn't get too much -- happy not to be
"spoiled." Plan on a new run through ME1 and ME2 before March 6.

Pro: The Mattock. The heavy turret for Engineers. Sticky grenades. Anticipating the return of a more rpg-like approach to upgrading weapons and armor. All the various huskified creatures... I stopped to watch what appeared to be a huskified Klaxen (spelling?) fly over every playthrough. Enemies that flank you.

Cons: Not sure about the rolling. Have a better handle on it, but still seem to roll at unintended times. Game looked pretty good after I adjusted graphics setting. A bit linear, as noted by others, but ME2 was pretty linear... and ME1 was a bit that way, too, when I think about it (with the exception of the Mako), so that is not a big deal to me.

Am anticipating full game.

#1190
Darth Garrus

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-Draikin- wrote...

Here's an attempt at tweaking the image levels and saturation (left is the original, right the tweaked image):

i361.photobucket.com/albums/oo53/Radik2/Mass%20Effect%203/MassEffect3Demo_colours.jpg

The tweaked image isn't actually good, I'm sure someone else could do a much better job at it, but I do believe it shows they messed up the black levels and saturation in the demo. If you look up images of Anderson in ME2 and ME1, it looks a lot more like the image to the right.


   Yep. You got it. That´s pretty much what I was thinking. Yes, they can do better, but that´s the idea.

   And Anderson´s face is still... just not the same. It´s weird.

#1191
DPSSOC

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Pros
- Enjoying the increased mobility of combat but... (see Cons)
- Leveling system; so long nonsensical requisites, may a choir of angels sing thee to thy fiery death.
- Mass Effect

Cons
- Mobility's a bit touchy, at times I'll be adancing to new cover underfire (so I'm running) hit the cover and then vault right over it. Minor thing but still.
- Default FemShep looks kinda plastic, I don't know how else to explain it but she just doesn't seem to fit in with the other humans
- Weapon selection. Again this is minor but it's really hard to test run a class when I can't use their weapons. To this end you deny my Infiltrator a Sniper Rifle, that's just wrong.

#1192
Abirn

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The one thing that annoyed me (besides the low res textures) is the one button for everything. Far too often I would try to roll and go into cover or I would try and run but end up rolling to the side. This needs to be fixed. One button cannot do everything.

#1193
Crackseed

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Abirn wrote...

The one thing that annoyed me (besides the low res textures) is the one button for everything. Far too often I would try to roll and go into cover or I would try and run but end up rolling to the side. This needs to be fixed. One button cannot do everything.


Yep, that's my biggest gripe outside of the slow movement speed when not running. I did find that double tapping space bar when running at an object would let you mantle, but I think that's cumbersome and could be solved by a 2nd "interact with cover" type button.

#1194
demon209

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the zoom should be pushed back the zoom in mass effect 2 would be grateful

#1195
Brian.V3

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Well I was not shocked at all that these were the two levels that we will get with the demo. We've seen them before so it was only nice for you guys to let us try out the levels ourselves. I am sure the complaints have all come through certain animations. Then again ME1 and ME2 had their own animation problems so I won't really go there.

#1196
Jestina

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Anderson treats Shepard like a boot. I realize noobs are clueless to the controls but there are better ways to go about a tutorial, rather than have Anderson treat Shepard like a green recruit. A separate tutorial or just prompts would have been a better way to go about it. Kind of annoying running from the Reapers and Anderson is treating you like a kid...telling you to jump here, pick up a gun, blah blah blah.

#1197
Terror_K

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Okay, finally played it through once last night. Here's my basic thoughts. We'll get the negative stuff out the way first:-

Cons

  • The opening is far too rushed and clumsy, failing to build tension at all. Actually having some of the trial would have improved pacing and also solved the following problems, IMO.
  • Too much autodialogue throughout and cutscenes where I just don't get to interact at all. Never any moments that allow my Shepard to really express themselves, nor any to reflect on past actions from ME1 or ME2. Beyond the VS survivor and overall Reaper threat and Shepard's link to it, there's pretty much nothing in the entire opening that differentiates my Shepard from any other. I get the feeling that every opening will be pretty much exactly the same for every Shepard I import until I leave Earth, which will end up making it boring fast.
  • Can't holster my weapon. I've read the reasonings for this in another thread, which leads to...
  • Poor PC version optimisation. Far more memory than a console, so why can't I take advantage of that and actually holster my gun? Beyond that, too many actions are still bound to a single key. No excuse for that when I have dozens upon dozens of them with a keyboard. Doesn't give me confidence that, despite claims, the PC version isn't just a cheap console port.
  • The character creator is still awful. Lighting is better, but I can't believe after how much it sucked in ME1 it wasn't fixed in two, and now it's the same story. The same bad angles that don't allow you to create a proper face easily at all. If I wasn't importing almost all my characters for ME3 I'd be even more pissed at this. Seriously... this has been a major problem since the first game, and it still isn't fixed. In a day and age when almost every other game has full rotation of a character's face, we can't even get a decent three-quarter angle in all three Mass Effect titles.
  • ME3 seems to be "Mass Effect: Can't Do Salarians Right" from the look of it. Mordin sounds wrong (and I'm still waiting to hear why you guys didn't bring Beattie back) and Captain Kirrahe looks wrong. But hey... God forbid we have a character with a complexion that's too bright and colourful, right? It all has to be gritty, washed-out and dark. Which leads to...
  • The overall look is too gritty, washed-out and dark. Even Sur'kesh, a somewhat tropical world, has that silly yellow-ish brown filter over it constantly. Earth isn't so bad, but there's an overall "too dark" look to the game. I know it's all out war and all, but please.
  • Something about the controls of Shepard on the battlefield feel a bit stiff. There's more options to make him/her mobile, but it just never feels smooth to me for some reason.
  • Question: does the jumping over small gaps actually add anything to the game? While ladders do add more verticality to the levels, there just never seems a time when jumping over these little gaps doesn't seem completely pointless. It's not like the game has a proper jumping system where you're in danger of falling, etc. just these little impediments. I'd hate to think holtering my weapon was cut for Shepard's jumping animations when it just never seems to pay off or be crucial to the gameplay in any way. They just seem to be there for the sake of it.
  • I miss a radar still. I hated being surprised a few times by Cerberus troops out of seemingly nowhere because I couldn't get a bearing on enemy locations. Some I suppose will find it more interesting that way, but I personally found it too easy to simply lose enemies.
Pros
  • There's some nice cinematic moments, and they do feel a bit more dynamic than either preceding game.
  • The Earth section with Reapers all around you feels large and epic.
  • I was worried that all the "awesome moments" were going to be relegated to cutscenes, but it's good to see a fair amount of cool things going on just as you travel, especially in the Earth demo.
  • The enemies are far more interesting to fight, more varied and despite my fears, don't really ever feel cheap or too intrusive.
  • Powers (particularly biotics) actually feel stronger than in ME2.
  • Glad "XP as you go" is back.
  • I like the new healing system. A lot. Far better than ME2's "take cover and suck thumb to regenerate fully.
  • Overall the game feels more tactical. The levels are still quite linear from what I've played, but at least the battlefields themselves are a bit more interestingly laid out, giving more options of approach. The scope of the areas does a better job of making them feel real rather than level-like (ala ME2).
  • Better hiding of the loading, cutscene transitions, etc. than ME2's loading screens or ME1's pauses and elevators.
  • Power evolutions and character progression seems a lot better. Not entirely sure how the P/R system works now... I'm hoping it's purely based on the appropriate class skill and no longer self-feeding, but I could never tell with the demo.
  • I have to say, playing as the Vanguard so far, I did like the biotic punch heavy melee. Only used it on rare occasions though, but it's good for getting a sneak-up enemy off your back.
  • Cover-play seems more dynamic, though not overly responsive. This might improve with more playing, but I often found myself not doing what I had intended. Practice needed methinks.
  • Squaddies actually feel quite deadly now... more than they ever have. Both Liara and Garrus were badass. While the core gameplay does seem a bit harder and the enemies smarter, Garrus and Liara on Sur'kesh seemed to compensate for these factors with how brilliant they were, without my direction much at all.
  • Fighting the Cerberus mech was fun at the end. I managed to crack the cockpit and tried a pull on the pilot though and it didn't seem to work. Not sure if it's been cut or whether I just did it wrong. That said, by the time you can actually do that to him, he's mere seconds away from blowing up anyway.
  • Liked pulling shields out of the enemies' hands with Pull too. Noticed that I got two at once in a couple of cases.
  • I was worried the combat was going to be too fast and hectic. It wasn't, at least not here. Enemies didn't just swarm me like I feared either.

Modifié par Terror_K, 16 février 2012 - 01:00 .


#1198
Xazur

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Who noticed that if you get infront of the Admiral as you play the demo escaping from the city, the admiral pushes you along lol? Almost as if you weight nothing.

#1199
pmac_tk421

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The first time I played it, I gave it an 8/10(PS3 version). Then, for my second time, I embraced that this was a new game and the mechanics were a lot different. Second time, 10/10. Great visuals(framerate was a problem though, and AA is an unfortunate but unavoidable problem with unreal), everything releated to sound was awesome, the gameplay was fun and the writing was great. Looking forward to the final product(remember, this build is from early January)

#1200
RenascentAnt1

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Overall I liked the demo - faster combat, great voice acting (well, except when Anderson yells out various tutorial commands), but my biggest gripe is the heavy-handed attempt to engage the player's sympathy and emotion with that irritating kid who refused to come out of the air vent and the even cheesier,  'You can't help me!" line. Dammit, where was the renegade option to drag the kid out (and possibly use him as distraction with the husks)

Anyway, nice demo and perhaps my expectations were a bit too high.

Modifié par RenascentAnt1, 16 février 2012 - 12:57 .