Vez04 wrote...
2:16-2:29
I gotta admit that amuses me, hahahahaha.
www.youtube.com/watch
Honestly, I think this should be compulsory viewing at Bioware. Preferably in their animation department....
Vez04 wrote...
2:16-2:29
I gotta admit that amuses me, hahahahaha.
www.youtube.com/watch
CasbynessPC wrote...
That chat with the failing Prothean VI just before the ME1 climax, complete with awesome-yet-saddening music and total sense of epic mystery, just feels like a distant magical dream compared with opening of ME3.
Modifié par slimgrin, 16 février 2012 - 03:54 .
This mainly. And the fact that there's no 'neutral' option.DatIrishFella wrote...
I enjoyed it, although the amount of auto-dialogue was worrying.
CasbynessPC wrote...
The focus of this game really has changed so much since ME1. I just re-read an old interview from early ME2 development where the programmers and artists were raving about nice things like featuring more of the Volus and getting the Elcor to move around a bit, plus designing more interesting mini games. How did everything swerve so utterly off course between then and now?
That chat with the failing Prothean VI just before the ME1 climax, complete with awesome-yet-saddening music and total sense of epic mystery, just feels like a distant magical dream compared with opening of ME3.
Modifié par devil_foetus, 16 février 2012 - 04:31 .
Modifié par Lord_Sloth, 16 février 2012 - 04:17 .
Modifié par snfonseka, 16 février 2012 - 04:22 .
Zynnix wrote...
Here's a quick long list of things you should have sorted out before it went "Gold".
- The "A" button on the Xbox controller or Spacebar on the PC should not do everything.
- Rolling is an unnecessary action, and makes it impossible to sprint in any direction other than forwards.
- The camera is zoomed in WAY too close to Shepard. It takes up too much of your visibility particularly in dangerous close combat situations, making classes like the Vanguard largely impractical to play.
- Storming is very disorienting because of all the camera-shake and the general close-ness of the camera.
- Shepard snaps to cover like Ryu Hayabusa sticks to walls. Even when you're trying to do the simplest of tasks like push a button, he'll crouch behind like he's spotted an army of angry Persians on the horizon.
- Climbing ladders is very unresponsive. This is an instance where the "A" button could actually be used effectively.
- Shepard makes a lot of decisions by himself opting to speak about subjects in a manner that my personal Shepard never would.
- There are no investigative options in the conversations. That's troubling.
- While the skybox shown off in the Earth level looks quite nice, the character's textures are terrible.
- In the Salarian homeworld mission, Wrex's voice is briefly replaced by Wreave's voice during the conversation on the radio.
- The press right stick to view your objective function was unnecessary. Teach new players how to use the Journal, it's not that difficult.
- Anderson has one too many lines of dialogue when you first follow him out the window. If you cut out even just one line, you'd have a lot less people screaming "shut up" at their screen. Because in all honesty they're probably just following right behind Anderson like they're supposed to. Don't baby the player so much.
I know you can't change any of this stuff now, since you rushed out the game for maximum "awesomeness" or whatever the effect you were going for was so good luck with that. I hope you attracted thousands of frat boys and football fans with your "hip" marketing buzz. I won't be buying the collector's edition to go nicely along with my ME2 collector's edition, because it doesn't measure up to ME2 gameplay wise. I'm still going to play the game, because I have at least some faith in the writers, and I hope they at least delivered something decent on their side of the project. But seriously guys. Test your stuff more. It doesn't feel good to play at all. It feels clunky and I wish more people would have told you that beforehand.
Modifié par themincer, 16 février 2012 - 04:40 .
Modifié par DiegoRaphael, 16 février 2012 - 05:37 .
Modifié par Cobra5, 16 février 2012 - 05:53 .
Modifié par DiegoRaphael, 16 février 2012 - 05:37 .