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Mass Effect 3 Single Player demo feedback. What did you think?


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#1326
SykoWolf

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OT I'd like to think that me asking Chris to open up a Feedback forum got it up an running (especially as less then a few hours later it opened)

I loved it, the only problems I'm having so far are the sprinting animation as it felt like shepard had no weight, and the controls for moving over cover seem a little bit.....tweaky

#1327
kr33g0r

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3 things for me.

The FOV (on PC) is rubbish. It is way too squished and shepherd takes up half the screen. I hope this can be changed in the full release.

Space bar does way, way, way too much! Run, take cover, dive/roll out of cover, evade, interact, use. As far as I could tell that couldn't be remapped to another key.... like e.... the standard interact key.

Texture quality is great for faces but rubbish for everything else. Have a look at this screenshot for an example.

http://www.geforce.c...reenshot-26.png

Other than that the combat felt pretty solid and enjoyable and the story telling appears to be previous Mass Effect games quality!

Oh one more thing. I notice the 'cooling clips' in ME2 has been replaced by ammo in ME3. I miss the fact that Mass Effect just had overheating weapons and not the need for 'ammo'. Surely the idea of ammo goes against the lore of what Mass Effect actually is.

Modifié par kr33g0r, 16 février 2012 - 09:35 .


#1328
kalle90

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dreman9999 wrote...

kalle90 wrote...

Moirai wrote...

Vez04 wrote...

2:16-2:29

I gotta admit that amuses me, hahahahaha.

www.youtube.com/watch


Honestly, I think this should be compulsory viewing at Bioware. Preferably in their animation department....


That vid sums up my thoughts very well. Though it doesn't cover the intro or storystuff, just gameplay. One big bummer is that looking at that video really makes me feel there are like 10 humans in the city. Seriously there should be corpses and hysterical people everywhere, and vehicles. Or have they already evacuated everyone?

The only thing I can say I'm entirely satisfied with is the music and audio. Guns sound like guns and voice acting isn't as bad as you'd think it would be after such a long time between ME1 and 3, though Mordin has apparently changed and Wrex doesn't sound quite like Wrex. But Anderson, Shep, Kaidan all sound good.

But the point of the demo was to show game play not story.
Also, how would you meet these panicing people if your on a roof?


Yeah, we see the real story in a month, but what I'm seeing isn't very encouraging.

Those Space Invaders are the final panicing people? It just doesn't look like there's an invasion of supreme race in the home of humans. It's so quiet and calm. I get it Bioware doesn't want to "waste" resources on actually making Earth seem doomed with vehicles crashing and speeding to get away, 3D humans shoving each other and falling over some trying to help each other up as husks run at them beating them down, with alliance soldiers interfering and trying to protect some civilians, Reapers crushing and lazering people and buildings.

Bioware obviously has tried to take a note from CODs or Gears scripted events, but here they dropped the ball. I can make the cities in Skyrim or GTAIV seem more destroyed than we what we see in the game. As it is the only person getting any attention and being worth saving is the kid.

#1329
vapi13

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I not noticed any difference between Action, Role Playing and Story modes.

#1330
kalle90

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kr33g0r wrote...

Oh one more thing. I notice the 'cooling clips' in ME2 has been replaced by ammo in ME3. I miss the fact that Mass Effect just had overheating weapons and not the need for 'ammo'. Surely the idea of ammo goes against the lore of what Mass Effect actually is.


They upgraded technology, you don't want your gun to overheat during a heated battle don't you?

Then the very first thing Anderson does is running out of ammo...

Being entirely empty vs waiting for a gun to cool hmmm...

#1331
kr33g0r

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kalle90 wrote...
They upgraded technology, you don't want your gun to overheat during a heated battle don't you?

Then the very first thing Anderson does is running out of ammo...

Being entirely empty vs waiting for a gun to cool hmmm...


Hahaha! Exactly! It is a huge step backwards! Often I ran out of ammo... I mean 'cooling clips' in ME2 and remember thinking "Wow! Technology has taken a massive step backwards! This really, really sucks!"

#1332
DBZMagus

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Didn't play it yet. Not putting Origin on my system, ever.

#1333
kalle90

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kr33g0r wrote...

kalle90 wrote...
They upgraded technology, you don't want your gun to overheat during a heated battle don't you?

Then the very first thing Anderson does is running out of ammo...

Being entirely empty vs waiting for a gun to cool hmmm...


Hahaha! Exactly! It is a huge step backwards! Often I ran out of ammo... I mean 'cooling clips' in ME2 and remember thinking "Wow! Technology has taken a massive step backwards! This really, really sucks!"


I would really like to know who made up and wrote all this, and why they later on suddenly decided "Oh man that was a bad idea lets change it".

Why couldn't the system be that weapons can overheat and we have to wait for them to cool down, unless we use a spare thermal clip we found on the ground and replace the heated one with it. That would have been unique gameplaywise and cutting-edge lorewise.

Apparently the world is in a recess and people have to bring back good old ammunition from the storage to fight the Reapers.

#1334
GuiltySource

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Well I've never seen an RPG with the option to have dialogue turned into cut scenes before. People seem to think the lack of dialogue is because of demo space. But seriously if there is an option to have it chosen for you, then there probably isn't much of it. the action option people aren't going to want to sit watching long ass cut scenes now are they...

Bioware should have just called it Call of Mass Effect.

#1335
Bio Max

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Loved the demo - but the lip sync was awful in the cut scenes - I'm sure it wasn't like this in ME2? In this day and age it should be perfect...

#1336
palker

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Do run and cover have to be bind to the same button? Thats just stupid and annoying moreso with new movement system when i want to run from mech and instead i roll to side or forward and hug a wall that thats facing it. I feel that is going to be source of much frustration and anger on my side at least.

Also the reapers arrival is kind of silly. They raped entire Aliance fleet in seconds and after that they just land and start to toast everything with lazors. One would think that after milions years of practice they would come with something more devastating. I just hope that in full game they will explain why they just did not vaporize all cities from orbit or something.

#1337
Gtacatalina

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Overall I enjoyed the Demo (PC).

I have a few concerns though..

1) FOV felt way to close

2) Only 2 options for dialogue. (I'm hoping there will be more in the full game)

3) Colour - Background seems very grey. Where have the vibrant colours gone?

4) One key to rule them all - running,covering, jumping ect - Finding myself rolling instead of interacting for example.

I'm hoping as this was just a demo maybe they have sorted some of these things out.
I'm still looking forward to the game very much!

#1338
Asch Lavigne

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Also thought the opening would have some of the trial in it. My biggest complaint was that the opening was bland. I was expecting to be blown away by the Reapers appearing and destroying everything and instead it was meh. There was no emotional impact or impact of any kind. And the laser sound from the Reapers was terrible. They sounded like toys.

Mordin's new VA matched the voice sound but everything else was off. He talked so much slower. I was also unable to tell if Anderson, Garrus and Liara were actually doing anything in battle. I saw them moving around but couldn't tell if they were shooting anything. I saw Liara's singularity go off once or twice and that was about it. Also, where was all the combat dialogue? It's not the same when my squadmates are silent. I wanna hear Garrus exclaim when he makes a headshot and so on. Cooldowns are way too long.

And where was all this cool Cerberus **** they all seem to have when I worked for them?

I did like the demo otherwise, looking forward to the actual game.

Modifié par Asch Lavigne, 16 février 2012 - 10:35 .


#1339
JSU76

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I liked it!!!!

Some small issued that I know will be taken care of either prior to shipping or through a Patch.

#1340
DarkidRising

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I'll just mention the bad: 
 
  •     Facial Animations appear stiff - maybe increased textural detail is at odds with animation system?
  •     Run animation is absolutely ridiculous (FemShep)
  •     Cannot put gun away during combat sections - feels very restrictive and that the play style is being dictated too much
  •     New UI / HUD elements are less pleasing than ME2 & Enemy Health Bars look amateurish
  •     Cutscenes are choppy and far too much camera movement
  •     Control system limitations creates far too many instances of sticking to walls when not desired
  •     Maybe this is just me, but there seems to be no Cooldown indicator for Shepard's Powers (outside of the Wheel)
  •     Auto-dialog mode suggests that any dialog choice made in normal RPG mode cannot be that significant or important
  •     Game
    Mode styles all suggest that the game is set to be very segmented -
    combat, conversation and exploration will exist as separate sections -
    this was a problem in ME2 also. ME1 had a more 'organic' approach.
  •     The overall 'vibe' and attitude of the game has become increasingly aggressive and macho.


#1341
Rudy Lis

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GuiltySource wrote...

Bioware should have just called it Call of Mass Effect.


Are you sure first latter is "C" and not another one?Image IPB

#1342
Guest_Fandango_*

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Asch Lavigne wrote...

Also thought the opening would have some of the trial in it. My biggest complaint was that the opening was bland. I was expecting to be blown away by the Reapers appearing and destroying everything and instead it was meh. There was no emotional impact or impact of any kind. And the laser sound from the Reapers was terrible. They sounded like toys.



Aye, things fell totally flat for me too. Repeating the ‘show don’t tell’ mistakes of Dragon Age 2 wasn’t a good start and I’ll say again that the opening set piece (which has been two games and 100+ gameplay hours in the making) felt distinctly mediocre to me.

#1343
syrik77

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It looked and played like some third rate indie game I get on Steam for $2 on the weekend. Graphic quality was very very low, AA didn't work, buggy surfaces and looking around corners, AI is dumber than Deus Ex (and that was some really really dumb AI), hardly any graphical settings to adjust to make it look better, boring environments, jerky animations, bad textures, clipping issues all over the place, ugly streaky shadows, forced dialogue, I could go on and on, it was bad. Very bad.

#1344
What a Succulent Ass

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3) Colour - Background seems very grey. Where have the vibrant colours gone?

My only real qualm. Not just backgrounds either - the characters all look like cadavers.

Modifié par Random Jerkface, 16 février 2012 - 11:16 .


#1345
Goddy10

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The amount of Elitist, spoilt brat crap I'm seeing from the PC community is staggering to behold.

The demo was excellent, Bioware. You'll be glad to know I haven't declared a cynical sweeping generalisation of your studios by judging all of you on Dragon Age 2, a game the ones that matter did not work on in any fashion.

The stupidity I see on official forums for any company on the internet destroys my hope in humanity.

#1346
What a Succulent Ass

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The stupidity I see on official forums for any company on the internet destroys my hope in humanity.

Then you need to get out more.

#1347
acewings

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I really like it, but I was suprised that there was no paragon/renegade in the ME3 demo. Will there be in the full game?

Modifié par acewings, 16 février 2012 - 11:39 .


#1348
Guest_Fandango_*

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Goddy10 wrote...

The amount of Elitist, spoilt brat crap I'm seeing from the PC community is staggering to behold.

The demo was excellent, Bioware. You'll be glad to know I haven't declared a cynical sweeping generalisation of your studios by judging all of you on Dragon Age 2, a game the ones that matter did not work on in any fashion.

The stupidity I see on official forums for any company on the internet destroys my hope in humanity.



You know what destroys my faith in humanity? Outrageously un-self aware sycophants and the dumbing down of popular entertainment. Not accusing anyone of anything mind, I’m just saying.  In any case, I’m glad you enjoyed the demo -- care to offer a little feedback as to why (that is what this thread is about afterall)?

#1349
saracen16

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I honestly felt that the demo was geared more towards showing off the multiplayer aspect of ME3 more than the single player one. That being said, I liked what I saw in the demo, and I'll comment on each part individually...

Graphics: the first thing I noticed is that the graphics is much more tasking on my computer's processor, even though it was disappointing to see that some of the textures were horribly rendered (e.g. the Tempest gun model actually looked much more smoother in ME2 than it does in the ME3 demo). I was also disappointed by the lack of options in customizing the graphics, but I am hoping that will change in the final game. There was this one annoying issue when the Atlas appears, a graphical error where Shepard's teeth can be seen from behind his closed lips as he goes into cover after the Atlas fires a rocket. The lip sync is also a bit iffy, but I can live with it.

Story: the intro was actually quite good. I enjoyed the sense of impending doom that it engineered for the player. However, I felt that some of the dialogue was poorly written compared to previous Mass Effect games. The quality seems to have taken a dip, but I am holding my breath until the game goes out. On the bright side, the squad banter was actually pretty well-thought-out: it gave me the sense that I was actually playing a story and not just a shooter. I hope the story is delivered as well as if not better than the previous two games, otherwise I am going to be a very angry fan.

Gameplay: BioWare was not kidding about the enemies being more intelligent. I almost rage-quitted on Hardcore, but I persevered enough to learn how the game is played.  I like how the powers work now, and the gun sounds and music really create an epic atmosphere unlike the previous two games. I fear, however, that BioWare is straying from the story formula and delving into CoD territory. As mentioned by others, the Eviscerator really lives up to its description this time, and the Mattock isn't the amazing rifle it was. I also found the Avenger and Tempest surprisingly entertaining to play with.

Combat roll: I put this on its own because this requires special attention. The current controls are both reliable and frustrating at the same time. I can't count how many times I want to go into cover and find myself just rolling to the side. I would suggest that instead of mapping combat roll to spacebar, that BioWare map it to the direction keys such that (and hear me out, BioWare!) double-tapping the key in which direction (i.e. the WASD keys) you want to roll (just like Unreal Tournament where double-tapping makes you side-step or leap forward in the direction you choose) makes you roll, allowing you to run, interact, and get into cover more smoothly.


Powers: So far, I only played as a Sentinel, and thus I can only comment on the powers of the Sentinel. Good things first. I LOVE the new Tech Armor, and the fact that I can detonate it at will makes me feel like a kamikaze fighter who doesn't suicide: pulse, then melee. Overload's new stun effect is awesome. Cryo Blast and Warp are alright. If anything needs to be balanced, however, it's Throw. They might as well rename it Hadoken because it is unbelievably overpowering and detracts from some of the fun in the game. Another reason to play on Hardcore or Insanity until BioWare fixes the problem.

In summary...
Pros: excellent cinematics, photo-realistic graphics (in Sur'Kesh especially), good squad banter, challenging AI, revamped powers and weapons
Cons: story writing impoverished (demo?) slightly, some graphical issues (see above), unbalanced powers (e.g. Throw), combat roll mechanic

#1350
CasbynessPC

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DarkidRising wrote...

[*]    Auto-dialog mode suggests that any dialog choice made in normal RPG mode cannot be that significant or important.


I think this point is something absolutely critical and I don't think a lot of players have grasped what it will mean.

The point is - if it is possible to play through the game with the talky/RPG elements watered down to cut scenes, then those elements must already be hugely diminished. Imagine trying to adapt any other Bioware game so that the talky parts could be breezed through without making decisions. It would be impossible.

How would you depict the parts where you need to discuss issues with your team mates, gain their trust, then finally have them reveal a plot point that leads to an entire hidden side story? How would you depict something like the onboard Normandy conversations with the Doc, or EDI and Joker? How could you capture the ME1 Citadel questing sections, where you had to run around between NPCs solving problems, preventing assassination attempts or solving a murder mystery? How could you build in the planetary side-quests from either ME1 or ME2?

Now I'm wondering how the CoD crowd would react to their next game having a Narrative mode. ME3 action mode makes as much sense to me as a Mario Kart Beat-Em-Up mode for those who want to skip all the "racing elements" O.O