Mass Effect 3 Single Player demo feedback. What did you think?
#1376
Posté 16 février 2012 - 01:51
#1377
Posté 16 février 2012 - 01:52
Er...you didn't invalidad A SINGLE POINT I made. Instead, you sticked to sarcasm and arrogance - what exactly were you trying to achieve? Why do you feel like insulting me when I criticize a game for blatant failures? Why would you be offended? Are you affiliated with the project? Do lose money when ME3 bombs?stysiaq wrote...
Fixed.
What are you, 15?
Or let me put it this way: As a matter of fact, you agreed on virtually everything I said but replied with "deal with it lol" for whatever reason, probably immaturity. Howerer, how do you think we, as the community who's suppose to give feedback to Bioware, could lead them back on track? By telling them, they've done fine with releasing a half-assed demo to a game that looked like they haven't even been trying or by confronting them with the flaws so that they can get rid of them in the future?
What was the purpose of your reply to me? How can anybody possible be such an ignorant biodrone?
Modifié par Rinor, 16 février 2012 - 02:02 .
#1378
Posté 16 février 2012 - 01:54
The story, from what I saw so far, seems to be pretty epic, which is great because I love how Bioware writes epic stories.
The only few things missing for me would be High Quality Textures (on PC) and Controller support (on PC) if you could hand that out with early patches it would be really awesome. I can't wait for the game to finally release.
Modifié par Astarothkun, 16 février 2012 - 01:55 .
#1379
Posté 16 février 2012 - 02:01
[quote]Rinor wrote...
This is easily one of the worst demos I've ever played.
[/quote]
nonetheless, you played it. And probably you was waiting for it.
[quote]
Bioware has become ridiculously lazy ever since EA engulfed which shifted their focus onto consoles. They disregard gamer feedback entirely and simplify their freaking games with every sequel.
[/quote]
that's why the forums are filled with "omg its pure fanservice" whining.
[quote]
Bioware, explain to me:
- why does the game look like it was released in early 2007? It looks horrific and runs like **** on PS3 AFAIK
- why does the running animation look embarassing?
- why do the clothing textures look like on N64? Couldn't you have at least put some hi-res textures on them as one can hardly ignore them when they're in your face the entire game?
[/quote]
Baldurs Gate 2 wasn't the prettiest game of the year 2000, and it still delivered, didn't it? Or maybe Infinity Engine are the games where the visuals are irrelevant?
[quote]
- why did you remove weapon holstering in the PC version?
[/quote]
behold, the ultimate of nitpicking is here.
[quote]
- why does the game not support controllers and yet limits the gamer to one damn button to do everything on a 100+ buttons keyboard?
[/quote]
wow, so you are not completely out of your mind.
[quote]
- why is the writing worse than in a Schwarzenegger movie? Any 10th grader can write better dialogue
- why do you disregard ME2's plot? What was its relevance anyway?
[/quote]
lol wut. Something tells me that you ARE a 10th grader, feel free to join the BioWares writing team!
[quote]
- why did you remove the inventory?
[/quote]
2 years late, pal, 2 years late.
[quote]
- why did you simplify the **** out of this game? Did anybody find ME2 too complicated? Or even ME1? WHO COMPLAINED?
[/quote]
and what exactly is less complicated in ME3 compared to ME2? I think that leveling up is actually a golden path between ME1 and overly simple ME2.
[quote]
- Why do you think you're competent enough to craft a shooter when you've never done so? Why abandon your RPG roots?
[/quote]
To scare people who still can't get over the fact they won't be getting another Infinity Engine game. And the filthy paid reviewers tend to disagree with you. And because when you hire the right people you can craft any kind of game.
[quote]
- Why abandon the PC platform that made you famous?
[/quote]
expanding to consoles is not abandoning. Sure, ME is more of an Xbox franchise, but you can still play it. Or buy yourself a freaking Xbox, it's not that expensive if you can make some savings for your entertainment.
[quote]
- Why no PC optimization at all? How lazy, ungrateful and ignorant can a developer possibly be?
[/quote]
because the gaming market is dominated by consoles.
[quote]
Bioware, you've become horrible, according to me. I'm easily the most hating hater in the entire BSN and I deserve so. A company that blatantly ignores my requests is bound to do as well as always.
Shadows of Amn is my favourite game of all time and I can't comprehend that 12 years have passed from its premiere. I embody everything that's wrong with the gamers with no connection to the reality. I hope ME3 bombs hard and gets devastating reviews in order to ring a bell in the Bioware headquarters, but I know it won't happen lol. I used to admire your works and I still will buy everything you ever create. Shift your focus to PC, because my parents won't buy me a console, bring back the talented writers, though I can't name one, take your time creating a game, which you did and do us all a favour in reminding us that YOU developed the all time classic Baldur's Gate 2 (also checked).
[/quote]
Fixed.
What are you, 15?[/quote]
The guy was sharing his opinion so you get all personal and attack him, and you call him the 12-15 year old?
Grow up.
The demo has a LOT of faults and people have the right to voice their concerns, no matter how trivial YOU think they are. No one made you the forum police/god.
#1380
Posté 16 février 2012 - 02:12
#1381
Posté 16 février 2012 - 02:38
Like
1) The story was exactly what I expected from the 3rd game and our fight with the Reapers. With that said, I also appreciate that you minimized spoilers (which is why I'm hoping it seemed so sparse on the conversations in RPG mode).
2) Loved the new leveling system and skill trees. I wish I could have played with weapon loadouts, because I started thinking of a lot of different builds I wanted to test out.
3) The level and encounter design is miles ahead of the last two games. I liked that every space offered some way to flank or tactically improve my situation, and I was frequently forced to think and react differently due to enemy flanking or unique behaviors (such as the shield guys or engineers).
4) I like the new effects and animations. The powers felt like they had more substance. The jumps, ladders, and rolls were all a nice touch. I like the combat rolls and jumping between cover objects, but I did find the responsiveness to be a little schizophrenic (such as dropping into cover when I'm trying to use a Press A object.
Dislike
1) Pressing A right in front of an interactable object would drop me into cover. This happened a lot, and was frustrating.
2) Standard 'jog' move speed was way too slow, especially after playing ME2 recently. Although it may be because of the new field of view. It just felt like I was running through molasses.
3) I dislike the field of view on the camera; I felt like my Shepard took up way too much of the screen, and it significantly reduced my visibility.
4) The Health and Shield bar is way to big and obtrustive on the screen.
5) Not enough conversations, but I'm hoping that's because you're leaving spoilers out and just showcasing the combat improvements. *Fingers crossed*
6) I didn't really like the new enemy health bars. They only seemed to move when you crossed a 10% threshold, and it made some of my shots look like they did no damage. Made my attacks feel somewhat ineffective.
7) Demo Specific: Inability to manipulate weapon loadouts in the demo made playing a power intensive role feel very weak. My sentinel had an average of 12 to 24 second cooldown on powers, and it felt crippling. I can test the weapons on the Soldier, but for non-soldier classes I want to play around with the powers.
Modifié par nexworks, 16 février 2012 - 02:47 .
#1382
Posté 16 février 2012 - 02:38
Demo was perfect, had me smiling from start to finish.
Don't change a thing!
#1383
Posté 16 février 2012 - 02:45
First of all the sprinting animations are terrible, plainly it looks like Shepard crapped his/her pants. No human being runs like that, period.
I am also very tired of seeing the same animations in every Bioware game, watching Wrex load his shotgun with the same animation that is in The Old Republic just seems plain lazy.
Why sprinting and using cover are not two different buttons is also a major concern to me. It gets annoying really fast to get stuck to cover when I want to bumrush someone using my shotgun.
The multiplayer is a nice addition to the series but has the same problems that the SP has.
Please note that these are opinions not facts.
#1384
Posté 16 février 2012 - 03:14
When i started to play ME2 it really felt much more solid and polished than ME1 and that it was a huge step forward in terms of production value. All the horrible because comic-esque design decisions about story telling, characters etc. came later
So, naturally, I expected the same impact for the ME3 demo. But i could not have been disappointed more.
- The first scenes are filled with pseudo-dramatic but generic and uninspired dialogs (you have been in the trenches... bla bla). This neither serves as a good introduction for new players nor as a way to get old players back into the mood. This is just b-movie style war-hero blathering. Urghs.
- There is a main character popping up that isn't introduced by the game at all (Vega). But appearantly it's introduced by some comic i should have read at some point. It feels completely random when i try to follow what is going on on the screen.
- Then there are cutscenes that are hecticly edited for no good reason. The whole part where Shep and Anderson walk and talk on their way is just cut into small, wobbly pieces with a lot of unnecessary camera movement. What is it that the cutscene designers want to tell us here?
- Then there is a trial of sorts which doesn't seem to go anywhere. It doesn't serve any other function than to be there to be interrupted by an invasion of aliens.This is a weak story for a beginning of a game.
- Then there is this invasion that basically goes from non-existant to "Hey, there's aliens outside in our gardens killing stuff!!". This is not a good omen for believable story telling...
- There is this absurd dialog about what to do now. I mean really... I can see the writers want to portrait every human besides Shepard as complete retard, but so blatandly? It makes me cringe.
- Then the whole escape feels incredibly un-dramatic. There is nothing to make me feel like there is an emergency. I had plenty time to look at the horrible textures and smoke effects, the silly 2d sprites of people running sideways, the emptyness of a "city" that is under attack... etc. etc.
- Then this forced emotions on one person dying because the game fails to show the "actual" drama of the invasion. This is so artificial and clumsy, it's embarrassing.
- Then the way all the characters are introduced. This is so underwhelming. I hope this is demo-related, too.
- The game play feels like a generic shooter with magical abilities. It's ok. But that's not why we play this game.
As conclusion: the gameplay is solid. The story and the dialogs are cringe-worthy.
#1385
Posté 16 février 2012 - 03:14
I was hoping Mass Effect 3 would be an epic end.
#1386
Posté 16 février 2012 - 03:23
If nobody from Bioware is actually going to respond to these points and address the concerns then, from an end user perspective, we're really just wasting our time here.
Picking out a few:
1) Use of a single button for multiple tasks. This was annoying enough in ME2 where trying to run past something invariably resulted in Shepard deciding to cover against it. Adding additional actions just compounds this problem and makes it more difficult to control the characters movements accurately.
2) Dreadful character animations. Seriously, if other game developers can produce believable, natural looking movement animations for their characters, including different ones for males and females, why do Bioware seem incapable of doing the same. This is supposed to be a triple A title, not some cheaply funded indie game. ME2 had similar issues as well. Clearly nobody at Bioware thought that those complaints were worth addressing for ME3, which doesn't instill a lot of faith in the purpose of providing you guys with feedback.
3) Inability to accurately replicate an ME2 character in ME3. This is unacceptable in a game series that, one, makes a big point of allowing the player to create a custom character and, two, makes a big point of allowing the player to carry that character over between games. Given how straightforward it should be to avoid this disparity, there's really no excuse for it.
4) General muted, unattractive visuals and graphics. Shuttling back and forth between ME2 and the ME3 demo shows this up horribly. ME2 looks crisp, clean and colourful. The ME3 demo looks dingy, muted and fuzzy on occasions. Confirmation that this is purely down to it just being a demo would be appreciated.
---
I haven't been through every single page of feedback here, so I'm sure there are other equally valid issues being raised as well. But in any case, some comment from Bioware in response would seem rather appropriate, and appreciated, in the circumstances to quell concerns...
Many thanks.
Modifié par Moirai, 16 février 2012 - 03:26 .
#1387
Posté 16 février 2012 - 03:31
That's because the PS3 is an inferior system, ever wonder why Skyrim work's like crap on the pS3 but not the 360 version and yet the 360 version graphicaly superior? Yeah, that's why.Rinor wrote...
- why does the game look like it was released in early 2007? It looks horrific and runs like **** on PS3 AFAIK
Why did the walking animation look embarassing in the previous games?- why does the running animation look embarassing?
Nitpick much?- why do the clothing textures look like on N64? Couldn't you have at least put some hi-res textures on them as one can hardly ignore them when they're in your face the entire game?
Because you've played the whole game, right?- why is the writing worse than in a Schwarzenegger movie? Any 10th grader can write better dialogue
See above post.- why do you disregard ME2's plot? What was its relevance anyway?
What version of ME2 did you play?- why did you remove the inventory?
People did complain alright, they complained that ME2 was horribly simplified and lacked alot of RPG elements, with Mass Effect 3 Bioware readded options like weapon mods and expanded on various RPG elements like looting, power evolutions, raised the level cap back to 60, and you can actually level up in the middle of a mission instead of waiting for the mission complete screen to level up.- why did you simplify the **** out of this game? Did anybody find ME2 too complicated? Or even ME1? WHO COMPLAINED?
See above post.- Why do you think you're competent enough to craft a shooter when you've never done so? Why abandon your RPG roots?
KOTOR for the Xbox anyone?- Why abandon the PC platform that made you famous?
Modifié par The BS Police, 16 février 2012 - 03:33 .
#1388
Posté 16 février 2012 - 03:31
I'd also like to know if learned skills will transfer as I really liked Heavy Reave on my soldier.
#1389
Posté 16 février 2012 - 03:36
#1390
Posté 16 février 2012 - 03:36
#1391
Posté 16 février 2012 - 03:40
I can understand people's frustration with the framerate but I didn't take much notice to it (too busy staring at the big ol' Reapers), and I found the graphics to be pretty good. I enjoyed the cutscenes too, sometimes they felt a little off but I liked them. I choked up a little when Shep watched the Reaper destroy the shuttles with the child inside but I'm wimpy and sensitive like that.
One thing I had issues with was the whole roll/take cover thing. The amount of times I rolled into enemy fire instead of taking cover was rather annoying, and I'd prefer it if the roll action was a 'tap X twice' option instead but when the full game comes out I'd of hopefully gotten used to it by then.
So overall I really enjoyed the demo, just waiting for MP access which I'm looking forward to.
I probably come across as too positive in my review but I have faith in Bioware, I believe the full game will be brilliant. Seeing so much negativity towards it is quite disheartening, so I think remaining positive won't ruin the excitement and anticipation for me.
Well, anyway, there's my two cents...
#1392
Posté 16 février 2012 - 03:42
Still relevant I seeGreenSoda wrote...
Without any dev input or response this thread just feels like masturbation.
#1393
Guest_jojimbo_*
Posté 16 février 2012 - 03:45
Guest_jojimbo_*
All you fanboiz slamming this guy, he is entitled to his opinion of the demo, and hits spot on on ALL of those bullet points, this might be an abysmal death of the ME franchise in a glorious DA2 type finale of Infinify Wardishness.Rinor wrote...
This is easily one of the worst demos I've ever played.
Bioware has become ridiculously lazy ever since EA engulfed which shifted their focus onto consoles. They disregard gamer feedback entirely and simplify their freaking games with every sequel.
Bioware, explain to me:
- why does the game look like it was released in early 2007? It looks horrific and runs like **** on PS3 AFAIK
- why does the running animation look embarassing?
- why do the clothing textures look like on N64? Couldn't you have at least put some hi-res textures on them as one can hardly ignore them when they're in your face the entire game?
- why did you remove weapon holstering in the PC version?
- why does the game not support controllers and yet limits the gamer to one damn button to do everything on a 100+ buttons keyboard?
- why is the writing worse than in a Schwarzenegger movie? Any 10th grader can write better dialogue
- why do you disregard ME2's plot? What was its relevance anyway?
- why did you remove the inventory?
- why did you simplify the **** out of this game? Did anybody find ME2 too complicated? Or even ME1? WHO COMPLAINED?
- Why do you think you're competent enough to craft a shooter when you've never done so? Why abandon your RPG roots?
- Why abandon the PC platform that made you famous?
- Why no PC optimization at all? How lazy, ungrateful and ignorant can a developer possibly be?
Bioware, you've become horrible. You're easily the most hated developer in the entire gaming industry and you deserve so. A company that blatantly ignores the customer's requests is bound to fail.
Shadows of Amn is my favourite game of all time and I can't comprehend how a company could fall as steep as from Baldur's Gate 2 to Mass Effect 3. You embody everything that's wrong with the gaming industry. I hope ME3 bombs hard and gets devastating reviews in order to ring a bell in the Bioware headquarters. I used to admire your works and I know the talent is still there. Shift your focus to PC, bring back the talented writers, take your time creating a game and do us all a favour in reminding us that YOU developed the all time classic Baldur's Gate 2.
#1394
Posté 16 février 2012 - 03:46
Modifié par Baka-no-Neko, 16 février 2012 - 03:46 .
#1395
Posté 16 février 2012 - 03:52
new hair (you listened!), skill evolution system, femshep's more feminine touches returned (that had been lost in ME2), highly unpredictable and interactive environment, adrenaline-pumping reaper invasion cut scenes, and lastly, I'm a big fan of the added emotional content (both in cutaway scenes, like the little boy, and in facial expressions)
Don't like:
loss of conversation customization (actually, I HATE this... I need the paragon, renegade, AND neutral options and I need them WAY more often... what happened to this being MY shepard??), loss of sound effects (out of breath, sounds of environment, etc), many actions attached to one button (press 'a' for roll, jump, and cover is too much), Admiral Anderson's weird skin issues
I have 5 femsheps that I've taken through the ME series so far and I am deeply attached to each of them... if this demo is representative of the final game, it looks like there will only be room for two of those femsheps to continue - otherwise, I'll just be repeating the same game with a different looking character which is not as interesting.
I'm still excited for the final game - I trust you, bioware... don't let me down... we have a galaxy to save!
Modifié par DrAkiRoss, 16 février 2012 - 04:04 .
#1396
Posté 16 février 2012 - 04:00
Technical:
-Graphics were alright, seemed roughly identical to ME2. Many characters are still deep in the uncanny valley though, especially Shepherd.
-Some of the background graphics were too rough though. I'm hoping the retail will improve this.
-Music was excellent. No complaints there.
-Guns were a bit too quiet. Should be more loud to let the player know they're firing.
-Character animations were terrible. Sorry, no other way to put it. Shepherd's running animation was especially bad. Also didn't like how emotionless everyone seemed in the opening cutscene. You'd think a massive alien invasion would trigger more emotive facial expressions.
-Loading screen was dull. Just a picture of a planet and the "Loading" icon in the center. Not asking for elevators from ME1 back, just use more varied and aesthetically pleasing screens, especially with music and gameplay tips, similar to ME2 had. Perhaps full version will be better about this.
Gameplay:
-Combat gameplay was alright, although I still don't think it holds a candle to Gears of War. GoW felt more immersive and like I had more control compared to ME3.
-Roll maneuver was implemented well, but I may be biased there cause I'm already used to it from Gears of War.
-Didn't like how my gun was constantly aimed with crosshairs out, even when there were no enemies around. Found this too artificial and immersion-breaking; also impeded my ability to explore.
-The indicators around all the bad guys got annoying after a while. Don't know if they can be turned off, but I hope so.
-Squadmates felt slightly more useful, but still not anywhere near useful enough.
-The heavy melee attack (omniblade) still needs work. Felt too difficult to aim and control.
-The flaming bullet indicator on the gun for incendiary ammo felt cheesy and out-of-place. A more subtle indication of ammo types would be better.
-Gun battles quickly became tedious, just the exact same thing over and over. Gears prevented this by using varied environments and enemies, as well as providing different weapons to pick up depending on the situation. Hoping the real thing will be better, but I'm not very confident.
Story:
-I know demos usually aren't meant to display a game's story, but ME3's story just felt incomprehensible and nonsensical to me. Maybe the full version will explain things, but I'm not very optimistic on that.
-I've played ME1 and ME2, haven't played any DLC, but I still felt lost in the opening.Why is Shepherd on Earth? How does he know James? How are the Reapers able to arrive on Earth so fast and in so many numbers? All of it felt forced and with no build-up.
-If I were a new player, I'd feel even more lost. And considering Bioware has said ME3 is meant to be more welcoming to new players, that isn't very encouraging. If even veteran players feel lost, how do you think new players will feel?
-Too little dialogue choices, and what few choices were insignificant and meaningless. I know the full version is supposed to be better, but I don't see how it could be much better.
-The whole thing with the kid was cheap, forced, and predictable. The moment I saw him, I knew something terrible would happen to him. The moment he got on that shuttle, I knew the Reapers would destroy it. I can't shed a tear or feel emotionally involved in a game if I see everything it does coming a mile away.
-Shepherd going to get species help to fight the Reapers felt like a flimsy excuse to have the player visit new worlds. I'd think Shepherd would stay to defend Earth, or the commanding officers would prefer that approach, over sending him to get help.
-The appearance of Wrex, Garrus, Liara, and the VS felt like cheap fanservice, like Bioware was trying too hard to say to ME1 players "See? They're back! We still care about them!".
-Why is Cerberus suddenly my enemy? The full game may explain it, but right now it feels like Bioware needed another enemy for Shepherd to fight, so they simply had them turn against Shepherd for whatever reason and now I've gotta fight them. To borrow from TVTropes, Cerberus is suddenly holding the Conflict Ball.
-The whole Sur'kesh mission felt confusing. Why is there a female Krogan there? Why are Cerberus interested in her?
Overall:
-Gameplay-wise, I'll give it a 7/10. Still a pale imitation of Gears of War as far as gunplay goes.
-Story-wise, 4/10. Intro is sudden and nonsensical, too many unanswered questions, players new and old alike will feel lost and confused, Cerberus is suddenly my enemy for no good reason, Reaper Invasion felt anti-climactic and out of nowhere, James is introduced as if the player already knows him, and on and on.
-Overall, I'm going to wait for reviews to see if it's worth buying at full price. Demo overall did not give me a good first impression.
Modifié par someguy1231, 16 février 2012 - 04:02 .
#1397
Posté 16 février 2012 - 04:01
#1398
Posté 16 février 2012 - 04:03
Shepard showed a lot more facial expression in the demo compared with ME3 predecessors, a grimace here, and a shriek there. Good! ME2 made her a bit derpy.
Sure, stuff is missing. You can tell by the extra animation and the pause in conversation. And yes, the animations when sprinting are awkward for Anderson (the flying ankles had me in stitches), but IMO Shepard's fine. However, this is only the demo. But as mentioned stuff had to be cut, otherwise, spoilers.
I’d been grumbling about how my custom Shepard would look when imported, especially after seeing the default. But, actually, she looks far better than expected. I would expect her from a realistic point of view to be battle-worn. Hell, she’d only just defeated the Collectors and had a showdown with the council over the Arrival events.
Considering that, I believe the lack of a trial is not going to be an issue really. Old fans know what's going down from Arrival DLC (and maybe the books). And I would think it'll be explained for newbies like in the Genesis DLC. Whether or not the trial is in the finalised game, I don't know...nor frankly do I care. After the tedious natural of NWN2's trial, I'd rather skip it and get into the action and main plot. If necessary, maybe have a recap briefly aboard the Normandy? Hours of dialog make Shepard's firearm twitch!
Sur'kesh was much better; I loved the panoramic views, in true ME2 style unlike the Earth level. However here I noticed Shepard was really slow at jogging – shame because ME2 had it just right. But I've got a handle on the rolling in and out of cover now, so no problems there.
Although a lot of negative stuff’s been said, folk are entitled to their opinions, and a few things I have to agree on. But in general, I really enjoyed the demo. Bring on March 9th!
#1399
Posté 16 février 2012 - 04:04
PC demo points:
- Combat camera needs damping or something (right now it's like sheps torso, arms and weapon have no inertia), my mouse is quite sensitive but it seems very jagged and is an ugly way to look at the environment.
- No weapon holstering? Unnecessary step backwards. Combined with the above there really is no way to appreciate the environments during a mission > awful oversight Bioware, fix this.
- Textures, to say the textures, or lack therof, are worthy of scorn is an incredable understatement, stop holding out on us PC players Bioware!
- One button for enter-cover/break-cover/commando-roll and jump over cover? Are you serious Bioware? It's a recipe for disaster and it achieves. Fix.
- Needs a ton of DRAMATIC polish
----- Opening seen with everyone running around is still pretty boring (They just lost contact with everything outside Sol and nobody's even that fussed, no voices, no shouting, no PA announcer? Scene just fails.)
----- Why doesn't that Aliance ship fire it's main mass-accellerator?????????? Why can't bioware get it's shiz together with Ship sizes? How did you make such a potentialy awesome encounter so boring?
----- Those Verren aren't too fussed by all the explosions and bloodshed are they? You need to take care of this stuff or the game feels wooden.
----- There is generaly alot more lacking from the earth invasion scenes.
I will play again soon and try and figure out what doesn't feel right about the combat.
Modifié par Matt251287, 16 février 2012 - 04:07 .
#1400
Posté 16 février 2012 - 04:06





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