Mass Effect 3 Single Player demo feedback. What did you think?
#1426
Guest_Felidae_5_*
Posté 16 février 2012 - 05:21
Guest_Felidae_5_*
#1427
Posté 16 février 2012 - 05:23
While they may be two different games I feel extremely disappointed that while "The Witcher 2" managed to depict invasions and sieges in the limited scope of a fantasy medieval setting quite well, Mass Effect 3 fails to instill the impression that the world is being taken over/destroyed right before our eyes. It all just seems so terribly artificial, with little attention placed on the details that could make it semi-believable and engaging.
I won't even start on how railroaded the dialogues seem, and how limited the choices within them are. But all that was to be expected considering the implications of the plot having to comply
with a railroaded "action mode." I suspect the standard reasoning persists that most resources were to be spent on content which all three groups of players will be able to enjoy, in which case non-linear gameplay paths leading through different content are highly unlikely, since action players would potentially be cut off from them due to being stuck in a linear framework.
Guess this was to be expected from the start, oh well...
#1428
Posté 16 février 2012 - 05:24
The only problem was the part where I had to shoot husks. There was a bug and I had to restart the demo.
And make the UI bigger, it's way too small for PC.
Last thing: Don't give every class all the Weapons, I was complaining about the CDs, too.
But it's okay for a Demo. =D
#1429
Posté 16 février 2012 - 05:31
The Confidence-Man wrote...
Felt just like Mass Effect 2. Lame global cooldown, too few skills (especially for party members), dumb ammo "powers", thermal ammo, small linear corridor shooter levels, no exploration, etc... Basically every stupid, dumbed down feature of ME2 makes a comeback with added dudebro elements like insta-kill holographic wrist blades.
Did you actually expect anything else? After all, ME2 was a success even if you personally didn't like it.
Looks like the demo did its job, though.
#1430
Posté 16 février 2012 - 05:35
Modifié par Sylvianus, 16 février 2012 - 05:51 .
#1431
Posté 16 février 2012 - 05:36
StephanieBengal wrote...
I really have no gripes with the demo, I've enjoyed it a lot.
Regarding the Kinect though, it worked very well when I had my TV volume on 1/2 mute, but the commands wouldn't go through when I had my volume on it's regular setting (I have mine at 25)
I mean do I have to basically be up, close and personal with my kinect to make it work? Suggestion?
Beyond that though, loved it. Big fan of the melee weapon, far better than throwing an elbow.
Same here, hopefully there is a way around this, it makes it difficult to enjoy the audio in the game when you have to turn it way down just so the voice commands will work.
#1432
Posté 16 février 2012 - 05:38
#1433
Posté 16 février 2012 - 05:39
AlanC9 wrote...
The Confidence-Man wrote...
Felt just like Mass Effect 2. Lame global cooldown, too few skills (especially for party members), dumb ammo "powers", thermal ammo, small linear corridor shooter levels, no exploration, etc... Basically every stupid, dumbed down feature of ME2 makes a comeback with added dudebro elements like insta-kill holographic wrist blades.
Did you actually expect anything else? After all, ME2 was a success even if you personally didn't like it.
Looks like the demo did its job, though.
The original ME was also a success, so what's you're point?
#1434
Guest_Felidae_5_*
Posté 16 février 2012 - 05:49
Guest_Felidae_5_*
Daeion wrote...
AlanC9 wrote...
The Confidence-Man wrote...
Felt just like Mass Effect 2. Lame global cooldown, too few skills (especially for party members), dumb ammo "powers", thermal ammo, small linear corridor shooter levels, no exploration, etc... Basically every stupid, dumbed down feature of ME2 makes a comeback with added dudebro elements like insta-kill holographic wrist blades.
Did you actually expect anything else? After all, ME2 was a success even if you personally didn't like it.
Looks like the demo did its job, though.
The original ME was also a success, so what's you're point?
His point is most players prefer the me2/me3 gameplay to the gameplay of me1 (not story, GAMEPLAY). If "dumbing down"means getting rid of having 50+ weapons that do the same thing, slogging through items, aim skill based items, mako etc., then i love dumbing down.
#1435
Guest_Felidae_5_*
Posté 16 février 2012 - 05:51
Guest_Felidae_5_*
Felidae_5 wrote...
Daeion wrote...
AlanC9 wrote...
The Confidence-Man wrote...
Felt just like Mass Effect 2. Lame global cooldown, too few skills (especially for party members), dumb ammo "powers", thermal ammo, small linear corridor shooter levels, no exploration, etc... Basically every stupid, dumbed down feature of ME2 makes a comeback with added dudebro elements like insta-kill holographic wrist blades.
Did you actually expect anything else? After all, ME2 was a success even if you personally didn't like it.
Looks like the demo did its job, though.
The original ME was also a success, so what's you're point?
The point is most players prefer the me2/me3 gameplay to the gameplay of me1 (not story, GAMEPLAY). If "dumbing down"means getting rid of having 50+ weapons that do the same thing, slogging through items, mako etc., then i love dumbing down. Besides, it's spelled YOUR, not YOU"RE
Modifié par Felidae_5, 16 février 2012 - 05:53 .
#1436
Posté 16 février 2012 - 05:53
Felidae_5 wrote...
Daeion wrote...
AlanC9 wrote...
The Confidence-Man wrote...
Felt just like Mass Effect 2. Lame global cooldown, too few skills (especially for party members), dumb ammo "powers", thermal ammo, small linear corridor shooter levels, no exploration, etc... Basically every stupid, dumbed down feature of ME2 makes a comeback with added dudebro elements like insta-kill holographic wrist blades.
Did you actually expect anything else? After all, ME2 was a success even if you personally didn't like it.
Looks like the demo did its job, though.
The original ME was also a success, so what's you're point?
His point is most players prefer the me2/me3 gameplay to the gameplay of me1 (not story, GAMEPLAY). If "dumbing down"means getting rid of having 50+ weapons that do the same thing, slogging through items, aim skill based items, mako etc., then i love dumbing down.
Oo come on, the mako was awesome!!!
That being said, all I was trying to figure out was what exactly his point about something being successful had to do with anything. The original ME was successful and the BW scrapped it and gave us the dumbed down ME2 so that it could appeal to a broder audience.
#1437
Posté 16 février 2012 - 05:55
Daeion wrote...
AlanC9 wrote...
The Confidence-Man wrote...
Felt just like Mass Effect 2. Lame global cooldown, too few skills (especially for party members), dumb ammo "powers", thermal ammo, small linear corridor shooter levels, no exploration, etc... Basically every stupid, dumbed down feature of ME2 makes a comeback with added dudebro elements like insta-kill holographic wrist blades.
Did you actually expect anything else? After all, ME2 was a success even if you personally didn't like it.
Looks like the demo did its job, though.
The original ME was also a success, so what's you're point?
That ME2 was an improvement. If a sequel doesn't improve stuff I don't call it a success in this context.
You're right, I should have been explicit about that.
Modifié par AlanC9, 16 février 2012 - 05:57 .
#1438
Posté 16 février 2012 - 05:57
#1439
Posté 16 février 2012 - 05:57
#1440
Posté 16 février 2012 - 05:59
CasbynessPC wrote...
maxulic wrote...
someguy1231 wrote...
(...)
-I've played ME1 and ME2, haven't played any DLC, but I still felt lost in the opening.Why is Shepherd on Earth? How does he know James? How are the Reapers able to arrive on Earth so fast and in so many numbers? All of it felt forced and with no build-up.
(...)
.
Your loss for not playing the Arrival DLC. What did you expect? A 10 minutes summary of the past game?
One last word: Shepard.
James Vega is in the Arrival DLC? Was he the asteroid or the Mass Relay?
Who said I was talking about this character?
You do know that you have hours of game following this introduction, right? It's like you expect the game to hand you a file on everyone before the game starts... What about letting the plot unfolds, I can tell you without any doubt that you're going to talk with that guy in the 10-15 minutes following your escape from Earth and learn what you need to know.
Your QQ would be amusing if it wasn't this pathetic since you can't grasp simple concepts.
#1441
Posté 16 février 2012 - 06:04
The sound effects are amazing.
The graphics are great.
The background with the Reapers trotting about is also amazing.
Character models and gun models look really detailed.
The bad:
Autodialogue.
Do bullets go through cover? When you fight off Cannibals and waiting for the Normandy to pick you up, the bullets hit me despite being in cover.
Animations. Just laughable really, anyone played Human rveolution? Shepard should be able to do what Adam does when moving between cover. Such as a roll to the next cover if the distance is quite far or a little spin if cover is close. Instead, Shepard just waddles.
The sprint makes FemShep look like an ape and if you watch Anderson walk, his ankle kind of twists.
Created faces look cartoony compared to Sheploo.
Shepard jogs wierd or too me feels like she or he is floating.
Modifié par Naughty Bear, 16 février 2012 - 06:06 .
#1442
Posté 16 février 2012 - 06:06
maxulic wrote...
CasbynessPC wrote...
maxulic wrote...
someguy1231 wrote...
(...)
-I've played ME1 and ME2, haven't played any DLC, but I still felt lost in the opening.Why is Shepherd on Earth? How does he know James? How are the Reapers able to arrive on Earth so fast and in so many numbers? All of it felt forced and with no build-up.
(...)
.
Your loss for not playing the Arrival DLC. What did you expect? A 10 minutes summary of the past game?
One last word: Shepard.
James Vega is in the Arrival DLC? Was he the asteroid or the Mass Relay?
Who said I was talking about this character?
You do know that you have hours of game following this introduction, right? It's like you expect the game to hand you a file on everyone before the game starts... What about letting the plot unfolds, I can tell you without any doubt that you're going to talk with that guy in the 10-15 minutes following your escape from Earth and learn what you need to know.
Your QQ would be amusing if it wasn't this pathetic since you can't grasp simple concepts.
Arrival has you delaying the arrival of the Reapers, so I'm failing to see how you say this would explain their quick arrival to earth.
#1443
Posté 16 février 2012 - 06:10
The Confidence-Man wrote...
ME2 wasn't a success because of those changes, it was successful in spite of them. The sequel to an already successful property was bound to do well regardless.
Again, I wasn't talking about sales. ME2 was just better. You didn't like those changes, yep. Sucks to be you.
#1444
Posté 16 février 2012 - 06:11
Seriously, I'll bake cookies and send them to the one who codes that in for me.
#1445
Posté 16 février 2012 - 06:12
Modifié par Goddy10, 16 février 2012 - 06:12 .
#1446
Posté 16 février 2012 - 06:14
AlanC9 wrote...
The Confidence-Man wrote...
ME2 wasn't a success because of those changes, it was successful in spite of them. The sequel to an already successful property was bound to do well regardless.
Again, I wasn't talking about sales. ME2 was just better. You didn't like those changes, yep. Sucks to be you.
I'm sure some people think DA2 was better than Origins as well. Doesn't make it true.
#1447
Posté 16 février 2012 - 06:16
AlanC9 wrote...
The Confidence-Man wrote...
ME2 wasn't a success because of those changes, it was successful in spite of them. The sequel to an already successful property was bound to do well regardless.
Again, I wasn't talking about sales. ME2 was just better. You didn't like those changes, yep. Sucks to be you.
State one reason why you get so defensive when someone on the internet disagrees with you. Especially when his complains are not addresses to you but to the developer. This is a thread to give Bioware feedback. Why would a poster on here care what you have to say? Are you affiliated with Mass Effect 3 in any way? No? Why bother to respond in such an aggressive manner then?
Modifié par Rinor, 16 février 2012 - 06:16 .
#1448
Posté 16 février 2012 - 06:18
Positives:
- Run/duck/cover/crouch/roll/evade mechanics. As a non-shooter/FPS player who enjoys combat (but not overly so), I really appreciated the smoothness of the controls and ease of positioning, in this regard. Control response using mouse/keyboard on PC seemed sharp. +1
- Diverse environments / intuitive level design / interesting level progression. The two levels in the demo had environments that were excellently done in terms of terrain diversity, level changes, texture variation, and most importantly overall geometry of the textures. if the entire game is as nicely done, it will be a real pleasure to play through and see. +3 (Watch out though, if it isn't, you've got some big shoes to fill!)
- Enemy models. Seemed generally better and more detailed. +2
- Strangely animmated character models. This was the very first thing I noticed 3 seconds in and it proved distracting the whole time. I can't quite put my finger on it, but it is almost as if the movements at times are overly animated. The opening cutscenes featuring Shepard and Anderson particularly come to mind as example. Limbs seemed almost Gumbi-like, jerking just a little too much, extending just a little too far at the wrong times; subtle but there. Faces too, generally looked good, but a tad hyper-expressive at times. -3
- Motion and mood. The "camera" was over-used in terms of angular cuts and perspective. A steady view would have done better than 45% slant-and-pan in some cases. I recognize this may have been done to "draw in" the player and heighten the sense of action and exceitement in the very first level in the game, but it just felt a bit 'non-Mass Effect', to me. A little too much emphasis on the summer blockbuster and not quite enough on the subtle, atmospheric space epic.[color=rgb(255, 0, 0)"> -1 ](Note: This is obviously tough to base off two short missions, particularly those chosen solely for the purposes of a demo which has a big point of being marketing and draw -- ME1 and 2 had many intense scenes of course -- but it bears mentioning all the same.)[/color]
- Squad power selection at level up. A little bit tedious. I had to double click, then double click again to make selections. I'm not sure the second screen -- pretty as it is -- is necessary. It's nice to see it all laid out for planning purposes and to add some variation from the previous game, but a mouseover functionality on the primary character screen accomplishes the same thing. This is a case of "If it's not broke, don't fix it." -1
Hmm. That's all I can think of.
Good job on keeping the overall feel of the gameplay very much intact! Can't wait to get my hands on the whole thing!
Modifié par NerdWithBigStick, 16 février 2012 - 06:20 .
#1449
Posté 16 février 2012 - 06:20
The Confidence-Man wrote...
AlanC9 wrote...
The Confidence-Man wrote...
ME2 wasn't a success because of those changes, it was successful in spite of them. The sequel to an already successful property was bound to do well regardless.
Again, I wasn't talking about sales. ME2 was just better. You didn't like those changes, yep. Sucks to be you.
I'm sure some people think DA2 was better than Origins as well. Doesn't make it true.
Sure. Nothing can make those statements "true;" they're subjective by nature. But it's easy enough to discover that a large majority of gamers thought that ME2 was an improvement. Not the case with DA2.
Remember, we got here because I asked what one could expect from ME3 gameplay after ME2's gameplay succeeded. You thought the gameplay in ME2 got worse, but surely you didn't think that was a general opinion.
Edit: see, for example, the post above this one.
Modifié par AlanC9, 16 février 2012 - 06:26 .
#1450
Posté 16 février 2012 - 06:20
burr beer wrote...
Enforcing the 4 gun loadout in the second mission really crippled every class except the soldier in terms of gameplay. It will definitely discourage players who haven't played mass effect before and are trying the demo from using powers as they take too long to recharge with that many weapons equipped.
Other than that, the length was pretty good for a demo.
This was my thought exactly. I just made my second playthrough with engineer, and even with the weight capacity skills, I still had a crazy CD on incinerate. So that was quite dissappointing, especially after being spoiled in the first mission with such quick CDs.
Beyond that I thought the demo was great! Little dissappinted about the whole lack of trial thing and it just being briefly talked about with Anderson.
Worth a 8/10 IMO





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