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Mass Effect 3 Single Player demo feedback. What did you think?


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#1451
Shortstuff820

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I loved it a lot. The grenades were a nice touch, though the cover system seems a bit clumsy. I hope they polish that up for the game release.

Biotics seemed a bit clumsy, too. They worked very well in ME2 and wrapped around objects and cover very nicely. I didn't find the same to be true for the ME3 demo. Even with my crosshairs on the enemy, my powers kept slamming walls instead of enemies and didn't follow targets like they do in ME2. Again, I hope they polish that up for the game release. Does anyone else have a problem with biotics?

#1452
AlanC9

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Rinor wrote...

AlanC9 wrote...

The Confidence-Man wrote...

ME2 wasn't a success because of those changes, it was successful in spite of them. The sequel to an already successful property was bound to do well regardless.


Again, I wasn't talking about sales. ME2 was just better. You didn't like those changes, yep. Sucks to be you.


State one reason why you get so defensive when someone on the internet disagrees with you. Especially when his complains are not addresses to you but to the developer. This is a thread to give Bioware feedback. Why would a poster on here care what you have to say? Are you affiliated with Mass Effect 3 in any way? No? Why bother to respond in such an aggressive manner then?



I didn't mean that to be aggressive. I'm not gloating about it; I'm kind of sorry for him, actually. We got to this point because I asked him what he expected ME3 gameplay to be like -- sorry if you consider this to be a thread derail or something.

It simply does suck to be The Confidence-Man, since the changes he didn't like were popular. Some of them, anyway.

Modifié par AlanC9, 16 février 2012 - 06:24 .


#1453
Rinor

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AlanC9 wrote...

I didn't mean that to be aggressive. I'm not gloating about it; I'm kind of sorry for him, actually. We got to this point because I asked him what he expected ME3 gameplay to be like -- sorry if you consider this to be a thread derail or something.

It simply does suck to be The Confidence-Man, since the changes he didn't like were popular. Some of them, anyway.


Fair enough

#1454
akuma1973

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DarkidRising wrote...


[*]    Game
Mode styles all suggest that the game is set to be very segmented -
combat, conversation and exploration will exist as separate sections -
this was a problem in ME2 also. ME1 had a more 'organic' approach. [*]    The overall 'vibe' and attitude of the game has become increasingly aggressive and macho.[/list]

It's to get the attention of all the Shortbus people who play CoD.

#1455
The Confidence-Man

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It does indeed suck, that I'll give you.

#1456
akuma1973

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movieguyabw wrote...

AlanC9 wrote...

What sort of response were you expecting?


A simple "We have acknowledged the feedback of our fans, and we're looking into problem areas, currently."   Or a confirmation that the issues that the majority of people are commenting on, are simply a result of this being a demo.

Well it's not like they can change of the major dislikes with the demo. the game is already boxed and ready to be sold. This thread was basically a courtesy reach around.before the impale us.

#1457
Moirai

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ProdigalMaster wrote...

ME 3... Imma let you finish, but what I've seen in the demo fails to convey a sense of great shock, destruction, chaos, and drama inherent to any invasion. Let alone a planetary invasion by a supposedly vast and terrible force. The reapers are there, they are landing, but I can't connect with the lifeless, uninteresting, and bleak depiction of earth. They may as well be destroying a bunch of giant cardboard boxes. To make things worse, I feel the characters fail to respond believably to what is supposedly a mind shattering apocalyptic event. As much as I've tried, what was happening around me did not manage to produce an emotional response, nor instill a sense of dramatic urgency.


I have to agree here. I was expecting to see something far more visceral and terrifying, to be honest. Crowds of civilians running across a plaza, only to be torched by an errant Reaper 'laser' while a building collapses on others... A shuttle full of escaping civilians blown out the sky, burning wreckage crashing down into buildings... Mayhem, death, screaming, total chaos... You know, something on such a monstrous scale of destruction that it takes one's breath away and truly horrifies you.

Instead, anything along those lines is way too remote to register, and our 'emotional' focus is supposed to entirely fixate on the Hollywood cliche of a small defenceless child. Purleeze...

Worse still, Shepard seems only to show tragic concern for the child's death, when quite a number of other worthwhile people were also killed in the destroyed shuttles. But I guess they're not so important as the child. -_-

If I'm going to be convinced of the sheer scale and magnitude of this conflict, then Bioware are going to need to engage me at a far higher and more horrifying level. Otherwise the whole thing is going to come over as far too simplistic and compartmentalised.

Hopefully the conflict will indeed be depicted on a decently shocking scale, and it's simply just a case of the demo being a rather casually put together whistle-stop tour of the invasion.

After all, Halo tried to convince us that Earth was doomed by the coming of the Covenant, and that pretty much degenerated into a bunch of repetitive firefights with wise cracking marines 'hoo-ahh'ing while driving around capping squeaky Grunts in the butt.

I sincerely hope Bioware can get this scenario right with their game...

Modifié par Moirai, 16 février 2012 - 06:36 .


#1458
maxulic

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Daeion wrote...

maxulic wrote...

CasbynessPC wrote...

maxulic wrote...

someguy1231 wrote...

(...)
-I've played ME1 and ME2, haven't played any DLC, but I still felt lost in the opening.Why is Shepherd on Earth? How does he know James? How are the Reapers able to arrive on Earth so fast and in so many numbers? All of it felt forced and with no build-up.
(...)
.


Your loss for not playing the Arrival DLC. What did you expect? A 10 minutes summary of the past game?

One last word: Shepard.


James Vega is in the Arrival DLC? Was he the asteroid or the Mass Relay?


Who said I was talking about this character?

You do know that you have hours of game following this introduction, right? It's like you expect the game to hand you a file on everyone before the game starts... What about letting the plot unfolds, I can tell you without any doubt that you're going to talk with that guy in the 10-15 minutes following your escape from Earth and learn what you need to know.

Your QQ would be amusing if it wasn't this pathetic since you can't grasp simple concepts.


Arrival has you delaying the arrival of the Reapers, so I'm failing to see how you say this would explain their quick arrival to earth.


No. Arrival has you preventing the Reapers from using a mass relay to invade the galaxy in no time. It doesn't change the fact that they are at the gates of our galaxy.

Did you expect to slow them down by 1 year? *sigh*

Modifié par maxulic, 16 février 2012 - 06:37 .


#1459
SirBrass

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I expected more on Shep being relieved of duty due to fallout over the incidents during Arrival, including a hearing stripping him of command and putting him under house arrest (in the demo, you see him coming out of "detention section."

Also, I expected MUCH more of a buildup over the Reapers descending, like what we got with the initial trailers... news reports, fleet actions getting cutoff at the knees, not something quiet and only chaos in the background.

#1460
BenjaminR00

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Felidae_5 wrote...

@Rinor I can't even comprehend what you're doing here...you put so much effort into shoving your opinion down everyones throat, complaining, insulting the developers, just raging all over the place. You fail to realise, that ME2 won 90% game of the year awards, it has one of the biggest fanbases, the changes Bioware made in the transition between ME1 and ME2 were widely praised, and ME3 is one of the biggest, most anticipated games ever. You're just one of those people who got left behind. Seriously, shut the hell up and go find a girlfriend or something, you come off as a miserable hermit, who thinks he can make better desisions in game-making than talented, succesful game developers.<_<


I agree with everything you say about ME2 but that's as far as it goes - because frankly you miss the core point. The point is that in ME2 you still made made decisions, lots of decisions, crucial ones that affected pathing. And frankly the plots for all players should not be converging, they should be diverging, and that massive scope of story allowing for different paths was the potential offered at the end of Mass Effect 2. It does not make sense based on the ending of Mass Effect 2, especially if you take Arrival into account! All those nasty Batarians dying would have PLEASED Cerberus and probably made them certain that you were on their side, or even if you told TIM to go to hell at the end of ME2 it might still make some of Cerberus loyal to you which itself allows for great drama. I am a Paragon player, I wouldn't do this, but the weight of these possibilities, where you have to make choices that actually have impact, this is key to the genius of Mass Effect. This is what makes good writing, instead of assertations made by everyone from Casey Hudson to Mac Walters down, that 'ME3 is the real game' and 'you don't need to have played the previous games' only goes to prove what a sham this is - if that is the case, then there is no point in the other two games, just as there would be no point in watching the previous two movies or reading the previous two books because we think they are irrelevant. I just thought it was marketing B.S. to introduce more people to try the franchise, but I guess they were just telling the truth.

In case it's not blatantly obvious, all the emphasis on the soldier, all the auto scripted dialogue, a lot of it (I think) is clearly a result of the stats tracking from ME2 where over half everybody played only as soldier, and an amazing amount of people skipped through the dialogue and decisions. I don't know why this happened, but when I saw those stats in 2010 I had a very bad feeling that kind of information could be used in a very bad way. It's like test screenings for movies, they don't prove whether a movie is good or bad, they are just useful to the studio to shape the film into a way they think will make more dough. So, as a compromise, we have an ACTION mode, a ridiculous 'STORY' mode and the TRADITIONAL mode (no language bias there for young people, no, not at all).

I do understand the realities of getting things made, but the point was ME2 was successful. Very successful. After ME2 Casey Hudson said they were already working on ME3 because bascially they just needed to continue the story - that sounded fine to me because there was no need to change anything, just use the same engine and dynamics, make the whole game - then afterwards if you feel the game needs some urgency because of the war setting you can go back and add the increased combat rolls and moves which frankly I am not against in priniciple at all because I like action games, it just needs to serve the story (i.e. the core game) - but you build all the levels, you write all the scenes you do everything and get it working like a full game and then you add this extra. Yes, I do know enough to get this would add a year onto development time at least - So what? I can wait. Because otherwise you don't have enough time to make the game in two years. I know to a corporate mindset that is meaningless, that something works and people like it, if you can't then turn around and shaft your loyal customers now you have got them hook line and sinker and make it suddenly much much more profitable in order to cover up where you lost money in other areas, but hey, forgive me for being able to analyse what is good and what is not. I have read the greats of literature, I was raised on the greats of cinema all through my childhood, I am a practicisng artist myself and used to be a filmmaker, I have a Masters degree in this stuff. I am actually educated, I do actually possess that thing that is required to make something good. No 'Suit' in Prada shoes EVER EVER has had it and you don't listen to them. Once you do, once you try to please them instead of making the work good, then you know that is a compromise too far. It's the golden rule and everybody knows it.

But speaking for me, you are right, I am a miserable hermit who needs a girlfriend, but similtaneously that does not make me wrong about this.

The actual game is still to come out but the point is I am allowed to be a little heart broken becuase it's all preventable. And as an artist I really saw something inspiring and with awesome potential in Mass Effect 2. It was that good.

Modifié par BenjaminR00, 16 février 2012 - 06:39 .


#1461
WildGrove

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All right; I've been keeping up with this thread since it was posted, and I finally decided I ought to post my opinions.

First off, the reason I enjoy Bioware games is the stories. I'm fairly new to Bioware games overall, as Dragon Age: Origins was my first experience. However, I adored the immersive story and world. That pulled me to Mass Effect, which I also enjoyed. Not as much, as it's a shooter, and I suck at shooters, but the story was intriguing enough that I got pulled in. Pretty good, considering I thought I would hate it because it was a shooter.

I played both DA2 and ME2, though was underwhelmed by a fair bit of the stories, but they were enough to keep me interested.

And now, after much anticipation on my part, I've played the ME3 demo. And boy, was I disappointed, especially on the parts that make me a Bioware fan in the first place: story.

I was aware that the events of ME3 were based off what happened in the ME2 DLC "Arrival." First off, a game should not be built off a DLC. Not everyone enjoys DLCs, not everyone wants to spend the money (or can afford it), etc. There are lots of reasons people don't buy or play DLCs, and basing the capstone sequel to such a sucessful story on a DLC is one of the poorest choices Bioware has made so far. However, since I was aware of this, I did buy Arrival, and was completely unimpressed. Let us just say that my Paragon!Sheps were not able to behave as they would have, and that is not good, especially since that "decision" that was forced by the game is what the beginning of ME3 is built on.

So, even going into the game with all the prequisite knowledge, I was a bit confused. I knew this James Vega was going to be in the game, but... who the heck is he? Why am I talking to him? There was no introduction.

And then, oh, the dialogue. The dialogue was abysmal. I don't blame the voice actors for the poor delivery on this -- I think they did their best with really awful writing. The interaction with the Alliance Council was so pointless and stupid. They wouldn't have done or said any of the things they did. The dialogue made no sense whatsoever.

Anyway, the rest of the opening was just weird, as well. I actually thought overall the graphics were good. Everything was very pretty, and the images of the Reapers destroying everything: very cool. However, Shepard's jogging and running animations were HORRIBLE, especially the running one, as it was way too fast and just looked strange. But while the fights were fine in the opening, there was no real emotional connection to what was happening. And considering it's Earth being invaded by the Reapers, there should have been a whole heck of a lot more emotional attachment and stress.

The second part is pretty hard to judge, story-wise, as it looks like a fair bit of the story was clipped out. I disapprove of Mordin's new voice actor, as he doesn't sound right at all. Wrex also sounded strange, even though things tell me that it's the same voice actor.  So, my main complaints with this section was finding my way around. Apparently there are multiple ways to get to the next "area" in these levels. I had a hard time finding one, or knowing where I was supposed to go.

Mordin and Kirrahe yelling at me to go to the next checkpoint is not useful when I don't know where the next checkpoint is. Also, there was no guidance on the mini-map via left-shift (and I am a huge user of left-shift, so I can figure out what I need to have my peeps do and where to go). I discovered that if I hit "m," an almost impossible to see arrow appeared that was supposed to direct me where to go... but it didn't handle multiple stories well, so it would take me to directly under the objective and leave me to be confused as to how to get upstairs to the objective.

I also found it really hard to see the crosshairs in this game. Since I suck at shooters, I'm constantly left-shifting to line up the shots, and that was really difficult when it was hard to see the crosshairs.

I did, however, appreciate how much the game was simplified in story/narrative mode. I noticed that I had less waves of husks in the opening than RPG/normal mode, and the fights were almost too easy at some points, which just made me happy. I'm in it for the story, and I appreciated that I don't have to worry about dying to find out what happened!

So, overall:

Story: Meh?
Dialogue: HORRIBLE.
Emotional attachment to events: non-existant.
Fights: Good! 
Navigation assistance: Bad
Graphics: Good, minus weird animation issues.

#1462
Sylvianus

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Mhh, folks, they want feedback about the demo in this thread. :)

#1463
withneelandi

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I enjoyed then demo, it was nice to finally get a chance to play a game i've been so excited about, even if it was a fragment.

The earth section was fine, very dramatic, it was an odd mix of story progression scene setting and a training level, in my humble opinion it didn't find the balance brilliantly. Me2's training level did a very good job of explaining the combat mechanics to new players this one didn't do as good a job, setting down the game mechanics in a full scale invasion panic wasn't great for me. I know there is a fine line between hooking new players with a gripping situation and letting them get to grips with the controlls, perhaps having Shep putting some new recruits through their paces then BAM surprise reaper attack and lots of exciting reaper attack goodness might have been a better balance?

The second section was nice, some familiar faces to reward fans, combat feels pretty satisfying and reasonably intuative although the cover system felt less well implemented than me2. Iiked that there was still some risk of being hit while in cover (more realistic), I did however find Shep occasionaly doing things I didn't want him to like randomly rolling into enemy fire. That was one of the few negatives, but it was a pain. I wasn't crazy about the lack of sniper rifle, it's my weapon of choice and I was keen to see how it handled.

I like the new grenade system, using the grenades to take out the cerberus troops in the chopper thing at the start of the 2nd section of the demo was pretty cool, almost felt like a set piece that wasn't actually a set piece. Well done on that.

New stat allocation and power tree looks good, looking forward to using it in the full game.

All in all I'm looking forward to playing the full game and having a crack at the co-op mode at some stage tomorrow.

I am a bit worried about the 2 way conversation system in the demo, i missed having questioning options, charm and intimidate options and paragon/renegade interupts. I hope that this was simply down to the dificulty of implementing this in a demo and desire to avoid spoilers, 2 options for chat would be a big step back.

I also didn't like the way shepard acted in the demo, my shepard is quite the diplomatic type, and this guy in the demo wasn't exactly an expert orator when put in front of the aliance brass. I guess this wasn't MY shepard so fingers crossed when I import my own shep he'll feel a bit more familar than the bloke in the demo.

Also, minor silly point: after doing a second run through as femshep the bit where anderson says something along the lines of "you've softened up a bit" and pats shep in the tummy seemed un-intentionally hilarious in the context of a female shepard. Congratulation? I got a cheap laugh from it anyway.

I enjoyed the demo, nice to get a sample of the game. I would say as general feedback that it probably worked better as a sampler for established fans than a introduction fror new players, some of my friends comented that it felt fragmented and didn't really enjoy the experience. The Kingdoms of Amalur demo is probably a slightly better example of how to tempt people to a game with a demo, nice detailed training level explaining how the comnbat in all the classes and basic game mechanics work then a time limited example allowing you to do a bit of exploration and get a feel for the game. Mind you, i've pre ordered the CE of me3 and haven't bought KOA yet so, perhaps take that with a pinch of salt.

All in all thanks for the demo. looking forward to co-op and then the full game.

:)

#1464
SirBrass

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akuma1973 wrote...

movieguyabw wrote...

AlanC9 wrote...

What sort of response were you expecting?


A simple "We have acknowledged the feedback of our fans, and we're looking into problem areas, currently."   Or a confirmation that the issues that the majority of people are commenting on, are simply a result of this being a demo.

Well it's not like they can change of the major dislikes with the demo. the game is already boxed and ready to be sold. This thread was basically a courtesy reach around.before the impale us.


THey still have time to put together a day-1 patch to fix issues that were illustrated in the demo.

#1465
WildGrove

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Moirai wrote...

ProdigalMaster wrote...

ME 3... Imma let you finish, but what I've seen in the demo fails to convey a sense of great shock, destruction, chaos, and drama inherent to any invasion. Let alone a planetary invasion by a supposedly vast and terrible force. The reapers are there, they are landing, but I can't connect with the lifeless, uninteresting, and bleak depiction of earth. They may as well be destroying a bunch of giant cardboard boxes. To make things worse, I feel the characters fail to respond believably to what is supposedly a mind shattering apocalyptic event. As much as I've tried, what was happening around me did not manage to produce an emotional response, nor instill a sense of dramatic urgency.


I have to agree here. I was expecting to see something far more visceral and terrifying, to be honest. Crowds of civilians running across a plaza, only to be torched by an errant Reaper 'laser' while a building collapses on others... A shuttle full of escaping civilians blown out the sky, burning wreckage crashing down into buildings... Mayhem, death, screaming, total chaos... You know, something on such a monstrous scale of destruction that it takes one's breath away and truly horrifies you.

Instead, anything along those lines is way too remote to register, and our 'emotional' focus is supposed to entirely fixate on the Hollywood cliche of a small defenceless child. Purleeze...

Worse still, Shepard seems only to show tragic concern for the child's death, when quite a number of other worthwhile people were also killed in the destroyed shuttles. But I guess they're not so important as the child. -_-

If I'm going to be convinced of the sheer scale and magnitude of this conflict, then Bioware are going to need to engage me at a far higher and more horrifying level. Otherwise the whole thing is going to come over as far too simplistic and compartmentalised.

Hopefully the conflict will indeed be depicted on a decently shocking scale, and it's simply just a case of the demo being a rather casually put together whistle-stop tour of the invasion.

After all, Halo tried to convince us that Earth was doomed by the coming of the Covenant, and that pretty much degenerated into a bunch of repetitive firefights with wise cracking marines 'hoo-ahh'ing while driving around capping squeaky Grunts in the butt.

I sincerely hope Bioware can get this scenario right with their game...


Quoted for truth and your ability to say this much better than I did. Agreed on all points. :)

#1466
akuma1973

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The Confidence-Man wrote...

ME2 wasn't a success because of those changes, it was successful in spite of them. The sequel to an already successful property was bound to do well regardless.

Yep, I remember the days after ME2 launched, the Forums ehre were full of criticism of the combat changes, criticism of removing the inventory system, the fact that interacting with the Crew didn't do anything to ge theit loyalty like it did in ME1. They could have done away with the endless supply of Weapons like some one had been raiding Borderlands, and still kept the inventory system, and the ammo types for guns. But no, they had to remove all the soldiers powers and make half of them based on ammo types. It seems a lot have forgotten that game was trashed for weeks after it came out.

And from the look of it my maxed out shephard is somehow going to lose all his combat training and experience again and start out as a noob recruit.With even dumber powers, The Normandy sure is starting to look like the Galactic Shortbus

#1467
Megakoresh

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Here is my detailed feedback thread.
I tried to keep it as detailed and easy to read as possible.

Modifié par Megakoresh, 16 février 2012 - 06:46 .


#1468
akuma1973

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AlanC9 wrote...


Sure. Nothing can make those statements "true;" they're subjective by nature. But it's easy enough to discover that a large majority of gamers thought that ME2 was an improvement. Not the case with DA2.

Remember, we got here because I asked what one could expect from ME3 gameplay after ME2's gameplay succeeded. You thought the gameplay in ME2 got worse, but surely you didn't think that was a general opinion.

Edit: see, for example, the post above this one.

Actually those who thought ME2 was better were and still are the minority group.

#1469
akuma1973

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SirBrass wrote...


THey still have time to put together a day-1 patch to fix issues that were illustrated in the demo.


Not for console and you have to remember this a franchise made for consoles and ported to PC. It takes weeks/months for patches to be certified by MS for XBL.

#1470
Pee Jae

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P.S. (my original post is buried in here somewhere) After I got control of Shepard on Earth, I just took a while to stand there and watch that really tall Reaper in front of Shep for a while. Eventually, he comes forward to a point and just stops doing anything, but along the way there are some really good details there. Just wanted to say I really enjoy that bit.

#1471
Unit-Alpha

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akuma1973 wrote...

AlanC9 wrote...


Sure. Nothing can make those statements "true;" they're subjective by nature. But it's easy enough to discover that a large majority of gamers thought that ME2 was an improvement. Not the case with DA2.

Remember, we got here because I asked what one could expect from ME3 gameplay after ME2's gameplay succeeded. You thought the gameplay in ME2 got worse, but surely you didn't think that was a general opinion.

Edit: see, for example, the post above this one.

Actually those who thought ME2 was better were and still are the minority group.


Gameplay-wise, I don't think there are many at all who dispute the fact that ME2 was better.

#1472
ImCommanderShepard

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I enjoyed the demo but it didn't quite blow me away the way I was expecting it to.

I don't exactly know what it is...a lot of things just felt off to me. Cutscenes are kinda boring to watch because they seem less interactive now.

While combat is fun, it's a little too fast and there's no time to think.

Too much focus on Earth.

#1473
akuma1973

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Unit-Alpha wrote...


Gameplay-wise, I don't think there are many at all who dispute the fact that ME2 was better.

Really? From what I have seen it's the opposite.

#1474
Gemini1179

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akuma1973 wrote...

Unit-Alpha wrote...


Gameplay-wise, I don't think there are many at all who dispute the fact that ME2 was better.

Really? From what I have seen it's the opposite.


It took me a long time to adjust to it, but the gameplay of ME2 allowed me to... not gripe so hard about its many flaws that I had to resign myself to the fact that they wouldn't change anyway.

#1475
someguy1231

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akuma1973 wrote...

AlanC9 wrote...


Sure. Nothing can make those statements "true;" they're subjective by nature. But it's easy enough to discover that a large majority of gamers thought that ME2 was an improvement. Not the case with DA2.

Remember, we got here because I asked what one could expect from ME3 gameplay after ME2's gameplay succeeded. You thought the gameplay in ME2 got worse, but surely you didn't think that was a general opinion.

Edit: see, for example, the post above this one.



Actually those who thought ME2 was better were and still are the minority group.


Oh please, Metacritic and every user review site I've ever seen would say otherwise. Even here on BSN there's a solid majority in favor of ME2, and this site tends to be more negative toward it than the rest of the internet.

Here's a poll, if you don't believe me:social.bioware.com/5596/polls/1670/