Mass Effect 3 Single Player demo feedback. What did you think?
#1501
Posté 16 février 2012 - 09:36
If you fired your weapon, Marcus or whoever your playing are in a combat stance (weapons are up).
After being out of combat, Marcus lowers his weapon and walks in a non combat way.
#1502
Posté 16 février 2012 - 09:38
mopotter wrote...
I liked it for what it was. Someone mentioned Fem Shep looked funny running, and I have found that both of them always looked funny in ME2, with their head tilted to the side. Would be nice if this was just in the demo.
The kid at the beginning, It may have been done many times, but it worked for me. I would have liked to see one of the two carriers escape, especially since the Normandy was right there and not being attacked, but I didn't hate it. And I didn't hate the demo. It was enjoyable.
Have no interest in the MP, don't really care as long as it does nothing to my single player game and from what I've heard it doesn't so I'm looking forward to March 6. Whether or not I love the game after playing it, I'll wait and see.
Both Shepards appear to run with perfectly perpendicular arms and legs and sometimes female Shepard walks like she's a man. I will name mine Lola.
I like the element with the kid as well, except the line with too much cheese: "Everyone is dying."You should definitely try multiplayer. It's not the greatness of single player Mass Effect 3 but it is definitely fun to utilize your powers in a squad with other people.
Modifié par R3DKL0UD, 16 février 2012 - 09:40 .
#1503
Posté 16 février 2012 - 09:46
odin1999 wrote...
I thought it was entertaining however the one thng that bugged me was how sensitive the direction pad was to when you are in cover and you would leap out in the open for no apparent reason or do some combat roll type ability. However this might be because I got use to how me2 was and not being familiar with me3's layout.
Nah. It IS too sensitive.
For the SP part, the demo was way to action focused. It stooped to the boringness of Gears3 single player (yawn) because the dialogue options were missing. Garrus lines saved the day thoguh - the talkative squaddies really help.
Visuals were nice, but the jagged sprites of people fleeing towards the reapers (you thought we wouldn't notice, right?) and Andersons "comedy gold" running animation stole away a bit of the otherwise believable setting.
Face Editor isn't up to date anymore, but I suppose that's not Bioware's fault. Silly consoles always trying to be cool, wheras the PC is lightyears ahead.
The 45° viewing angle is a welcome addition, though. Thank you.
Waiting for my N7 Edition to arrive in the mailbox. And it better have the space hamster in it.
#1504
Posté 16 février 2012 - 09:56
JonathonPR wrote...
1. Don't have Shepard talk unless the player is deciding what to say. Not a problem in action mode because that is how it is described to work. The forced dialogue scenes and cinematic made me think of Gears of War. I already own the Gears series. I am not interested in buying another one. I have been waiting for a sequel to the first Mass Effect but this looks like Gears of War with a coat of Mass Effect 2 layered on top.
2. The opening should be longer and bring up the reapers more slowly. There should be at least a good hour of interaction before the invasion starts. Shepard could be advising a special ops team on tactics for combating the known reaper ground forces; using drones for simulations. Briefing military and nonmilitary leadership on things like the affects of indoctrination, and other threats unique to reapers. Have background conversations hint at the approach of the reapers through the outer colonies. The main body of reapers making a massive armada in a sweeping motion going form relay to relay. At each relay a few reapers stay behind and take control of the system. On Earth contact with the colonies is going out several colonies at a time. Earth starts to mobilize all of its forces. The reapers appear at the relay in the solar system and then disappear from sensors as communication is jammed. You would have a hologram of the system showing Alliance forces and reaper forces. The Alliance reaper icons in the area around the reapers disappear. Some admirals physically present, some by remote start giving orders and discussing tactics around the hologram. Non military leaders are coordinating the civilian response and evacuation. Periodically Shepard is asked for his/her opinion and advice. Suddenly a few reaper icons appear around the moon just outside the effective range of the surface weapons. The Alliance ship icons around the moon quickly disappear. None of the Alliance forces between the reaper's original arrival point and the moon report any contacts and are still active because the reapers bypassed them. The reapers went out of the orbital disk around the sun and came back down at the moon. There are many reaper icons, but not as many as when they arrived. The reapers are not attacking the moon. They are just sitting there as more icons appear. Video is transmitted from the moon of the reaper forces. Audio communication with the moon stops and a mechanical reaper sound is heard. The voice of a reaper comes from the signal. It mentions past human resistance but that what they are doing is inevitable before cutting out along with the video of the ships. Alliance forces move to intercept the reapers around the moon. Icons of evacuation ships start moving out from Earth. Alliance intercept ships are maintaining position above Earth. reaper icons appear near evacuation icons and then more start entering the atmosphere. Full evacuation starts for all military and civilian leadership... and then we go to the husk shooting level.
3. Get rid of the kid. A better emotional attachment would be a military attache assigned to Shepard for the day. When the husk portion starts he leaves Shepard with Anderson got find his family or something. When Shepard is leaving on the Normandy you see the attache with their family getting onto a shuttle. Then blow up the shuttle. Also have it so that in the confusion when Anderson is with Shepard and the attache leaves that the attache lost his/her side arm and that is the gun Anderson gives to Shepard. For the rest of the game when a player is using that gun they know they are using the gun of a dead man/woman.
4. Give a menu option to use the cool down system from Mass Effect 1. There does not need to be any lore explanation or recognition by the characters. Its just a game mechanic that really fits the setting and it annoys me to no end that is missing from the games. I don't care that it is in the junk dna of ME2 and can be activated by players if they search for it. I want it to be in the active dna and have an acknowledged presence. Call it a classic mode or something.
I don't have any plans to by Mass Effect 3 in the form I have seen it in but I want it to be a good game. I want video games to be a respected art form like movies or literature. You have to have respect for what something can be and pursue that potential to the best of your ability.
This
#1505
Posté 16 février 2012 - 10:00
#1506
Posté 16 février 2012 - 10:03
Chris Priestly wrote...
Hi folks.
So... what did you think of the single player Mass Effect 3 demo? What did you like, what did you not like? Please let us know here as we want to hear back from you.
I am creating a similar thread in the Multiplay forum for feedback on the Multiplay demo, so please use this one to discuss the Single Player demo. Thanks.
I thought the PC Demo was absolutely awesome! The visuals and the sounds, the gameplay...all of it. I'd call it flawless.
PS3 Demo... was horrible. Frame drops, the visuals were not all they great...felt like an older game. Sound wasn't good either. There would be an explosion and on the PS3 version it was like it didn't matter. On the PC it was like you could feel it through the sound. I could go on but in the end the PS3 demo experience was
#1507
Posté 16 février 2012 - 10:17
You don't get it, do you? Every Bioware game has to have an Awesome button. In ME3's case, this button is used for everything.DrRandle wrote...
I found the keyboard options to be sadly lacking. How is there still not a separate button for Run and Use?
#1508
Posté 16 février 2012 - 10:26
- In the demo it says the Reapers are, and I quote
"a sentient race of machines responsible for cleansing the galaxy of all organic life every 50, 000 years'
50 000 years?!
The estimated age of the earth is 4.5 billion years.
The oldest traces of life we found are about 3 billion years old. So that means life took about 1.5 billion years to emerge.
Let's say Earth was really slow at producing life, so we'll cut that number to a third and say it usually only takes life 500M years to emerge.
Even so, if the reapers were cleaning house every 50k years the galaxy would effectively be dead.
And while the neolithic revolution started about 10 000 years ago it is estimated that humans have walked the Earth for over 100 000 years, quite possibly around a quarter of a million years.
So I don't know about the rest of the galaxy, but the Reapers sure have done a crappy job wiping out organic life or inteligent life every 50 000 years on Earth.
The only way this plot hole makes sense is if Bioware's writers are creationists and believe the earth is 6000 years old.
It's obviously not a game breaking detail and can be overlooked, but still, I do seriously hope ME3 will correct it to saying the Reapers wipe out civilizations every 50 000 years, that makes more sense.
- I'm still missing FemShep hairstyles, like the short pixie cut or styles that have a bang.
By 'bang' I mean hair that goes over your forehead like classic pinup models have.
I also didn't catch any scar or facial marks feature, hope that will be there - gotta have dem battle scars!
- Some of the textures were really blocky, like on the Alliance uniforms or certain faces, but that's brobably just so the demo would be smaller and more universal.
#1509
Posté 16 février 2012 - 10:29
#1510
Posté 16 février 2012 - 10:29
When I first started playing it, it actually felt like beta code to me. Now I understand demo's go out early and aren't necessarily reflective of the final code, but this seems like a little too much to fix in a couple of weeks. The story itself seemed rushed and the various character movements were very stiff (and no, it wasn't lag), particularly when they were walking around.
On the plus side, I thought the graphics looked pretty decent and the length of the demo was good, but that's about it. I was just about ready to plunk down my pre-order cash too, but after playing the demo, I will be waiting to see what the reviewers say and most likely waiting a few weeks/months for it to go on sale.
*sigh*
#1511
Posté 16 février 2012 - 10:36
uponablackstar wrote...
@thetempestblog The demo is not the final version of the game! We're passing your concerns along, don't worry.
There you go guys. My twitter question got answered.
This sounds freaking good thank you. The ME3 Demo has the DA2-rush-out-of-door fell to me so I hope this is true.
#1512
Posté 16 février 2012 - 10:38
Customization Options
I hated the restyled hair for FemShep (none of the options from the FemShep Contest!), and I don't see why M!Shep can't have longer hair as long as its pulled back/professional. Also, what happened to dark brown (not black!) eyes? All the brown eye options seem lighter. Also, where'd my black lipstick go? An opacity slider for the makeup would be nice. Also, I'd the same hair color options for both Shep genders.
Lighting
Some of my lighter skinned Sheps had this strange bloom glow around them in certain lights, and my darker skinned Sheps seemed washed out in certain scenes.
I'm also on the PS3, and I'll echo the frame rate issues. Other than that, I'm looking forward to playing ME3 when it comes out!
#1513
Posté 16 février 2012 - 10:49
1. The story is satisfying. I had goosebumps as I watched the beginning unfold.
2. The graphics are an improvement over Mass Effect 2, by a little, mainly with the faces. Bioware is getting better at bringing out the character in the faces.
3. The audio is amazing, my son and I actually were wow'd at some of the effects.
4. I can't speak for the xbox controls yet, but the PC controls are going to take getting used to, since I'm used to the ME2 PC controls. This is normal.
5. The music is outstanding and reminiscent of the previous ME games, nothing I've heard so far is out of place.
6. More control on the battlefield is welcome.
7. Less obvious and natural cover is welcome.
8. Being able to get hit behind cover is welcome and keeps the pace up.
9. The enemy AI is no longer a joke. This is welcome.
10. The squad banter is EXCELLENT. Anderson makes fun of my shooting skills. Wrex digs Liara and pokes fun at Garrus.
11. Weapon effects are fun and interesting. The weapon sounds do not disappoint.
12. The menu's are new but familiar in a good way.
March 6th is like a bonus Christmas.
Modifié par Almostfaceman, 16 février 2012 - 10:51 .
#1514
Posté 16 février 2012 - 10:55
TheMarkness wrote...
Might be stupid, but these three things bothered me the most.
[*]In the demo it says the Reapers are, and I quote
"a sentient race of machines responsible for cleansing the galaxy of all organic life every 50, 000 years'
50 000 years?!
The estimated age of the earth is 4.5 billion years.
The oldest traces of life we found are about 3 billion years old. So that means life took about 1.5 billion years to emerge.
Let's say Earth was really slow at producing life, so we'll cut that number to a third and say it usually only takes life 500M years to emerge.
Even so, if the reapers were cleaning house every 50k years the galaxy would effectively be dead.
And while the neolithic revolution started about 10 000 years ago it is estimated that humans have walked the Earth for over 100 000 years, quite possibly around a quarter of a million years.
So I don't know about the rest of the galaxy, but the Reapers sure have done a crappy job wiping out organic life or inteligent life every 50 000 years on Earth.
The only way this plot hole makes sense is if Bioware's writers are creationists and believe the earth is 6000 years old.
It's obviously not a game breaking detail and can be overlooked, but still, I do seriously hope ME3 will correct it to saying the Reapers wipe out civilizations every 50 000 years, that makes more sense.
[*]I'm still missing FemShep hairstyles, like the short pixie cut or styles that have a bang.
By 'bang' I mean hair that goes over your forehead like classic pinup models have.
I also didn't catch any scar or facial marks feature, hope that will be there - gotta have dem battle scars!
[*]Some of the textures were really blocky, like on the Alliance uniforms or certain faces, but that's brobably just so the demo would be smaller and more universal.
[*]
[*]Not Earth. Humanity. Earth is indeed old, humans... not so much.
[*]Well, after trying out with an Infiltrator and a Sentinel, one thing I noticed is the drastic change of coldowns. 20 seconds? I hope the biotic/tech amplifiers can reduce this... And please, PLEASE get rid of global cooldown. It sucks.
Modifié par LordSerion, 16 février 2012 - 10:59 .
#1515
Guest_vincevasiktomi_*
Posté 16 février 2012 - 11:00
Guest_vincevasiktomi_*
Another is the fact that no matter what class you play as in the single player demo, you have the same weapon load out in the Sur'Kesh mission.
My infiltrator Shep felt naked. But I've been playing multiplayer as an infiltrator so that's no biggie.
Other than that, March 6th can't come fast enough.
#1516
Posté 16 février 2012 - 11:15
Weapons feel extremely weak...1 clip of the Avenger/Lancer is worse than a peashooter...ok I was playing on Hardcore but still...1 clip=1/2 life bar of a Cannibal...
Mattock feels unnaturaly weak, and all guns have some strange feeling to them...they just don't feel right...ME2 had better feeling for guns, and much better crosshairs (even if I like that shooting from cover without aiming will keep the hipfire crosshair). With these new one I can reliably land HS as I could in ME2
AI companions seem to have reached their all time low in usefullness...honestly near 0 damage output, power are just soo weak and they basically annoy the enemies...In ME1 they could kill things, in ME2 they coould kill things when told to, here they can be told to do things and just fail horribly while doing so...like forgetting of enemies in front of them with 1 hp, running to an atlas as soon as the are revived (I mean literaly running in between his legs and shooting it at blank range...)
I pre-order, I will not cancel, i love the series but this demo is worringly filled with bugs, issues and a more slight less controlable character...
#1517
Posté 16 février 2012 - 11:32
BallisticBaboon wrote...
2484Stryker wrote...
Eain wrote...
I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).
There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:
1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.
2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.
Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.
The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.
Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.
In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.
The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.
Someone needs to send this to Bioware and force them to memorize everything word. Couldn't have said it better myself if my life depended on it.
I second that.
Third
#1518
Posté 16 février 2012 - 11:45
Although, The way Shepherd runs with a gun? Come on Bioware, Give the man some 'swagger'.
I'm not sure what swagger means, but I'm using it to mean 'walk'
#1519
Posté 16 février 2012 - 11:46
golak wrote...
uponablackstar wrote...
@thetempestblog The demo is not the final version of the game! We're passing your concerns along, don't worry.
There you go guys. My twitter question got answered.
This sounds freaking good thank you. The ME3 Demo has the DA2-rush-out-of-door fell to me so I hope this is true.
I can safely say, I'm releived.
But those animations better be fixed!
And I want to holster my weapons. D:
Modifié par VeR0se, 16 février 2012 - 11:47 .
#1520
Posté 16 février 2012 - 11:51
uponablackstar wrote...
@thetempestblog The demo is not the final version of the game! We're passing your concerns along, don't worry.
There you go guys. My twitter question got answered.
Thanks for posting this. I had a lot of complaints/concerns when I played the demo, but it's good to know BioWare is on it. I sort of figured the demo was largely for feedback and whatever complaints about story, dialogue and mechanics were just because of the demo. A lot of people here don't realize that whatever is off or whatever is missing is simply because it's a demo and not the full version of the game.
I'm still concerened about the story being more Earth-centered, though. I hope that's also because we're not seeing the full picture in the demo.
#1521
Posté 16 février 2012 - 11:58
1) I'm wondering if combat is *too* quick now. It seemed that a lot of things were just moving too quickly to get any real tactics in (even after bumping the mouse sensitivity way up). However this may well be the kind of thing that you'll get used to with some playing.
2) As people have said, running animations, and a couple of other animations are.. horrid to say the least. I expect that the final release will have these smoothed out, it's a demo after all.
3) Forcing a four gun loadout on Adepts in the second mission is *crippling*. The first mission was great for Biotics, the second one I was getting one, maybe two powers off per fight.
4) Adepts get a Biotic Grenade? Seriously? Couldn't we have gotten a unique biotic power, since Liara already gets Singularity? Vanguards getting Charge & Nova really makes them seem like the biotic masters rather than adepts.
5) Very happy with the AI increases, both ally and enemy. Not *once* did Garrus do the can can in front of a piece of cover and get shot to pieces
#1522
Posté 17 février 2012 - 12:07
In ME1 it was explained in much more detail: they wipe out all intelligent life that has evolved and expanded through the Mass Relays (which they created, so future societies would develop on the paths they wanted, making them easier to exterminate)TheMarkness wrote...
Might be stupid, but these three things bothered me the most.
- In the demo it says the Reapers are, and I quote
"a sentient race of machines responsible for cleansing the galaxy of all organic life every 50, 000 years'
50 000 years?!
The estimated age of the earth is 4.5 billion years.
The oldest traces of life we found are about 3 billion years old. So that means life took about 1.5 billion years to emerge.
Let's say Earth was really slow at producing life, so we'll cut that number to a third and say it usually only takes life 500M years to emerge.
Even so, if the reapers were cleaning house every 50k years the galaxy would effectively be dead.
And while the neolithic revolution started about 10 000 years ago it is estimated that humans have walked the Earth for over 100 000 years, quite possibly around a quarter of a million years.
So I don't know about the rest of the galaxy, but the Reapers sure have done a crappy job wiping out organic life or inteligent life every 50 000 years on Earth.
The only way this plot hole makes sense is if Bioware's writers are creationists and believe the earth is 6000 years old.
It's obviously not a game breaking detail and can be overlooked, but still, I do seriously hope ME3 will correct it to saying the Reapers wipe out civilizations every 50 000 years, that makes more sense.
- I'm still missing FemShep hairstyles, like the short pixie cut or styles that have a bang.
By 'bang' I mean hair that goes over your forehead like classic pinup models have.
I also didn't catch any scar or facial marks feature, hope that will be there - gotta have dem battle scars!
- Some of the textures were really blocky, like on the Alliance uniforms or certain faces, but that's brobably just so the demo would be smaller and more universal.
But yes I hope ME3 does make that point again, currently it sounds a bit silly XD
#1523
Posté 17 février 2012 - 12:29
Modifié par Mendelevosa, 17 février 2012 - 12:32 .
#1524
Posté 17 février 2012 - 12:33
EvilBeaver426 wrote...
BallisticBaboon wrote...
2484Stryker wrote...
Eain wrote...
I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).
There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:
1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.
2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.
Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.
The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.
Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.
In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.
The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.
Someone needs to send this to Bioware and force them to memorize everything word. Couldn't have said it better myself if my life depended on it.
I second that.
Third
Fourth
$ M i d N u m L e t E x ) $ N u m e r i c E x ; $ d i c t i o n a r y $ d i
Modifié par XqctaX, 17 février 2012 - 12:33 .
#1525
Posté 17 février 2012 - 12:34
I have more criticism for the creation part.
I think the customization is better than mass effect 2 but this are the things that i would have liked to see.
for the face creation options there need to be some sliders added, nose width, eye tilt, eye size, maybe face width as well, and definitely better hair options, i didn't like the hair styles that mach, how about some long hair for men for a change? that's about all that i can think of, can't wait to buy this game.





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