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Mass Effect 3 Single Player demo feedback. What did you think?


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#1526
Aaleel

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I guess I'll just make pros and cons.  My platform is the PC.

Pros:

1) I liked the music, the scene from where Shepard gets onto the Normandy to when the Normandy leaves Earth was well done.
2) I like the squad, felt like coming home seeing Liara, Wrex, and Garrus all together, and seeing Ashley in the first scene.
3) I liked the sound effects on the weapons, and the new enemy AI, how they seek to flank you.
4) You didn't ruin Vanguard from what I can see :wizard:

Cons:

1) PC controls aren't very good, the lack of shortcut menu keys is terrible to me considering how little work it would probably take to put them in.
2) I thought the textures were very subpar.
3) The animations are bad as well as the facial animations.  You're trying to add emotion to this final game, but the characters on the screen don't support it, their expressions, especially the eyes are just not conveying the tone.
4) Lack of dialogue options.
5) Lack of a trial defense of yourself in the opening.  Arrival was a big build up of showing up in your dress blues to answer for what happened, and then nothing.

Conclusion:

The combat was enjoyable, but at the end of the day I play RPGs for the story, so I am worried of that aspect.

#1527
xX N7 Xx

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 It is sickening seeing the same amount of repeated question on a daily basis. So, to stop this happening I have created an inclusive list of things you need to know ranging from graphics to gameplay. If you would like to add anything feel free to post below as long as it isn't any form of trolling or complaining. Also, please post to keep this topic at the top of the forums. The main goal of this thread is to clear up confusion and cut down on the amount of topics popping up with the same questions.

GRAPHICS

 If you will draw your attention to the pictures below you will notice a signifigant difference between the DEMO, which you are playing now and the latest trailer.

DEMO:
Image IPB



LATEST TRAILER:
Image IPB


 As you can see there are major differences between them. I hope that this helps you with the graphics problems you have for the game right now.

AUDIO

 I haven't heard many problems with audio, overall it is amazing at the moment. Bioware and Dice have doone an amazing job.

GAMEPLAY

 Problems with tha gameplay include: (not entire list)
  • Cover issues
  • The ability to holster weapons
  • Not being able to pilot Atlas 
  -Cover Issues
No word on the problem

  -Holstering Weapons
Weapons cannot be holstered in ME:3 as the consoles have been maxed out for performance, there is simply no room to put it in.

  -Not Being Able To Pilot Atlas
You CAN pilot the Atlas however it can only be done in the Single Player campaign and NOT in Multiplayer. 

ANIMATIONS

 Alot of people have been complaining about animations. Mainly:
  • Femshep animations are too manly
  • Lipsync
There are probably more.




 I would hugely appreciate it if you kept this thread alive, add to the info I've missed, and shed light on whatever you can.

Thanks

N7/I

Image IPB

#1528
MsKlaussen

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Aaleel wrote...

5) Lack of a trial defense of yourself in the opening.  Arrival was a big build up of showing up in your dress blues to answer for what happened, and then nothing.

Conclusion:

The combat was enjoyable, but at the end of the day I play RPGs for the story, so I am worried of that aspect.


OH - MY - GOD!!! Arrival!!! I totally forgot to play it after getting all caught up in Skyrim since November! Thank you! :o

Modifié par MsKlaussen, 17 février 2012 - 12:58 .


#1529
TheMok3r

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I've been playing the multiplayer with a buddy non-stop for almost 6 hours. I love it!

It's a very simple concept, but it works great.

#1530
spacehamsterZH

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Turryn wrote...

- Jumping from 'lalala I can't hear you TIM' at the end of ME2 (I only played LotSB and Kisume DLC) straight to being on earth, relieved of command, etc was incredibly jarring. Hope there's some more explanation somewhere. 


Well, yeah, Arrival happened. Story-wise it wasn't exactly the ME franchise's finest moment, but it does explain why Shepard's on earth.

#1531
Juumanistra

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spacehamsterZH wrote...

Turryn wrote...

- Jumping from 'lalala I can't hear you TIM' at the end of ME2 (I only played LotSB and Kisume DLC) straight to being on earth, relieved of command, etc was incredibly jarring. Hope there's some more explanation somewhere. 


Well, yeah, Arrival happened. Story-wise it wasn't exactly the ME franchise's finest moment, but it does explain why Shepard's on earth.


No, Arrival does nothing to explain why Shepard is on Earth. Arrival provides the narrative hook to return him to Earth at some point after ME2 fades to black for the final time. What the events were that transpired to actually bring Shepard back home are not expounded upon in the slightest in Arrival.

Which, having played everything up through Arrival, made the demo so damn jarring. As while I disagreed with a lot of what was done in that DLC -- "hey, let's have Solid Shepard blow up a solar system!" -- it setup a simple and effective introduction for ME3 that was apparently jettisoned entirely from what's seen in the demo. If there isn't more in the final game, it'll be a case of violating Rule of Show, Don't Tell on the scale with how the KotOR1 crew tha wasn't Canderous was dealt with in the Revan novel.

Modifié par Juumanistra, 17 février 2012 - 01:23 .


#1532
shedevil3001

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i would love to know except i bought it but got lair of the shadow broker instead of the arrival, even though i clicked on the arrival so sadly i have to miss out :(

#1533
movieguyabw

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Juumanistra wrote...

spacehamsterZH wrote...

Turryn wrote...

- Jumping from 'lalala I can't hear you TIM' at the end of ME2 (I only played LotSB and Kisume DLC) straight to being on earth, relieved of command, etc was incredibly jarring. Hope there's some more explanation somewhere. 


Well, yeah, Arrival happened. Story-wise it wasn't exactly the ME franchise's finest moment, but it does explain why Shepard's on earth.


No, Arrival does nothing to explain why Shepard is on Earth. Arrival provides the narrative hook to return him to Earth at some point after ME2 fades to black for the final time. What the events were that transpired to actually bring Shepard back home are not expounded upon in the slightest in Arrival.

Which, having played everything up through Arrival, made the demo so damn jarring. As while I disagreed with a lot of what was done in that DLC -- "hey, let's have Solid Shepard blow up a solar system!" -- it setup a simple and effective introduction for ME3 that was apparently jettisoned entirely from what's seen in the demo. If there isn't more in the final game, it'll be a case of violating Rule of Show, Don't Tell on the scale with how the KotOR1 crew tha wasn't Canderous was dealt with in the Revan novel.


I agree.  All that really needs to be done is begin the game with Shepard actually arriving on Earth; whereupon he's detained, meets Vega, has a preliminary hearing to establish him being grounded and stripped of his Commander title, and then they can pick it back up.  At least that'll help introduce us to what's going on, and hopefully allow us to get drawn into the game more than what was done in the demo.


And looking at these posts, and seeing all of the fanboys bashing all the people who have legitimate complaints about the demo, is actually getting irritating.  This is a DEMO, people.  The purpose of a DEMO is to give consumers the chance to playtest a game, and give critiques on how to improve a game.  It is NOT meant as an early-access to play a fully complete game.  Those of us who are giving our two cents are NOT doing so out of spite.  We are doing it because we are fans, and would like to point out to Bioware what we feel is lacking, and what can be improved upon; whether it be gameplay, story, graphics, or animation.  If you thought the demo was perfect, then that's fine.  But stop sitting arguing points, because you want to look like the biggest Bioware groupie here.  We ALL love Bioware.  They make great games.  Some of us just see areas where we feel the demo was lacking in, and things that can be improved, so we're pointing them out...  Which again, is the purpose of a DEMO.

#1534
Subject Alpha

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I am actually slightly worried about class powers now, the infiltrator cloak didn't seem to work, and the tech armour...
Oh the tech armour.
That stuff used to make me feel like shep was iron man, now it just feels like he's been wrapped in orange cling film.

#1535
shedevil3001

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did anybody else have a problem using grenades in the demo or were they not working for everyone ?

#1536
slimgrin

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Why do we get XP for picking up medkits?

#1537
OneDrunkMonk

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Overall I was pleased with the demo. Here's my impressions:

-Character models look better than previous games. Trying to get my FemShep not to look like a guppy is still difficult though.
-From the time the Systems Alliance got news of something bad coming their way to the Reapers actually showing up on Earth's doorstep was like what...4 minutes? That's a bit unrealistic.
-Really nice depth of field. Running through the destruction as the Reapers attack in the distance looks awesome and makes the gameplay intense.
-The moment with the kid was a nice touch and was decent way to connect with the destruction on a human level. I did expect to see more people running around though.
-Moving your character around was a tad clunky and taking cover more difficult than it should be (I miss the simple duck down of ME1). Anyone else notice the feet never quite touched the ground in some areas?
-Shepard leaves to recruit help while Earth is under attack. As nothing the Alliance does makes the slightest dent into the Reaper fleet I estimate most of humanity will be wiped out within 12 hours, which doesn't exactly give enough time to recruit help and get them back to Earth to mount a proper offensive/defensive. It would make more sense if the Alliance could at least slow the Reapers down.

-Yay Wrex!
-Menu system looks a lot better.
-Combat still has a nice flow to it, but I still prefer ME1 ammo system as oppose to the magically ejecting heat sinks you need to collect.
-I miss being able to monitor squad's health from ME1. Not sure how it works in ME3, if their portrait bottom HUD is any indication...
-Yay grenades!
-Squadmates seemed to fair pretty well in a fight. Perhaps I wont have to constantly monitor them to keep them from dying in ME3. Good.
-Music good.

-Glad to see that it wasn't just my TV that the demo looked so dark.

I want more.

Modifié par OneDrunkMonk, 17 février 2012 - 02:07 .


#1538
Shinobu

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slimgrin wrote...

Why do we get XP for picking up medkits?


To reward you for not using them. Credits were given in ME2 (100Credits/kit), but money wasn't a problem to get, so they changed it to XP.

#1539
GaM3RN3RD1

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The one problem I had was that There weren't enough dialogue wheels, but that's my only problem though.

#1540
TheParagon1124

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Anyone know if the character creation is toned down in the demo? It took me years to find a Shepard besides the default that I really like. But once I entered the face code in the box he looked WAY different. Not in general, but the details that made me love him are gone. Besides that I loved the demo.

#1541
uponablackstar

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For the record, my Twitter question was in reference to the PS3 version's performance issues.

Secondly, EuroGamer's Digital Foundry subset had this to say about the performance issues, which calmed down my concerns.

"In the vast majority of cases, playable samplers are entirely representative of the final product, but BioWare does have form in releasing unfinished code for its demos, on PS3 in particular. The Mass Effect 2 PS3 demo ran with v-sync disabled, improving overall frame-rate at the expense of image consistency - this was adjusted in the final version of the game. Similarly, the PS3 version of the Dragon Age 2 demo also saw some changes in its transition to final code."

#1542
yettiyettiyetti

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I enjoyed the running as I never liked the way running worked or felt in Mass Effect 1 or Mass Effect 2.I loved the quick dodge/roll ability.The new power/tech trees look like great and seem like a vast improvement.The shooting feels better and smoother.The enemy AI is a vast improvement over the first two games.You managed to make me enjoy engineer more than adept or sentinel which I honestly did not think possible and it will now be my primary class choice in ME3, so kudos to you for that.

Now to the part I didn't enjoy and that was the 4 weapon loadout on the second part of the demo that forced longer cooldowns but I can understand why you did that as it highlights your gun combat improvements and encourages grenade usage and coordinating with squadmates to manage cooldowns (my own opinion not stating it as a fact).

#1543
pixelface

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[quote]Anyone know if the character creation is toned down in the demo? It took me years to find a Shepard besides the default that I really like. But once I entered the face code in the box he looked WAY different. Not in general, but the details that made me love him are gone. Besides that I loved the demo.[quote]no, it's pretty much the same as the previous ones, i wish they had a lot of options like in dragon age origins, one thing that i hate is that they don't have nose width, all the noses look relatively large with certain options. and hair styles still suck, my opinion. 

Modifié par pixelface, 17 février 2012 - 02:52 .


#1544
cactusberry

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TheMarkness wrote...

 Might be stupid, but these three things bothered me the most.

  • In the demo it says the Reapers are, and I quote
    "a sentient race of machines responsible for cleansing the galaxy of all organic life every 50, 000 years'

    50 000 years?!

    The estimated age of the earth is 4.5 billion years.
    The oldest traces of life we found are about 3 billion years old. So that means life took about 1.5 billion years to emerge.
    Let's say Earth was really slow at producing life, so we'll cut that number to a third and say it usually only takes life 500M years to emerge.
    Even so, if the reapers were cleaning house every 50k years the galaxy would effectively be dead.

    And while the neolithic revolution started about 10 000 years ago it is estimated that humans have walked the Earth for over 100 000 years, quite possibly around a quarter of a million years.
    So I don't know about the rest of the galaxy, but the Reapers sure have done a crappy job wiping out organic life or inteligent life every 50 000 years on Earth.

    The only way this plot hole makes sense is if Bioware's writers are creationists and believe the earth is 6000 years old. :lol:

    It's obviously not a game breaking detail and can be overlooked, but still, I do seriously hope ME3 will correct it to saying the Reapers wipe out civilizations every 50 000 years, that makes more sense.

  • I'm still missing FemShep hairstyles, like the short pixie cut or styles that have a bang.
    By 'bang' I mean hair that goes over your forehead like classic pinup models have.
    I also didn't catch any scar or facial marks feature, hope that will be there - gotta have dem battle scars!
  • Some of the textures were really blocky, like on the Alliance uniforms or certain faces, but that's brobably just so the demo would be smaller and more universal.


The Reapers only target spacefaring species.

#1545
bazzag

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I thouroughly enjoyed the demo. I thought the beginning was fine and doesn't altering at all as at end of arrival you tell Hackett that you'll turn yourself in for destroying the solar system. Seeming as essentially it is an act of terrorism its highly unlikely anybody, even shepard would escape punishment.

Earth was exciting and, after playing the demo 4 or 5 times now, i have wept at the end every single time! The second part was fun, pleased to see me1 squaddies and KIRRAHE!

Disappointed that there was no Hub "free time" part to the demo and no codex segment on the menu. Hope both these are involved somewhere in the game.
Slighty sad that the demo is essentially e3, and nothing completely knew. Wouldv'e preferred the two parts to be at the beginning of the game. (but i'm like that with all demos so its just a preference i have)

Areas of improvement: Make shepard move faster. I can only assume he was slow because of all the weight he was carrying, if thats the case i don't mind. Cooldown times for my two power sheps (engineer and biotic) took AGES, which spoilt there effectiveness.

Overall, can't wait to see how the trilogys swan song will pan out. March couldn't come quick enough!

#1546
Moirai

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xX N7 Xx wrote...

  -Holstering Weapons
Weapons cannot be holstered in ME:3 as the consoles have been maxed out for performance, there is simply no room to put it in.



Trust me. That's nothing to do with anything performance related. Holstering/unholstering are simply just single run animations. Neither require any more or additional CPU/GPU/RAM resources than any other animation.

It was probably left out simply because it's a demo. Or maybe they just decided that Shepard likes holding his/her gun lots.

Perhaps they could assign holstering to the same button/key as action/run/roll/cover. That would truly complete the confusion...

Modifié par Moirai, 17 février 2012 - 03:10 .


#1547
movieguyabw

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Perhaps they could assign holstering to the same button/key as action/run/roll/cover. That would truly complete the confusion...


LOL  :lol:

#1548
Guest_vincevasiktomi_*

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Moirai wrote...

xX N7 Xx wrote...

  -Holstering Weapons
Weapons cannot be holstered in ME:3 as the consoles have been maxed out for performance, there is simply no room to put it in.



Trust me. That's nothing to do with anything performance related. Holstering/unholstering are simply just single run animations. Neither require any more or additional CPU/GPU/RAM resources than any other animation.

It was probably left out simply because it's a demo. Or maybe they just decided that Shepard likes holding his/her gun lots.

Perhaps they could assign holstering to the same button/key as action/run/roll/cover. That would truly complete the confusion...


Huh. I thought it was because you can't holster your weapons during combat (which was like 85% of the demo).
But that whole inability to holster your weapons didn't bother me much.

Now infiltrators not being able to use sniper rifles on Sur'Kesh, on the other hand... >:I

#1549
Moirai

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To be honest with you, I never personally even tried holstering. I'm just basing my comment on what others have said about not being able to do so. I guess the best time to try it would be prior to activating the first quarantine gubbins, since you're not in any combat at that stage.

I can't imagine for a moment that it wouldn't be included in the game, since it would be patantly ridiculous having your team running around with guns out in non-threat areas.

Modifié par Moirai, 17 février 2012 - 03:38 .


#1550
R3DKL0UD

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Moirai wrote...

xX N7 Xx wrote...

  -Holstering Weapons
Weapons cannot be holstered in ME:3 as the consoles have been maxed out for performance, there is simply no room to put it in.





Perhaps they could assign holstering to the same button/key as action/run/roll/cover. That would truly complete the confusion...


I agree it must be demo related. I'm sure there will be parts of the story where running around with your gun pointed would be inappropriate. I could definitely see just hitting one button to do everything. Aim, roll, heal, shoot, powers, jump, cover, pop out of cover, make a sandwich, hug the wrong wall, vault, run, file taxes...