Well lets see...
They divided the demo up chaotic, desperate, sad and then rush, hurry, get the krogan! Was an odd pick of missions there.
Visually it looked rushed default mshep + everyone minus VS looked horrible. For some odd reason VS, the kid, custom Shepard look perfect everyone else is rushed they don't look right Anderson was a big not right when I saw him. I keep going what the hell did you do to everybody. I assume in game they're polished but it was a shock to see them like that.
Voice wise Garrus doesn't sound like him his voice is too synthetic maybe it was just placement voice but it doesn't quite sound like him, Wrex and Anderson also have this same problem Wrex isn't quite Wrex.
Mshep's voice I was disappointed in its quality I could barely hear the inflection and feeling in there and I can't figure out is he not using any or is the quality of the recording so bad it's drowning out any inflection there was. When I got to the kid part he didn't sound as empathetic as he did on the TV showings of this part in the game. Fshep nails it again! I was again blown away by her voice acting a few parts here and there but again she's outdone msheps voice here. I'm hoping in the game his lines will be polished and I'll be able to really hear the inflection and feeling more.
For how the conversations went I felt left out as the player I'm use to MEs get my input everywhere and it seemed to take forever in the conversations before I could provide input shep and whomever just kept going on and on and I didn't exactly agree with everything shep said, how he said it, and how the two would keep going. For instance shep w/ Anderson shep then says " and that's why you decided to ground me then?" I would've liked to get the wheel up after Anderson goes, " you know thats not true." I wanted to Q and A here have him be honest with me but shep plows over him verbally and the conversation goes off running and I'm left wondering how do I stop it from going downhill.
Sure its the demo we get para or ren responses but I hope we get all 3 or 5 options during conversations. I didn't like the whole must choose light or darkside conversations.
Para sounds more like he's going along with things, Ren wasn't a jerk which was surprising. When I picked get out of there now! for the kid I fully expected the ren to go " GET THE HELL OUT OF THERE KID NOW! but they didn't infact the ren's way of handling that scenario was more fitting.
I noticed lines where omitted during the Sur Kesh mission shep saying he'd like to get to know the krogan for instance that line is gone in the demo
Battle wise
I could again tell when a battle was coming up due to all the covenant hiding spots I see too many shelf like corners or debris sticking up and go oh no a fight and I'm right 10/10 times. Sigh...
The new cover system is glitchy shep keeps jumping up out of cover when I heal the group she stands up in battle, use a power she'll say standing and won't go back to cover, sometimes for no reason at all she feels the need to stand up and get shot up and no matter how many times I tell her to get down she'll pop right back up. I found I had to run to different ends of the cover for instance I'm on the right corner she pops up I try to get down and she'll quickly squat and pop right up I have to run to the left corner and say get down then she'll do it shimmy back to the right corner and only use the gun anything else will get her to come up at the wrong time.
The arrow system wasn't helpful and didn't work most of the time and sometimes it would trigger the wrong direction so I want her to go leap to the other cover area she goes around my cover and gets shot.
The whole changing floors idea was interesting but I was still only getting to go to one door the whole level I couldn't say go through 3 different entrance ways (vent, door, elevator, climb, ect)
I liked being able to jump over things and climb up and down ladders.
Leveling up was OK.
I didn't like any of the guns and the shotgun was bad.
I couldn't run maybe I'm use to how ME2 forces you to run everywhere now but I couldn't run in battle I kept trying to sprint and shep wasn't doing it. Shep won't run when the gun is drawn and thre is no such thing as a casual fire fight! I need shep to run to cover and most times he just wont' do it fast enough sprint only worked part time for my demo.
Selection wise I've only custom done fshep and I love the fact I can get pink and purple hair! I so did a Kusanagi Shep and was throwing a party when she'd come on screen because it was so funny. I didn't like the red hair, the white and grey options mean I should be able to make a half way decent albino shep my next playthough. But those horrid eyes are back the ones that make shep look like her mom dropped her too many times why do you guys have those BW?
Hair wise for fshep I love the fact I finally get to see new ones but I'm disappointed we've go a lot of up do's and I really appreciated the hair strains that fell into her face but hated the fact the rest of her hair was up so I couldn't use that one. I would've like the hair strains with shoulder length hair. Beyond that the new styles have loads of volume to them too much almost going back to the 50s and I don't care for that. I've yet to do a custom mshep as of now so I can't say anything on his options.
I think there may've been a few more eye colors and we got shocking blue which was cool but they don't glow like TIMs. I wish I could zoom in on the eye or the computer would auto do this for me when I pick iris color so I can see the darker ones because I see purple, blue, red, black, black, black, black, some unknown light color, black, black, if its dark I'm basically guessing will shep have grey, brown, or black eyes at the end of all that.
Animation wise fshep is still a man really I'm going to start blasting Macho Man everytime she's one screen if this keeps up I can't stand it!!!!!! Why! I'm really really hoping she was just given msheps animations because it was the demo and in the game she's actually has all her own animations. She has a great voice but walks like a man I hate it.
Also shep was very jumpy in the opening of the game really trying hard not to plow over npcs who weren't very close to running into him/her anyway that seemed odd to me.
Too few reapers where attacking and the streets where very bare I don't think the entire city population got out of that zone in 5 seconds of a reaper landing on it.
There were more places I'd like to see the game have back and fourth moments and the way the VS both greets shep and how shep ignores them and what they say after said event isn't flowing right. I mean they call you a traitor and you can't get the wheel showing after they greet you? For instance in game it would feel better if VS goes " Hi shep!" and the wheel pops up: ignore, be corgel, be snide picking A shep looks at VS and quickly looks away and fallows Anderson wanting nothing to do with them, B shep will politely say hi but it would neither be a friendly nor mean tone, and C shep would say, "Last time we met you called me a traitor. I have nothing more to say to you." then fallow Anderson.
Modifié par Destroy Raiden , 17 février 2012 - 06:07 .