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Mass Effect 3 Single Player demo feedback. What did you think?


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#1576
Dwarrior74

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BentOrgy wrote...

Raiden's referring to Retribution, and it is true; Anderson does (Rather dramatically) resign from his Council position, but Dwarrior is also correct; in that Bioware can't honestly expect even true fans of the series to be invested in everything related to the series. Comics, books, Galaxy, etc. They need to elaborate on it in game, so that everyone has a fair chance to understand what's going on.


Funny thing is, I actually have the first 2 books written by DK, hehe. I had a slow 3rd shift job at the time. I had intended to get the other 2 when they came out but never got around to it. Enjoyed the first 2, though. :)

Modifié par Dwarrior74, 17 février 2012 - 06:55 .


#1577
Dwarrior74

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Oh, one other tiny thing. Did it seem to anyone else as a bit out-of-character for Wrex to address Liara and Garrus by name like that? I don't recall him really giving a crap about anyone except Shepard.

#1578
Belisarius09

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In the demo i think they needed to move shepard a bit to the side of the screen. It seemed like he was smack dab in the middle of the screen and it was tough to see what i was running towards.

#1579
Picturesque Pelican

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NOTE ABOUT TYPO IN CHARACTER CREATION:

While I was creating a male shepard, during class selection, under Infiltrator, there was an ability called "Cyro Ammo." I assume this is a typo of Cryo Ammo, and ask that it be fixed.

Great demo otherwise! :D

#1580
BentOrgy

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Dwarrior74 wrote...

Oh, one other tiny thing. Did it seem to anyone else as a bit out-of-character for Wrex to address Liara and Garrus by name like that? I don't recall him really giving a crap about anyone except Shepard.


Funny you say that; I was actually thinking of editing my post to address how out of character I thought he was;

When did Wrex and Liara become such good friends? "Glad to have you here," "Can't think of anyone I'd rather have," and so on. His brief talk with Garrus seemed oddly bubbly, plus that laugh animation was very static, like he was a hand puppet.

He also seemed far too thick-headed and blood-thirsty; charging an armed Salarian Compound by himself, before they had a chance to explain anything? Wrex has always been, to me, the more wise, dark and brooding veteran warrior, not a young punk willing to die just because he's angry. His power always stemmed from his attitude, that quiet, seething beneath the surface, "I've lived for hundreds of years, and seen more hell than any of you combined," type of presence that set him apart from other Krogan like Grunt, or Uvenk.

Dry sarcasm and an almost passive agressive personality.

"You want  me to arrest you?"
" *Snort* I want you to try."

Even on Virmire, with the genophage cure in reach, he raised his voice, not his gun. It was only when backed into a corner by Shepard that he drew it out, and even then, he was very reluctant to use it.

Modifié par BentOrgy, 17 février 2012 - 07:30 .


#1581
Golden Owl

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BentOrgy wrote...

maxulic wrote...

BentOrgy wrote...

To everyone who says they cried when the kid died: Why?

I'm not trolling for kicks, I'm really interested; because to me, he was very much like everything else in the demo's story: Shallow, and virtually nonexistent. He was there for a grand total of two scenes, had two sentences of dialogue, and we don't even see him die. Come to think of it, we don't see very many people die at all. Its like Bioware was banking on the cliché "Child Death," for shock value.


It just does its job when you're not a /v/ kid trying to act tough.

How come people can cry watching Schindler's List, Titanic, The Green Mile, etc. and some other won't shred a tear? Your question is as stupid as this one, it's just the way it is.

It does work for most people, that's all what matters.


Doesn't act at all, he says two lines, then vanishes.

Not really a fair comparison; considering the movies you've listed probably had waaay more context regarding the story, the people in it
, and their positions in the story, than, as I've just said, a "Character," that appears for about 45 seconds. That's what I'm talking about:; people cry watching those movies because they grow an emotional bond to what's happening, over the course of the story. Here, there isn't any development. If they don't cry watching them, then its due to personal taste, or something subjective, not because there wasn't anything there.

And "Most," is hardly accurate. I've seen just as many people say "I cried," as "I didn't cry."

I agree with Max, there is a similarity with Schindlers List at least...the girl in the red coat ...if I remember correctly she had no lines of dialog....you see her found under a bed, running through a crowd, then dead in a wheel barrow...the point being you are bearing witness to the very last moments of this innocents brief existance...it's not a shock death, it's an intimate death...Shep having found him in the vents, locking eyes with him near the shuttles, then witnessing his death, I believe that would shake the most hardened Marines.

#1582
stysiaq

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 after 2 more demo playthroughs some more pros/cons:

Pros:
  • new powers are cool
  • biotic effects are better
  • after all, Mordins voice is almost the same
  • music
Cons:
  • I didn't focus on it earlier, but running animations could be better
  • I really hope that the writing in the full game is not so silly as the "meeting" with the council, because now its a Michael Bay movie.
  • the Krogan shoots Claymore twice without reloading (not really an issue)
  • shold have an option to take less guns, and to skip all the cutscenes (I tried RPG mode this far), because the demo is more about the gameplay I presume.
  • guns sounds could be better.


#1583
pixelface

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BentOrgy wrote...

maxulic wrote...

BentOrgy wrote...

To everyone who says they cried when the kid died: Why?

I'm not trolling for kicks, I'm really interested; because to me, he was very much like everything else in the demo's story: Shallow, and virtually nonexistent. He was there for a grand total of two scenes, had two sentences of dialogue, and we don't even see him die. Come to think of it, we don't see very many people die at all. Its like Bioware was banking on the cliché "Child Death," for shock value.


It just does its job when you're not a /v/ kid trying to act tough.

How come people can cry watching Schindler's List, Titanic, The Green Mile, etc. and some other won't shred a tear? Your question is as stupid as this one, it's just the way it is.

It does work for most people, that's all what matters.


Doesn't act at all, he says two lines, then vanishes.

Not really a fair comparison; considering the movies you've listed probably had waaay more context regarding the story, the people in it, and their positions in the story, than, as I've just said, a "Character," that appears for about 45 seconds. That's what I'm talking about:; people cry watching those movies because they grow an emotional bond to what's happening, over the course of the story. Here, there isn't any development. If they don't cry watching them, then its due to personal taste, or something subjective, not because there wasn't anything there.

And "Most," is hardly accurate. I've seen just as many people say "I cried," as "I didn't cry."

i do agree that in the demo everything did seem a little fast paced and didn't leave us enough time for us to get emotionally attached, maybe if they showed a little background trailer of what that kid's life was before all of it happned, it was just very bland, not much information for our brains to savor. or perhaps that's not where the actual game starts, maybe there is more gameplay before what the demo started in, and bioware is just messing with our heads. 

Modifié par pixelface, 17 février 2012 - 07:48 .


#1584
Tall Boss

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I loved the demo. Can't wait for the actual game.

#1585
Seracen

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Loved the demo! It kinda stinks that we are forced to have all those weapons, killing the cooldown times, on the 2nd mission. Also, the game mechanics break somewhat in Insanity. Mainly, the "action" button is unwieldy when drifting through cover. I found it difficult to sidle along the walls without breaking cover, and snapping out of cover rather than jumping from wall to wall.

Also, Proximity Mine sould be allowed to either stick to enemies, or be remotely detonated. As it stands now, it's powerful, but like threading a needle. Shockwave just seems useless, and in MP, so does throw, especially on a character that has Warp (or worse, the Adept in MP, who has Warp AND Singularity). A lot of these abilities are cool, just somewhat redundant when combined with other abilities.

For the face creation, perhaps we could store our favorite faces? Perhaps even change up the hair or makeup on the "Main Hero" faces? I would have killed for the ability to change the character's face if I noticed something wrong after the first cutscene.

Still, all this is nitpicking, the overall demo leaves me chomping at the bit for more!! Drop a weather balloon my way!!!!

#1586
mineralica

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I strangely liked to play as Engineer. Especially have warm feelings to corresponding heavy melee... burn them, burn them! Weee!

#1587
BentOrgy

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Golden Owl wrote...

BentOrgy wrote...

maxulic wrote...

BentOrgy wrote...

To everyone who says they cried when the kid died: Why?

I'm not trolling for kicks, I'm really interested; because to me, he was very much like everything else in the demo's story: Shallow, and virtually nonexistent. He was there for a grand total of two scenes, had two sentences of dialogue, and we don't even see him die. Come to think of it, we don't see very many people die at all. Its like Bioware was banking on the cliché "Child Death," for shock value.


It just does its job when you're not a /v/ kid trying to act tough.

How come people can cry watching Schindler's List, Titanic, The Green Mile, etc. and some other won't shred a tear? Your question is as stupid as this one, it's just the way it is.

It does work for most people, that's all what matters.


Doesn't act at all, he says two lines, then vanishes.

Not really a fair comparison; considering the movies you've listed probably had waaay more context regarding the story, the people in it
, and their positions in the story, than, as I've just said, a "Character," that appears for about 45 seconds. That's what I'm talking about:; people cry watching those movies because they grow an emotional bond to what's happening, over the course of the story. Here, there isn't any development. If they don't cry watching them, then its due to personal taste, or something subjective, not because there wasn't anything there.

And "Most," is hardly accurate. I've seen just as many people say "I cried," as "I didn't cry."

I agree with Max, there is a similarity with Schindlers List at least...the girl in the red coat ...if I remember correctly she had no lines of dialog....you see her found under a bed, running through a crowd, then dead in a wheel barrow...the point being you are bearing witness to the very last moments of this innocents brief existance...it's not a shock death, it's an intimate death...Shep having found him in the vents, locking eyes with him near the shuttles, then witnessing his death, I believe that would shake the most hardened Marines.


I'm not saying we needed to know the child's life story, but we needed more than what we got. There was no subtlety, no nuance, nothing in the first two scenes he's in, and in the second when he speaks, its very... Static, lifeless, this is a regular child who has probably never seen anything like what he's living through in that moment; you think he'd be frantic, or at the very least, willing to be protected by the first soldier with a gun  that finds him, but he just disappears. No parting words, no struggle, no impact or relevance all, he was there one second, and gone the next. Almost like Shepard had imagined he was there. If we'd had even an extra minute worth of dialogue, or if the child had followed Shepard, talking along the way, only to get seperated afterwards, to actually breathe life into this husk, would have made Shepard's "Oh noes." Expression when he "Dies," believable.

And again, we never see him again until his death, which we don't even see in itself; we see a brick that explodes in mid-air. The way you describe the scene makes it sound more profound than I think it actually is in the game.

Eain makes a very good point here, one that mirrored my impression:

"The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he havea name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies,leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooledinto believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know."

All of this would have taken an extra day of work, and would have drastically improved the emotional context of the scene, but Bioware chose the cheap and simple way to do it. It wasn't intimate to me, it was a base and unoriginal attempt to make a scene sad.

EDIT: This scene actually reminds a lot of Arrival's ending; when the Bahak system was completely destroyed, were we suppoed to feel sad? How could we? Like here in ME3's intro, there are no sounds. No screams, no dialogue, no one praying that they all make it out of there alive, no emotional context at all. We just *Know* that people died, and that's *Sad.*

Modifié par BentOrgy, 17 février 2012 - 08:45 .


#1588
BenjaminR00

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Golden Owl wrote...

I agree with Max, there is a similarity with Schindlers List at least...the girl in the red coat ...if I remember correctly she had no lines of dialog....you see her found under a bed, running through a crowd, then dead in a wheel barrow...the point being you are bearing witness to the very last moments of this innocents brief existance...it's not a shock death, it's an intimate death...Shep having found him in the vents, locking eyes with him near the shuttles, then witnessing his death, I believe that would shake the most hardened Marines.


Except that was the most sentimental piece of crap moment in the film. The reason it's terrible is because it's lazy, cheesy - that's why everyone remembers it, because it sticks out like a sore thumb, a bum note. Everyone thought it was trite, unless you were a person who covers their bed with teddy bears and collects greeting cards. I am sure you don't do that, but still, that's the category you put yourself in when you talk like this.

(In any case, in the movie you just saw her wandering through the streets/carnage while Liam Neeson looks down on her from a hill above, looking down on the town with obvious childrens music over the top - that and when you saw her dead body later. Those were the two moments, the rest you are thinking of were actually focused on the little boy who in the end hid in the communal drop in the barrack's toilets and even then the other children were telling him to get out, that this is their spot. You have conflated the one bad idea with one very good one) 

(That said I think Schindlers List is a great film and it holds up to many viewings which is always a good sign - just that bit was nonsense, especially with the music on top)

I am not trying to be mean, I just think sometimes people need to be knocked on the head when they get sentimental. Sentimentality is a sham version of emotional engagement and as far as writing goes it is as bad as a deus ex machima - moreover sentimentality is a failing in human beings because it is fake, self-serving, narcissistic, and an insult to true empathy - sentimentality is a parallel to propganda as empathy is to truth. In America you get bombarded with both of those things, but that is no excuse. And frankly I am not seeing an abundance of education (or discussion) for people in these issues out there in the world.

But this idea about it being a PTSD/loss of sanity moment for Shepard which might re-occur now that is pretty cool and unusual for video games. Again, it could be trite, for different reasons, but because it's unexpected in this medium, it could be interesting.

Modifié par BenjaminR00, 17 février 2012 - 08:53 .


#1589
BentOrgy

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BenjaminR00 wrote...
But this idea about it being a PTSD/loss of sanity moment for Shepard which might re-occur now that is pretty cool and unusual for video games.


Well, its working for Isaac Clarke. ;)

#1590
akuma1973

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Gemini1179 wrote...

I wonder if I would have felt differently about the beginning if Rear Admiral Michialovich was on that 'Board' of Alliance bigwigs. Or if the kid was Ashley's neice or cousin or sister or something. As it was there was no connection to either for me so I didn't really care.

That said, I'm actually quite on board with the idea that the kid is a figment of Shep's PTSD. If the kid shows up in the dark corners of the Normandy, the move might just be genius. As it stands now, it's an emotional cash grab.

I've said it before and I'll say it again. The kid is more "Generic Hunter Kid" from "AVP: Requiem" than Newt from Aliens. Right now, that's the difference in how much I care.


They probably play a version more like ME1 that EA won't let them release because they want to appeal to the shortbus crowd.

Edit: Wow?!? How did I quote the wrong post?

Modifié par akuma1973, 17 février 2012 - 09:02 .


#1591
BenjaminR00

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BentOrgy wrote...

BenjaminR00 wrote...
But this idea about it being a PTSD/loss of sanity moment for Shepard which might re-occur now that is pretty cool and unusual for video games.


Well, its working for Isaac Clarke. ;)


Que Pasa?

(Oh btw if anyone wants to yell at me and insult me for being a dick that's fine)

#1592
BentOrgy

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BenjaminR00 wrote...

BentOrgy wrote...

BenjaminR00 wrote...
But this idea about it being a PTSD/loss of sanity moment for Shepard which might re-occur now that is pretty cool and unusual for video games.


Well, its working for Isaac Clarke. ;)


Que Pasa?

(Oh btw if anyone wants to yell at me and insult me for being a dick that's fine)


The protagonist from the Dead Space series; sever dementia, hallucinations, spiraling into insanity, etc.

#1593
BenjaminR00

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BentOrgy wrote...

The protagonist from the Dead Space series; sever dementia, hallucinations, spiraling into insanity, etc.


Yes I am really looking forward to playing those games sometime soon. It's on the list!

#1594
BenjaminR00

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Turryn wrote...

That kid had a definite 'short bus' quality to him. =)

I will cry bloody tears of laughter if Shepard starts suffering from PTSD type writing attacks. Allegory is unbecoming of any writer.


True, if it's obviously allegorical, like the girl with the red ress in Schindler's List. Allegory by definition cannot be verboten, though, it's an element of language - but yeah I hate fixed, locked meanings. It's dull. It's also why I hate symbolism generally.

Okay so maybe it would be a bad idea. But I don't think it would be allegorical for anything, it's just a bit of going crazy, or not.

Modifié par BenjaminR00, 17 février 2012 - 09:15 .


#1595
olymind1

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Negatives:

PC Demo: when paused the game and tried to reorder powers in Quick Slots, it crashed. It happens when i mouseover a power but it doesnt highlight it, when clicked it crashes. Not always, but often enough to annoy me, and the same goes to Mass Effect 2, there occurs randomly too.

Cover / running / rolling / activating is a little bit weird. It would be good, if rolling could be mapped to a different key. Sometimes it is difficult to come out of cover, or want to take cover and instead Shepard just keeps rolling. Or if can't be placed to an another key, an option to turn off rolling would be good too.

Running animations seem funny.

In ME1-2 camera movement, looking around, turning feels very natural, in ME3 demo it is strange. As if Shepard were on a moving boat, and it appears that the gun is leading/pulling Shepard when standing still and looking around, like i control the gun with the mouse, not the character itself.

Shepard, enemies, teammates and object seems much larger then previous games, maybe a fov issue. Almost everything seems closer to camera and bigger, no holstering weapon. I liked in ME1-2 when i put my weapon away and the camera jump even further from Shepard, so i could see even more. In the demo it is feels like camera attached to the wrong place.

Some power's descriptions seems vague, non informative. More dexterity?

Some dialogs are unskippable, mostly the longer ones.

Everything seems and feels to be more rushed and fast paced.

When out of ammo, it would be good to automatically switch to new weapon. Also an option would be good to auto-trigger "V" key, when there is a scene so i cant miss it, and i don't have to press it.

Sometimes i felt, oooh Mass Effect 3 finally, but sometimes: what is this, this is just an another shooter game, hope this changes in the final release. I'm hopeful.

Sounds are good, but sometimes one or two sounds just vanish, sometimes it is crackling, and not balanced.



Now the positive side:

Cutscenes, lights, shadows, effects, hair-styles/textures, colors, eyes, faces etc. are superb. Voice acting i like. Main menu is very cool. GUI, menus look nice and react very well compare to ME2. Mouse scroll, double click support are great to be back. Overall animations are very good too, mainly in cutscenes, except one or two. The guns feels and hits very vell, except the sound issue. Powers are good too, only their descriptions are sometimes not. Loved that powers only level requirements, liked the powers new screen. Switchable helmets are very good options too. Overheat sound is back, and great as it was!! Revive teammate is good. Liked the cutscenes, and the pre rendered videos. And liked so much more.

Regarding story, dialog, upgrades, customization, powers cooldown: no comment, waiting for final release. I hope the fov, camera movement/behavior, sound issues are fixed in the final verison, and they are only the demo's "features". Can't wait to pick up weapons and mods and tweak them :D

#1596
tonnactus

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BentOrgy wrote...

He also seemed far too thick-headed and blood-thirsty; charging an armed Salarian Compound by himself, before they had a chance to explain anything? Wrex has always been, to me, the more wise, dark and brooding veteran warrior, not a young punk willing to die just because he's angry.


Exactly. That scene is something someone would expect from grunt,not wrex.

#1597
apoc_reg

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i IIVIIorpheus wrote...

The more I play the demo, the more I feel comfortable about the game...

But I will state my concerns once more:
-Dialogue(which I assume will have more extensive option in the GC)
-Linear level design. This is the big one for me. ME is many things(story, characters,etc...), but it's also about exploring . Seeing the different worlds that other species come from. From the Citadel, to Iliyum to the Migrant Fleet to Omega.

I HOPE that Bioware realizes that and has a large galaxy and worlds to explore in this game and FINDING the direction, not walking the path of an already defined path.

 
Agreed, they have taken a game that was a mix of Exploration/Action/Story and removed a third of it!

#1598
Sister Goldring

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Wow - I just finished the demo now and I LOVED every minute of it.

I'd like to say something intelligent but I'm still too pumped. If the demo is anything to go by --- what a game you've made!

For me the combat is much improved over ME2 on the PC but still familiar enough to feel natural. It was great to see so many companions in such a small snapshot of the game too.

I'm preordering ME3 now!!!

Edit - too excited to spell Image IPB

Modifié par Sister Goldring, 17 février 2012 - 09:51 .


#1599
durdensbuddy

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Im torn on my views of the demo. I personally preferred the slower paced, take a perch and snipe enemies of ME1 over the more in your face combat of 2, I also liked the extra skills and inventory. 3 seems to have kept the streamlining of 2 even choosing the rpg option. HOWEVER, that was some heavy duty awesome on Salarian homeworld. Loved that we have some old hands onboard.




short answer long, I was left wanting more. as cheesy and manipulative as the kid dying was, that still made me want to smash a reaper!




Looking very forward to the full game to see how it all unfolds.

#1600
Sapienti

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BentOrgy wrote...

Dwarrior74 wrote...

Oh, one other tiny thing. Did it seem to anyone else as a bit out-of-character for Wrex to address Liara and Garrus by name like that? I don't recall him really giving a crap about anyone except Shepard.


Funny you say that; I was actually thinking of editing my post to address how out of character I thought he was;

When did Wrex and Liara become such good friends? "Glad to have you here," "Can't think of anyone I'd rather have," and so on. His brief talk with Garrus seemed oddly bubbly, plus that laugh animation was very static, like he was a hand puppet.

He also seemed far too thick-headed and blood-thirsty; charging an armed Salarian Compound by himself, before they had a chance to explain anything? Wrex has always been, to me, the more wise, dark and brooding veteran warrior, not a young punk willing to die just because he's angry. His power always stemmed from his attitude, that quiet, seething beneath the surface, "I've lived for hundreds of years, and seen more hell than any of you combined," type of presence that set him apart from other Krogan like Grunt, or Uvenk.

Dry sarcasm and an almost passive agressive personality.

"You want  me to arrest you?"
" *Snort* I want you to try."

Even on Virmire, with the genophage cure in reach, he raised his voice, not his gun. It was only when backed into a corner by Shepard that he drew it out, and even then, he was very reluctant to use it.


What about Shepard greeting Garrus all buddy buddy like in ME2? Hell, any character you recruit in ME1 should have no real friendly connection or ties with any other aside from Shepard and the love interests. But they do, and the reason is in the ME universe outside of your own character interactions there are the implied friendships. Garrus and Tali are like old friends simply because they were in the first game regardless of whether or not the player actually used them. As for Wrex and Liara, same thing. Of course you're not going to remember Wrex being friendly with them, the reason is because there were never cut scenes to spell that type of interaction out. They kept things basic, but now you know Wrex likes Liara. 

As for his attitude, there are Salarians holding a fertile female Krogan. "Wrex will do anything to get his hands on a fertile female". If anything would cause Wrex to go all blood rage on anyone I'd put my money on a fertile female Krogan because they're so valuable. Of course he'd be heated and lose his normally calm demeanor. Its meant to show you the value of what was at steak in his eyes.