Mass Effect 3 Single Player demo feedback. What did you think?
#1601
Posté 17 février 2012 - 10:54
The rolling will take some getting used too, I already knew why vega was there from his comic, The trial would have been interesting to see but once i have the full game i wont even care about that.
#1602
Posté 17 février 2012 - 11:00
#1603
Posté 17 février 2012 - 11:05
Anyway, when fleeing from the Reapers in the first 5 minutes of the demo, walking on the outside of the skyscrapers and looking down, did anybody notice those 15-Sprite soilders/civilians/random dudes, who only got two animation-frames crossing a rather large plaza?!
Please, tell me those were placeholders or something - Either that, or remove tem completely please. They look hilarious and ruin the otherwise great atmosphere of the flight.
#1604
Posté 17 février 2012 - 11:08
I was a little confused about how much time has passed between ME3 and the Arrival DLC. Wasn’t the Reaper invasion imminent? Why is Shepherd on Earth debating the matter? Also, why is the Normandy an Alliance vessel
now? I guess I’ll have to read up on that, but I would have liked to have seen some explanation presented better in the opening – like I said, a slower initial pace would have been nice to establish what’s taken place in the interval. Also, the Alliance council were shockingly incompetent. Unbelievably so.
Dialogue was okay at best or just, well, kinda bad to be frank. I didn’t like so much auto-dialogue out of Shepherd’s mouth, especially when he starts spouting cheesy one-liners. The thing with the kid, as others have
said was a little lazy and cheap, but it didn’t bother me too much. Overall, the opening was okay, it did its job. The closing music as the Reaper appears and we leave Earth was fantastic.
The combat, once I adjusted to the tweaks from ME2 was fine. I liked the expanded power trees, and the variety of enemies working in squads. But I have to say, the running animations are horrible. Really horrible.
Overall, the demo convinced me to pre-order. It looks more action focused than the last two, but I expected that. My only real concern is that Story interaction has taken something of a back seat due to all the auto-dialogue. Also, I really hope we see a real impact of our decisions from ME1&2. I know there’s a desire to capture new players, but I wanted this game to be a real fusion of all the good things about 1 & 2 and provide a satisfying conclusion for our own unique stories. I really hope that our previous decisions will carry some impact on how 3 unfolds in a meaningful way and not be irrelevant in order to prevent the alienation of new players.
I really don’t think the whole Story/Action/RPG mode was necessary. Frankly I think it’s just plain insulting to the player base. People know what option menus are and how to use them, unless they’re entirely new to gaming, in which case I doubt they’ll jump in with the third in a series anyway. And letting the game pick your response in a series that’s all about choices? Really? I get I can ignore it and just hit RPG mode and forget about it, but I worry it has wider implications for future titles. Even the COD crowd can pick a dialogue choice. They may even like it! Don’t stop trying to challenge your audience Bioware!
I’m looking forward to playing the full title and seeing how it all ends. Thanks for the demo, it’s not something we see enough of these days.
Modifié par Beefcake9000, 17 février 2012 - 11:09 .
#1605
Posté 17 février 2012 - 11:33
Sapienti wrote...
What about Shepard greeting Garrus all buddy buddy like in ME2? Hell, any character you recruit in ME1 should have no real friendly connection or ties with any other aside from Shepard and the love interests. But they do, and the reason is in the ME universe outside of your own character interactions there are the implied friendships. Garrus and Tali are like old friends simply because they were in the first game regardless of whether or not the player actually used them. As for Wrex and Liara, same thing. Of course you're not going to remember Wrex being friendly with them, the reason is because there were never cut scenes to spell that type of interaction out. They kept things basic, but now you know Wrex likes Liara.
As for his attitude, there are Salarians holding a fertile female Krogan. "Wrex will do anything to get his hands on a fertile female". If anything would cause Wrex to go all blood rage on anyone I'd put my money on a fertile female Krogan because they're so valuable. Of course he'd be heated and lose his normally calm demeanor. Its meant to show you the value of what was at steak in his eyes.
Garrus idolized Shepard in ME1, or at least he did mine, so their reunion on Omega was natural to me, though my Shepard's "Garrus!" Animation was pretty silly.
And yes, it is logical to assume that the characters interacted with eachother while Shepard wasn't present, but for Wrex to be almost affectionate toward Liara was off-putting, especially because there was no previous build up toward it. I realize this is perhaps due to the demo dropping us off in the middle of the story, but I have my doubts that it will be elaborated upon at all.
But as for Wrex's "Bloodrage," its still out of place for me, for the reasons I've already mentioned; Saren's cure for the genophage. and the Salarian's plans to destroy it clearly affected him, to an extreme where he was willing to point a gun a Shepard, but, as I've said, he wasn't stupid enough to start throwing people around in a secured military outpost; because Wrex isn't Grunt; he knows when to fight, and when to wait for a reason to.
Its not once clarified why the Salarians are holding her, but it certainly doesn't look like their trying to harm her, they were even more than willing to allow Shepard to taker he with him, yet Wrex loses all control just because they ask for security clearence? That doesn't sound like the same sardonic veteran that I met on the Citadel.
"I can't believe my ancestors ever wore this piece of crap." *Thoughful expression*
This is Wrex.
"Blaerrrg, you give womanz nowz!" *Throws two salarians without provocation*
That, is not.
Wrex was still Wrex even in ME2, "Ah, the benefits of a redundant nervous system." "Yeah, humans don't have that." "Ah... Must have been painful then." Calm, in control, funny without being silly, and even when confronted by that ass Uvenk -- before, during and after the headbut -- he never lost his sense.
I just want to know that he's still there under this "I. AM. KROGAN," facade I've seen so far.
#1606
Posté 17 février 2012 - 11:56
Kaj-Tayn wrote...
I loved the first part on Earth. As for the rest, I decided not to play it, because I don't want to possibly spoiler myself to many of the upcomeing events .
Anyway, when fleeing from the Reapers in the first 5 minutes of the demo, walking on the outside of the skyscrapers and looking down, did anybody notice those 15-Sprite soilders/civilians/random dudes, who only got two animation-frames crossing a rather large plaza?!
Please, tell me those were placeholders or something - Either that, or remove tem completely please. They look hilarious and ruin the otherwise great atmosphere of the flight.
Even funnier is that they ignore the speeders in the car parks and run straight towards the reaper XD
It's also amusing that if you go in front and look back at them, they are running backwards.
As said before, I really hope this is just a very early build, It needs to worked on immnsely, this opening was extremely dissapointing in terms of emotional connection, sure the kid works with softer people, but it's been done so many times before, we want something inredible like what Bioware usually offers!
I hope the game doesn't become a generic hollywood story...
#1607
Posté 17 février 2012 - 12:23
Demo is a demo so understandable if things are acutally even cut out of the existing parts of the demo.
Judging what we have here, it does leave me worryed and wanting more.
But first, need to make things short and sweet.
The Good:
-Great music (With Clint, I knew you can't go wrong. Clint can get a little bit "orchestrative" but great nontheless. But for me, ME1 still the best tho)
-Great sounds (Bravo Bioware Sound engineers!)
-Great combat flow (Folks mentioned already, but I still find control problematic sometimes, like getting out of cover with no hitch but overall combat feels fluid)
-Good AI (Never was I more impressed ever since FEAR)
The Bad:
-Animation (Like many mentioned, first and foremost, something about the animation is really off. This might be biased as it no doubt always is, I find the quality of animation to be worse than before and it jumps out at you that it hadn't before in the previous two games. (Granted everyone can nitpick the previous two titles to death just in the animation department as would any video games really...) Maybe it's just me but between the "floating" and "stick up the ass" thing, I am not seeing much emotions out of the characters with their much more "deadened" faces. And as far as emotionality is concerned, perhaps we don't see all due to us not having a proper exposition in the demo as it would have in the final. (I think, right!?)
-Facial morphological changes (Anderson does not look like Anderson no more...Kaidan/Ashley...what happened? And it's not just the hair. People's faces change, yes, but not by that much in a few years.)
-Low texture (This is debatable as I am sure the full game would have all the graphical glory.)
-Voices (What happened! We got an allstar cast! Anderson, I know you are a man of steel but come on man. Again...Wrex, is that you? Liara? Did you catch a cold or something? Garrus? Too much calibrating changed your brain chemistry? Am I just hearing things or there's something wrong with the recording? Being too demanding, I know since one cannot fully judge till the game is out as we are given the demo out of context so obviously the characters' dialogue is going to feel jarring at times.)
-Thermal Clips...(Uh! This is my petpeeve but it was a path of no return, I know, I know, I get the explaination and it can make sense when you want it to but still ME1 left too much of a good impression, I can but rebel. But this is getting off topic.)
-Utter character incompetance or the portrayal of such (I know ME universe is about one badass mofo named Shepard saving the galaxy, cheesy but it's classic and from where ME stands, it's all good. But when I hear what was being said by the Defense Concil or whatever the name was, I cringed and I raged. Sure Shepard is cool but does everyone else has to be witless, thoughtless zombies? I didn't mind and loved that the Citidel Council earns my righteous ire to desire poping caps up their ass/hide/whatever and/or go medival on the same category of mallable matters but consistently Shepard is uppidied to such a status that I don't feel the bad ass character as he/she should be anymore. It was as if I have become God, Godforbid? Mary Sue is the worse of the worst and I am feeling it with Shepard, fortunately not jarringly so. Maybe videogame isn't exactly the best medium for storytelling. Don't get me wrong, I love the ME universe and what Bioware created but personally maybe pure storytelling should be left for books and a story so centered on one character...I don't know, works for video games I guess.)
Again, like I said, ME is that kind of Sci-fi where it is entitled for neo-cheese classic personal herioic epic, hell, since you are playing as the main character, it should be so doesn't it? So no problem really, I play ME not exactly for THE story as oppose for the stories, irrespective how bad or how awkward it turns out depending on my choices. but as far as story is concerned, I feel it somehow should provide us a challange as much as the combat does for our gameplay on legendary. Hopefully it does because too much of the same is bad as we have witnessed and still witnessing all the Hollywood craps coming out again and again over the years.
-Better dialogue? (On a tangent from the last point, from what is being presented, I feel there's a need of better dialogues and perhaps more interesting senarios of the same scene. Getting fun with it! You know, innovate and come up with good atmosphere provoking dialogues and interactions and hype up viewer's senses through what's being presented which the only obvious example I can think of is from most of the Kurosawas. If you ask me, that's how you build, that's how you create scenes. I know this is vague but if you have watched all of Kurosawas' movies, I think you get what I mean.
Once again, it's just a demo, we might not have seen most of what the intro/earth scene has to offer. So I am only criticising what the players has access to and had seen so far. But really realistically, nothing can be changed now, storywise anyway.
On a last note, rather off topic, on a tangent yet again, I recommand the litarary criticism book "The Naive and Sentimental Novelist" by Orhan Pamuk, for those interesting in writing and theories regarding it or his.
The Ugly:
-Honestly, couldn't say atm. Too "early" to tell. But I doubt any concrete changes is going to happen given that the game is going to come out in less than 3 weeks. Only patches perhaps...I might be wrong here and please do prove me wrong, Bio. Post fix is always the name of the game, no problem but what is already shaped might not be changed or being able to in the long run. Perhaps everyone vests too much expectation and personal desire/preferences into the last sega that it makes it look bad right off the bat since we are hoping for too much.
So I have blabbered alot of subjective and undoubtedly biased opinions but that's how we do it anyway: everybody is subjective. If you want my honest opinion on ME3 SP demo? I would say interest peaked but conservatively unimpressed. By unimpressed, I am not disappointed. I am so far up the bandwagon that there is no turning back. One way or another Shepard's story will end and I shall see through it even though I am for the most part disinterested in Shepard's story as opposed to the world that was created around him/her. Have to applaud the great art direction for the visual that marked ME's territory in the realm of modern Sci-fi. For real, ME is to us now as Star wars was to the 70s. At least, that's what I think.
Modifié par Rhadeon, 17 février 2012 - 12:40 .
#1608
Posté 17 février 2012 - 12:24
The mish-mash pacing in the opening: There's about 2 minutes of clichéd pre-chosen dialog and then BOOM - Reapers! It doesn't really hit as hard as i thought it would. It's like they skipped over a lot of build up and tension just to get to the drool inducing action sequences. I guess setting the game SIX MONTHS(!) after Mass Effect 2 has something to do with that... Who the hell is James Vega, anyway?
The changes to combat: I was a huge fan of Mass Effect 2's combat system. It was tight, it was fast, it was fun and there was nothing wrong with it! At least i thought so... I can't put my finger on it, but something seemed off in ME3... The A-button seemes way too busy now with all the different uses for it. Besides, they amped up the speed? Combat rolls? What's the point of that?
The kid: Now I'm not a monster, but the kid's death did nothing for me. Not because there are millions of other innocent people getting slaughtered, but because we had no connection to him. We knew nothing about him and having him die seemed kind of... Cheap. You know, to force an emotional reaction out of you? Plus the somber/menacing music lets you know beforehand that something bad is going down so the impact is severely lessened... It reminded me of that infamous Dead Island trailer which successfully pulled off a child's death. (only to have none of that in the actual game which still pisses me off!)
Some of the animation could be better: This is 2012 and Shepard is STILL constantly pointing his gun for no reason? Even when he's just looking at the empty floor? So there's that and the running animation with pistol looks pretty silly. I'm sorry but it's true. There was also this weird pop up where Anderson appears out of nowhere during one of the earlier cut scenes. (You know the one i'm talking about!)
Anyway I stopped the demo after completing the first mission as i didn't want more of the game spoiled. Looking forward to the full game (Collector's Edition, hell yes!) and i'm hoping save-importing is gonna make the intro more fleshed out and the characters more familiar!
Modifié par insomniac13, 17 février 2012 - 12:36 .
#1609
Posté 17 février 2012 - 12:25
BentOrgy wrote...
Sapienti wrote...
What about Shepard greeting Garrus all buddy buddy like in ME2? Hell, any character you recruit in ME1 should have no real friendly connection or ties with any other aside from Shepard and the love interests. But they do, and the reason is in the ME universe outside of your own character interactions there are the implied friendships. Garrus and Tali are like old friends simply because they were in the first game regardless of whether or not the player actually used them. As for Wrex and Liara, same thing. Of course you're not going to remember Wrex being friendly with them, the reason is because there were never cut scenes to spell that type of interaction out. They kept things basic, but now you know Wrex likes Liara.
As for his attitude, there are Salarians holding a fertile female Krogan. "Wrex will do anything to get his hands on a fertile female". If anything would cause Wrex to go all blood rage on anyone I'd put my money on a fertile female Krogan because they're so valuable. Of course he'd be heated and lose his normally calm demeanor. Its meant to show you the value of what was at steak in his eyes.
Garrus idolized Shepard in ME1, or at least he did mine, so their reunion on Omega was natural to me, though my Shepard's "Garrus!" Animation was pretty silly.
And yes, it is logical to assume that the characters interacted with eachother while Shepard wasn't present, but for Wrex to be almost affectionate toward Liara was off-putting, especially because there was no previous build up toward it. I realize this is perhaps due to the demo dropping us off in the middle of the story, but I have my doubts that it will be elaborated upon at all.
But as for Wrex's "Bloodrage," its still out of place for me, for the reasons I've already mentioned; Saren's cure for the genophage. and the Salarian's plans to destroy it clearly affected him, to an extreme where he was willing to point a gun a Shepard, but, as I've said, he wasn't stupid enough to start throwing people around in a secured military outpost; because Wrex isn't Grunt; he knows when to fight, and when to wait for a reason to.
Its not once clarified why the Salarians are holding her, but it certainly doesn't look like their trying to harm her, they were even more than willing to allow Shepard to taker he with him, yet Wrex loses all control just because they ask for security clearence? That doesn't sound like the same sardonic veteran that I met on the Citadel.
"I can't believe my ancestors ever wore this piece of crap." *Thoughful expression*
This is Wrex.
"Blaerrrg, you give womanz nowz!" *Throws two salarians without provocation*
That, is not.
Wrex was still Wrex even in ME2, "Ah, the benefits of a redundant nervous system." "Yeah, humans don't have that." "Ah... Must have been painful then." Calm, in control, funny without being silly, and even when confronted by that ass Uvenk -- before, during and after the headbut -- he never lost his sense.
I just want to know that he's still there under this "I. AM. KROGAN," facade I've seen so far.
Your forgetting some details about the part where he pulled a gun on Shepard in ME1. He was in the middle of a STG recon camp with quiet a few well armed Salarian and with crew members loyal to Shepard. If you don't find a resolution where Wrex agree's with Shepard or listens to him then Wrex pretty much dies no matter what at that point.
I think that count's as reckless "I am Krogan" behaviour, just saying lol.
Modifié par InfoGuy101, 17 février 2012 - 12:26 .
#1610
Posté 17 février 2012 - 12:28
some texture too
#1611
Posté 17 février 2012 - 12:51
InfoGuy101 wrote...Your forgetting some details about the part where he pulled a gun on Shepard in ME1. He was in the middle of a STG recon camp with quiet a few well armed Salarian and with crew members loyal to Shepard. If you don't find a resolution where Wrex agree's with Shepard or listens to him then Wrex pretty much dies no matter what at that point.
I think that count's as reckless "I am Krogan" behaviour, just saying lol.
No, he had mentioned Sarens cure in his post you just chose to ignore it.
The reason why Wrex had pulled a gun on him is because the situation affected his whole species, this is one fertile Krogan (even though Wrex tells us about them having fertile females and issueing mating between clans etc) manages to send him into a bloodrage, and toss some Salarians aside despite them being willing to hand over the female.
Wrex is not the Wrex I know from ME1&2, instead he's some kind of comedy relief who spouts lines such as "I'LL MAKE YOU AN HONOURARY KROGAN LOL"
#1612
Posté 17 février 2012 - 12:52
InfoGuy101 wrote...
Your forgetting some details about the part where he pulled a gun on Shepard in ME1. He was in the middle of a STG recon camp with quiet a few well armed Salarian and with crew members loyal to Shepard. If you don't find a resolution where Wrex agree's with Shepard or listens to him then Wrex pretty much dies no matter what at that point.
I think that count's as reckless "I am Krogan" behaviour, just saying lol.
Uh, I clearly mentioned that scene, and I've done it twice, each time I've mentioned where it takes place, and that he specifically didn't use his gun on anyone except Shepard. He got in the Slarian's face, and it was clear that he wanted nothing more than to take them all apart, but he didn't; he wandered off to shoot at the breeze. Even during his faceoff with Shepard, he never once shoots him, a trigger happy human however, shoots Wrex.
Its an example of how he isn't a "Reckless I am Krogan," because he could have torn that place apart, but didn't. That's why him storming Sur'Kesh doesn't make sense to me. They're nearly the same instance, but he reacts completely different, in fact, there was even less reason for Wrex to go crazy in ME3, because he was already going to get what he wanted.
EDIT: Thank you, 1Nosphorus1.
And yes, that "Honourary Krogan," line was fairly ridiculous, almost like "Its too dangerous!"
Says the Krogan who ripped apart an entire space station fighting an Asari Commando for three days straight, and killed his own father on sacred land.
Modifié par BentOrgy, 17 février 2012 - 12:59 .
#1613
Posté 17 février 2012 - 01:19
"Hit 'em with the good stuff"
1.) The combat is fast and fun.
2.) The new melee system and the omni-blade attacks are very cool.
3.) Smooth graphics and gameplay.
4.) The storm speed seems to be really fast compared to ME2, but that may be due to the lower FOV.
5.) The smooth transition in and out of the cutscenes and non-playable sections.
6.) The new skills tree and levelling system.
7.) Each class gets an extra power (but does that mean an end to ME2 style bonus powers?)
8.) The weapons handle nicely and seem to be powerful and accurate.
9.) The slower cooldowns and the fact that you can now be shot at through cover calls for more squad based tactical play and an end to camping behind one piece of cover and power spamming.
10.) The enemy AI seems a lot better than ME2, although some of the bad guys are as dumb as ever!
11.) The red and blue colour scheme and the new menu and squad screens.
12.) Liara is now a permanent squad mate
13.) The music is great (as always
14.) It's Mass Effect!
"This is going to go extremely bad for you..."
1) The opening sequence in the demo was way too short. As this is the last part of the trilogy and all of the things that have happened in the earlier games, what I want(ed) to see was an intro that blows my mind and is truly EPIC. I mean, I want to see Shepard being recalled to Earth and being grounded and put on trial, where you get tp have a significamt say about the decisions you made in ME1 and ME2. I want to see the SR2 being commandered and refitted and the indoctrination of TIM and Cerberus. I then want to see the reaper fleet arriving through the mass relays and destroying entire colonies in their wake. I want to see confusion, panic and entire fleets of vessels being vapourised and I want to see the reapers approaching with Earth in the background and and laying waste to the fleeing alliance navy warships. Then, Earth gets attacked and we should see cities being torm apart and the hunt for Shepard begins. Then, we can finally get to play the game after an unbelievable 20 or so minutes of carnage and destruction to really set the player up for what it is exactly they will be fighting against.
2.) Why has the veteran difficult setting been removed? There's a massive jump between normal and hardcore!
3.) The target reticule is too small and harder to see, as is the cooldown indicator. These are minor gripes though
4.) Not sure about Mordin's voice actor. Is this a new person?
5.) Inability to holster your weapons - no more panaromic screen grabs
6.) The sprinting animation looks a bit stupid!
7.) Items on the HUD appear a lot smaller than in ME2 but this is a minor issue.
So yes, I liked the demo and I hope that once the actual game is here then people will start to appreciate it a bit more than they have the demo
Modifié par Sarah_SR2, 17 février 2012 - 01:20 .
#1614
Posté 17 février 2012 - 01:28
Well, mostly, I do remember Garrus praising her biotic power in an elevator conversation, but Wrex's is still the more important one because his praise was in cutscene.
#1615
Posté 17 février 2012 - 01:43
Belisarius09 wrote...
In the demo i think they needed to move shepard a bit to the side of the screen. It seemed like he was smack dab in the middle of the screen and it was tough to see what i was running towards.
I defininitely agree. It was unnecessarily difficult running across the narrow beam at the start of the first missing, because I couldn't see what was in front of me.
#1616
Posté 17 février 2012 - 02:01
This demo doesnt really get you a good look at the actual game, it is kinda short. Even the action parts.
Modifié par Armass81, 17 février 2012 - 02:05 .
#1617
Posté 17 février 2012 - 02:13
Are we going to get nice graphics? I really want the good stuff...
#1618
Posté 17 février 2012 - 02:23
#1619
Posté 17 février 2012 - 02:39
Pugz wrote...
lol you guys make me laugh, it is a demo. Game plays fine, cry about animations and voices...who cares. I just wanna play and finish the story!!!
Claiming it's "good enough" isn't going to get me to open up my wallet.
#1620
Posté 17 février 2012 - 02:43
I mean you gotta admit it sounds silly....omg my shep runs weird, the animation is totally off! Screw finishing this series!!!! FIX THIS BIOWARE!!!
Modifié par Pugz, 17 février 2012 - 02:45 .
#1621
Posté 17 février 2012 - 02:45
Pugz wrote...
Sure it won't...my wallet opened as soon as I was able to preorder it. How can you play the first 2 and not want to finish it?
Because it might be a letdown.
Will definitely buy it if I find out it's not.
#1622
Posté 17 février 2012 - 02:46
Pugz wrote...
Sure it won't...my wallet opened as soon as I was able to preorder it. How can you play the first 2 and not want to finish it?
I would agree with you, had I not been a victim of Dragon Age 2. I have more faith in Mass Effect and the team there, but Dragon Age 2 will always have me on my guard with Bioware titles from now on. There was a time where if the label on the box said Bioware, I would buy it instantly. Not anymore.
#1623
Posté 17 février 2012 - 02:49
Bring on the ME3 hate haha
Modifié par Pugz, 17 février 2012 - 02:49 .
#1624
Posté 17 février 2012 - 03:02
It reintroduces some of the ME1 feel of being at the centre of galactic events I felt was lacking in ME2.
I've previously waited a long time after release to buy the first two games more cheaply but I doubt I'll be able to resist this one for that long.
#1625
Posté 17 février 2012 - 03:06
And thanks for polishing up Ashley! I'm seriously glad I romanced her in ME1 and noone in ME2





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