Mass Effect 3 Single Player demo feedback. What did you think?
#1626
Posté 17 février 2012 - 03:07
The game is like "look at this, this is epic, this is sad" - No help finding a reason to care.
I've heard that it wasn't the actual start, I hope so, I would love to get more of a feel for Earth and it's inhabitants before watching it all get destroyed.
#1627
Posté 17 février 2012 - 03:12
just 3 weeks and then no sleeping time por me or my PC
PS: i loved how beautifull is backgrounds done and all action trough paths(like that laser beam in begining) that wasn't in previous 2 parts
Modifié par mozgalo, 17 février 2012 - 03:16 .
#1628
Posté 17 février 2012 - 03:38
1Nosphorus1 wrote...
InfoGuy101 wrote...Your forgetting some details about the part where he pulled a gun on Shepard in ME1. He was in the middle of a STG recon camp with quiet a few well armed Salarian and with crew members loyal to Shepard. If you don't find a resolution where Wrex agree's with Shepard or listens to him then Wrex pretty much dies no matter what at that point.
I think that count's as reckless "I am Krogan" behaviour, just saying lol.
No, he had mentioned Sarens cure in his post you just chose to ignore it.
The reason why Wrex had pulled a gun on him is because the situation affected his whole species, this is one fertile Krogan (even though Wrex tells us about them having fertile females and issueing mating between clans etc) manages to send him into a bloodrage, and toss some Salarians aside despite them being willing to hand over the female.
Wrex is not the Wrex I know from ME1&2, instead he's some kind of comedy relief who spouts lines such as "I'LL MAKE YOU AN HONOURARY KROGAN LOL"
Huh? I'm not ignoring Sarens cure I'm just referring to the situation that Wrex get's himself in because of his reaction to finding out about it so that comment doesn't really make sense well to me anyway, I'm sure someone else will agree with you lol.
(Warning spoiler ahead) Also this one Krogan female is not infected by the (spoiler ahead)genophage so she is kinda important hey, like changing the future of the species important.
BentOrgy wrote...
Uh, I clearly mentioned that scene, and I've done it twice, each time I've mentioned where it takes place, and that he specifically didn't use his gun on anyone except Shepard. He got in the Slarian's face, and it was clear that he wanted nothing more than to take them all apart, but he didn't; he wandered off to shoot at the breeze. Even during his faceoff with Shepard, he never once shoots him, a trigger happy human however, shoots Wrex.
Its an example of how he isn't a "Reckless I am Krogan," because he could have torn that place apart, but didn't. That's why him storming Sur'Kesh doesn't make sense to me. They're nearly the same instance, but he reacts completely different, in fact, there was even less reason for Wrex to go crazy in ME3, because he was already going to get what he wanted.
EDIT: Thank you, 1Nosphorus1.
And yes, that "Honourary Krogan," line was fairly ridiculous, almost like "Its too dangerous!"
Says the Krogan who ripped apart an entire space station fighting an Asari Commando for three days straight, and killed his own father on sacred land.
So pointing a gun at someone doesn't indicate a intent to shoot.....Wrex was what just doing it to ummm get Shepard to see his side of things with gun hey?
Wrex behave aggresively and impulsively in both instances not really considering the outcome, so I agree they are similar.
But I think we should save this kinda talk for the character section as it's going abit off topic now.
#1629
Posté 17 février 2012 - 03:49
InfoGuy101 wrote...
1Nosphorus1 wrote...
InfoGuy101 wrote...Your forgetting some details about the part where he pulled a gun on Shepard in ME1. He was in the middle of a STG recon camp with quiet a few well armed Salarian and with crew members loyal to Shepard. If you don't find a resolution where Wrex agree's with Shepard or listens to him then Wrex pretty much dies no matter what at that point.
I think that count's as reckless "I am Krogan" behaviour, just saying lol.
No, he had mentioned Sarens cure in his post you just chose to ignore it.
The reason why Wrex had pulled a gun on him is because the situation affected his whole species, this is one fertile Krogan (even though Wrex tells us about them having fertile females and issueing mating between clans etc) manages to send him into a bloodrage, and toss some Salarians aside despite them being willing to hand over the female.
Wrex is not the Wrex I know from ME1&2, instead he's some kind of comedy relief who spouts lines such as "I'LL MAKE YOU AN HONOURARY KROGAN LOL"
Huh? I'm not ignoring Sarens cure I'm just referring to the situation that Wrex get's himself in because of his reaction to finding out about it so that comment doesn't really make sense well to me anyway, I'm sure someone else will agree with you lol.
(Warning spoiler ahead) Also this one Krogan female is not infected by the (spoiler ahead)genophage so she is kinda important hey, like changing the future of the species important.BentOrgy wrote...
Uh, I clearly mentioned that scene, and I've done it twice, each time I've mentioned where it takes place, and that he specifically didn't use his gun on anyone except Shepard. He got in the Slarian's face, and it was clear that he wanted nothing more than to take them all apart, but he didn't; he wandered off to shoot at the breeze. Even during his faceoff with Shepard, he never once shoots him, a trigger happy human however, shoots Wrex.
Its an example of how he isn't a "Reckless I am Krogan," because he could have torn that place apart, but didn't. That's why him storming Sur'Kesh doesn't make sense to me. They're nearly the same instance, but he reacts completely different, in fact, there was even less reason for Wrex to go crazy in ME3, because he was already going to get what he wanted.
EDIT: Thank you, 1Nosphorus1.
And yes, that "Honourary Krogan," line was fairly ridiculous, almost like "Its too dangerous!"
Says the Krogan who ripped apart an entire space station fighting an Asari Commando for three days straight, and killed his own father on sacred land.
So pointing a gun at someone doesn't indicate a intent to shoot.....Wrex was what just doing it to ummm get Shepard to see his side of things with gun hey?
Wrex behave aggresively and impulsively in both instances not really considering the outcome, so I agree they are similar.
But I think we should save this kinda talk for the character section as it's going abit off topic now.
I agree with you. In the end, he may be wiser and more intelligent and more calm than most Krogan, but he is a Krogan. Just like Warf, who was a Starfleet officer, who knew discipline, orders, diplomacy instead of conflict. He still had the heart of a Klingon and displayed that many times...
Btw, I am more a Grunt guy than Wrex. I loved they he talks about the images running through his head and how he makes sense of who he is...
#1630
Posté 17 février 2012 - 03:50
Lucas-Shepard wrote...
Pugz wrote...
Sure it won't...my wallet opened as soon as I was able to preorder it. How can you play the first 2 and not want to finish it?
I would agree with you, had I not been a victim of Dragon Age 2. I have more faith in Mass Effect and the team there, but Dragon Age 2 will always have me on my guard with Bioware titles from now on. There was a time where if the label on the box said Bioware, I would buy it instantly. Not anymore.
This.
#1631
Posté 17 février 2012 - 04:11
Does anyone know if Michael Beattie still does Mordin or if it's a different voice actor? Mordin is my favorite character and I'd rather not see the voice actor replaced to make Mordin not-so-hilarious.
#1632
Posté 17 février 2012 - 04:13
#1633
Posté 17 février 2012 - 04:21
One big annoyance were squadmates. People could write essay about Anderson's issues, but I'm talking about the actual squadmates in 2nd mission.
You still can't talk to them like you could in ME1. When you shoot them the bullets just vanish. They are like some sort of astral beings that don't react to Shepard, you can't hit them, they don't look at Shepard and they hardly say anything other than the scripted stuff (they are even quieter than in ME2). Having G and L in squad should be much more apparent.
On the plus side they don't die as easily in ME2 and use powers much more often by their own choice, but they're still very useless best used as power expansions and decoys. A simple fight takes forever if Shepard doesn't act and Shepard ends up doing 90% of the damage. Teammates still can't use medigel to revive downed Shepard even though you can revive players in multiplayer, and player can even revive AI squadmates without medi-gel.
And it seems most enemies still consider player top priority. I can believe Cerberus and high-intelligence Reapers do it, but I assume Thresher Maws, Husks and random mercs will aim to kill Shepard first too which doesn't make sense.
Shouldn't even get started with animations. Yes G and L act as if they don't see Shepard, but they don't see each other either going to cover in the same small corner overlapping each other, that slow walk, crouching (btw why can't player) randomly and just running in circles trying to follow player.
I dunno, I think I'd rather have some robots or holographic drones as companions if they're going to act like that. Atleast I can understand why they don't pay attention, why they glitch and why they are useless. Then L and G can be actually doing something useful elsewhere and meet up with me at the ship.
#1634
Posté 17 février 2012 - 04:24
Shortstuff820 wrote...
I've heard rumors now that Mordin no longer has the same voice actor. He definitely sounds a little different, but that could be because of the demo or he was made to sound different for ME3.
Does anyone know if Michael Beattie still does Mordin or if it's a different voice actor? Mordin is my favorite character and I'd rather not see the voice actor replaced to make Mordin not-so-hilarious.
Michael Beattie is not back unfortunately. I think it was over money-issues. Mark Meer or some other random person does the voice now... Not that it's a big deal if Mordin is only a small part of the game, but c'mon!
#1635
Posté 17 février 2012 - 04:54
InHumanTurtle wrote...
To be honest, it kind of feels like what Grunt says in ME2 about Okeer's tank imprints.
The game is like "look at this, this is epic, this is sad" - No help finding a reason to care.
I've heard that it wasn't the actual start, I hope so, I would love to get more of a feel for Earth and it's inhabitants before watching it all get destroyed.
Well, said. The rushed emotionless presentation of the big invent in the beginning is my biggest problem now. I feel like the series build up to that moment and then it turns out so...meh. It is really missing a propper build up.
#1636
Posté 17 février 2012 - 05:33
I am curious to know how it is that the Alliance and Cerberus should be shooting each other (human's killing humans) opn the EVE of humanity's possible extinction from the Reapers. That's like pickpocketing the guy on the floor next to you in the midst of a bank robber.
#1637
Posté 17 février 2012 - 05:54
kalle90 wrote...
"Its too dangerous" was easily the most stupid line there. Wrex must have gotten really, really soft.
I'm pretty sure he was talking about it being too dangerous for the female, not for himself. Keeping her alive is kind of, you know, the point of the mission.
Modifié par AlanC9, 17 février 2012 - 06:24 .
#1638
Posté 17 février 2012 - 06:21
I played the demo on PC.
Let's start with what I did NOT like:
1) Adding the ability to roll is a really good thing, but... putting it on the same button as run/use/take cover is just plain overload.
I started the demo on insanity right away... I died a lot, but not because the difficulty. I died most of the time because my char decided to roll instead of taking cover. In Mass Effect 2 I could tap the 'take cover' button and if I was too far from the cover then moved a bit closer and pressed the button again, but as things are right now if I do this my char rolls in a direction - most of the time out of cover -> instant death.
Another thing is I usually move in a diagonal direction and when I try to run, my char rolls instead of running.
I think a simple solution would be to map the roll key to a different button or make it a double-tap.
2) I hope the long cooldowns in the second part are just bad settings. I really loved the fast paced action of Mass Effect 2, but with 10-20 seconds of cooldowns, the game becomes boring. Yeah I could use my guns while my powers are on cooldown, but watching my squadmates using their power twice as often than I do is irritating.
Now what I DID like: Everything else:happy:
I pre-ordered the game before playing the demo and I'm sure I will spend hundreds of hours playing this game.
Thanks for making this awesome game. I can't wait to play the full game importing my ME2 chars.
Artoria
#1639
Posté 17 février 2012 - 06:23
#1640
Posté 17 février 2012 - 06:34
....+ kudos on making the co-op MP actually not stink.. might go for a game now, it's really great fun to be honest.
#1641
Posté 17 février 2012 - 06:35
....+ kudos on making the co-op MP actually not stink.. might go for a game now, it's really great fun to be honest.
#1642
Posté 17 février 2012 - 06:42
AlanC9 wrote...
kalle90 wrote...
"Its too dangerous" was easily the most stupid line there. Wrex must have gotten really, really soft.
I'm pretty sure he was talking about it being too dangerous for the female, not for himself. Keeping her alive is kind of, you know, the point of the mission.
Also, Wrex isn't an idiot. He's likely become far more sensible after being a leader in ME2 than his time as a merc in ME1. The Atlas is extremely strong in-universe, and likely able to blow up a ship.
Also, she isn't just some "Fertile Female". She may be unaffected by the genophage. Wrex would likely do anything after missing his first chance, paricullary as rescuing the female is Shepard's mission too. Wrex had to back down as it would be against Shepard's goal to save the facility. Now, he has no such constraints.
#1643
Posté 17 février 2012 - 06:43
AlanC9 wrote...
kalle90 wrote...
"Its too dangerous" was easily the most stupid line there. Wrex must have gotten really, really soft.
I'm pretty sure he was talking about it being too dangerous for the female, not for himself. Keeping her alive is kind of, you know, the point of the mission.
Also, Wrex isn't an idiot. He's likely become far more sensible after being a leader in ME2 than his time as a merc in ME1. The Atlas is extremely strong in-universe, and likely able to blow up a ship.
Also, she isn't just some "Fertile Female". She may be unaffected by the genophage. Wrex would likely do anything after missing his first chance, paricullary as rescuing the female is Shepard's mission too. Wrex had to back down as it would be against Shepard's goal to save the facility. Now, he has no such constraints.
#1644
Posté 17 février 2012 - 06:59
- Combat, well, the best thing I can say is that if you liked ME2's combat, you'll like ME3's. But as one who found ME2's combat to be mindless and repetive, ME3's feels the same. Just shoot all the things until they die, take cover when your shields get too low and wait for them to recharge, repeat. The cover mechanics felt clunky, as nearly every single action is bound the spacebar (and thus cannot be remapped to other keys), meaning that there were many instances where I'd try to get Shepard out of cover, and instead he's do a silly-looking backwards roll into the open. It's even worse when the cover is irregularly shaped.
The Atlas fight at the end of the second part was "meh." It's exactly like the YMIR mech fights in ME2: hunker down somewhere and shoot it until it dies, move into cover somewhere else when it gets too close.
- The intro was essentially one big cutscene with barely any interaction at all...I think there were two or three times the dialogue wheel came up, and each time there were only two responses. Are they making a game, or a movie? I really hope that this isn't representative of the final product, because I'm not absoutely not paying $60 for a game that would rather be a movie.
- The intro suffered the same problem as DA2's intro - it's just a rapid sequence of things happening with no context, no build-up, and no chance for the player to actually care about what he's seeing. What was wrong with having Shepard on trial, as we originally believed? It would have provided a chance to recap the events of the first two games and given new players a chance to ground themselves in the story, but they way it is now, they'll just be lost and confused.
- What happened to your face, Ashley??? She doesn't even look like the same person! And her Miranda-ish outfit is just silly...she's the sort of character who would LAUGH at that kind of thing!
- The bit with the child and the shuttle was a laughably pathetic attempt at emotional manipulation. I sure hope the rest of the story's "emotional moments" aren't this blatantly obvious and cheap.
- The dialogue was just howlingly bad. Characters don't speak so much as they spout rapid-fire cliches and one-liners at each other. It's downright Michael Bay level hackery.
Overall, I was really disappointed. Cancelling my preorder was the right decision, and I certainly won't be buying it on release day.
Modifié par Redcoat, 17 février 2012 - 07:03 .
#1645
Posté 17 février 2012 - 07:10
I also felt this. I was expecting Shepard's trial, some exposition as to what occurred - Anderson saying 'the **** you pulled' to me was genuinely shocking - I felt like saying 'hang on, what did I do? ok there was that one solar system... but I did save the galaxy twice' - it felt out of place, or unjustified. The intro needed a lot more expansion via some mechanism. Intros are supposed to properly set the scene. Say what you like about the game, but ME2's intro was top notch for scene setting. In about two-three minutes it entirely handled the transition from the ending of ME1 through to ME2's situation, leaving things that the main character didn't have prior knowledge of to find out.DaJe wrote...
Well, said. The rushed emotionless presentation of the big invent in the beginning is my biggest problem now. I feel like the series build up to that moment and then it turns out so...meh. It is really missing a propper build up.
Shepard spent two games being a lauded hero, even whilst dead & working for Cerberus. For Anderson to act the way he did came across as mighty strange. I hope that's just placeholder dialogue for when you've spent two games being a complete idiot.
Modifié par Grammarye, 17 février 2012 - 07:23 .
#1646
Posté 17 février 2012 - 09:07
The new skill trees look better than ME2 but I have to say the character animations are pretty goofy looking. I know femshep is supposed to be all hoorah Alliance Marine but she's a tad butch in her movement for my playing tastes. The running animations look a little strange as well.
#1647
Posté 17 février 2012 - 09:15
*Wrex tries to land the drop ship.kalle90 wrote...
"Its too dangerous" was easily the most stupid line there. Wrex must have gotten really, really soft.
.
*The atlus driver sees what going on, turns the atlus and shoots the drop ship down.
How don't you get this?
#1648
Posté 17 février 2012 - 09:18
BentOrgy wrote...
Dwarrior74 wrote...
Oh, one other tiny thing. Did it seem to anyone else as a bit out-of-character for Wrex to address Liara and Garrus by name like that? I don't recall him really giving a crap about anyone except Shepard.
Funny you say that; I was actually thinking of editing my post to address how out of character I thought he was;
When did Wrex and Liara become such good friends? "Glad to have you here," "Can't think of anyone I'd rather have," and so on. His brief talk with Garrus seemed oddly bubbly, plus that laugh animation was very static, like he was a hand puppet.
He also seemed far too thick-headed and blood-thirsty; charging an armed Salarian Compound by himself, before they had a chance to explain anything? Wrex has always been, to me, the more wise, dark and brooding veteran warrior, not a young punk willing to die just because he's angry. His power always stemmed from his attitude, that quiet, seething beneath the surface, "I've lived for hundreds of years, and seen more hell than any of you combined," type of presence that set him apart from other Krogan like Grunt, or Uvenk.
Dry sarcasm and an almost passive agressive personality.
"You want me to arrest you?"
" *Snort* I want you to try."
Even on Virmire, with the genophage cure in reach, he raised his voice, not his gun. It was only when backed into a corner by Shepard that he drew it out, and even then, he was very reluctant to use it.
I'm glad we could connect on that. I was going to go into that kind of detail with my thought, but I retracted, and thought maybe I was being nitpicky. But, you saw exactly what I saw. And to that, I say "Right on".
#1649
Posté 17 février 2012 - 09:21
I know it's something small to be complaining about, but I hope those color issues are fixed for the final version. Those weird changes in my character's appearance would really bug me. Makes me glad I have 4 FemSheps to import on the side
#1650
Posté 17 février 2012 - 09:33
And as for the kid's cheesy line "Everyone's dying!" I suppose there isn't really much else we expect a young, scared, confused child to come up with without planning it beforehand.
Modifié par InHumanTurtle, 17 février 2012 - 09:59 .





Retour en haut





