Mass Effect 3 Single Player demo feedback. What did you think?
#1651
Posté 17 février 2012 - 09:48
#1652
Posté 17 février 2012 - 09:56
Even so, the action was pretty tight and the new squad point system seemed a major improvement with all the branching paths.
The story was clearly heavily edited, but there were some funny lines. I'm pretty sure there isn't going to be as much auto-dialogue in the final game.
Overall, it felt very much like ME2, which is a compliment.
#1653
Posté 17 février 2012 - 10:07
That is by far my biggest fear. So far from the demo we see that our choice in council members is irrelevent because Anderson is no longer a council member for some reason (had you chosen to appoint him). Then the second mission shows Shepard saving a fertile Krogan female - hopefully that doesn't mean Mordin's mission in ME2, and Shepard convincing him to either help the Krogan or "delete" the genophage cure is no longer relevent.Beefcake9000 wrote...
Overall, the demo convinced me to pre-order. It looks more action focused than the last two, but I expected that. My only real concern is that Story interaction has taken something of a back seat due to all the auto-dialogue. Also, I really hope we see a real impact of our decisions from ME1&2. I know there’s a desire to capture new players, but I wanted this game to be a real fusion of all the good things about 1 & 2 and provide a satisfying conclusion for our own unique stories. I really hope that our previous decisions will carry some impact on how 3 unfolds in a meaningful way and not be irrelevant in order to prevent the alienation of new players.
Our choices better mean something. I had hoped that ME3 was going to be the sum of our decisions from ME1 and 2, ultimately deciding whether you can defeat the Reapers or not.
#1654
Guest_Fandango_*
Posté 17 février 2012 - 10:21
Guest_Fandango_*
Xevious550 wrote...
Our choices better mean something. I had hoped that ME3 was going to be the sum of our decisions from ME1 and 2, ultimately deciding whether you can defeat the Reapers or not.
I’m in the same boat; at this stage, whatever unnecessary concessions Bioware insist on making for the action set, all I really want the game to do now is make the choices of the previous two games matter. Back on topic, I played the demo again today and had a little giggle recalling that chillingly epic ‘our numbers will darken the sky’ encounter with Sovereign......who knew reapers were prone to over exaggeration?!
Modifié par Fandango9641, 17 février 2012 - 10:26 .
#1655
Posté 17 février 2012 - 10:26
I was wondering too how people didn't think about that and just says they ruined Wrex.dreman9999 wrote...
*Wrex tries to land the drop ship.kalle90 wrote...
"Its too dangerous" was easily the most stupid line there. Wrex must have gotten really, really soft.
.
*The atlus driver sees what going on, turns the atlus and shoots the drop ship down.
How don't you get this?
#1656
Posté 17 février 2012 - 10:35
#1657
Posté 17 février 2012 - 10:36
But at least the demo was funny, if not anything else.
www.youtube.com/watch
Modifié par EpicBoot2daFace, 17 février 2012 - 10:36 .
#1658
Posté 17 février 2012 - 10:52
- Auto dialog even in rpg mode or whatever it's called.
- No way to holster your weapon which means there will be no exploring in the game at all outside "hubs" zzz.
- Animations are ridiculous. Anderson looks like a bunny doped up on meth and dont even get me started on femshep.
- Audio is too low.
- Runs like garbage in certain places.
- Combat is super clunky.
- Various npcs will stand around waiting for you to hit a button. Anderson does his "come over .here" wave forever. Mordin will repeat his line forever until you hit that button.
Overall it left a poor impression. I expected it to be at least better than the previous games but it most certainly is not.
#1659
Posté 17 février 2012 - 11:21
Honestly, i think this game is going to be epicly awesome.
#1660
Posté 17 février 2012 - 11:23
So on to the main affair:
The Good
-Intelligent A.I.
Yes you have finally done it! The enemy A.I. is quite aggressive and quick to react. In one instance I hide behind a corner with a Cerberus Trooper doing likewise and instead of him just sitting there he moves from cover and flanks me as I'm being a chicken. I also like how they threw grenades at me to flush me out of cover. I actually got killed once on normal. (Though this is mostly due to me to not remembering to use powers.) Also you have done well with the Squadmates. They think and move for themselves and avoid grenades! They even move out of my way when I want to get into cover. Releasing Direct Control...
-Graphics
Level of detail is pretty good, better then the previous games I'd say. Lighting and shadows also seem to be better. Of course you still have a few low resolution textures (smoke looks kind of bad) but generally speaking not too shabby for consoles.
-Skills
Good job on expanding the skill trees. Should make them game much more interesting and in-depth whilst not being "overly-complicated". The progession also seems better balanced. Also thank you for giving me back my grenades to smite enemies with.
-Guns
Have nice distinctive sounds. They also seem to be more unique and shotguns are somewhat useful who'd have thunk? (Pistol clip reload still seems stupid fast however.)
The Bad
-Demo is skimpy
I've played shorter demos to be sure, but that's not the only problem with this demo. For starters the dialogue choices are too simple and you seem to skip some conversations even on RPG mode. Not a great way to impress long-timers or introduce new players. Also the lack of any gear customization annoys me as that has been one of my major not happy with things since ME2. I want to fiddle with my guns dangit and develop a strange relationship with my rifle like Zaeed did with Jesse. Heck I'd gladly give up my Shepard's calibrating time with Liara if I could just once again customize Squadmate Gear.
-Holstering
This was already something of a problem back in ME2. Yes you could put away your gun, but generally your Squadmates would continue to have their guns pointed at empty air. And now instead of making it work again like ME1 proper, you have removed it entirely. Terrible idea. Now if I wish to look at anything I must point my gun at it. That's pretty lame and is going to ruin a lot of the "cool" views if it looks my Shepard is aiming for invisible pigeons.
-Game speed is a bit tweaky
The game is a bit faster paced then I'd like. I find I don't have much time to think and mostly resort to desperately shooting things in a frantic manner. While I'm sure this pleases those short attention spans folks, I feel it potentially takes away from the tactical "thinking man's" aspect of the game. I thought ME2 had a pretty good pacing of niether shooter junkie fast nor RPG tedious slow. ME3's combat felt very arcade like.
-Sound
Okay the Music isn't "bad" as Clint Mansell is obviously a talented composer and I would say what I heard is good. But it's too mellow and wish-washy for me. Also besides a few exceptions things did not sound real Mass Effecty to me. I don't want to judge too harshly until I hear more, but I'm rathered afraid I'll like ME3s soundtrack even less then I did ME2s. But the real kicker is the lack of ambient sounds. An example would be while on Normandy ramp you hear absolutely nothing. No music, no engine hum, just awkward silence.
-Intro feels too short and uncompelling
The whole trial thing seems to end pretty quickly with little meaningful dialogue. Honestly if I had not been following ME3 closely (skipped Arrival and Books) I would be completely lost. (ME3 seems like a bad place to start if you ask me...) Also while the Reapers blowing stuff up in the Background is all very nifty, the Husks you fight aren't really memorable. This tutorial may sadly be more boring then ME2. Granted ME1 failed to properly explain things, but Eden Prime is a very memorable level for me and what ultimately convinced me Mass Effect was something awesome.
-Squadmates/NPCs
While everyone more or less sounds the same... a lot of the NPCs seem to have changed attitudes. Anderson is more bossy and "Drill Sergeant" like. When he spoke in ME1/ME2 he was the calm chillax dude. Wrex seems a bit off as well. Liara I did expect to be more serious, but she's almost too serious. Though Garrus is still Garrus so he is the exception to my nitpicking. I get the feeling you guys are trying a bit too hard to make all the characters sound BAMF. This has me concerned for the quality of the full game's NPCs characters be "rewritten".
The Ugly
-Jogging/Sprinting Animations
Most of the animations are fine if you ask me. But wow I feel like Shepard is a hovering torso and that his legs are like that of a doll being forced to walk by a puppeteer. It really does not look or feel right. Where is the gravity and weight? Why is Shepard's lower back and butt seemingly frozen in place at all times? I really do hope this is an early build otherwise this is going to make ME3 look very bad since running is what you spend most of the game doing/looking at.
-Bad Lip Sync
I find this rather alarming since the previous games have generally been well synced. This is the first time I have ever noticed the voices weren't matching the mouth movements. Not cool. I really hope this is again some sort of a Demo flaw.
-"Ammo"
So after all the BS of Thermal Clips it's now being called ammo huh? Can you guys not maintain a level of consistency at all? Look I don't like Thermal Clips, this isn't news to anyone, but FFS calling it "ammo" when countless times I have been told it's not ammo it's a heatsink! kind of perturbs me something fierce. Also why in the heck do Thermal Clips replenish my Grenades? Come on that's just silly.
-Physics?
Seriously what's with enemies ragdolling like they are made of feathers? Not only that but corpses disappear directly in front of your eyes. I prefer the Biotic God wisk them away when I'm not looking. It's like Demon Souls all over again where it's so bad it's funny. Ugh I thought ME2 was already a step down from ME1's Physics. Now you have to take stuff down even further? Not end of the world stuff, but again really hope this stuff isn't present in main game.
Overall I have to say the demo failed to impress. Even under the pretense that it is a demo and likely months old code, I'm very concerned Mass Effect 3 could be less then great now. (More so then I already was.) Now I feel like I have to wait for reviews or word of mouth lest ME3 end up a less then satisfying end game.
I really do hope this was just an unpolished demo and is in no way reflective of the finished ME3.
#1661
Posté 17 février 2012 - 11:54
#1662
Posté 18 février 2012 - 12:03
Other than that the demo is fine. If I think of more complaints later I'll mention them. The sound work and music was top notch though. 10/10 give that team/man an award.
#1663
Posté 18 février 2012 - 12:11
The Reapers attack didn't feel epic, disastrous in any way. Most of the time they just seemed to be standing there, doing nothing. Their laser attacks had really horrible sounds (why not use Sovereign's laser sounds? They sounded cool). Also, why didn't you guys show them entering into the atmosphere? Why make Shepard look stupid ("Why should we call for the Council's help? The fight's here!" derp derp derp,"We fight or we die" derp derp derp). Seriously, Shepard had to be reminded by Anderson of what he/she said once ("You said it yourself: the Reapers will destroy everything, not just Earth. We need everyone's help if we want to have a chance against the Reapers"). What happened to the heat clips? Why were they saying "ammo" instead of "heat clips"? Why was Shepard acting friendly to Vegas like if they knew each other? That guy is certainly nothing to me. And that's not talking about the animations. Anderson's run comes to my mind.
The only good thing about the introduction was the kid. I thought it was handled pretty well.
Sur'Kesh parts were "meh". That's all I have to say about them.
Finally, I would like to say I'm very worried I may not like Mass Effect 3 as I did with the second and first games.
#1664
Posté 18 février 2012 - 12:12
Now for wot I think of it:
The first mission left me really unimpressed. The dialog options are scarce and even more Angel/Devil-choices than before. A little grey instead of the black and white would have been much appreciated.
I also think that the scripting is massively overdone and breaks the flow of it all. I mean I can stand there and watch a Reaper trade blows with an Alliance ship for hours but if I step a meter to the right it blows up. Or there is a hole in the walkway that magically enables me to jump by pressing "the-key-to-rule-them-all". It doesn't add anything to the atmosphere and feels disjointed.
I like the Mass Effect-Series mainly for its story and universe. This has me a little worried ME3 won't live up to the same standard as the first part.
The second mission was much more along the lines of what I expected. I very much enjoyed the new skill system, and also the combat rolls. Even the new melee stuff fit right in; something I didn't expect.
I would have liked a little more choice in the weapon loadout and a peek at the weapon customization but oh well, plenty to look at already.
What really bothered me though was that too many functions are mapped to the spacebar. I died several times because I rolled somewhere instead of taking cover, or took cover instead of running. I would really appreciate an option to change that.
Things to change:
- the default FOV feels is too narrow, and there is no option to change it. I am thankfully not one of the people that get sick due to a low FOV but it's still annoying.
- some of the animations are plain bad. I found it especially noticable when Anderson was running, but they also looked clunky in the first cut scenes.
- "one-spacebar-to-rule-them-all" is a retarded concept. As PC gamer I have a whole keyboard and a mouse with extra buttons at my disposal. There really is no need to "streamline" the controls. Please give us the option to put the actions currently mapped to the spacebar on different keys.
#1665
Posté 18 février 2012 - 12:32
Pugz wrote...
Sure it won't...my wallet opened as soon as I was able to preorder it. How can you play the first 2 and not want to finish it?
I mean you gotta admit it sounds silly....omg my shep runs weird, the animation is totally off! Screw finishing this series!!!! FIX THIS BIOWARE!!!
Not at $80 for the deluxe edition. Not silly at all. I already bought the N7 Edition after having bought the Digital Deluxe edition of ME2 and a regular version of ME1. I did this because I'm a fan of the series and really excited about this game. Hoping that the devs will have, with all the time between 2 and 3, realized what the best of the first two games was and included it. Removed the worst of the two. Perfected things like the animations and such, at least to the extent one would on a third try. And THEN taken the story and technological display to the next level. Not backwards.
I make no excuses for expecting that. After two previous efforts, and years worth of feedback from fans who love the series, I expect Skyrim/Oblivion level graphics and animation. For a series made famous by its engaging story, I expect an engaging conclusion (although granted I can't say I haven't gotten one from a demo).
Some of the things that are still not addressed smack of indifference or stubborn refusal to accept certain things. You would think after the uproar that has taken place since ME2 clearly subordinated FemShep development to MaleShep's, that if anything, it would be the other way around this time. Nope. There are still enough oddities with FemShep's movement and customization to make anyone doubt that devs once again created the FemShep directory via Control-C Control-V on the MaleShep's. When all that really needed to be done was to go back to when they had it right in ME1, and use that. There's just no logical explanation for why that wasn't done; the work was already complete. Nobody had any complaints about FemShep's animations in the first game.
There was enough of an uproar about cover between games to pay special attention to it. perhaps to seriously re-evaluate the change from ME1's crouch to this far more scripted system of fighting. So they made it more scripted, more confusing, and far more unwieldy. Immersion simply leaked out of the demo as I fumbled and rolled around on the ground in front of low walls and barriers looking for all the world like I was practicing a fire suppression drill. It was not a unique experience clearly. How do you miss this? How do you map so many things to one key that it is impossible to feel any other way but that your next move could be "anything"?
And this doesn't include adherence to the storyline, remember.
After a while, it begins to smack of another situation in which the zeal to clean up off console sales has trumped the effort to be thorough and maintain the integrity of the title.
So before you scoff, consider your own words about having to play the third after playing the first two. Specifically, what Bioware put into ME1 that set things up that way. What exactly do they want people to feel about this series when all is said and done? How much do they want to see from ME fans where support for their future titles is concerned?
And besides that, you are aware that Bioware asked us for our opinion, right? My opinion is that for the same money I pay DirecTV for my HD satellite bill, I want a game that reflects more care and respect for the fanbase that made its developers than I can get from some HydroThunder port on my cellphone for $3.99. And if love of gaming is still an inspiration for devs, I shouldn't even have to verbalize that.
I respected and trusted Bioware enough to buy their most expensive edition upfront, sight unseen, so I've done my part. I reserve the right to verify they've done theirs.
Modifié par MsKlaussen, 18 février 2012 - 12:38 .
#1666
Posté 18 février 2012 - 12:45
Lip synching and facial animations look and sound good in certain places and horrible in others.
Sound fx/foley need work. A prime example of this is when Shepard and Anderson are running on the ledge. You don't even hear their feet hitting the ground.
Hand holding. Do I need a big blue arrow telling me what to do? I didn't go in the options to see if I can turn it off but that **** is distracting.
You can't holster your weapon.
Shepard moves too fast. The speed he moved at in ME2 was pretty good but now he moves hella fast. It's kinda distracting and takes some time to get used to.
Modifié par THE LORD HERESY, 18 février 2012 - 12:51 .
#1667
Posté 18 février 2012 - 12:53
InHumanTurtle wrote...
For those complaining about Wrex's attitude towrds the Atlus: Remember that he is in a fragile dropship, and that he is smart enough to know it will be shot down before he can land. Otherwise, we all know he would headbutt that thing like a boss.
And as for the kid's cheesy line "Everyone's dying!" I suppose there isn't really much else we expect a young, scared, confused child to come up with without planning it beforehand.
That's not the only thing that we thought was odd about Wrex, both myself others have listed fair reasons why we felt he was different, and not in a good way. Even still, he could have easily landed the shuttle away from the Atlas, and joined in; being the warrior that he is, I'm surprised he didnt, especially because, only ten minutes before, he was so willing to tear the place apart by himself.
And it is cheesy, but more than that, its the first out of the only two lines he has in the entire game. He might as well of said nothing, for all the impact that it had; there was no emotion behind it, it was flat and uninspired. Hell, a terrified child to scared to speak, but visibly shaken, would have been better than the lacklustre scene we got.
But for that to work, we'd still need more than the thirty seconds he has in the game. Clinging to Shepard, crying, then gettting seperated when Shepard's forced to fight again. There are a million ways they could have made that scene actually worth something.
#1668
Posté 18 février 2012 - 12:55
But, and it's a bit BUT, the inhability to holster the weapon really kills the exploration tidbits for me, I just can't see half of what's going on in screen and when I try to check my surroundings I feel somewhat dizzy. Really, Bw, you need to put back holstering in some form, it sucks now.
#1669
Posté 18 février 2012 - 01:12
1. the FOV and camera made me feel sick: I had to lie down (and I tried the game both on a 24" monitor and on a 55" tv). Also, it does make exploration tedious: the weapon holster animation which was available in the previous games would have helped with both counts (memory issues? Come on...then why implement useless "jump over gap", "climb ladder" and "roll, roll and roll" animations?)
2. Animations: running (Anderson's "jello-ish" legs), the walking animations (it's not just the feet, look at the odd rigging at upper arm level: all the sleeves looked twisted in a strange way and the biceps look like they are concave), the odd facial expressions. I normally don't complain about game animations and models but these issues were not as apparent during the first two installments.
3. I hope there are more dialog options during the real game. The demo was very err...minimalistic to say the least.
4. Controls...do I need to say more?
5. Corposes and ammo disappearing right in front of you: I don't count the times I ran towards a pack of ammo and it disappeared just when I was about to pick it up.
Modifié par Darth333, 18 février 2012 - 01:18 .
#1670
Posté 18 février 2012 - 01:14
Xivai wrote...
Fix the space bar doing everything. On the PC it sticks you into corners. Give us separate binds for use and roll. Or perhaps make it a double tap to roll. Because right now if a grenade lands I try to get out of cover and die horribly as I roll instead of sprint. It just keeps getting me stuck in various pieces of cover. Getting out of cover is unintuitive and clunky, it just feels horrendously slow. Moving the buttons to separate binds will help with the finger confusion going on.
This. Sometimes Shepard would roll when, in fact, I wanted him/her to use cover.
#1671
Posté 18 février 2012 - 01:31
Modifié par Comsky159, 18 février 2012 - 01:31 .
#1672
Posté 18 février 2012 - 01:36
Comsky159 wrote...
http://www.youtube.com/watch?v=FoGcGyMi7qc
So many win me3 vidoes on the tube.
Modifié par BounceDK, 18 février 2012 - 01:38 .
#1673
Posté 18 février 2012 - 01:42
Fist I liked it, a lot.
The Enemy IA is better than all the ME instalments. (Repairing the turrets, flushing us with grenades, using cover as they move forward, it is really great)
The skill/talents progression is nice with the choices.
Insanity is actually quite challenging for a change (so that is good)
The combat is fluid and intuitive.
The companion AI is good both in offence and in D. I only whish we could make sure those squad members stay in position until told otherwise for the case where you want hen to enfilade the other side of a cover)
The jump is a nice addition no sure what it is for, yes we can jump but there is big blue arrow that tells us to do so.
The dodge and the cover key should be different, it sometime causes problems where you roll and don’t take cover or you take cover instead of rolling. On pc i assume that it will not be a problem.
There was indeed some lip synching problem.
Holstering would be nice, especially to show that you have peaceful intentions
My only real concern is that the dialogs were a bit short (I choose the option that to have the full dialogue) and there was too much auto dialogue for my taste but may be this is for the demo only
#1674
Posté 18 février 2012 - 01:54
#1675
Posté 18 février 2012 - 02:08





Retour en haut




