Mass Effect 3 Single Player demo feedback. What did you think?
#1676
Posté 18 février 2012 - 02:34
#1677
Posté 18 février 2012 - 02:41
Bluko wrote...
-"Ammo"
So after all the BS of Thermal Clips it's now being called ammo huh? Can you guys not maintain a level of consistency at all? Look I don't like Thermal Clips, this isn't news to anyone, but FFS calling it "ammo" when countless times I have been told it's not ammo it's a heatsink! kind of perturbs me something fierce. Also why in the heck do Thermal Clips replenish my Grenades? Come on that's just silly.
Funnily enough, I was having this discussion with a friend a bit earlier, after playing through the demo again, due to them now directly being called heat sinks rather than thermal clips.
I wish they'd make their minds up.
This is also going to be nicely confusing for all the new players that Bioware is hoping to attract. when you're told you're out of 'ammo', and by Anderson to 'pick up some ammo', and yet the item laying on the floor is labelled 'Heat Sink'.
It may seem minor in the scheme of things. But there's an old saying about 'spoiling the ship for a ha'porth of tar' which seems rather appropriate here..
#1678
Posté 18 février 2012 - 03:01
#1679
Posté 18 février 2012 - 03:06
Moirai wrote...
Funnily enough, I was having this discussion with a friend a bit earlier, after playing through the demo again, due to them now directly being called heat sinks rather than thermal clips.
I heard some called rounds cartridges...
By the way, it's just me, or Cerberus' troops sounds like Shadow Broker's? I suppose Bioware used same filters and VO actor, but still...
#1680
Posté 18 février 2012 - 03:32
First, to all you trolls saying it isn't an issue b/c you didn't even KNOW you could do it for like,what, two years? Why would you even admit that? Do you realize how completely stupid you sound? Why should ANYONE listen to a thing you have to say? Let alone hear your opinions about how unimportant this feature is, seeing as how you didn't even know it existed? Idiots.
Second, as already said by dozens of ppl that "get it". Immersion immersion immersion. Taking something out that was already there in the last two games? Stupid. And I could care less about the memory issue argument.
Here's an argument I HAVEN'T heard anyone make yet. This game HASN'T gone "gold" yet, right? (It hasn't been pressed for distribution) That's the whole point of demos, any last minute bugs to fix that no one has caught in the Dev dept. (Frankly that's annoying too, "free help" in the guise of a "demo") Well, you found your biggest one didn't ya boys? HOLSTERS.
So why not cut the crap, you still have time, and stop lying to these ppl that it's too late, you can't do anything about it, huh? You CAN, if you so choose b/c it hasn't been pressed yet.
BTW, Bioware, in case you haven't figured it out yet, this is ticking ppl off. Ppl have already chucked EA as a reliable company, (i know I did after Command & Conquer 4) Do you want your names associated with laziness & lowest common denominator like EA already has?
Fix it already.
ETA: The reason ppl CONTINUE to bring this topic up is b/c intelligent ppl realize "the squeaky wheels get the grease", they love this series & don't want to see it neutered. So, instead of being lil trolls & telling ppl to shut up, call whaaaambulace, etc. Why don't you help your fellow gamers so somethig HAS to be done instead of acting like Bioware sycophants and spread the word about the problem? Is that really so hard to understand, really?
Modifié par Zugzwang71, 18 février 2012 - 03:40 .
#1681
Posté 18 février 2012 - 03:48
gun running animation is horrible, I really cant believe that bioware actually did that.Liber320 wrote...
Ok overall, running animations definately need work. And you guys really need to add a holster/lower weapon option. The lower weapon would make more sense in hostile areas, and I would assume that it would take somewhat less effort to implement than holstering
#1682
Posté 18 février 2012 - 03:49
Zugzwang71 wrote...
Here's an argument I HAVEN'T heard anyone make yet. This game HASN'T gone "gold" yet, right? (It hasn't been pressed for distribution) That's the whole point of demos, any last minute bugs to fix that no one has caught in the Dev dept. (Frankly that's annoying too, "free help" in the guise of a "demo") Well, you found your biggest one didn't ya boys? HOLSTERS.
Actually, they anounced that the game had gone "gold" the same day that the demo was released to the general public. So, yeah, it is too late. Nothing is going to be changed at this point unless they delay the whole thing again; and that is highly doubrful.
#1683
Posté 18 février 2012 - 03:58
fenrya13 wrote...
Zugzwang71 wrote...
Here's an argument I HAVEN'T heard anyone make yet. This game HASN'T gone "gold" yet, right? (It hasn't been pressed for distribution) That's the whole point of demos, any last minute bugs to fix that no one has caught in the Dev dept. (Frankly that's annoying too, "free help" in the guise of a "demo") Well, you found your biggest one didn't ya boys? HOLSTERS.
Actually, they anounced that the game had gone "gold" the same day that the demo was released to the general public. So, yeah, it is too late. Nothing is going to be changed at this point unless they delay the whole thing again; and that is highly doubrful.
I had no idea it went gold, I read 20 threads on this hoping against hope a GREAT series (already GOTY in my mind) wouldn't be screwed up like this. Like others have said, if i wanted to play call of duty, I wouldn't buy ME3.
And way to be loyal to the fans bioware that made your series so epic in the first place with their money. You turned an rpg with shooter elements into a shooter with rpg elements. Good job!
Pre-orders cancelled. Have 3 xboxes, 3 kids. Hell with it, I'll rent it.
Thanks fenrya
Modifié par Zugzwang71, 18 février 2012 - 03:59 .
#1684
Posté 18 février 2012 - 04:03
#1685
Posté 18 février 2012 - 04:05
#1686
Posté 18 février 2012 - 04:14
Zugzwang71 wrote...
fenrya13 wrote...
Zugzwang71 wrote...
Here's an argument I HAVEN'T heard anyone make yet. This game HASN'T gone "gold" yet, right? (It hasn't been pressed for distribution) That's the whole point of demos, any last minute bugs to fix that no one has caught in the Dev dept. (Frankly that's annoying too, "free help" in the guise of a "demo") Well, you found your biggest one didn't ya boys? HOLSTERS.
Actually, they anounced that the game had gone "gold" the same day that the demo was released to the general public. So, yeah, it is too late. Nothing is going to be changed at this point unless they delay the whole thing again; and that is highly doubrful.
I had no idea it went gold, I read 20 threads on this hoping against hope a GREAT series (already GOTY in my mind) wouldn't be screwed up like this. Like others have said, if i wanted to play call of duty, I wouldn't buy ME3.
And way to be loyal to the fans bioware that made your series so epic in the first place with their money. You turned an rpg with shooter elements into a shooter with rpg elements. Good job!
Pre-orders cancelled. Have 3 xboxes, 3 kids. Hell with it, I'll rent it.
Thanks fenrya
Might not want to cancel yet. I went back looking for the announcement thread, only to find it locked with all of the devs tweets on it going gold removed. Maybe they changed their minds and decided to fix some more problems after all. We can only hope I guess.
Modifié par fenrya13, 18 février 2012 - 04:39 .
#1687
Posté 18 février 2012 - 05:11
#1. Too much dialogue decided for you. I had the settings on "full dialogue" or whatever it was called and i made maybe a total of 7 dialogue choices with about 15 - 20 opportunities for Shepard to speak.
#2. Same argument I read from another poster, too much talking about people dieing and not enough "holy crap, that group of mothers just got eaten alive by husks D: "
#3. YOU CHANGED THE ASSAULT RIFLE AGAIN! STOP CHANGING THE AVENGER. Some people like being able to shoot one continuous stream of bullets as opposed to single shot or close to one or two shots a second, what happen to mass effect 1 rifles where it was awesome as opposed to the click click click of call of duty rifles.
#4. Who the hell are the people on the defense council, why should we care and why are the on the defense council if they are idiots who would hesitate ordering troops to open fire even if the troops were being fired upon. In the previous mass effects I felt wonderful when i did the right thing and it happened to be a paragon choice, but when the "defense council" died I felt like throwing a freaking party and cracking open a can.
#5. Why have all the humans in the galaxy turned into porcelain dolls?
#6. Why weren't there any paragon or renegade moments at all? Not even a choice between one or the other to showcase this great feature to players that are new to the series.
#7. There was no mention of the crew (mordin, grunt, legion) from mass effect 2 in the opening scene and no chance to "investigate" in dialogue choices.
#8. I am a sniper in video games by natural affinity, where was my rifle? Why would I choose Infiltrator in the demo if I can't use my bloody trademark weapon?
#9. Who is James Vega (I think that's the name..), why should I care and why did Shepard pass Ashley without so much as a "how do ya do?"? They did have sex (at least in my save) and I fully intended to get back into that relationship in mass effect 3, which is why I didn't bang Miranda, Tali or Jack in ME2.
#10. Why was Anderson such a (D**k is too strong a word and Jack**s isn't strong enough) in the opening cutscene, it was my understanding that Shepard and Anderson had sort of a proud father and worshiping and respecting son relationship.
Pros: (yes finally the praise)
#1. Customization of weapons and picking up random weapon parts is a welcoming return to the original Mass effect.
#2. The new melee system is a great breath of fresh air. However I find it unfortunate that both melee types are on the same button for at least xbox.
#3.When I heard there was going to be multiplayer, I feared that you would pull a ubisoft and develop that and focus less on the world and story. However I am glad to see that not only is it co-op and integrated into the story, it enriches the story and adds some perspective from the troops fighting cannon-fodder behind the scenes while Shepard kills the leaders/bosses.
Overall I'm hoping most letdowns are restricted to the demo and are addressed or fixed in the full game, which I have already preordered in the N7 collecters ed. for xbox and paid off.
Good day.
Modifié par dakilla171192, 18 février 2012 - 05:16 .
#1688
Posté 18 février 2012 - 05:11
-The story was amazing. I was left with wanting more.
-Voice Acting was awesome. Everything felt tense.
-The choice of gameplay. That was a nice touch.
Cons:
-Face Codes. I used my old ME2 face codes from two different Female Shepards. Comparing their ME3 selves to ME2 selves, they somewhat looked the same, but looked really odd. I do hope when you import your ME2 save files, the consistency of Shepard's face will remain the same. It's hard for me to make a decent looking Female Shepard, thus why I use the Mass Effect face database website to find Female Sherpard face codes, and then make my own adjustments.
-Lip Syncing. It's not awful like dubbed movies, but it's really noticeable.
-Graphics. The graphics alone are a huge con. I really liked Mass Effect 2's graphics. But with the demo's graphics... it looks nothing like next gen. Typically, games get better graphics with every sequel to the game... but it looks like ME3 got downgraded.
-Running Animations. What was wrong with Mass Effect 2's animation? It looked good!
-Issues with Cover/Rolling. Whenever I tried to go to cover, I ended up rolling.
-Cover/Action as the same button. Self-explanatory.
My main issue is the graphics and facial reconstruction.
#1689
Posté 18 février 2012 - 05:32
Overall:
Story (so far) B,
Gameplay A+
Graphics B (stupid running animations)
Stuff carried over from ME 1 and 2 ... no idea yet
Final grade B+ (and fully expecting that to go up)
#1690
Posté 18 février 2012 - 05:36
fenrya13 wrote...
Zugzwang71 wrote...
Here's an argument I HAVEN'T heard anyone make yet. This game HASN'T gone "gold" yet, right? (It hasn't been pressed for distribution) That's the whole point of demos, any last minute bugs to fix that no one has caught in the Dev dept. (Frankly that's annoying too, "free help" in the guise of a "demo") Well, you found your biggest one didn't ya boys? HOLSTERS.
Actually, they anounced that the game had gone "gold" the same day that the demo was released to the general public. So, yeah, it is too late. Nothing is going to be changed at this point unless they delay the whole thing again; and that is highly doubrful.
Umm, I wouldn't say it was too late, no. That's the reason games get day one patches as well as other updates, to fix issues that can't be sorted out before release due to manufacturing and distribution deadlines.
#1691
Posté 18 février 2012 - 06:03
#1692
Posté 18 février 2012 - 06:09
dakilla171192 wrote...
#9. Who is James Vega (I think that's the name..), why should I care and why did Shepard pass Ashley without so much as a "how do ya do?"? They did have sex (at least in my save) and I fully intended to get back into that relationship in mass effect 3, which is why I didn't bang Miranda, Tali or Jack in ME2.
I suspect the latter is purely down to this being a demo and therefore a blank slate as far as the story is concerned, with no prior knowledge of anything you've done previously. I would expect that, with an imported game, the exchange with the VS will be in keeping with the way you previously interacted with them. Well, I hope so anyway.
For me, playing as a female Shepard, who romanced Liara and kept Ashley alive purely because I valued her soldiering qualifications over Kaiden's biotic ones, Ashley can now go take a flicking hike. I've no interest whatsoever in being buddy-buddy with her at all after she pretty much labelled me as a traitor on Horizon. She is no longer in my inner circle of trusted squad mates...
#1693
Posté 18 février 2012 - 07:36
I finally have played the demo. (I won't go into why I haven't be able to until now). My expectations could not have been lower, to give some perspective. I could not have been less looking forward to playing it. This is playing on PC/Win XP, by the way.
The first section (on Earth) was a mess, an absolute disaster, so much so that it clearly seems to be from an earlier stage of development that has been cut and pasted into the demo build. It was exactly on par with everything people have said about it. The textures and the animations are unacceptably bad, sickening to look at, there is no way this could be a 'finished product'. The scripting was rough, hackneyed and dumb (by this I mean all the stops and starts of action to interact with crew members, the appearance of the husks and other baddies - I won't speak of the dialogue).
On the opposite end of the spectrum, the Salarian/Krogan Queen mission was completely fine (Even the running animation was no problem, because it worked with your armour on). It was absolutely on par with how ME2 played, except with the extra combat rolls, and without any emotional or story context, which makes sense and is not surprising. I was completely happy with this part and felt very much relieved, because it started to make sense.
Clearly, at least in my mind, what the demo presents to people is a cut-and-paste edit of already utilized code that has been demonstrated at E3/ComicCon and the other trade shows, along with the Multiplayer component which actually works and feels significantly more finished. When you step back and think about the logic of how much effort it would take to separate people off to build a demo when everyone is screaming to meet the delivery deadline for this game, it's not surprising.
Consider, what needs to be proved the most to your audience? The multiplayer aspect. The press, everyone out there was very very skeptical of multiplayer coming to ME3. The demo is very successful in this regard, because it works. What don't you want to do with a demo like this? Spoil the main component of the finished product for your audience, which is the Single Player and particularly the story. By showing nothing 'new' to people in the demo, you can only help yourself - you don't take time from your development building the Final Product to do a perfect demo (especially if you don't have the time to do so), you just copy and paste what you already have and build a shell around it, and integrate your multiplayer demo which clearly has been tested and designed specifically for this demo by your separate multiplayer team. What's more, as a side benefit, if you show 'unfinished' content that does not necessarily represent the actual game people will be going to play on March 6th, you get to maintain some of the surprise. There is so little downside in this approach, except for driving fanatics like us crazy, and honestly we are in the minority, and I promise you that if I was in their shoes and building this game I would be saying 'to hell with them, they'll be fine when they see the finished game' and keeping schtum about everything because not ruining the surprise and the magic of the finished product is absolutely essential. Again, I don't think this would be some great plan anyone comes up with, I think that time in your schedule would decide most of this but it is the simplest and most logical explanation for what is in the demo.
So I am just going to completely ignore the Earth portion, because the Sur'Kesh part was totally fine, it was just exactly the same as ME2 which admittedly is looking visually dated now after the heights of BF3/Crysis/Batman Arkham City - but that is all I need, it just felt like a little DLC mission and a continuation of the Mass Effect story. Plus, the Multiplayer really worked and I can see how it functions both as a cool mini-game addition to the single player that you can really get into and prolong your campaign, along with being a fun stand-alone thing itself.
Other Notes:
-You do get into trouble with accidentally rolling when you don't want to, but mostly because BioWare has taken a bit of a leap and inverted the order of how you would press the buttons in most games and you have to look at where the arrow is pointing to be sure you are going to move in the right direction from cover. It's a bit silly and counter-intuitive to have to look down to check you don't roll to your death but it is nowhere near as bad as it could have been, and by the time I had played a couple Multiplayer games I was nearly 100% accustomed to it. They should definitely provide the option to separate the controls for rolling at the very least from the rest of the cover commands. It should just be an option for people I think. I don't think it will be an option in the in the final game though, but hopefully it gets patched.
-Yes, my Shepard does not look quite the same. What's more you can't fix it perfectly either. This really IS a total screw up and hopefully gets corrected.
-The Mattock was almost useless as a weapon. Far too underpowered for what it is, it should have been as powerful as the Viper sniper rifle in ME2, but without the scope. Switched to the SMG most of the time.
-Dialogue scenes in Sur'Kesh were just the same as in ME2, or very close. No real cause for concern there.
-But on Earth they were absolute piece of **** garbage but I said I was going to ignore that, so I will.
P.P.S. James Vega not making sense made perfect sense because it's a demo. And what's more, I've read the comic book about him so my brain was able to fill in the gaps. But again, it's a demo. Same goes for Anderson, he should be on the Council in mine but again it's a demo and I am convinced it's old code, like I have said before. Having worked on film projects and been brought up in that industry which is very similar in terms of development mindset, especially these days and with big-budget titles, I can totally see how you have the demo as it is now. It doesn't change the fact that every complaint people have made about the Earth section is 100% right, but for right now I am not going to let it bother me.
Modifié par BenjaminR00, 18 février 2012 - 08:44 .
#1694
Posté 18 février 2012 - 07:48
Duh?
#1695
Posté 18 février 2012 - 07:49
Also, not being able to import my character gave me a chance to play as Vanguard, which I never do as I am 100% Infiltrator. It is much more playable as a class now you can have ranged weapons, which I think is actually good sign.
Modifié par BenjaminR00, 18 février 2012 - 08:26 .
#1696
Posté 18 février 2012 - 08:38
#1697
Posté 18 février 2012 - 09:17
Moirai wrote...
fenrya13 wrote...
Zugzwang71 wrote...
Here's an argument I HAVEN'T heard anyone make yet. This game HASN'T gone "gold" yet, right? (It hasn't been pressed for distribution) That's the whole point of demos, any last minute bugs to fix that no one has caught in the Dev dept. (Frankly that's annoying too, "free help" in the guise of a "demo") Well, you found your biggest one didn't ya boys? HOLSTERS.
Actually, they anounced that the game had gone "gold" the same day that the demo was released to the general public. So, yeah, it is too late. Nothing is going to be changed at this point unless they delay the whole thing again; and that is highly doubrful.
Umm, I wouldn't say it was too late, no. That's the reason games get day one patches as well as other updates, to fix issues that can't be sorted out before release due to manufacturing and distribution deadlines.
Quoting wrong person, but whatever. Demos are not betas. Demos have always been presentations of the final game to let people try them out. Which means it doesn't make sense some people claim the demo is old build and the final game will be better.
About patches: Plenty of the issues found are not something that can be fixed with simple patches. I remember back with Mass Effect 2 Bioware said that some small facial fix would have required major overhauls to the game which would have made the patch a couple gigabytes. So expecting better animations, holstering where we can't now, more dialogue choices etc. is far fetched at best.
Anyway I've played the demo a bit more and can say:
+ No health regen
+ Guns feel great compared to ME2
+ Decided to play Surkesh too even at the risk of spoilers, and it felt decent, if short. I wonder if there will be Virmire, Ilos style long large levels.
- The Earth level is just a mess. Intro sucks, it doesn't feel like Reaper invasion, way too scripted and gamey level (magically had infinite ammo, magically you're out and have to melee enemies, Anderson outruns and runs through Shepard) with conveniently falling floors and objects turning into bridges. Certainly doesn't make me care about saving Earth.
- Squadmates (on Surkesh). They're more capable in fight, but they don't feel alive at all. Can't hit them, they stumble into and overlap each other, their eyes don't move and they lack all natural behavior, can't talk to them and they even have less random lines during the game, but a couple more scripted ones. And they still can't revive Shepard even though Shepard can revive them in 2 ways.
Tired of dragging Gears here, but in it I care about the squadmates even though they're not perfect either. In ME2/3 I just run along without checking if the squadmates are even following me because their only uses are their powers and having decoys for enemies to shoot. And at both they are best if they're really far from me.
#1698
Posté 18 février 2012 - 09:18
Captliu wrote...
the demo is great but there is a buzzing sound when you are trying to use the PS3 wireless Head set, in both the single player and coop missions.
Crap! Could someone who uses Turtle Beach console headphones confirm or deny this? I use Turtle Beach for literally everything (the sound quality is far higher then my TV's), and an issue like this would kill me. I can't download the demo, so I would like someone to confirm if this is a problem for me.
#1699
Posté 18 février 2012 - 09:37
it just gets troublesome when trying to do the combat roll, or get on cover or activate stuff..
I have died many times.. from doing a nonstop combat roll when you need to activate something...
refuses to cover when I need, or gets stuck in cover mode.! D:
#1700
Posté 18 février 2012 - 10:50
Modifié par biomar, 18 février 2012 - 10:51 .





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