Modifié par Armass81, 18 février 2012 - 10:59 .
Mass Effect 3 Single Player demo feedback. What did you think?
#1701
Posté 18 février 2012 - 10:58
#1702
Posté 18 février 2012 - 11:56
Except CoD doesn't have a button to do everything, or do you mean the reload and action button? Hardly too much on one button is it? I agree that Combat roll should get a different button though. The times I died in multiplayer because I did the wrong thing is ridicilous.JohnDoe wrote...
I agree with the whole "PRESS THIS BUTTON TO DO EVERYTHING" CoD style has to go.
it just gets troublesome when trying to do the combat roll, or get on cover or activate stuff..
I have died many times.. from doing a nonstop combat roll when you need to activate something...
refuses to cover when I need, or gets stuck in cover mode.! D:
#1703
Posté 18 février 2012 - 12:08
1: Level Design Doesn't Reward Strategic Thought: This is mainly a complaint of the second part of the demo.
Throughout the second part of the demo there are no open areas, the cover is sporadic and the enemies come at you from all sides and you rarely get into a prolonged engagement in the same area. While this certainly makes the action intense and the combat feel desperate, it also means that there isn't really upside to thinking out your tactics.
Placing your squad into cover or formulating a plan of attack is largely pointless because by the time you impliment your strategy the group of enemies you were facing are already dead and either a new group of enemies is coming at you from an entirely different direction or you're moving on to a new area. As a result I found it more effective to just barrel in without a plan and rely on my gunplay.
2: Many Animations Seem Inferior to Mass Effect 2:
The textures are sharper and when everything is sitting still the game looks better than Mass Effect 2; but Shepard's movement feels more floaty then it did in ME2 and the lip synching during cutscenes seem much worse than ME2 (I think ME1 had better lip synching).
3: The Combat Roll SUCKS ASS:
I hate the new combat roll. Granted I haven't gotten used to it yet; but I only found myself in a situation where a quick dodge was useful on a few occassions and yet I found myself rolling around like a spastic retard as I desperately tried to get into cover on numerous occassions. Getting your ass into cover needs to be super easy to execute, the combat roll makes it a challenge.
Modifié par implodinggoat, 18 février 2012 - 12:08 .
#1704
Posté 18 février 2012 - 12:56
implodinggoat wrote...
I hate the new combat roll. Granted I haven't gotten used to it yet; but I only found myself in a situation where a quick dodge was useful on a few occassions and yet I found myself rolling around like a spastic retard as I desperately tried to get into cover on numerous occassions. Getting your ass into cover needs to be super easy to execute, the combat roll makes it a challenge.
Combat roll is great for getting from one cover to another nearby with a single press of a button though. The character in that case will roll and stick to new cover automatically.
#1705
Posté 18 février 2012 - 01:50
But i think it really ought to be appreciated the extent from what i heard in interviews with the head creators and producers of the Mass Effect Series, that this is one of a minority of franchises that undoubtedly gets the balance right between traditionalists, combatists and well pure role players.
A game that takes into account majority of millions of fans' consideration is an achievement not to be snorted at.
So it really too early to judge with the demo.
If we are going to get picky and let's face it even when the full version comes out is it really reasonable for all of us to expect everything we want to be integrated into this game? It nearly impossible! name a game where you had everything not even minor details ommitted from a game you love? veyr hard to think of one isn't it?
But for picky's sake i say the hair looks marginally improved than in the prior game of the series.
I impressed considering the depth and breadth of combat manouveres (which is an extremely welcome and overdue addition to Shepard's other incredible powers and capabilities) of the sheer simplicity with which they have upgraded from the prior gameplay interface note to bioware its absolutely brilliant that you built on an existing formula interface wise, and that you did NOt FALL in the fatal trap tyhat too many game franchises do and fix a interface and gameplay experience that doesn't DOESN'T need fixing!
In interviews i been following since i became a mass effect devotee, cultist, whatever you want to call it,
Because it's a demo i really wouldn't read too much into the physics shepard's movement, and my minor very minor little quibble the plasticine type hairdo:P however everyone knows mass effect franchise appeal is in playing a commander a vision of our choice a balance of story and shooter and choices galore! So does it really matter i mean REALLY matter if shepard's jumping or combat movements are a bit as one person here put it 'floaty'? Im sure we all rather it all looks great overall and i no doubt the graphics will be enhanced come the full version
It appears upgrades are instant as loot i love that one thing i do miss again very minor is how you got xp for killing enemies however i note thankfully xp seems at face value to be worth more per mission completion and i think i do hope again with a minor niggling issues i had with no 2 that the mission completed screen is integratred as continuous in game which restores some semblance to no.1
That and the fact xp is no longer confined to mission completions which really was oversimplifying the xp system wel for us purists.
Have to say man, Cerberus is badass and has some awesome extensive arsenals- love the greater depth and breadth of the ai its a game changer for sure.
That as well as prob my bigger of the concerns that did take away marginally but a bit more noticeably for me and other me purists since no,1 was out: the oversimplistic tech tree!
And it appears while retaining the tech tree style of no. 2 they have revived true to Hudson's assurances to a more deeper more extensive and to my astonishing surprise more flexibility per level stage per special ability/ skill- rather than choosing one or the other of a over simplified 4 level tech tree i think it expanded to 8 or 9? and that is MUCH better. Huge tick there bioware for that stroke of brilliance!
It's great to see the return of the grenades and how they are varying for each class too!
So with clearly even at the surface which is all this demo does the stage is set the battle lines are drawn as we as shepard seek to stop the reapers, save the galaxy and, to do all this with no doubt will be a deeper and richer gameplay experience for those who want it the fact this game franchise is one of a elite few to be done for the fans and per forum feedback and request proves that pc indeed franchise gaming has a new lease of life thanx to mass effect!
Then we have the characters and already after the demo the extent of sympathy shepard shows in her expression as she sees the same child who she tried to rescue in the vents and then next time we see the child boarding an evac shuttle, that moment the entire setup was deeply moving asd the reapers invaded.
IT reminds us that this is in its entirety a story of the challenges that test a human spirit to put aside losses and sense of liability to those shepard seeks to protect to save the galaxy and show the extent that humanity can or cannot? be trusted.
Its fundamental that and i don't know whether wrex is permanent member of the crew or not that he clearly forms a fundamental basis to the storyline.
Love the tropical planet, semi pyramidic structures that is the Salarian city in their homeworld.
Can't wait to explore it further.
Trust me guys whether it's plastic hair or a minor floating effect no game is perfect and that we should be grateful that bioware does not underestimate gratefully their fan base.
Hence we can loojk forward to unquestionably a moving, rich and detailed ass kicking adventure of the best type of science fiction in our generation of gaming!
#1706
Posté 18 février 2012 - 01:57
Was there no other button you could've used for the cover thing? Ctrl or something?
#1707
Posté 18 février 2012 - 02:02
That's what I find worrying as well. If it's gone gold there's no room for huge changes to the animation for example. If the demo is anything to go by, the game would need to be delayed to fix all the issues reported here. I assume that, had the demo been based on an old build, they would already have told us. So I can only assume this is what we'll be playing. What's even more worrying is that we played the demo of a level that has been around for ages. If it's in such a rough state already, then what is the rest of the game going to look like?fenrya13 wrote...
Actually, they anounced that the game had gone "gold" the same day that the demo was released to the general public. So, yeah, it is too late. Nothing is going to be changed at this point unless they delay the whole thing again; and that is highly doubrful.
I wish Bioware could give us an honest answer to all these questions instead of the complete silence we're getting (other than the Twitter updates, but those aren't really answering anything).
#1708
Posté 18 février 2012 - 02:24
Just a few things which I hope will be polished/corrected in the final game:
- custom faces using ME2's code are more or less deformed, plus certain facial animations make them look even worse
- running animation looks funny, although it's not so bad with armour on
- areas are a bit colorless (too bright or odd lighting?)
- dialogues with more than two options... sorry, couldn't resist
#1709
Posté 18 février 2012 - 02:27
moving whilst in cover is still too sensitive which makes me worry about sniping - which wasn't even in this demo! (somewhat alleviated by my mp experiences though).
Earth was impressive and beautiful but still don't like the arbitrary level design in surkesh.
Lip-synching was awful - much worse than me2 - i hope that's just the demo - and some of the major texturing is bad - shepard's casual armour is particuarly egregious,again i pray that's the demo because all the more recent UE3 games have had excelent texturing, particularly on characters. i'd also say the background to the noveria mp map is shockingly awful - looks like a bad bitmap.
other than that, the game seems just like me2 - great.
Modifié par Jebel Krong, 18 février 2012 - 07:15 .
#1710
Posté 18 février 2012 - 03:12
kalle90 wrote...
Demos are not betas. Demos have always been presentations of the final game to let people try them out. Which means it doesn't make sense some people claim the demo is old build and the final game will be better.
About patches: Plenty of the issues found are not something that can be fixed with simple patches. I remember back with Mass Effect 2 Bioware said that some small facial fix would have required major overhauls to the game which would have made the patch a couple gigabytes. So expecting better animations, holstering where we can't now, more dialogue choices etc. is far fetched at best.
I'm happy someone else gets this. Really, the only things we can hope for now are that Bioware possibly locked certain dialogue choices and scenes in the demo to avoid ruining the intro, and spoiling Sur'Kesh.
And not all "betas" are betas either; a lot of gamers don't realize that there are "alpha," builds as well, and I'm willing to bet that a lot of early "Beta," footage we had, like segments from the leaked demo, were still in alpha; the amount of things missing, lack of texture/normal maps, glitchy/failed animations, etc.
Just thought I'd rant for a second, because its only mildy on topic.
#1711
Posté 18 février 2012 - 03:15
- switching to default weapons in some cutscenes (switch to rifle when running for Normandy even though 99% of the players didn't have any ammo left for it and they were holding a gun)
- the scripted events that set a default-looking Shepard even if he is a sentinel and he had the tech-armor active
- you apparently run out of ammo even though you're full in order to demonstrate to Anderson that you can take out the husks "the old fashioned way" - this should only happen if you indeed run out of ammo.
- in the Sur'Kesh mission, Shepard is holding the mattock in one hand and operating the pod controls with the other... for me this had 2 different views... the frontal view was showing correctly Shepard holding the gun and operating the controls, but the view from the back was showing him holding an empty hand and the gun was on his back
- I also had trouble with moving around corners, where most of the times I wanted to run up and instead I was going sideways ... this probably just requires some getting used to the controls
- I forgot to mention: the sentinel's melee atack is the worst... I can't even hit an ememy if he's in front of my character, I also get desoriented by the move and I finf myself with my character's back facing the enemy, this was supposed to be a OHK move also, considering it's so hard to use
- and a big plus this time: vanguard is incredible... if you charge and have a good shotgun, you're the man
the powers progress is interesting giving you more chance to customize but I don't feel it's substantially better than the one of ME2... one thing that's good though... your powers seem to have a better effect on enemies
Modifié par AlexRmF, 18 février 2012 - 03:32 .
#1712
Posté 18 février 2012 - 03:27
#1713
Posté 18 février 2012 - 03:59
#1714
Posté 18 février 2012 - 04:00
#1715
Posté 18 février 2012 - 04:58
Praise:
- The game looks beautiful, both on Xbox and on PC.
- The new hair and eye colors were a welcome addition.
- Jeniffer Hale still sounds amazing.
- Mark Meer's Shepard sounds better than he has in previous games.
- I feel better about the Heavy Melee animations (I was most concerned about the Sentinel's)
- Playing a Vanguard was awesome! (Charge, Nova, Repeat)
- The lack of dialogue choices in the beginning is troubling (I don't mind there only being two choices because this is not the time for Shepard to be wishy-washy, it's the segments were I feel we should be choosing dialogue but aren't.)
- "We Fight or We Die" Doesn't seem like something my Paragon Shepard would say.
- Standard run speed seems a bit too slow.
- Can't storm and turn in the Xbox version (works in the PC version)
- Lack of keyboard shortcuts for PC.
- No chance to try out the Sniper Rifle.
- Playing through the intro, just to try out something on Sur'Kesh, can be a bit tedious.
- Edit: The new hairstyles aren't that great. Would've prefered it if you'd simply offered the hairstyles that you could get through gibbed, the new Default FemShep's hair, and a long hair option. Oh and I guess throw in some extra ones for MaleSheps.
- Edit: Would've liked it if you could get the New Default FemShep's complexion. The complexion that technically has freckles doesn't really look like freckles.
- There seems to be a learning curve to getting the hang of combat rolls.
- Sometimes I can't get the arrow to appear so I have trouble getting out of cover.
- In a holdover from ME2, I sometimes find myself pressing 'F' to exit cover. This wastes time as it makes me melee.
- Still haven't been able to time a takedown from cover yet.
- Cover is no longer 100% safe. Not sure if I like that or not.
- Odd that not all classes get a grenade power.
- From the keybind options, it looks like there won't be a vehicle like the Mako or Hammerhead. Not sure how I feel about this.
Modifié par ScorpSt, 18 février 2012 - 05:43 .
#1716
Posté 18 février 2012 - 05:20
I'm also not a fan of cover not actually being a safe zone. If an enemy throws a grenade and it explodes you die unless you combat roll out of the cover and into on coming fire. That to me doesn't speak of faster combat it speaks of a faster way to kill off the players.
Unable to run and turn at the same time in the 360 version. In ME1 and ME2 you could do that, this is not fair that the PC people can do this but we can't.
I'd like to see the old hair styles in the character creator list. This way you can pick from the old and new. I'd also like to see the option to pick the default femshep's hair style from the hair choices. You can pick the default hair style in ME1 and ME2 it should be possible to do it in ME3.
#1717
Posté 18 février 2012 - 05:44
#1718
Posté 18 février 2012 - 05:50
kalle90 wrote...
Quoting wrong person, but whatever. Demos are not betas. Demos have always been presentations of the final game to let people try them out. Which means it doesn't make sense some people claim the demo is old build and the final game will be better.
About patches: Plenty of the issues found are not something that can be fixed with simple patches. I remember back with Mass Effect 2 Bioware said that some small facial fix would have required major overhauls to the game which would have made the patch a couple gigabytes. So expecting better animations, holstering where we can't now, more dialogue choices etc. is far fetched at best.
With regards to demos, yes, I agree. There was a time when you could pretty much take it as written that they were fairly representative of the final product. That is not a given these days, and there have been many cases where released demos have been based on earlier code bases. That's simply down to the fact that demos take time to put together and test, and developers prefer not to allocate valuable resources to performing that task close to final release.
At the end of the day though, we don't know what Bioware has done on this score. So speculating either way is of minimal value.
As for my own comment on patches; I wasn't suggesting that anything and everything can be patched. You misunderstand the purpose of my comment. All I'm pointing out is that, just because a game has gone to pressing doesn't mean that any outstanding issues aren't going to be fixed. Post release patches are all too common in the games industry these days for the reasons I mentioned.
As an aside, I'm not sure where people are getting the idea that holstering was left out to save 'resources'. I've worked on tweaking and reworking animations myself while modding games on the PC. Animations are not huge files containing the actual character model. They don't normally even contain the skeleton for the model. They are just small data files containing coordinate information to tell the game engine how to manipulate the skeleton. Resources used are insignificant in the scheme of things.
Yes, the fact that holstering is not available in the demo could be down to some new Bioware brainwave on gameplay. However, it's also quite feasible that it was 'unavailable' due to you being in a potential combat situation pretty much all of the time.
We simply can't say for sure until the final game arrives. But, not being available to save resources...? That just sounds like random guess work, unless Bioware have absolutely confirmed it anywhere.
Modifié par Moirai, 18 février 2012 - 06:14 .
#1719
Posté 18 février 2012 - 05:54
Also, the acting at the beginning was weak. I think people should be terrified that the reapers are there. I feels like Shepard and Anderson are like: "Meh, Reapers. Go to the council to clean this mess. Imma chill here in the mean time".
#1720
Posté 18 février 2012 - 06:36
COD games like MODERN WARFARE do a lot of "press B to initiate bomb"Uezurii wrote...
Except CoD doesn't have a button to do everything, or do you mean the reload and action button? Hardly too much on one button is it? I agree that Combat roll should get a different button though. The times I died in multiplayer because I did the wrong thing is ridicilous.JohnDoe wrote...
I agree with the whole "PRESS THIS BUTTON TO DO EVERYTHING" CoD style has to go.
it just gets troublesome when trying to do the combat roll, or get on cover or activate stuff..
I have died many times.. from doing a nonstop combat roll when you need to activate something...
refuses to cover when I need, or gets stuck in cover mode.! D:
"Press B to enable this"
aka, the character is proficient in everything by just pressing "B" for example. (its an ingame joke.. very related to the "RAMIREZ DO THIS.. RAMIREZ DO EVERYTHING" joke.
#1721
Posté 18 février 2012 - 06:42
Taken from ME3's website.
Is this referring to the intro we played in the demo, or are they doing another half-baked comic like Genesis? If it is, I'm not just worried, I'm now confused.
Modifié par BentOrgy, 18 février 2012 - 06:44 .
#1722
Posté 18 février 2012 - 07:26
All the knitpicking going on is way overboard for what? 2 out of hundreds of missions? inc side andmain and minor quests?
And regarding the combat itl take getting used to if i were you i be far more realistically optimistic given bipowares impeccable record of keeping to the proven success of the prior 2 mass effect games.
If i wrong then we can all have a whinge and frankly no offence to those modern warfare games, but there is simply no comparison btw me 3 controls and modern warfare.
me3 is far superior with its ambition and contribution to future of gaming esp the sci-fi genre!
that they are creating a more tactical approach to shooting is a very refreshing approach long overdue esp for a combined sci-fi role playing game.
Also consider as the full game is not out till march or rnd of feb i think we can safely assume that they haver time to make tweaks if their feedback is overall negative a whole 2 weeks befor it hits console/pc sales right?
AND the fact they delayed the realease by a whopping 4-5 months does that not prove there a lot more to the very minor and brief elements shownn in the demo?
Has it occurred to the alarming amount of sceptics that indeed only an incompetent game developer would delay a game for 4-5 months WITHOUT enhancing the gameplay experience? bioware i and we all should be ery confident bioware have not wasted the 4-5 months .
#1723
Posté 18 février 2012 - 07:37
visionazzery wrote...
GEE Half of you are waaay reading too much into what clearly is an oversimplistic sample of the intro and one out of hundreds of levels in the full version obviously it is pretty obvious that both single player demos are assuming a new charaacter from scratch i think you all find the depth in intro and main story behind missions will vary in depth in contrast to the dull 'start from scratch' shepard character.
All the knitpicking going on is way overboard for what? 2 out of hundreds of missions? inc side andmain and minor quests?
And regarding the combat itl take getting used to if i were you i be far more realistically optimistic given bipowares impeccable record of keeping to the proven success of the prior 2 mass effect games.
If i wrong then we can all have a whinge and frankly no offence to those modern warfare games, but there is simply no comparison btw me 3 controls and modern warfare.
me3 is far superior with its ambition and contribution to future of gaming esp the sci-fi genre!
that they are creating a more tactical approach to shooting is a very refreshing approach long overdue esp for a combined sci-fi role playing game.
Also consider as the full game is not out till march or rnd of feb i think we can safely assume that they haver time to make tweaks if their feedback is overall negative a whole 2 weeks befor it hits console/pc sales right?
AND the fact they delayed the realease by a whopping 4-5 months does that not prove there a lot more to the very minor and brief elements shownn in the demo?
Has it occurred to the alarming amount of sceptics that indeed only an incompetent game developer would delay a game for 4-5 months WITHOUT enhancing the gameplay experience? bioware i and we all should be ery confident bioware have not wasted the 4-5 months .
Speaking of oversimplified; that's what your assessment of our "Knitpicking," sounds like to me. New player or otherwise, the intro was horribly contrived and offered nothing in way of explaining what was happening or why; which makes it even less appealing to people just starting the series.
What proof do you have that supports the demo is "Obviously," simplified at all? Until the full release, its reasonable to assume, like ME2's demo, ME3's contains what is practically the full experience. Which to many of us here, is not comforting.
As for being a groundbreaking and "Far superior," entry for gaming, and especially the "Sci-Fi genre," that sounds like mindless fanboy talk, and Metal Gear would like a word with you. In case you forgot, not all Sci-Fi takes place in space.
And that fact that they withheld release for 4-5 months, and there are still this many people worried, that says something by itself.
People are completely justified in critiquing/criticizing something they are invested in, both emotionally and financially, and that's what most of us are doing.
#1724
Posté 18 février 2012 - 07:57
-If Shepard gets in front of Anderson during the long section where the two characters are running in the Earth level, Anderson will push Shepard ahead into the next scripted event. Again, this looks very unnatural and should be fixed.
-Field of view is overly narrow. The PC version, at least, should have adjustable FOV.
-PC version desperately needs higher resolution textures.
-The 2D sprites running in terror during the Reaper invasion are also kind of hilarious.
Despite these complaints, I generally liked the demo. I think the combat has actually improved tremendously over Mass Effect 2. Even hardcore difficulty is a serious challenge, but there are always plenty of places to take cover and outmaneuver enemies. The level design lends the battles a more tactical feel than the battles of Mass Effect 2, which sometimes felt like straight forward shooting galleries. There seem to be more opportunities to take alternate routes and flank enemies in Mass Effect 3, which makes combat much more interesting and fun.
#1725
Posté 18 février 2012 - 08:07
Overall it was a pretty good experience.
The graphics look great. The Reaper ships look good and the battle scenes are good. I know we're just getting snippets of the game, so the RPG player in me wont' complain that I had so little choices in things in the demo.
I was getting annoyed with the cover aspect of gameplay - or rather, getting out of cover. It felt like Shepard didn't want to come out of cover. Probably an issue since the game seems to revolve around the X button on the PS3. I barely played the PC demo, so didn't get a good feel for if it had the same issue.
I sure hope that intro has more in it for the real game. A little back story would be nice. I know DA2 had a nice filler in the game, while the demo skipped it, so I'm hoping for the same idea.
it would be nice to know more about Shepard being grounded, who the big muscle bound guy is, etc.





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