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Mass Effect 3 Single Player demo feedback. What did you think?


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#1726
Takio

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@Lolwot, I'm pretty sure the sprites are Husks. The way they held their arms made me think so.

#1727
johnj1979

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i would of liked more than two levels.
maybe a level that had not been seen before

#1728
GeromeDoutrande

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Worse than in ME2 (PC version): keyboard control scheme, FOV setup, general switch from dialogue to cut scenes with "pretend choices", dialogue writing, intro sequence, shadow rendering, useless door unlocking, character animations, movement speed (too slow)

Better than in ME2 (PC version): grenades, enemy AI, didn't see a "level complete" screen

Demos should make you want to buy games. Instead, this one made me want to wait for a review from a reliable source.

#1729
Navasha

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They really need an adjustable FOV setting for the PC version, which is by far my largest complaint. With such a wide range of monitor sizes anymore, a FOV setting should almost be a mandatory addition to any new game.

#1730
Heather Cline

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what is FOV setting?

#1731
Antuuthu

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I really loved the demo.I understand tat many have complaints nd grievences with h demo. but t me tell you, when the start screen came on I was floored. the music was great and it reminded me of mew start screen. the gameplay though was great. I was dismayed thatI could not holster my gun at all  but hat my only problem so ar.

#1732
mornegroth

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Liked
  • Apparent focus on Shepard's mental stability and well being. Plenty of space for character development. This is good.
  • New HP regen system.
  • The way sound was handled, like when the "dreadnaught" exploded or the final cutscene when the kid dies.
  • No more mini-games?
  • The music.
  • No more heavy weapons? Whee!
  • Ladders and jumps.
  • The A.I.
Disliked
  • The new faces (Anderson, Ashley and Liara)
  • The way the game starts. It's the first time in the whole series where Shepard knows more about what's going on than the player. No exposition whatsoever on how Shepard got to where he is and what happened between ME2 and ME3. The fact that the answers to this are given through trailers and on the forums is ridiculous.
  • No in-game FOV option.
  • No controls by function.
  • The plot, which is basically non-existent.
  • No trial...
  • The same ammo system as ME2, handled through skills.
  • Sudden focus on Earth (and a stupid plot device to place Shepard there once the attack begins).
  • Style over substance
  • The character creator

Modifié par mornegroth, 18 février 2012 - 09:46 .


#1733
Astralify

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lolwot wrote...

- Anderson's running animation in the introduction was very stiff and unnatural. I sincerely hope that the running animations will be less choppy in the final version of the game, but I don't really expect them to change.
-If Shepard gets in front of Anderson during the long section where the two characters are running in the Earth level, Anderson will push Shepard ahead into the next scripted event. Again, this looks very unnatural and should be fixed.
-Field of view is overly narrow. The PC version, at least, should have adjustable FOV.
-PC version desperately needs higher resolution textures.
-The 2D sprites running in terror during the Reaper invasion are also kind of hilarious.
Despite these complaints, I generally liked the demo. I think the combat has actually improved tremendously over Mass Effect 2. Even hardcore difficulty is a serious challenge, but there are always plenty of places to take cover and outmaneuver enemies. The level design lends the battles a more tactical feel than the battles of Mass Effect 2, which sometimes felt like straight forward shooting galleries. There seem to be more opportunities to take alternate routes and flank enemies in Mass Effect 3, which makes combat much more interesting and fun.


This. And also separate button for rolling in the PC version and more natural walking/running animations for Shep. It would be good if there are different walking/running animations for FemShep, like it was in ME1. 

Modifié par Astralify, 18 février 2012 - 09:06 .


#1734
100k

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CC is limited. Bioware, you really should release a patch to...patch up the CC. This is a series that revolves around customizing your own personal experience with the game. Don't skimp on it. We need more hair options, we need better makeup options, and we need the import data to be more accurate.

Also, make there be better facial textures for CC Shepards.

Please Bioware, the main reason I'm playing ME3 is because I played ME1 long ago. Don't ignore people like me. We stuck with you, so you should stick with us.

#1735
Moirai

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Heather Cline wrote...

what is FOV setting?


Field Of View, as in the visual area of the game world visible to the player, usually measured in degrees. The higher the number of degrees, the wider the area visible and the further back the 'camera' appears to be. A lot of games have an FOV around 60-70 degrees (no idea what ME's is though). Pull the left trigger in ME to 'zoom' and the FOV degrees drop (probably to around 40 degrees or something) to narrow the view and bring things closer.

Modifié par Moirai, 18 février 2012 - 09:22 .


#1736
BentOrgy

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100k wrote...

CC is limited. Bioware, you really should release a patch to...patch up the CC. This is a series that revolves around customizing your own personal experience with the game. Don't skimp on it. We need more hair options, we need better makeup options, and we need the import data to be more accurate.

Also, make there be better facial textures for CC Shepards.

Please Bioware, the main reason I'm playing ME3 is because I played ME1 long ago. Don't ignore people like me. We stuck with you, so you should stick with us.


Short, sweet, and exactly my thoughts as well.

#1737
Uezurii

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100k wrote...

CC is limited. Bioware, you really should release a patch to...patch up the CC. This is a series that revolves around customizing your own personal experience with the game. Don't skimp on it. We need more hair options, we need better makeup options, and we need the import data to be more accurate.

Also, make there be better facial textures for CC Shepards.

Please Bioware, the main reason I'm playing ME3 is because I played ME1 long ago. Don't ignore people like me. We stuck with you, so you should stick with us.

When did you get to import a character into the demo? Oh right, you didn't. The face code from ME2 is different than the one ME3 uses, since ME3 has new options. When you actually do import your ME2 save to ME3 your Shepard will look perfectly fine, since it imports raw data and not the face code.

Modifié par Uezurii, 18 février 2012 - 10:03 .


#1738
SuddenlyPhoenix

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http://www.gamingrev.com/?p=956

this was my thoughts (Game demo was epic)

#1739
BentOrgy

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Uezurii wrote...

When you actually do import your ME2 save to ME3 your Shepard will look perfectly fine, since it imports raw data and not the face code.


Load of bollocks; the import system is almst exactly like ME1 to ME2, and my character looked just as odd as when I transferred my data from ME2 to ME3.

And what do you think the "Raw data," is? Its the "Face code," data. 331 means third face type, third skin color, first complexion style; its literally pulling the models and style of which from what you created. The only things that are different are eye colour, hair colour, and that's it. There are more hair styles, but they're at the end of the new list, so old number three, is still number three.

Modifié par BentOrgy, 18 février 2012 - 10:24 .


#1740
technocrat626

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Not sure if this has been addressed elsewhere in the thread, but the framerates and lip syncing in the PS3 version of the demo were incredibly disappointing.

#1741
CubNub

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I really liked the demo, but there were just a few things that need fixing, in my opinion, I feel that the running annimation is a bit off and textures are all blured, other than that a really fun and enjoyable demo.

#1742
Errationatus

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Had no real gripes with the demo overall.  Assume it's just a condensed stripped version meant to promote the overall "feel" of the full game - it could have been longer, and I'm going to assume that eventually the media will get around to talking about the single player version at some point (I was under the impression that the core ME player was the single player person), and the masturabatory flogging of multiplayer everywhere will die down eventually.  

(The thing about multiplayer is that there is no avenue for those who might like to play it, but not be forced to get stuck with a bunch of profanity-shrieking 12 year olds.  You can implement killer AI for the enemy, you can program decent AI for squad, but you can't give the single player some decent squad mates-bots in MP?  Unreal Tournament did that in 99!  It wouldn't have killed anyone to add that option in - if you can do it in SP, you can certainly do it in MP.

At the very least MP should have been made an optional purchase.  It irks me that I have to pay for content I am likely never to use
.)

But I digress.

As I said, no real gripes with the SP, giving quirks, lack of dialogue/choices/full loadouts and bugs benefit of doubt as I kinda expected them in a demo.

Major wish would be, as stated elsewhere, that the Character Creator be much more robust - much more like DA:O's and DA2's.  As it stands, there's too much overlap of features, and a lot of Shepards start to look alike after a while.

Modifié par JakeMacDon, 18 février 2012 - 11:15 .


#1743
Plejadenwolf

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There are many things about the demo which I like and many that I dislike, here's the list:

Things I really like:

In general:

- The last sequence of the first mission on Earth when the Normandy arrives is a very atmospheric one, especially when you leave Earth.

- The new armours are looking great, I really hope that there are several upgrades and changing options like colouring, new armour pieces and so on.

- Cerberus troopers have some cool armours and uniforms, they're nicely designed.

- I like the new weapons in their whole appearance but I hope that there are some more weapons wich are more rounded and not as blocky and angular as the the up to now shown ones (which does not mean that they are looking bad!). The Barnes & Nobles special Collector's rifle for example is a nice one in ways of designing.

- The new weapon sounds are... interesting. I like them and hope there are some more interesting sounds for each of the weapons.

- The new effect of the Singularity ability is nice. In a positive way it really looks like a black hole and like one of those it does appear like it is not belonging there in his very own wise.

- The effect when a grenade is thrown finally looks more authentic. In addition to this the shot holes of smashed projectiles are permament. Great job on this!

- Graphics in general are nicely done, I hope that there are more areas with more overall farsight.

- The combat system is nicely done in my opinion. Just compared to Mass Effect 1 and Mass Effect 2 it really shows a nice development step and has potential for more to come.


There were several glitches, bugs and some general things that I really don't like or which are some kind of weird. It would be great to see them fixed till release:

Content:

- It's just a little thing which irritates me, maybe pedantically, but how can Captain Anderson know that Husks are called Husks when only Shepard and his team were fighting them in the past? Is "Husk" a widespread and accepted definition for those enemies maybe because of the invasion of Eden Prime and other attacks...? Was there a greater Husk incident that this definition belongs to the militäry jargon? I really don't know but some kind of information would be nice even if it is not very important...

Atmosphere:

- The female Krogan. Well, she behaves like a warrior but she doesn't look like one with her whole gear. There was a story mentioned in Mass Effect 1 when you're above the planet Canrum which says that during the Krogan Rebellions there was a great battle between the female Krogan warrior Shiagur and her foes. It sounded like an epic fight but when I see the female Krogan in the demo as a whole this does not seem very plausible. In this gear you can't even move so it is only plausible to guard her from something but not as general gear for Krogan females...

- The whole atmosphere when the Reapers invade Earth is in my opinion not very authentic. Were is the bewilderment and faint of the people? It is shown too shortly in my opinion, it is there but it doesn't feel like there are attacking powerful ancient machines of war. You can't even hear a cold short one breathe, not even some kind of mental pause what just happens in these critical moments. I mean those are Reapers, their "realm of existence is so far beyond, you can not even imagine it." It is Earth what they are attacking, the capital world of a whole species. There should be more epic melodramatism.
There is a really great fan trailer which captures all of the emotions and mixes it with the cold voice of Sovereign:
It is a bit off-topic but I really suggest watching it to capture it's atmosphere.

- The environment of Earth in general looks a little bit too sterile, there are not enough organic plants and trees between all the skyscrapers and I don't think that this is impossible especially for the Alliance sector. I know that there was a high industrial influence outgoing from the 21st century and beyond but humans have learned much and I think Earth has more to offer as some white skyscrapers.

- You can see some streets and highways in the background but they're all empty. It's like a scyscraper limbo with warmachines in background. Where are all the civilian vehicles driving? You can only see some weird animated running people and some parking civilian transporters. It all looks a little bit lifeless in general.

- It is a full-scale invasion but it doesn't sound like one. There are some sounds in the background, but it's not like that the war is around you and it does not feel like the war is affecting you and your mission. Captain Anderson's not further explained comment about the invasion underlines this aspect ("They're massive.").

- The second demonstration area looks interesting and it nicely changes between natural landscape (waterfalls, plants) and salarian structures but just like the Earth structures they don't look very imposing and are too stiffly and undynamic. Some minor details like some more lianas on it would be nice to actually show that this installation is used by living individuals.

Graphical glitches/bugs:

- When you look down to the streets and structures in the very first mission as the Reapers invade Earth you can see running people in the background . When you look closer, you see that it looks absolutely weird how they run. I know that it is just some kind of background but Mass Effect lives also from it's great backgrounds in my opinion. It is annoying and I think it is avoidable with ease. You can especially see this when you have to beat the the Husks with the omni-blade before the Reaper shoots at the platform and opens the door, just before you reach the child.

- The animation when Shepard changes his/her weapons when in cover just looks weird, it does not look natural but very mechanic.

- When Shepard moves circular around (especially visible on the female Shepard) the hairstyle is strangely blurred.

- In the second demo area where you have to climb the last ladder it overlaps a little bit with the character model.

- The reloading effect of the shield has a weird shape, it does not feel like it belongs in the world of Mass Effect and it's more like some kind of "gameplay addition".


In general the Mass Effect 3 demo feels more like an enhanced beta in some cases. On another hand it shows a fluid gameplay, some nicely details and interesting improvements in comparison to the previous episodes.
Don't get me wrong. I can imagine that there was much work put into it, but there is to much potential left out in my opinion. Not every mission has to be super epic but the little details like the events in the background should not be underestimated.
As for now I'm really aware of the final release and I hope some hints of mine are useful for future progress.

Modifié par Plejadenwolf, 19 février 2012 - 12:47 .


#1744
Raggadish

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since this is the "official" feedback thread I will write my thoughts again here:

Animations while running, just look at it and you will se.
No holstering of weapon, just add it for pc players at least.

#1745
BenjaminR00

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Moirai wrote...


With regards to demos, yes, I agree. There was a time when you could pretty much take it as written that they were fairly representative of the final product. That is not a given these days, and there have been many cases where released demos have been based on earlier code bases. That's simply down to the fact that demos take time to put together and test, and developers prefer not to allocate valuable resources to performing that task close to final release.

[...]

At the end of the day though, we don't know what Bioware has done on this score. So speculating either way is of minimal value.

We simply can't say for sure until the final game arrives. But, not being available to save resources...? That just sounds like random guess work, unless Bioware have absolutely confirmed it anywhere.


You are the only one talking from a standpoint of any kind of experience and it is refreshing. I also think the Earth part is so bad and so identical to what they have already shown elsewhere and there is no way I would devote resources to make a demo perfect unless I had a abundance of time and budget. The thing they needed to show off the most as a proof on concept was multiplayer and it is easily the most functonal and succesful part of the demo. I'm not excusing anything or being a BioWare apologist, but lets just wait and see.

Modifié par BenjaminR00, 19 février 2012 - 06:05 .


#1746
visionazzery

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I not saying nobody should not criticize. I am saying to keep it in perspective for your own benefits no? I think you find that the isolated point of view of a fresh new commander shephard is of course logically going to lead to the intro being contrived isn't that how it was with mass effect 1 and 2 at the start?

I think its in our gaming as well as movies culture that we like to be sceptical we all think we can do better and yet if it a film franchise we want to love and know we have chances are we do- so long as Bioware and other pc companies, much like a film studio in hollywood do not betray the fan base.

NOTONE NOT one post has savaged Bioware for betraying the essence of the mass effect 3 concept and unless pple can validate this, these are minor concerns majoirty are having and i suspect a silent majority of people who for some reason don't post on forums are supportive overwhelmingly of this game.

In the end, contrived slightly or not, does it really matter? what game intros are not contrived nowadays? unlike in movies introductions to games does not a good game make its the bulk of the story as your character goes through the motions and the majorrity of accessibility for the duration of the whole game you play that charactrer through.

It is fact that there IS a whole and rare new dynamic of both action and rpg and i think to those sceptics at has to be acknowleded that as some others are saying, put simply, that action/ shooter rpg mixed genre games will always have some bugs to begin with.

The concrete evidence i can point to of merely minor technical bugs and regardless of the noise forums made about this particular game (skyrim obviously) me included overall it was a huge game a record breaking event.

In the end i predict majoirty of you who can call themselves mass effect loyalists, the loyalists whoa re no doubt around on this forum where are more of you to combat the cries of prematrue discontent!
:P

will love the game and yes while some things are of a minor technicality, in the end, pple will overlook it by being blown away by the mix of action, the new awesome ass kicking moves of shepahrd and in pinpointing a positive the range of depth tactically that the cerberus ai esp demands of you

(Huge congrats to bioware for increasing the use of flanking by even the more traditional shoot and hide in cover enemies and i absolutely loved the important step of forcing tactical combat play by having a mix of shielded advancing units for cerberus, flanking units and jump jet units its seriously pushing some new ground and when games push new ground of course there are going to be bugs.

Point is how many pple on skyrim forums got ****ty with that game yet still played it and loved it? they did not let the countless minor technicality overshadow a great story and a great gameplay experience so someone who is sceptical by all means keep trying to convince me BEFORE we see the final product that some of your concerns can be validated and unquestionably proven that the game as a whole is letting you down before the full version is out?

I WANT you all to enjoy the game for what it ends up being is there really reason to doubt you can>?

And don't forget keyboard control customization more critical than ever well the flexibility is to your choosing so that eliminates the nagging against bioware of the single key press approach write? just separate the keys to treat as seperate commands does allow that option no?

And i value the mix of opinions i just putting my view we a democracy right?

I not condeming anyones view i can't speak on behalf of everyone but i can funnel my opinions regardless like we all can where mixed views contributes to healthy debate and for those who think bioware should apy more atention to their concerns? maybe i might be wrong i not ashamed to admit it but there still hope that with still a month to go there will be changes its unlikely the game as a whole will be disappointing guys we all know a lot of us inc me were\\ not happy with the oversimplified skill tree yet i added 3 new characters from scratch in addition to the 10 other imported charavers and i still thoroughly enjoyed the diversity of quests and the increased tactical combat which, the ante has been upped as bioware said it would!

On a lighter note i dies a few times lol. Controls definitely will take getting used but getting used to it can take time esp with the enhancements done as they are with spephard rockin and rolling and jumping- i think given the extensive complex combat dynamics and the clear creative and invetnive energy in creating depth in combat tactics by the ai, it is very important the interface has some integrated commands. ie the automatic character response system is vital so that we can more easily over less period of time before one too many characters are imported to grasp the new mechanics that enhance the base gameplay dervied from no. 2.

Can you imagine like in some suspect games guilty of it too many individual buttons and commands? isn't it easier to integrate the button press duration with the ability such as holding 'f' for melee vs. a seperate omni blade melee command to the seperate default pistol whip (welcome back whipping boy!:)) and then with the incresingly intense style and vibe of combat that with everything happening aroundf when shepard is under fire like ibn the first oopening sequence truly epic and amazingly jaw dropping!

isn't it easier for the actual programming behind the game to automatically adapt to commands when under fire your characte ducking and weaving and then jumping over gaps in the level design rather than switch to a seperate jump key the pre-programming does it for you and anyway even if it were to be totally manual and mandatroy indivdual key assingments isn't it one less think for us to adapt to

What i reading with the 'criticism' is that its based on a unfamiliarity with the enhanced gameplay mechanics as with all the game franchise we really want to love and end up loving i confident we all adapt.

I acknowledge gameplay mechanics has a huge variable what with all the rang eof interface gameplay styles out in the gmaing world today.

But what is contrived and baffling to me is the idea that as some are saying alarmingly mass effect 3 combat should perhaps emulate the combat mechanics of modern war fare 3 so let me ask those who are disappointed it not liek that contrived game- how is a sci- fi combat style game like mass effect where key to tactical success is using character special abilities not just a typical shooter how will that work to emulate modern warfare 3 singular approach? yes that game has versatility in tactics but its focus is NOT on special abilities when you take that overlay into account the 1-8 keyboard shortcuts combined with traditional overlapping combat shooter does that not make it all the more important that mass effect series as it has thus far does NOT emulate modern war fare series?

Now that IS how to make a game a disaster to go down the path of emulating other games of totally ddifferent focus and in different context yes it worked for mdoern warfare for those who bothered playing through all the cod's and modern warfare sequels the cotnrived nature and gameplay works for it right? so i fail to see how assigning individual keys to jump, different for roll, different to cover, different to powers, different to melee one and melee 2 that is exactly what does NOT work for multi l;ayered game sof tactical depth like mass effect series right?

#1747
visionazzery

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Benjamin Roo, spot on mate:)

#1748
Nektos

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The game is looking awesome, althought I was a bit alarmed by two things; the way the weapons sound now and the animations.

The weapons now sound (the way they "crack when you fire, like bullts) because, according to the in game codex entries, the weapons in Mass Effect use mass accelerator technology, which seems to be quite a bit different to me.

Just a reminder:

"A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage."

I do not believe that the weapons should sound like they are shooting bullets, as that is clearly not the case. Apart from that the sound in the game is living up to the quality of the past games.


I went back and replayed the demo, and they did not sound quite like how I thought they did. I apologize for my accusations on this matter.

The graphics are also fantastic (as expected) and show improvement from Mass Effect 2.

And then there are the animations. The just don't seem as smooth or "weighty" as they were in the previous games, and especially Mass Effect 2.

I am currently hoping that the demo is just from and older build, and that I won't be stuck with a Shepard that runs like he has problems, or whose omni tool abupbtly dissapears after he uses an ammo power.

On the other hand, I must compliment on how thewell done the animations for the Reapers are. Considering how large the models are they are they move very fluidly, and at just the right pace.

*I am aware that the omni-tool is a holographic display, but I expected some sort of animation for turning it off/putting it away besides it just ceasing to be there.

Modifié par Nektos, 19 février 2012 - 12:50 .


#1749
visionazzery

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Is there like a 'skirmish'
mode for multiplayer? As much as i have a love/ hate relationship with the husks have to say in breif introduction from demo they look scarier and more intimidating and finally they have some 'rankings' of there own much like cereberus is not just generic biotic/ tech but different mixtures with both attacking/ defensive balance or more focused on defensive over attack or vice versa.

From the demo i smiled when i died- no i wont like it as we all dont if it happens over and over after one too many chracter playthroughs we all love to kick ass and don't take this away from bioware. atr all but shephard is mroe kick ass than ever before it really great!

But i was very encouraged that the husks that have a class of ranged units at last, as well as traditional melee did a 45 degree flank manouvere in inconsistent pattern when amongst the reckage as my shepard tried to evac, and it hought i could get away with focusing on what was infront of me the fact you have to watch your back and your sides more than ever is a huge relief and does further justify the importanc eof integrated key board commands.

Talking more of the skill tree given there is greater distinction between attack/ defense and balanced class of enemies, i can see the justification for bioware to discern between options of radius of damage and concentrated damage, certain power options as the skill tree advances of boosting shephard attack or defensive bonuses (unless you added it as a bonus class ability, you would often find a vanguard was lacking in defensive ability to balance it with its astonishingly powerful aggressive tactics.

Now finally they resolved the frustrating aspect with me3 of this issue.

It was uimporant for what little the demo showed it gave the player the opportunity to flesh out the all im,portant tech/ skill tree upgrades so we can see the contrast between basic and advanced combat mechanics,

But let there be NO doubt for what tiny of choices there were, at the end of the day, in the end, all the choices and subplots we cwant to covered will all the choices allthe consequences hence i never regard me franchise as a dominant shooter game unless one would play it that way but as my friend told me to us purists around here it just not 'mas effect' when it all action ritght? but what the option of overall gameplay style does show is the extent of replayibiltiy value the third and final game will have cmon guys lets focus mor on the positives!

#1750
ultimo andrade

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the surround system is a little low, I almost have to put all the volume on, and i cant hear almost nothing
and I bought a good home theater for mass effect 3