Mass Effect 3 Single Player demo feedback. What did you think?
#1751
Posté 19 février 2012 - 03:05
#1752
Posté 19 février 2012 - 03:12
visionazzery wrote...
*Enormous wall of text snipped*
Yes, we have a right to criticize, and yes, we have valid reasons for it; otherwise most of us wouldn't have bothered. The fact that many people on here bring up the same consistent reasons why they didn't like the demo is fact enough; if enough of the audience isn't engaged, then your product has failed. And considering most of the ciritisisms and critiques I've mentioned were given in generally polite, constructive, and insightful ways, you can't dismiss it as simply "Waa, it wasn't made for ME."
These aren't minor "Nitpicks," like so many of the fanboys and, casual gamers want to believe they are. (And just incase, no, I'm not implying that you're one of them.) To people who have seriously invested in the story, and have a natural love for storytelling and gaming as an artform, these are very real and honest concerns.
So yes, they are worth bringing up. At least, they are to us. After all, if people like us never spoke up, we'd never have games like Mass Effect at all; because gaming would have always been seen as just mindless time wasting.
#1753
Posté 19 février 2012 - 03:35
The Negatives:
-The running bugs the hell out of me. it doesn't seem realistic at all. It's too fast, and feels aimless.
-The lip syncing is off, it was better in ME 2
-The combat seems a bit too sped up
Hopefully the first two are only due to the fact that it's a demo
Modifié par Cat71, 19 février 2012 - 03:36 .
#1754
Posté 19 février 2012 - 04:04
As for the rest of the RPG equation, Shepard's talking too much without me having any say over it. Why? Do you want me to BE Shepard or just WATCH Shepard? That's the difference between games and movies, after all. Anyway, since story/immersion is literally the only part I care about, I'll go ahead and wait for the reviews. Too glitzy at the moment and I need to hear whether there's substance underneath.
#1755
Posté 19 février 2012 - 04:34
There were too few dialog choices and zero exploration. It was basically just a bunch of very linear shooting-galleries and one or two "sit in a room and face off against waves of enemies." Not very interesting.
But it was a demo, and ME2 was good, so I'm keeping the faith.
#1756
Posté 19 février 2012 - 04:44
BentOrgy wrote...
In a time such as this, I think He might just be getting a little desperate. It would seem weird if he was acting calmy with the end of the universe at hand.
#1757
Posté 19 février 2012 - 04:45
Fluwm wrote...
As a demo, I didn't care for it. I hope it wasn't indicative of the whole game.
There were too few dialog choices and zero exploration. It was basically just a bunch of very linear shooting-galleries and one or two "sit in a room and face off against waves of enemies." Not very interesting.
But it was a demo, and ME2 was good, so I'm keeping the faith.
It was just two missions, and one of them was the begingin toutourial. It was just to show off the combat and give a sample of the mulitplayer and story.
#1758
Posté 19 février 2012 - 05:14
The scene between Shepard and the human council was....well, it was garbage. Sorry.
I'm hoping things are different in the real version, but seeing as the game comes out in less than a month....
Yea...bracing for a letdown, hoping for the best.
#1759
Posté 19 février 2012 - 05:15
BP20125810 wrote...
Fluwm wrote...
As a demo, I didn't care for it. I hope it wasn't indicative of the whole game.
There were too few dialog choices and zero exploration. It was basically just a bunch of very linear shooting-galleries and one or two "sit in a room and face off against waves of enemies." Not very interesting.
But it was a demo, and ME2 was good, so I'm keeping the faith.
It was just two missions, and one of them was the begingin toutourial. It was just to show off the combat and give a sample of the mulitplayer and story.
The ME2 tutorial mish had a LOT more dialogue, and nearly all of it was player-influenced.
#1760
Posté 19 février 2012 - 05:45
I liked the demo for the most part. Still too much like Mass effect two with a lot of the visuals (the assault rifle's rounds, ammo system, the way biotic abilities still look), but it's too late for any of that to be fixed now.
Frankly, I'm just a little disappointed that Bioware lost the spirit of the first game. It's really bringing me down :/
#1761
Posté 19 février 2012 - 06:03
KainrycKarr wrote...
The ME2 tutorial mish had a LOT more dialogue, and nearly all of it was player-influenced.
The ME2 demo came out literally 5 months after the finished game was released. You cannot compare these demos at all. That would be literally and completely dumb.
You have no way of knowing that this demo shows the tutorial mission at all, let alone in it's finished form.
Literally. You big silly gooses!
Modifié par BenjaminR00, 19 février 2012 - 06:21 .
#1762
Posté 19 février 2012 - 06:14
visionazzery wrote...
Benjamin Roo, spot on mate:)
You can just call me BR00-Bear, ha ha!
#1763
Posté 19 février 2012 - 06:20
BentOrgy wrote...
visionazzery wrote...
*Enormous wall of text snipped*
Yes, we have a right to criticize, and yes, we have valid reasons for it; otherwise most of us wouldn't have bothered. The fact that many people on here bring up the same consistent reasons why they didn't like the demo is fact enough; if enough of the audience isn't engaged, then your product has failed. And considering most of the ciritisisms and critiques I've mentioned were given in generally polite, constructive, and insightful ways, you can't dismiss it as simply "Waa, it wasn't made for ME."
These aren't minor "Nitpicks," like so many of the fanboys and, casual gamers want to believe they are. (And just incase, no, I'm not implying that you're one of them.) To people who have seriously invested in the story, and have a natural love for storytelling and gaming as an artform, these are very real and honest concerns.
So yes, they are worth bringing up. At least, they are to us. After all, if people like us never spoke up, we'd never have games like Mass Effect at all; because gaming would have always been seen as just mindless time wasting.
Totally. The whole point of this forums is to give nutters like us a place to complain. I couldn't agree more.
#1764
Posté 19 février 2012 - 07:33
Positives.
-Decent looking cutscenes, and general scenery.
-Worthy ME quality voice acting (if badly written at times).
Negatives.
-No trial, and a consequently clunky start to the story.
-Alarmingly bad animation, not to mention removed holstering.
-uninspiring combat compared to the previous game/s.
-Seemingly reduced convo options (although we didn't get much demo of that so hard to say for sure)
Modifié par Nauks, 19 février 2012 - 07:34 .
#1765
Posté 19 février 2012 - 08:21
#1766
Posté 19 février 2012 - 09:47
If you are careful, pay attention and know what you're doing you'll be all good on insanity but you HAVE to manage your own power upgrades as weal as those of the squad and their power usage...do NOT let the game auto level you and do NOT let your squad use their powers freely because you WILL suffer. I took all my points and focused on making a few powers stronger instead of having all powers weak.
The squadmates were really good, they only died in the final boss fight and even then they only dropped once in what must have been a fifteen to twenty minute fight at least and the enemy AI is obviously a lot better.
As far as classes go the soldier is really not that good on insanity because as I said power combos are the key here so a bunch of ammo powers aren't that beneficial. The infiltrator was crippled in the demo due to the lack of a sniper rifle....it's like being a dancer with no feet so I really couldn't judge but what really caught my attention in this demo was the Adept....a complete brutal powerhouse with a lot of potential for combos...plus if you don't carry more than one or two weapons the recharge times will be quite short making you not even really need your weapon that much. Hell even on insanity with the long recharge times due to the extra worthless weight I still mostly used powers....only pulling out the rifle here and there to finish off weakened enemies.
I didn't die at all in the final fight against the Cerberus Atlas and I was even flanked by two troopers who got behind me but Liara's Singularity + My Warp + Garrus' Concussive Shot plus a few rounds from my assault rifle made short work of them but I didn't have too much trouble from the troopers and mostly just focused my full squad's attention on the beast 95% of the time. I used two medpacks...once at the start to heal in preparation for the big fight and once to revive garrus because he was laying at the feet of the Atlas so no chance for me to get him there but once back up he was all good...I didn't even have to tell him to move or nothing he just did it on his own.
So with all that said I am VERY happy with the work BioWare has done on this game and this has to be without a doubt the best demo ever made for any game period....well minus the worthless multiplayer....and yes I did give it a fair chance....a total of four to five hours of playing it.
Kinnect is amazing for conversations and fights....so the game is deffinitely, infinitely better with Kinect, nuff said.
Modifié par Darth_Trethon, 19 février 2012 - 09:52 .
#1767
Posté 19 février 2012 - 10:20
ReD BaKen9 wrote...
This one finds the lack of the RPG feel very upsetting.
I think there are too few Hanar in the demo.
#1768
Posté 19 février 2012 - 11:48
I played RPG mode twice and Story mode once, and found little difference. The only difference in Story mode is that I got more cut-scenes, which is what is supposed to happen, but my choices in dialogues do not have an effect on the game. The animations are gross looking. The eyes look like bug-eyed and the moving animations are jarring, especially for the females. FemShep runs like a guy that has bowed legs or had rickets. Even the cutscenes where Shep walks past other NPCs looks out of place. Just look at ME1's cutscenes in the beginning where Shep walks towards to bridge of the Normandy, and naturally looks like s/he is passing other people. In ME3, s/he looks like s/he is just avoiding everything, for want of a better description.
The shooting mechanics are OK for the most part, but that is it. And the Aliens 2 rip-off with the kid in the vent was too obvious. I bought DAII based on DA:O and even though I was stunned at how disappointing the DAII demo was, I bought DAII anyway; this just confirmed for me not to purchase ME3. ME2 was a downgrade from ME1, but it still had a nice story, the RPing was a let down of sorts, bu it still had effects, I didn't get this from the demo. If they are using this demo as an example, well, it is a failure from my experience and my DAII expereince is a factor to consider. If this demo doesn't reflect what it does do, then Bioware better guarantee it as such and should re-think releasing demos or the quality of them.
Modifié par Tommy6860, 19 février 2012 - 11:51 .
#1769
Posté 19 février 2012 - 12:19
Tommy6860 wrote...
Played the demo three times, twice on insanity mode with two runs using Adept and one Soldier. It was a terrible experience. The cover system is totally broken and I can only hope that this isn't indicative of the final release. When trying to sprint from an enemy grenade, if I get close to any wall or sub-wall, it forces me into cover and I get hit by the grenade when I should be just running away; ME or ME2 didn't do this.
I played RPG mode twice and Story mode once, and found little difference. The only difference in Story mode is that I got more cut-scenes, which is what is supposed to happen, but my choices in dialogues do not have an effect on the game. The animations are gross looking. The eyes look like bug-eyed and the moving animations are jarring, especially for the females. FemShep runs like a guy that has bowed legs or had rickets. Even the cutscenes where Shep walks past other NPCs looks out of place. Just look at ME1's cutscenes in the beginning where Shep walks towards to bridge of the Normandy, and naturally looks like s/he is passing other people. In ME3, s/he looks like s/he is just avoiding everything, for want of a better description.
The shooting mechanics are OK for the most part, but that is it. And the Aliens 2 rip-off with the kid in the vent was too obvious. I bought DAII based on DA:O and even though I was stunned at how disappointing the DAII demo was, I bought DAII anyway; this just confirmed for me not to purchase ME3. ME2 was a downgrade from ME1, but it still had a nice story, the RPing was a let down of sorts, bu it still had effects, I didn't get this from the demo. If they are using this demo as an example, well, it is a failure from my experience and my DAII expereince is a factor to consider. If this demo doesn't reflect what it does do, then Bioware better guarantee it as such and should re-think releasing demos or the quality of them.
The cover system was a little shifty but didn't have much problem adapting to it(yes on Insanity and getting away from grenades) and the animation issues I'm just not getting those....they look fine to me. As for the story....I only read part of the leaked script and got more details from others who read more and I was blown away....I absolutely loved it.
Modifié par Darth_Trethon, 19 février 2012 - 12:20 .
#1770
Posté 19 février 2012 - 12:23
lol joke of course i agree with all of you who disagree with me and those who agree these democratic forums are certainly filled with insightful intelligent people then again this is the BIOWARE SOCIAL NETWORK you need brains to engage the mass effect universe at its best potential that of rpg story and combat combined. You all the have the smarts and no just cos my image is that of the Joker now, does NOT mean i am joking lol!
I Agree with Bentorgy and Bru Bear hey the 2 b's are you both related? Great to meet you all of you let our diverse views more or less be continue to be considered in the formation of this game changing genre of a game!
I remember me3 at the VERY LEAST for one small things call me crazt but i am the joker lol! (who said i take things too seriously all the time 'why so seeerriiiouuuss! lol!) i prob the only few of all you wonderful crazy fans out there to have NOT every touched multiplayer EVER of the range of games i played!
Bet your jaws are dropping right now!
HOWEVER and i stress mass effect 3 demo has proven to me that not only is multiplayer worth playing but the way Bioware have integrated at as seperate yet the ability to carry over your xp and addition upgrades to single player and vice versa to unlock more powerful bonus is a thing of self indulgent joy and hence i can see myself with a welcome dilemma- 12 IMPORTED CHARACTERS a huge single player campaign sure to take tens of hours times ten to complete per character assuming as i surely will reveal ALL the minor planets and missions as well as the other core quests and SOMEHOW find a way to engage ever deeper in multiplayer.
And suddenly the joke is on me for iiiiiii am the joooooookkkkkerer mwahawahwahwa!
#1771
Posté 19 février 2012 - 12:41
#1772
Posté 19 février 2012 - 12:42
Like a lot of people, it created a Shepard that looks nothing like my own. Not just a wrong hairstyle or something, but completely different. Different skin and hair tone, different jaw structure, different nose curve (inverted of all things), different chin, different brow, different lips, different everything except...the eye colour.
That was literally the only thing the code got right. Every other little thing was completely, utterly wrong.
I do hope that indeed the demo's locked out character import indicates that faces weren't importing correctly, and they will in the final build. Because if I load up my Shepard when I pick up the game on day one, and she looks nothing like the characters I've used for two games, I'm going to be pretty damned bummed.
It's not even salvageable. I know some people have had their characters look similar but a wee bit wrong, and with a couple of tweaks got their exact face back, but there's no way in hell I'll be able to do that. The face was indistinguishable from a random preset.
#1773
Posté 19 février 2012 - 12:47
Based on that quick run I'm not entirely sold on the changes to tech armor; the cooldown penalty is probably a good balancing move, but I preferred the old boost nature over the current toggle mode. Additionally, the lift grenades seem almost like a cop-out in comparison to, say, Nova, so can't say I'm exactly too hyped about those.
On the positive side, the game sounds absolutely awesome on my setup (the avenger's balls have definitely dropped) and the actual core gameplay appears vastly polished (though the major leap up was between ME1 and ME2).
To summarise, still my most anticipated game of all time (or, well, tied for BG2), but final class choice for my first character is going to be a lot more involved than I'd anticipated.
#1774
Posté 19 février 2012 - 12:51
Darth_Trethon wrote...
Tommy6860 wrote...
Played the demo three times, twice on insanity mode with two runs using Adept and one Soldier. It was a terrible experience. The cover system is totally broken and I can only hope that this isn't indicative of the final release. When trying to sprint from an enemy grenade, if I get close to any wall or sub-wall, it forces me into cover and I get hit by the grenade when I should be just running away; ME or ME2 didn't do this.
I played RPG mode twice and Story mode once, and found little difference. The only difference in Story mode is that I got more cut-scenes, which is what is supposed to happen, but my choices in dialogues do not have an effect on the game. The animations are gross looking. The eyes look like bug-eyed and the moving animations are jarring, especially for the females. FemShep runs like a guy that has bowed legs or had rickets. Even the cutscenes where Shep walks past other NPCs looks out of place. Just look at ME1's cutscenes in the beginning where Shep walks towards to bridge of the Normandy, and naturally looks like s/he is passing other people. In ME3, s/he looks like s/he is just avoiding everything, for want of a better description.
The shooting mechanics are OK for the most part, but that is it. And the Aliens 2 rip-off with the kid in the vent was too obvious. I bought DAII based on DA:O and even though I was stunned at how disappointing the DAII demo was, I bought DAII anyway; this just confirmed for me not to purchase ME3. ME2 was a downgrade from ME1, but it still had a nice story, the RPing was a let down of sorts, bu it still had effects, I didn't get this from the demo. If they are using this demo as an example, well, it is a failure from my experience and my DAII expereince is a factor to consider. If this demo doesn't reflect what it does do, then Bioware better guarantee it as such and should re-think releasing demos or the quality of them.
The cover system was a little shifty but didn't have much problem adapting to it(yes on Insanity and getting away from grenades) and the animation issues I'm just not getting those....they look fine to me. As for the story....I only read part of the leaked script and got more details from others who read more and I was blown away....I absolutely loved it.
Well said I thought this game was terrible,but that's because bioware want to appeal to the gears of war fans,not Mass effect after there's more money in proper shooters than RPG's,I didn't really like ME2,but it still had a story and good dialogue,I prefer ME 1,but this I'll give a wide berth,but considering what they did to Dragon age 2,it doesn't surprise me that they have made the final Mass effect game totally crap.
#1775
Posté 19 février 2012 - 01:17
Funker Shepard wrote...
I've only managed to take my ME2 favourite sentinel onto a quick spin, as I've been away on business for most of last week. I switched from my main from vanguard in ME1 to Sentinel in ME2 because the those classes seemed to support best an aggressive advancing CQB playstyle I envisioned for him (without the suicidal banzai of the me2 vanguard).
Based on that quick run I'm not entirely sold on the changes to tech armor; the cooldown penalty is probably a good balancing move, but I preferred the old boost nature over the current toggle mode. Additionally, the lift grenades seem almost like a cop-out in comparison to, say, Nova, so can't say I'm exactly too hyped about those.
On the positive side, the game sounds absolutely awesome on my setup (the avenger's balls have definitely dropped) and the actual core gameplay appears vastly polished (though the major leap up was between ME1 and ME2).
To summarise, still my most anticipated game of all time (or, well, tied for BG2), but final class choice for my first character is going to be a lot more involved than I'd anticipated.
Same here...played Vanguard with SR/AR bonus in ME1, switched to Infiltrator in ME2 but with the demo it's actually the adept that feels more natural to me in ME3 due to the power combos which are crucial on insanity.





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