Signed.lolwot wrote...
- Anderson's running animation in the introduction was very stiff and unnatural. I sincerely hope that the running animations will be less choppy in the final version of the game, but I don't really expect them to change.
It's good to see that I'm not all alone with criticizing minor details. I think in a game like Mass Effect these details should be considered to just make the whole Mass effect feeling perfect.lolwot wrote...
-The 2D sprites running in terror during the Reaper invasion are also kind of hilarious.
ultimo andrade wrote...
the surround system is a little low, I almost have to put all the volume on, and i cant hear almost nothing
and I bought a good home theater for mass effect 3
That was a point which I disliked very much, too.
Good point. Maybe some more attacking animations would be a good addition but that's a lesser problem I think.Nektos wrote...
*I am aware that the omni-tool is a
holographic display, but I expected some sort of animation for turning
it off/putting it away besides it just ceasing to be there.
I really hope it will be available in the final product. But it's just as you say:Moirai wrote...
Yes, the fact that holstering is not available in the demo could be
down to some new Bioware brainwave on gameplay. However, it's also quite
feasible that it was 'unavailable' due to you being in a potential
combat situation pretty much all of the time.
Moirai wrote...
We simply can't say for sure until the final game arrives.
I think the gameplay with exceptions is generaly very successful.lolwot wrote...
Despite these complaints, I generally liked the demo. I think the combat has actually improved tremendously over Mass Effect 2. Even hardcore difficulty is a serious challenge, but there are always plenty of places to take cover and outmaneuver enemies. The level design lends the battles a more tactical feel than the battles of Mass Effect 2, which sometimes felt like straight forward shooting galleries. There seem to be more opportunities to take alternate routes and flank enemies in Mass Effect 3, which makes combat much more interesting and fun.
As I criticized before ( social.bioware.com/forum/1/topic/323/index/9270646/70#9339210 ) it's more about animations, content, sound and generally the whole atmosphere which has to be improved a little bit. I hope that some of our mentioned points will be improved and find their way into the game.
In general it's nice to see all people here express their thoughts and critiques about Mass Effect to make it (hopefully) the perfect experience for us.
Modifié par Plejadenwolf, 19 février 2012 - 03:10 .





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