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Mass Effect 3 Single Player demo feedback. What did you think?


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#1776
Plejadenwolf

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lolwot wrote...

- Anderson's running animation in the introduction was very stiff and unnatural. I sincerely hope that the running animations will be less choppy in the final version of the game, but I don't really expect them to change.

Signed.

lolwot wrote...

-The 2D sprites running in terror during the Reaper invasion are also kind of hilarious.

It's good to see that I'm not all alone with criticizing minor details. I think in a game like Mass Effect these details should be considered to just make the whole Mass effect feeling perfect.

ultimo andrade wrote...

the surround system is a little low, I almost have to put all the volume on, and i cant hear almost nothing
and I bought a good home theater for mass effect 3


That was a point which I disliked very much, too.

Nektos wrote...

*I am aware that the omni-tool is a
holographic display, but I expected some sort of animation for turning
it off/putting it away besides it just ceasing to be there.

Good point. Maybe some more attacking animations would be a good addition but that's a lesser problem I think.

Moirai wrote...

Yes, the fact that holstering is not available in the demo could be
down to some new Bioware brainwave on gameplay. However, it's also quite
feasible that it was 'unavailable' due to you being in a potential
combat situation pretty much all of the time.

I really hope it will be available in the final product. But it's just as you say:

Moirai wrote...

We simply can't say for sure until the final game arrives.


lolwot wrote...

Despite these complaints, I generally liked the demo. I think the combat has actually improved tremendously over Mass Effect 2. Even hardcore difficulty is a serious challenge, but there are always plenty of places to take cover and outmaneuver enemies. The level design lends the battles a more tactical feel than the battles of Mass Effect 2, which sometimes felt like straight forward shooting galleries. There seem to be more opportunities to take alternate routes and flank enemies in Mass Effect 3, which makes combat much more interesting and fun.

I think the gameplay with exceptions is generaly very successful.

As I criticized before ( social.bioware.com/forum/1/topic/323/index/9270646/70#9339210 ) it's more about animations, content, sound and generally the whole atmosphere which has to be improved a little bit. I hope that some of our mentioned points will be improved and find their way into the game.


In general it's nice to see all people here express their thoughts and critiques about Mass Effect to make it (hopefully) the perfect experience for us.

Modifié par Plejadenwolf, 19 février 2012 - 03:10 .


#1777
Baryonic_Member

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I was wondering if anyone could explain how the Normandy hovered in mid air for a good minute without any of the adjacent Reapers firing. They are supposed to be hyper intelligent--I'm sure they remember the Normandy and would recognize the threat of Shepard and immediately fire a few shots at it.

#1778
Megakoresh

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Baryonic_Member wrote...

I was wondering if anyone could explain how the Normandy hovered in mid air for a good minute without any of the adjacent Reapers firing. They are supposed to be hyper intelligent--I'm sure they remember the Normandy and would recognize the threat of Shepard and immediately fire a few shots at it.


Play Mass Effect and Mass Effect 2. That scene is the least of our concerns, it has an explanation in the storyline. It was the pathetic kindergarden style intro that got me worried.
- We have billions of years old armada of hyper-advanced machines that whiped out millions of galactic civilization throught the existence of the universe. They are in our system, so Shepard what do we do?
- We fight or we die.
I was so facepalming at this. I would get it if it was a naive paragon option. But there must have been an option of shouting at tham for being such retarded idiots. And don't even get me started at the hyper-stereotypical kids' death scene. "You can't help me." I DON'T WANT TO! I have a galaxy to save. And those facial animations added even more concerns.
But the second part with salarians was actually good so I suppose we should just wait till release. I simply am concerned that they show us a 6 month old build that definitely doesn't hold the best of what the game has to offer, instead of building a proper demo.

Modifié par Megakoresh, 19 février 2012 - 02:38 .


#1779
ImCommanderShepard

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Ok. After playing the demo a few times now I'm getting used to it and really starting to enjoy it.

Tried out every class and loved them all. Which is strange because I have always preferred Solider, Vanguard or Infiltrator only. I think maybe it has to do with the fact that every class can carry whatever type of weapon they want.
Engineer used to be my least favourite class and now it rocks.

I can overlook the bad animations. What I can't overlook are the distinct lack of dialogue options. I don't want to hear Shepard speak his/her mind so frequently. Hopefully it won't be like that in the retail version.Image IPBImage IPB

Intro could have been much much better. It's actually pretty disappointing and isn't better than ME1 or ME2's intro.

Modifié par ImCommanderShepard, 19 février 2012 - 02:54 .


#1780
KainrycKarr

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BenjaminR00 wrote...

KainrycKarr wrote...

The ME2 tutorial mish had a LOT more dialogue, and nearly all of it was player-influenced.


The ME2 demo came out literally 5 months after the finished game was released. You cannot compare these demos at all. That would be literally and completely dumb.

You have no way of knowing that this demo shows the tutorial mission at all, let alone in it's finished form.

Literally. You big silly gooses!

Image IPB


I said tutorial, not demo. As in, the first mission, in comparison to the first mission that we have been shown of ME3, which has very, very, very little dialogue that is player influenced.

#1781
Plejadenwolf

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Megakoresh wrote...

It was the pathetic kindergarden style intro that got me worried.
- We have billions of years old armada of hyper-advanced machines that whiped out millions of galactic civilization throught the existence of the universe. They are in our system, so Shepard what do we do?
- We fight or we die.
I was so facepalming at this. I would get it if it was a naive paragon option. But there must have been an option of shouting at tham for being such retarded idiots. And don't even get me started at the hyper-stereotypical kids' death scene. "You can't help me." I DON'T WANT TO! I have a galaxy to save. And those facial animations added even more concerns.
But the second part with salarians was actually good so I suppose we should just wait till release. I simply am concerned that they show us a 6 month old build that definitely doesn't hold the best of what the game has to offer, instead of building a proper demo.


Good observation of the main problems. The first part isn't really introducing and there is many potential left out. The dialogues are to squishy and don't describe the whole situation in a deeper sense. The behavior of the council members were not shown in a very authentic or deep mental way. In comparison the salarian homeworld as second part of the demo really shows the new improvements, even if there was less dialogue. Just like you I hope this was an older demo/testing build.  

Modifié par Plejadenwolf, 19 février 2012 - 03:22 .


#1782
Tumak

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olymind1 wrote...

Shepard, enemies, teammates and object seems much larger then previous games, maybe a fov issue. Almost everything seems closer to camera and bigger, no holstering weapon. I liked in ME1-2 when i put my weapon away and the camera jump even further from Shepard, so i could see even more. In the demo it is feels like camera attached to the wrong place.


My thoughts exactly. Nothing to add.

What I like about the demo is the music. It is outstanding.

#1783
henryke11

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Loved:

- multiplayer suprisingly addictive and polished, nice! (I wasn't a big fan of the whole me-multiplayer idea, but they sold it to me with the demo:)
- music
- new weapon customization (not in the SP demo, but we can get a taste of it from the mp demo)
- better enemy AI

"meh" things:

- animations... don't let me repeat the others:)
- story
- graphics: really ermmm... crap:-S somehow I have a feeling that ME 2 looked better? or just pink-nostalgic glasses on me?

overall: not 100% happy, but will buy:)

Modifié par henryke11, 19 février 2012 - 04:05 .


#1784
Capeo

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Aside from mechanics issues I just found the presentation of the Reaper attack to be pretty abysmal. I'm hoping a lot was cut out or something. They seem so small and weak and the whole scale of the opening was so small. That's how they wipe out a planet? They land on it and shoot little laser beams at individuals and small ships? They're supposed to an existential threat that can wipe out species on a whim. Instead I just got a war of the worlds feel. Not to mention the cheesy dialog. That's your answer to "what do we do?" Fight or die? I think they were looking for a more specific answer. Not to mention you then proceed to run. And have an idiotically long conversation in full view of a reaper?

I was really expecting to be blown away by the scale and destruction of the Reaper attack. Something to set the tone of desperation. But I was severely disappointed.

#1785
Plejadenwolf

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I wanted to show a good representation for the behavior and feeling when a very powerful and almost unstoppable force appears and the defenders are just speechless of their sheer presence, their power and their directness of attacking.
I've found one. It's within the universe of Warhammer 40.000. 

Image IPB

To understand the whole thing I suggest watching this thread: http://forums.relicn...-(Large-Images)

This shows in a good and short way how a powerful enemy can demoralize and paralize the behavior of the affected defenders, see it as impulse.

Modifié par Plejadenwolf, 19 février 2012 - 04:46 .


#1786
AkiKishi

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For a Beta build it would have been very impressive. For a representation of finished product... not so much.

#1787
Destroy Raiden_

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I tired the demo yesterday again I noticed if you pick the "easy" action mode option you get default shep and no way to customize which I guess makes sense but I don't like it. Just because I picked the easy mode doesn't mean I don't still want a custom character.

Finally got into the mshep custom mode the faces again look bad I noticed some less buzz options which was OK I'm still wanting something longer. He's got some brand new hair color options red, burgundy, white, grey, blue/grey that was fun he can even have purple eyes! So the I noticed the wild colors, there were no scars but maybe in the actual game? and better beards. I ended up making a shep very similar to one I already made up which was disappointing but its the only custom face I can stand all the others approach ugly Shepard.

I also made a nice albino shep as well! I like how I've got two version of high white color so she can be normal, pale, or very pale. I tried pale and she looks decent. I also tried the blonde tones there is now blonde, dirty blonde, and light pale blonde and I tried the dirty it looks just fine a nice tone for the game finally!

This time more glitches showed up Anderson as well as mooks would slid around the board in battle and cut scenes.

#1788
Destroy Raiden_

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Moirai wrote...

Yes, the fact that holstering is not available in the demo could be
down to some new Bioware brainwave on gameplay. However, it's also quite
feasible that it was 'unavailable' due to you being in a potential
combat situation pretty much all of the time.


BW said that most of the game can't support it. By the sound of it when we play there will be no way to holster your guns and only in cut scenes that demand it will shep holster them. I don't like that at all having guns out 90% ruins the moments for me I want to look around and all I get is targets in my way.

#1789
In Exile

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Shepard takes too much screen real-estate. The auto-dialogue is aggravating, and the lack of dialogue options even moreso. The speeches are not OOC for Shepard if you ask me - it's the same kind of melodramatic stuff Shepard would say in ME1 but minus the trap dialogue options - except it's quite a lot more frequent (or feels so).

The intro level is pretty poor. It's far too rushed. I get he idea of introducing the Reapers as a threat, but it doesn't do that well at all. And it certainly doesn't let you get your bearings about the entire situation. I don't mind the set-up of the Reapers having already invaded and everything going to hell - and did like that we're introduced to the Reaper invasion the same way were were introduced to Sovereign in ME1 - but there's just no sense of scale at all.

#1790
Il Divo

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In Exile wrote...

Shepard takes too much screen real-estate. The auto-dialogue is aggravating, and the lack of dialogue options even moreso. The speeches are not OOC for Shepard if you ask me - it's the same kind of melodramatic stuff Shepard would say in ME1 but minus the trap dialogue options - except it's quite a lot more frequent (or feels so).

The intro level is pretty poor. It's far too rushed. I get he idea of introducing the Reapers as a threat, but it doesn't do that well at all. And it certainly doesn't let you get your bearings about the entire situation. I don't mind the set-up of the Reapers having already invaded and everything going to hell - and did like that we're introduced to the Reaper invasion the same way were were introduced to Sovereign in ME1 - but there's just no sense of scale at all.


Oh snap, In Exile's back again!

And as usual, agreed.

#1791
nocbl2

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Where's mah sniper?

Overall, the demo was nice. Story seemed a little cheesy, and how the hell was there a dreadnought chilling out over Generic City A? I thought they were space only...

But I did like it. It actually seemed somewhat difficult for once because enemies didn't just go HERM DERM PAMCAKEZ and shoot themselves in the foot.

#1792
AkiKishi

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nocbl2 wrote...

Where's mah sniper?

Overall, the demo was nice. Story seemed a little cheesy, and how the hell was there a dreadnought chilling out over Generic City A? I thought they were space only...

But I did like it. It actually seemed somewhat difficult for once because enemies didn't just go HERM DERM PAMCAKEZ and shoot themselves in the foot.


It's an error that's a cruiser , they gave the VA the wrong script.

Don't worry once you notice how stupid the AI is in certain situations it's not a problem.

#1793
Rold3gar

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My first concern is... what the hell happened to femshep?! Default looks like totally out of place and definetevely she does not look anywhere near the marketing shep. Custom femshep looks horrible too, it lacks the same sense of realism that she had in ME2, that was a great improvement from ME1. I hope this is a demo issue... cause it has been done so much to support the femshep but they just don't look as good as ME2!!!

#1794
AkiKishi

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Rold3gar wrote...

My first concern is... what the hell happened to femshep?! Default looks like totally out of place and definetevely she does not look anywhere near the marketing shep. Custom femshep looks horrible too, it lacks the same sense of realism that she had in ME2, that was a great improvement from ME1. I hope this is a demo issue... cause it has been done so much to support the femshep but they just don't look as good as ME2!!!


They did some sort of fan vote for a new look and umm sort of messed up the end result.

#1795
Baryonic_Member

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Megakoresh wrote...

Baryonic_Member wrote...

I was wondering if anyone could explain how the Normandy hovered in mid air for a good minute without any of the adjacent Reapers firing. They are supposed to be hyper intelligent--I'm sure they remember the Normandy and would recognize the threat of Shepard and immediately fire a few shots at it.


Play Mass Effect and Mass Effect 2. That scene is the least of our concerns, it has an explanation in the storyline.

Do elaborate. You are not referring to the Normandy's stealth systems, are you? For that is not a valid explanation: it only blocks thermal signatures and doesn't work in-atmosphere.

#1796
nightstalker059

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 I really liked the single player demo.  It looked amazing for a demo and I hope it looks even better when the game comes out.  There are however a few issues about it I didn't really like.
-I want to know what happened before and why shepperd was stripped of his rank etc.
-I REALLY want to see the fight between the reapers and earth's fleet (eventhough they seem to get beat in a second).
-wtf when the reaper took out the two shuttles why on earth did the normandy just sit there and not get shot also??
-will paragon/renegade actions be making a return, i.e. push the right or left triggers for shepperd to intervene in a cut scene.

#1797
Juumanistra

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Baryonic_Member wrote...

Megakoresh wrote...

Baryonic_Member wrote...

I was wondering if anyone could explain how the Normandy hovered in mid air for a good minute without any of the adjacent Reapers firing. They are supposed to be hyper intelligent--I'm sure they remember the Normandy and would recognize the threat of Shepard and immediately fire a few shots at it.


Play Mass Effect and Mass Effect 2. That scene is the least of our concerns, it has an explanation in the storyline.

Do elaborate. You are not referring to the Normandy's stealth systems, are you? For that is not a valid explanation: it only blocks thermal signatures and doesn't work in-atmosphere.


Well, technically, there's no reason the Normandy's thermalproofing couldn't be used in the atmosphere: It'd just be completely pointless, as any thermal imagers will still be able to easily identify the Normandy by the differing temperatures caused by the emissions sinks and the rest of the atmosphere. (Because you're quite right that the Normandy is intended to provide stealth in space, at least as much as is feasible given that there's no stealth in space.)

What's galling about the scene in question is that the Normandy has never had any kind of optical camouflage. If you point a telescope at the bloody thing, you'll see it. Assuming that the Reapers haven't had the Idiot Ball welded into their hands, they should have had at least a few ships parked in orbit to provide fire support. And should have seen the Normandy ascending with ample time to blast her out of the sky before she cleared LEO.

Modifié par Juumanistra, 19 février 2012 - 06:48 .


#1798
Viking Stoner

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 The dialogue is dreadful. The scene with the child was supposed to be emotional. It came off as corny. Hopefully the retail version is not as bad as the demo.

#1799
Tsantilas

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After playing the single player portion 5-6 times trying out different classes and dialogue options, my view of ME3 is... meh.

I will buy the game and play it simply to complete the story and get some closure, but after this demo I'm not expecting much from the gameplay.

Most of the issues I had with the game have been brought up multiple times in these forums and I'm skeptical at best if Bioware will even bother to patch these issues later on (because I doubt they'll be fixed for release), but simply as an outline the problems I have with the demo are:

1.  Animations.  Shepard (male and female) and Anderson have to have the most ridiculous looking running animations I've ever seen.  Somehow, the movement in multiplayer looked better (not perfect) but still a little bow-legged.  This one is a big deal to correct and I doubt it'll ever be fixed, but I'm amazed how it managed to stay this late in the game without being fixed.  Do the developers over there at Bioware even play the game?  Your animators showed you the running animation, you took one look at it and said "yes, this looks good"?  I don't get it.

2.  Field of view.  Needs to be a little more zoomed out.  Shepard takes up too much screen space.  This is a minor fix that can easily be corrected in a matter of seconds with no additional resources required.  Do it.

3.  "do everything" button.  I think the game would benefit immensly if some of the functions bound to spacebar (on pc) could be optionally bound elsewhere.  For example, have "use" for interracting with objects and entering/exiting cover bound on "e", and sprint + roll bound to space.  Currently there are many times I want to enter cover and I end up diving, or wanting to sprint and sticking on a wall...  Overall combat seems smoother and more "actiony" but having your character move in a way you don't intend is quite annoying.  This shouldn't be too hard to fix...

4.  Dialogue options.  Too few, with no effect at all on the game.  Not much else to say here.  Might as well just have cutscenes since player input doesn't affect the outcome of the conversation at all.

There are things I liked about the game of course, such as the return of weapon/armor customization (even if it's not in the singleplayer portion of the demo), as well as the level design seeming a little more tactical and less linear with more options for flanking and such.  The difficulty level seems a bit more challenging and fun.  Graphics quality seems improved over ME1-2 but there were plenty of low resolution textures and those 2d sprites were a little... well... anyway.

Overall I give the demo a generous 5/10.  My final opinion of the retail version depends on how good the story is, because as I mentioned earlier in this post, I don't expect any of the issues brought up multiple times in these forums will be corrected any time soon (if at all).   I've grown attatched to many of the characters from the previous games, and the fact that they've been cut out of the main crew and only revisitted for small portions of the game seems like a bit of a blunder to me, but I'll reserve my final opinion for release.

#1800
MrnDvlDg161

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I want to know whose the buff dude in the unit t-shirt, I guess he must be a character taken from one of the books? Sorry if this is repetitious, I just missed it amongst the sea of posting.