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Mass Effect 3 Single Player demo feedback. What did you think?


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#1801
AkiKishi

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MrnDvlDg161 wrote...

I want to know whose the buff dude in the unit t-shirt, I guess he must be a character taken from one of the books? Sorry if this is repetitious, I just missed it amongst the sea of posting.


Vega ? He's the one that was sent to arrest Shepard but you need to have played arrival read the web comic to know that (or read it on a message board).

#1802
movieguyabw

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BobSmith101 wrote...

MrnDvlDg161 wrote...

I want to know whose the buff dude in the unit t-shirt, I guess he must be a character taken from one of the books? Sorry if this is repetitious, I just missed it amongst the sea of posting.


Vega ? He's the one that was sent to arrest Shepard but you need to have played arrival read the web comic to know that (or read it on a message board).


Oh, that's how Shepard knows him?  0o   Played Arrival, and have been checking out the forums, but everything I've read, nobody knows how the hell Shepard's supposed to know him.  lol

That better be explained in the game, because only the diehards are going to read all the comics, and novels, and follow up on all of this information the devs are releasing about the characters.  And still with all of that, nobody knows who this character is that Shepard is supposed to know.  :whistle:

#1803
BenjaminR00

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KainrycKarr wrote...

I said tutorial, not demo. As in, the first mission, in comparison to the first mission that we have been shown of ME3, which has very, very, very little dialogue that is player influenced.


*cough* this is not the final game. You have not played any tutorial mission. Calm thyself. And in the context of this thread and what you were replying to, we are talking about the demo.

#1804
Halfdan The Menace

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ME3 demo's graphics sucks. Why y'all not keeping the ME2 graphics?

#1805
Farbautisonn

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-Aw god... They sent a beefy, hamfisted blockhead to reign in a Spectre and a guy who has survived incredible crap. I didnt know that. Thats just an insult.

#1806
Dratkin

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I don't care what anyone says I wish you would bring back the inventory system of ME1.

#1807
Dratkin

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Powers too.

#1808
BentOrgy

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Farbautisonn wrote...

-Aw god... They sent a beefy, hamfisted blockhead to reign in a Spectre and a guy who has survived incredible crap. I didnt know that. Thats just an insult.


If you mean Vega, he's really not that bad;

I felt the exact  same way when I first saw him, but after reading the leaked script, and actually learning about his character and getting a feel for him, he's a soldier, don't get me wrong, but he's a lot deeper than I though possible for a man who looks like he just stumbled out of a cave.

On topic though; what was the real insult is that he's never properly introduced. Just like everything else in that abysmal intro.

#1809
Farbautisonn

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BentOrgy wrote...

If you mean Vega, he's really not that bad;

I felt the exact  same way when I first saw him, but after reading the leaked script, and actually learning about his character and getting a feel for him, he's a soldier, don't get me wrong, but he's a lot deeper than I though possible for a man who looks like he just stumbled out of a cave.

On topic though; what was the real insult is that he's never properly introduced. Just like everything else in that abysmal intro.


-Ill add that to the list of "hopes" that was assulted with this demo. I seriously hope they can add something to him because from what I have seen (didnt read the script out of spoiler fright) he is about as deep as a spoon.

#1810
AkiKishi

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Farbautisonn wrote...

BentOrgy wrote...

If you mean Vega, he's really not that bad;

I felt the exact  same way when I first saw him, but after reading the leaked script, and actually learning about his character and getting a feel for him, he's a soldier, don't get me wrong, but he's a lot deeper than I though possible for a man who looks like he just stumbled out of a cave.

On topic though; what was the real insult is that he's never properly introduced. Just like everything else in that abysmal intro.


-Ill add that to the list of "hopes" that was assulted with this demo. I seriously hope they can add something to him because from what I have seen (didnt read the script out of spoiler fright) he is about as deep as a spoon.


"Deep as a spoon" I like that one Image IPB

#1811
BentOrgy

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Farbautisonn wrote...

BentOrgy wrote...

If you mean Vega, he's really not that bad;

I felt the exact  same way when I first saw him, but after reading the leaked script, and actually learning about his character and getting a feel for him, he's a soldier, don't get me wrong, but he's a lot deeper than I though possible for a man who looks like he just stumbled out of a cave.

On topic though; what was the real insult is that he's never properly introduced. Just like everything else in that abysmal intro.


-Ill add that to the list of "hopes" that was assulted with this demo. I seriously hope they can add something to him because from what I have seen (didnt read the script out of spoiler fright) he is about as deep as a spoon.


Well, don't hope for him to start quoting Socrates, but he has a lot more *life* to him, and a more facetted personality than I thought he would. More than just "Rawr, Vega, smash!"

In fact, its because of the script that I'm completely confused about the demo; I was ready to disown the series entirely because of all the garbage marketing I had seen up until it was leaked, but when I read it, I began to see that not everything had gone to hell, and that Bioware had managed to actually keep the core feel of it intact.

Then the demo was released, and once again, I was completely destroyed over the amateurish explosion-fest I was givin. Its like I was seeing two completely seperate games.

#1812
ilanaisatree

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After playing through the demo, I'm cautiously optimistic. My hope is that a number of shortcomings of the demo were a result of content being cut, rather than being altogether absent from the full game. Here are my thoughts--

CONS

1. Things felt too rushed. I wish the intro scenes to each level had been longer and more interactive. The reaper attack felt less dramatic than it could have because I was never given a chance to get my bearings in the first place.
2. I was disappointed with character creation, and in particular the limited and too alike number of female hairstyles. I also wish we were given a chance to revise our choices later, rather than having to go back and do everything again until we get things right.
3. I wish Vega had been introduced more thoroughly during the intro. I had no idea who he was, which made things very confusing for me. A few lines of dialog would've helped tremendously.
4. I missed Ashley's more practical, down to earth appearance.
5. Controls for combat movement felt a bit clunky, particularly with so many actions mapped to one key. I often found myself rolling when I wanted to sprint a short distance or take cover, and I often found myself sticking to cover when I didn't want to. Separate keys would cut down on confusion tremendously.

PROS

1. I loved the seamless transition between cinematics and combat. I thought that was very well done.
2. The music was wonderful.
3. Being so mobile during combat felt great, despite the controls.

#1813
MrnDvlDg161

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I played Arrival.... I don't remember anything to do with a guy named Vega, only a last meeting with Adm Hackett as to what went down after the failed extraction.

But... you are right, I didn't read the comic books. I don't like the comics and don't care much for the books either. Thank you for the response.

#1814
CDMA ss

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horrible animations.

#1815
Farbautisonn

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BentOrgy wrote...

Well, don't hope for him to start quoting Socrates, but he has a lot more *life* to him, and a more facetted personality than I thought he would. More than just "Rawr, Vega, smash!"

In fact, its because of the script that I'm completely confused about the demo; I was ready to disown the series entirely because of all the garbage marketing I had seen up until it was leaked, but when I read it, I began to see that not everything had gone to hell, and that Bioware had managed to actually keep the core feel of it intact.

Then the demo was released, and once again, I was completely destroyed over the amateurish explosion-fest I was givin. Its like I was seeing two completely seperate games.


-Nah. Socrates would be a stretch. And we allready have one person ingame who quotes classics incessently. Ash. But he seems so blunt. No cunning, no smartness?

 I mean sure the Special Forces guys of most nations place a high premium on upper body strength (I was light infantry myself) but in any special forces you generally want guys who can think abstractly and out of the box. Most officer and nco officer material even take degrees in sociology, poltical science etc. And in the end, sheer willpower is what makes a great soldier. LRP and High end special unit personel are usually somewhat scrawny to behold compared to a beefy marine. But they can walk him into the ground simply because their willpower tells them to keep moving when their boots are filled with the blood of the errupted blisters.

From what I have seen so far Vega is just the guy you send in to do the heavy lifting. Shepard would run circles around such a guy.

#1816
In Exile

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Il Divo wrote...
Oh snap, In Exile's back again!

And as usual, agreed.


Just hit a bit of a lul in my schedule. Life was so unfairly busy.

I'm amazed that this forum has imploded on itself, to be honest.

#1817
Stokie Stallion

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Hey, after recently flying threw mass effect 1 & 2 again for all side quests and everything has a i want it and the relationship i was after sealed ready for mass effect 3 i started the demo!

Is it a game? its more like a playable action movie!! the beginning was so intense i was so buzzed from it! feels a bit war of the world and havign a tutorial has stuff blows up around you was amazing!! felt intense threw out but still managable! nice to see the gameplay is similar to mass effect 2 i really enjoyed the more hands on than jsut upgraded my gun so it never over heats haha.

Then when we played the mission it felt liek the familar mass effect which i liked with all thhe action of the war yet still side quests and missions to be done. the new leveling looks good i sat for a good 20 minutes planning which perks il take in the main game haha, grandes are a good touch since im a solider! i really can't wait for mass effect 3, had it preorded since october! glad i did the N7 edition are sold out everywhere!! YEY FOR MEEEEE

oh p.s im sooo happy ashleys back in the squad with liara my 2 favs from mass effect 1 Image IPB

#1818
BentOrgy

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Farbautisonn wrote...

BentOrgy wrote...

Well, don't hope for him to start quoting Socrates, but he has a lot more *life* to him, and a more facetted personality than I thought he would. More than just "Rawr, Vega, smash!"

In fact, its because of the script that I'm completely confused about the demo; I was ready to disown the series entirely because of all the garbage marketing I had seen up until it was leaked, but when I read it, I began to see that not everything had gone to hell, and that Bioware had managed to actually keep the core feel of it intact.

Then the demo was released, and once again, I was completely destroyed over the amateurish explosion-fest I was givin. Its like I was seeing two completely seperate games.


-Nah. Socrates would be a stretch. And we allready have one person ingame who quotes classics incessently. Ash. But he seems so blunt. No cunning, no smartness?

 I mean sure the Special Forces guys of most nations place a high premium on upper body strength (I was light infantry myself) but in any special forces you generally want guys who can think abstractly and out of the box. Most officer and nco officer material even take degrees in sociology, poltical science etc. And in the end, sheer willpower is what makes a great soldier. LRP and High end special unit personel are usually somewhat scrawny to behold compared to a beefy marine. But they can walk him into the ground simply because their willpower tells them to keep moving when their boots are filled with the blood of the errupted blisters.

From what I have seen so far Vega is just the guy you send in to do the heavy lifting. Shepard would run circles around such a guy.


He's the muscle to be sure, and he's quite honest about it; but he isn't like an extra gun in a locker; someone that you'd only speak with to give orders. In a light spoiler; there's a scene with him actually cooking in the Normandy's galley, and there's a fun conversation during it, with him dropping hints about his background, his family, etc.

He's not as dynamic as say... Garrus, who can alternate between playful sarcasm and dark brooding "Sadonis must pay," but Vega's personality is fairly developed, and I think it offers a nice way to round off the rest of the team's feel. He has some personal insights and philosophies which balance out his "I point at things and shoot," demeanor.

Almost like he's actually quite intelligent, but prefers to keep things simple, because he himself is a simple man. That was my take on him anyway.

#1819
Farbautisonn

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BentOrgy wrote...
He's the muscle to be sure, and he's quite honest about it; but he isn't like an extra gun in a locker; someone that you'd only speak with to give orders. In a light spoiler; there's a scene with him actually cooking in the Normandy's galley, and there's a fun conversation during it, with him dropping hints about his background, his family, etc.

He's not as dynamic as say... Garrus, who can alternate between playful sarcasm and dark brooding "Sadonis must pay," but Vega's personality is fairly developed, and I think it offers a nice way to round off the rest of the team's feel. He has some personal insights and philosophies which balance out his "I point at things and shoot," demeanor.

Almost like he's actually quite intelligent, but prefers to keep things simple, because he himself is a simple man. That was my take on him anyway.


-Well good. I hope youre right. A friendly giant, and not "rambo" will do nicely. I woulndt mind that. But I just saw the guy and thought... "Im going to put you out to pasture the second I can".... and then the demo came and I thought "I want to beat the ****e out of you with bars of soap while you sleep and THEN put you out to pasture". Im hoping for a few pleasent surprises then. :D

#1820
catabuca

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I played the SP demo through 6 times (once for each class), on xbox.

I liked the changes to the classes in terms of the new abilities. It introduced things that make the more specialised classes even more viable in a multitude of situations, which is something I felt was a needed change over ME2. (I never would consider playing engineer in ME2, even though I loved it in ME1. I had a great time playing it in this demo.)

I would have liked the opportunity to see weapon modding in action, especially since I was teased so much by the inclusion of finding weapon mods during the level. It was a shame there was no room to fit that in somehow. But no matter.

I loved the music during the scene with the kid, the final scene with him. I don't especially like the premise of that scene, it's a little too obvious that it's just there as emotional manipulation of the player, and it seems to have taken the place of what could have been a really impressive and moving and "emotionally engaging" opening to the game, a short cut to tug at the old heart strings, if you will. That said, the music was superb. I hope the rest of the score lives up to that.

You can tell from above I wasn't very impressed with the narrative of the opening. Everything felt so ... busy, I guess. There wasn't a good enough balance between light and dark. By that I mean that for impact to be felt, there have to be elements of quiet reflection to balance the moments of chaos. The final scene with the boy was, I suppose, meant to be something like that, but it said nothing of Shepard, it was external to the character we are meant to be associating ourselves with. And it was at a moment of flux, with Shepard standing in the blustery open door of the Normandy, chaos all around, Shepard was almost incidental to it. ME1 did it well, with the moment Shepard, Anderson and Nihlus saw the transmission from Eden Prime - the feeling was shown through the silence, the camera passing from face to face as they stood there, silently, watching, the way Nihlus' faceflapthings moved, the tension was palpable. The reveal of the Reapers on the screen at the beginning didn't have the same effect. Likewise, in ME2 the reveal of the Collectors by Veetor didn't either. There is something that got lost in between ME1 and 2 in terms of the way BioWare script these pieces, the timing is lost, and therefore the impact isn't the same.

And talking of Shepard being the character we're supposed to associate ourselves with, there were something like 6 opportunities to choose dialogue in the demo (I chose "RPG Mode"). In ME1, Shepard rarely said anything that you, as player, didn't instruct him/her to say. In LotSB I noticed there were more instances of Shep "speaking before being told to," and I remember being a little worried at the time. In the demo, almost all sense of Shepard being "my" character was lost. It didn't matter that I could change how s/he looked, I had almost no control over "who" they were. They acted how BioWare scripted them to act. Of course, even when I make a dialogue choice they're still acting how BW want them to, but at least there are a couple of different ways BW have scripted them to be. What's more, when I did get to pick what Shepard would say, on some occasions, s/he said exactly the same thing regardless of which option I picked. For example, when on the Normandy, when Anderson decides to stay behind, you have two options, and both result in exactly the same line from Shepard. I came away feeling like I was playing something more akin to an Uncharted game, with a pre-designed character who I was merely half-inhabiting for the duration of the game. Shepard is no longer mine.

As for the options to make Shepard look how I wanted - ugh. What a shame that they CC seems to have taken a step back. The hairstyles ... I can't put my finger on what they've done, but it's like they've screwed up the scaling in relation to the size of faces, along with adding odd bumps and attempts at portraying "volume" along the way. This mostly is in regard to femshep, although I played both genders during my 6 runs. Hairlines are too low, or hair is helmet-like, or covers too much of the face, and, well, yeah, just seems like it's suffering from a scaling problem. Even the most popular go-to hairstyle for femsheps, the shoulder-length bob, has gotten the addition of a very strange bump at the bottom at the back, and sits off the face at the front, with a gap between the part that sweeps across the face and the brow. Hair - yeah, it just looks off.

I've never had any problem making what I consider to be a good-looking femshep in 1 and 2, but I found it damned near impossible in 3, especially because of the hairstyles, but not only because of them. Proportion hasn't been the Mass Effect designers' strong point throughout the series, especially with their love of all things chinless (not to mention chicken arms, giraffe necks, etc.). But it seems even worse in 3.

Then we come to the "claymation effect." Everyone looks like their faces are made from modelling clay, and that they've been kicked around a bit along the way. Yeah, in real life skin has flaws, but in ME3 the very structure of people's faces is full of odd bumps and strange textures. Couple it with the affection the designers seem to have for massive distances between cheekbones and mouths, for lack of chins and jawlines, and along with the out-of-proportion hairs, everyone just looked wrong.

Something that adds to this wrongness is the facial animations. The animations in general, really. I do appreciate greatly the attempt to make Shepard and others feel and look more dynamic when in conversation, in terms of moving their bodies as they talk, moving their head from side to side, and so on. I think that works well, and it's been something BW has been improving on with each ME installment. However, the lip-syncing was some of the worst I've seen in a long time. When a person speaks, their lips don't just lifelessly open and close at random. They create different shapes depending on the sound they are trying to make. The rest of the face moves as well, cheeks move, eyes narrow and widen and chins come forward or go back. The whole face is alive with muscles that move when we speak, not just to show emotion, but because of the very mechanics of forming words. That didn't happen here. And when the lips did lifelessly open and close, they were rarely in sync with the words coming out of them. Everyone looked dead behind their eyes. It was horrible.

Body animations are terrible as well. Watching Shep and Anderson running along ledges was laughable. No one holds their limbs like that in reality. Femshep's animations seem copied and pasted across from manshep's again, just like in ME2, often holding her arms out like she's carrying two pails of water. It's all just such a shame.

I got no sense of wonder from the opening scenes of the game. I never felt the sense of "oh sh... wtf?" that I did when the initial transmission from Eden Prime came over the comm system in ME1. Seeing the Normandy for the first time in the demo didn't match up to seeing it for the first time with Joker in ME2. It fell flat. And there was nothing to tie it to previous games. There was no trial, there was just this person I was supposed to know, Vega, and something that was supposed to have happened, but I wasn't quite sure what. When I was given my dog tags back, it felt like it was *supposed* to be an emotional moment, but seeing as though I'd never experienced having them taken away it didn't have the impact it should have done. I felt nothing. The pacing was all wrong, there was too little information given, for new and old players alike, and added to the fact that I was barely able to control what *my* Shepard said or did, I found myself wondering how exactly I was meant to care.

Most of it was disappointment, a lot of people will class it as "hate" or "whining." I don't really care. Mass Effect means something to me just as it means something to everyone else. For me, it's the way I make it personal, the way it draws me in, the great storytelling and pacing and timing and balance between "light and dark" from ME1 that I loved, that brought me into the series and made me want to see it through. I'm thankful for the changes to classes, weapon mods, and so on. I enjoyed playing certain classes some more than I expected, but something, it seems, may have been lost along the way, and that, for me, is the link between me and Shepard, and the sense of awe that ME1 managed to capture really well in its ability to let moments of silence tell more about the story than a screen cluttered with chaos and shiny boom bang 'splosions. Part of me is still looking forward to playing it, because I want to see it to the end. But I don't have high expectations. I'll take it for what it is.

#1821
Moirai

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Destroy Raiden wrote...

Moirai wrote...

Yes, the fact that holstering is not available in the demo could be
down to some new Bioware brainwave on gameplay. However, it's also quite
feasible that it was 'unavailable' due to you being in a potential
combat situation pretty much all of the time.


BW said that most of the game can't support it. By the sound of it when we play there will be no way to holster your guns and only in cut scenes that demand it will shep holster them. I don't like that at all having guns out 90% ruins the moments for me I want to look around and all I get is targets in my way.


Not shooting the messenger here (thanks for commenting), but if that is genuinely their response, then I've never heard anything so ridiculous and pathetic.

"We've packed sooo much into the game, we can't now run some simple holstering animations..."

Dear god.... -_-

Modifié par Moirai, 19 février 2012 - 10:08 .


#1822
catabuca

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Moirai wrote...

Destroy Raiden wrote...

Moirai wrote...

Yes, the fact that holstering is not available in the demo could be
down to some new Bioware brainwave on gameplay. However, it's also quite
feasible that it was 'unavailable' due to you being in a potential
combat situation pretty much all of the time.


BW said that most of the game can't support it. By the sound of it when we play there will be no way to holster your guns and only in cut scenes that demand it will shep holster them. I don't like that at all having guns out 90% ruins the moments for me I want to look around and all I get is targets in my way.


Not shooting the messenger here (thanks for commenting), but if that is genuinely their response, then I've never heard anything so ridiculous and pathetic.

"We've packed sooo much into the game, we can't now include some simple holstering animations..."

Dear god.... -_-


I saw that official response as well, so yes, that is the reason. Something about the extra space the animations take up, or something.

I'd be happy for them to take out mining so I can have weapon holstering back, if we're apportioning space here :P

#1823
catabuca

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Forgot to add to my wall of text up there, the reticule is too dim, as is the little box thing around enemies that lets you target them. Enemies blend so well against the background now (perhaps an intended function to increase the sense of tension during combat), but there's no reason the reticule should be all-but-invisible as well. A really bad oversight, in my opinion.

#1824
Julia343

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visionazzery wrote...
HOWEVER and i stress mass effect 3 demo has proven to me that not only is multiplayer worth playing but the way Bioware have integrated at as seperate yet the ability to carry over your xp and addition upgrades to single player and vice versa to unlock more powerful bonus is a thing of self indulgent joy and hence i can see myself with a welcome dilemma- 12 IMPORTED CHARACTERS a huge single player campaign sure to take tens of hours times ten to complete per character assuming as i surely will reveal ALL the minor planets and missions as well as the other core quests and SOMEHOW find a way to engage ever deeper in multiplayer.


:facepalm:

I hope you are kidding. Knowing EA there are going to be special weapons and armor (the good ones needed to survive later boss fights on insane) and perks that can only be unlocked by playing the multi-player.

M'aiq thinks it would be better to have two pistols than one. M'aiq thinks that too few choices give too few opportunities and that the demo was mediocre at best.

#1825
Uezurii

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catabuca wrote...

Moirai wrote...

Destroy Raiden wrote...

Moirai wrote...

Yes, the fact that holstering is not available in the demo could be
down to some new Bioware brainwave on gameplay. However, it's also quite
feasible that it was 'unavailable' due to you being in a potential
combat situation pretty much all of the time.


BW said that most of the game can't support it. By the sound of it when we play there will be no way to holster your guns and only in cut scenes that demand it will shep holster them. I don't like that at all having guns out 90% ruins the moments for me I want to look around and all I get is targets in my way.


Not shooting the messenger here (thanks for commenting), but if that is genuinely their response, then I've never heard anything so ridiculous and pathetic.

"We've packed sooo much into the game, we can't now include some simple holstering animations..."

Dear god.... -_-


I saw that official response as well, so yes, that is the reason. Something about the extra space the animations take up, or something.

I'd be happy for them to take out mining so I can have weapon holstering back, if we're apportioning space here :P

Removing the mining wont bring holstering back. Basicly, once your walking around in a mission area, the animations available for you there are loaded up for that section, which takes memory. These animations are for example,: roll, sprint, etc etc. So for you to have the holster option back, you want to have roll out of the game for example. :D