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Mass Effect 3 Single Player demo feedback. What did you think?


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#1826
Dovahzaan

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Animations. I know you can't fix them, but at least fix the guys, who are running away from the Reaper attack. The ones on the street. 

#1827
Farbautisonn

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Julia343 wrote...
I hope you are kidding. Knowing EA there are going to be special weapons and armor (the good ones needed to survive later boss fights on insane) and perks that can only be unlocked by playing the multi-player.


-Dont give them any ideas. Please.

#1828
Farbautisonn

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Uezurii wrote...So for you to have the holster option back, you want to have roll out of the game for example. :D


-I could live with that easy. I dont know many soldiers who "roll" from one position to another on a mission. I do however know many soldiers  who have to holster their firearm on a mission.

#1829
slimgrin

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Dovahzaan wrote...

Animations. I know you can't fix them, but at least fix the guys, who are running away from the Reaper attack. The ones on the street. 


Do you want the story to suffer?

#1830
Frasgame1942

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All in all i am quite happy with the Singleplayer Demo, i for one take the term 'Demo' seriously, i understand that it will have cuts and that a DEMO will not posses the aftermath of DLC content. I believe that single-player wise the game is lovley, the sound of guns is far convincing (in my humble opinion) to that of mass effect 2, i love the enemy AI as well. There is nothing more intimidating and exhilerating than seeing a squad of enemy soldiers co-operating fully to achieve their sole purpose of my destruction.

In terms of the combat changes...i LOVE IT, the fast paced action, sudden rolling to cover and yes even i got stuck occasionally and i think that the cover mechanic can slow down combat (which would be a bad thing) so mabye make cover less 'sticky' as if i am glued to an object. But apart from that i love the enemy squads trying to take me out and grenades to force me out of cover! A brilliant and very-welcome change to the stand, point and shoot enemies of ME2.

My gripes would be the FORCED emotional scene with the kid (Reminded me with what happened in COD 8), i thought it would have been cool to introduce a paragon action there where you can take the kid with you, just like i believed that there should have been a renegade option for the dying Cerberus soldier, that'd havce been a nice touch to the DEMO. Furthermore the chatter from the so called 'Admirals' would make me ashamed to have them looking after my race, they sounded like scared idiots, there should have been a buildup, and instead of simply saying: "What should we do?" (Do not forget that they have supposedley grounded Shepard and taken his ship from him, why should they have such a MAJOR change of heart? Even the reapers could not cause a change that big, that fast XD ) They should have had the same attitude as the Quarian Admirals in Tali's loyalty mission, that form of arrogance that comes with rank and experience. I must admit the intro for someone like me who loves deep character focused games was APALLING even for a demo, i understand that a new player might understand what is going on due to their lack of history but what about us, everyone should get (understand) the intro in equal measure, but the scene with the admirals not only insulted my intelligence (which is lacking i admit) but also my knowledge of what happened previously. This is not bad acting or scenery, just inconsistencies and a somewhat lacking script for the board, council, muppets or whoever the open mouthed idiots were :C

All in all i loved my experience nontheless but if that WAS the intro in the game then it shall not be the reapers that humanity should fear...... :P

But from me it is a good job to the developers and actors, as at the end of the day i am paying some money for (what i believe) is a cinematic, action packed experience which is likley to stay with me for many fond years!

#1831
Nauks

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Uezurii wrote... -snip- So for you to have the holster option back, you want to have roll out of the game for example. :D

Works for me.
Wanna bet there wouldn't be nearly as many complaints if they'd gone that way instead?

Modifié par Nauks, 19 février 2012 - 10:38 .


#1832
Guest_Fandango_*

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Stokie Stallion wrote...

Is it a game? its more like a playable action movie!! the beginning was so intense i was so buzzed from it! feels a bit war of the world and havign a tutorial has stuff blows up around you was amazing!! felt intense threw out but still managable!


The opposite is true of me. I think having the tutorial take place during the Reaper invasion of Earth was a curious idea and neutered what could have been an amazing spectacle. Playing comedy parkour with a bow legged Anderson against a disappointingly sterile backdrop didn’t do much for me and that’s to say nothing of those endlessly looping prompt animations. Not terrible by any means but certainly less than I’d hoped for.

#1833
catabuca

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Uezurii wrote...

catabuca wrote...

Moirai wrote...

Destroy Raiden wrote...

Moirai wrote...

Yes, the fact that holstering is not available in the demo could be
down to some new Bioware brainwave on gameplay. However, it's also quite
feasible that it was 'unavailable' due to you being in a potential
combat situation pretty much all of the time.


BW said that most of the game can't support it. By the sound of it when we play there will be no way to holster your guns and only in cut scenes that demand it will shep holster them. I don't like that at all having guns out 90% ruins the moments for me I want to look around and all I get is targets in my way.


Not shooting the messenger here (thanks for commenting), but if that is genuinely their response, then I've never heard anything so ridiculous and pathetic.

"We've packed sooo much into the game, we can't now include some simple holstering animations..."

Dear god.... -_-


I saw that official response as well, so yes, that is the reason. Something about the extra space the animations take up, or something.

I'd be happy for them to take out mining so I can have weapon holstering back, if we're apportioning space here :P

Removing the mining wont bring holstering back. Basicly, once your walking around in a mission area, the animations available for you there are loaded up for that section, which takes memory. These animations are for example,: roll, sprint, etc etc. So for you to have the holster option back, you want to have roll out of the game for example. :D


I know, I was being facetious :P 

#1834
Moirai

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Uezurii wrote...

Removing the mining wont bring holstering back. Basicly, once your walking around in a mission area, the animations available for you there are loaded up for that section, which takes memory. These animations are for example,: roll, sprint, etc etc. So for you to have the holster option back, you want to have roll out of the game for example. :D


Animation files themselves are very small. I know. I've worked with them. They simply contain skeleton node coordinate and sequence data. Very little in the way of resources are actually, or should be, used in preloading. Hence my disbelief that Bioware have removed them due to 'resource' issues. I find it hard to believe they are topping out the memory to the extent that it requires removing them. If they are, and removing a few small animations makes all the difference, then that sounds a bit scary.

Personally, I suspect that it's purely an excuse for not wanting to put them back in.

That said, I'd be more than happy to drop the rolling animations for holstering instead. After all, I've survived two games without tumbling around on the ground. I'm pretty sure I can manage a third.

#1835
visionazzery

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@Julia why would a true mass effect devotee 'kid' about wanting to do all the side quests minor quests and 12 character imports?

you have me at a d9isadvantage pls explain i don't understand how your response fits in.
to my comments a bit more background to your thoughts would be great.

Multiplayer has no doubt blown a lot of people away it is official i have been in denial with regard to the contempt i had for multiplayer format in games i never saw how it would enhance single player campaigns which certainly always will be the priority in mass effect 3 but when i started multiplayer it turns out all the years i held online gaming in contempt and mass effect 3 has broadened my horizons, food for thought.

I have to concede until i fully adapt to differing combat techniques of differing classes and races I happy to stick to bronze - have to admit ai breaks new ground in the sheer mix and coordinated nature of tactics.

Those Guardians are a real bastardo though there clearly are units you have to flank or whittle away there armor from range.

I recently was guilty of taking for granted the super uber superior to other races power of my recently unlocked Krogan and i paid the price lol I charged a centurion with full health and shield and obviously i was only a level 4-5 Krogan.

I inclined to question even at a low tech level the effectiveness of shotgun wielding what i find esp with the Krogan is shotguns works best in tandem with the krogan charge.

Memo to thyself especially when i do vanguard which i recently unlocked, don't expect a gunz blazing charge first fight at range later approach.

Finally does anyone think as great as the melee move additions are that well ultimately, using ranged tactics makes the melee better as a finishing move?

Finally I luv to invite any of you to do multiplayer with me esp as i knew to it creating games is new to me. But how do you add contacts from this forum to my public list for future invites?

this will be an all round good game but it as i feared lol-I need to fine plenty of time to unlock upgrades which can be used in single player in multiplayer and finally even if their were not upgrades in multiplayer the gameplay given the depth and smartness of the ai means that it would be almost just as engaging and thrilling.

To let you all know my alias is 'bionicnova'- I hope evemn if things we may disagree we all united with one thing we want it to be the best damn game ever I admit i luv an opportunity from one mass effect fan to another to do multiplayer with those who had experience on a raNGE of online gaming.

#1836
visionazzery

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Oh i forgot look up 'bionicnova' or did i say that already under mass effect 3 multiplayer- save from creating multiplayer ftrom scratch i think it fantastic as part of getting millions of others who are also first timers for multiplayer- i concede with a minority of a random list of pple to joib with and who can join you.

#1837
visionazzery

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finally i couldn't remember whether i mentioned in my post before the last one lol my alias for online multiplayer i had too little sleep and i gleefully blame mass effect 3 demo multiplayer i hope all the range of enemies will be available when the full version comes out cant come soon enough guys and ladies:)

#1838
Capeo

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Fandango9641 wrote...

Stokie Stallion wrote...

Is it a game? its more like a playable action movie!! the beginning was so intense i was so buzzed from it! feels a bit war of the world and havign a tutorial has stuff blows up around you was amazing!! felt intense threw out but still managable!


The opposite is true of me. I think having the tutorial take place during the Reaper invasion of Earth was a curious idea and neutered what could have been an amazing spectacle. Playing comedy parkour with a bow legged Anderson against a disappointingly sterile backdrop didn’t do much for me and that’s to say nothing of those endlessly looping prompt animations. Not terrible by any means but certainly less than I’d hoped for.


Complete opposite for me too. That intro was totally in opposition to anything I'd call "intense". It was rote and boring. The Reapers attack and we get horrific dialog and the most underwhelming attack you could imagine. No sense of fear or spectacle or scale. I found it horribly disappointing. 

#1839
BentOrgy

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Doublepostage of doom.

Modifié par BentOrgy, 20 février 2012 - 12:09 .


#1840
BentOrgy

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Moirai wrote...

Uezurii wrote...

Removing the mining wont bring holstering back. Basicly, once your walking around in a mission area, the animations available for you there are loaded up for that section, which takes memory. These animations are for example,: roll, sprint, etc etc. So for you to have the holster option back, you want to have roll out of the game for example. :D


Animation files themselves are very small. I know. I've worked with them. They simply contain skeleton node coordinate and sequence data. Very little in the way of resources are actually, or should be, used in preloading. Hence my disbelief that Bioware have removed them due to 'resource' issues. I find it hard to believe they are topping out the memory to the extent that it requires removing them. If they are, and removing a few small animations makes all the difference, then that sounds a bit scary.

Personally, I suspect that it's purely an excuse for not wanting to put them back in.

That said, I'd be more than happy to drop the rolling animations for holstering instead. After all, I've survived two games without tumbling around on the ground. I'm pretty sure I can manage a third.


Its because Bioware is under the impression that none of their gamers have any industry experience. As a student at A.I., I've also commented on issues like these; like when everyone was wondering why we still don't have hair that moves, or why gamepads are still not supported.

Ironically, once I do, the thread instantly goes quiet.

Bioware has always been rather lazy with things like animations and modeling, but that's no excuse for handing out reasons that take advantage of people's ignorance. Not looking to pick a fight, but it would be nice to actually hear a valid reason. Even if that reason is "Oops."

Modifié par BentOrgy, 20 février 2012 - 12:08 .


#1841
Guest_Fandango_*

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Capeo wrote...

Fandango9641 wrote...

Stokie Stallion wrote...

Is it a game? its more like a playable action movie!! the beginning was so intense i was so buzzed from it! feels a bit war of the world and havign a tutorial has stuff blows up around you was amazing!! felt intense threw out but still managable!


The opposite is true of me. I think having the tutorial take place during the Reaper invasion of Earth was a curious idea and neutered what could have been an amazing spectacle. Playing comedy parkour with a bow legged Anderson against a disappointingly sterile backdrop didn’t do much for me and that’s to say nothing of those endlessly looping prompt animations. Not terrible by any means but certainly less than I’d hoped for.


Complete opposite for me too. That intro was totally in opposition to anything I'd call "intense". It was rote and boring. The Reapers attack and we get horrific dialog and the most underwhelming attack you could imagine. No sense of fear or spectacle or scale. I found it horribly disappointing. 



Aye, for such a key moment in the series, it was nothing like as intense and exhilarating as the showdown on the Citadel (or the suicide mission for that matter). I was expecting the Reaper invasion to be terrifyingly epic; a series defining encounter designed to take ones breath away, but all it managed to evoke in me was mild indifference. Again, the opening to the demo was by no means terrible, but I can’t help but think Bioware missed a trick in failing to give the Reapers invasion the gravitas I think it deserved. Such a pity.

Modifié par Fandango9641, 20 février 2012 - 12:27 .


#1842
Rusty Pabst

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Pros:

Graphics:

Runs beautifully on my computer with no upgrade nessessary. Visuals more seamless and detailed (no cringeworthy low-rez textures or wireframes) than ME2, yet gets as good or better framerate! (I assume I should thank the need to be compatible with the Xbox's old hardware for this.)  

Wall-to-wall motion capture animation breathes life into the characters.

New character models refurbish ME1&2 characters. 

Design:

The seamless integration of cut-scenes and game play is amazing. There's now almost no distinction between story and action. Completely the opposite of Dragon Age's style of "now we're talking, now we're fighting, now we're talking, now we're fighting".

Bioware's patented disguising of limited play space with expansive and chaotic looking geography is better than ever. (Some people would see this as a bad thing but I'm imressed by the execution of the illusion.)


Cons:

Graphics:

Don't like the desaturated colors. (Akin to reducing the "vibrance" in Photoshop.) If that's to make the visuals seem more "gritty", I find the whole idea of "gritty" extremely hackneyed in 2012. Mass Effect should always have plenty of fun and goofy elements along with the drama.

I prefered the more realistically slow reload character animation of ME2. Please don't make the animation of every game into a stylized cartoon (ie Dragon Age II). Maybe some people found slower reload annoying, but I thought it added a tacticle element and reloading a sniper rifle while running looked awesome in ME2.

Default Femshep still doesn't look as detailed as I'd hoped. 

Interface:

Mouse selecting powers from the menu in combat sometimes wouldn't work. Don't know if that's intentional or not.

Options:

I found all the helmets on/off options confusing. I'd prefer to just have characters wear helmets where appropriate to the story. Playing an entire 50 hour game gives plenty of time to see their faces.

Download:

Origin still somewhat annoying. When I first tried to log in to download, it said it couldn't connect to the server, and the problem wasn't on my end. Problem fixed itself later.

#1843
Rusty Pabst

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Fandango9641 wrote...


Aye, for such a key moment in the series, it was nothing like as intense and exhilarating as the showdown on the Citadel (or the suicide mission for that matter). I was expecting the Reaper invasion to be terrifyingly epic; a series defining encounter designed to take ones breath away, but all it managed to evoke in me was mild indifference. Again, the opening to the demo was by no means terrible, but I can’t help but think Bioware missed a trick in failing to give the Reapers invasion the gravitas I think it deserved. Such a pity.


I agree five to ten minutes of build-up could have made the whole thing more impactful. Instead they just went for a Surpise Pop-in From Cthulhu.

On the other hand, Bioware is still the best as making entertaining tutorials. 

#1844
Guest_Fandango_*

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Aye, I guess that feeds back to the point I made earlier about choosing that particular moment for the tutorial. Strange.

Modifié par Fandango9641, 20 février 2012 - 12:37 .


#1845
Rusty Pabst

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Also, did anyone else LOL at Anderson's hilarious high-stepping run when you made him sprint? I think it was on a downhill stretch in particular that it really looked funny.

#1846
BentOrgy

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Rusty Pabst wrote...

Also, did anyone else LOL at Anderson's hilarious high-stepping run when you made him sprint? I think it was on a downhill stretch in particular that it really looked funny.


Like he had a pipe shoved down his back...

#1847
Hurbster

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Having just run through the demo (SP) on the pc with my headphones on I was struck by how strange the sound balance was. Half the time I could not hear what the person was speaking. I have 5.1 heaphones - is it the same for people with 4.1/5.1 ect speakers as welll ?

Graphics didn't seem to be as good as ME2, some nasty low res textures on the uniforms (always a problem with Bioware games funnily enough), and the faces are all strange and bumpy. And why did I think I was watching it all through a film of vaseline, where were all the colours at ? I want proper blacks - not some horrid dark grey colour. Hopefully we can switch that off like that silly film grain effect in ME1
As for the gameplay, it was quite enjoyable. No idea what the hell Nova is for though - AOE centred around Shep's body ? Levelling up and skills seem a bit better as well.

#1848
filetemo

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Biotic charge feels clunkier than in ME 2 and it's more difficult to charge-melee-shotgun-melee, thus less satisfying.
I had to adjust my mouse DPS twice because its too fast to aim and too slow to move.
Also, it was difficult to move whitout getting stuck to cover or doing something I didn't want to do. I ended in the wrong side of cover or stuck in a wall I didn't want to be too many times. Maybe I need time to adjust, but it felt "sticky". Shepard sticks to any surface he's near

#1849
BenjaminR00

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BentOrgy wrote...

In fact, its because of the script that I'm completely confused about the demo; I was ready to disown the series entirely because of all the garbage marketing I had seen up until it was leaked, but when I read it, I began to see that not everything had gone to hell, and that Bioware had managed to actually keep the core feel of it intact.

Then the demo was released, and once again, I was completely destroyed over the amateurish explosion-fest I was given. Its like I was seeing two completely seperate games.


That's probably because what we have seen (in the single player part on Earth, which is the part everyone hates) is just a piece of crap junk code. It most definitely is not the actual game, is it? If it's still as bad in the actual game then I agreen we can (and should?) howl at the winds for blood. Truly, before I played the demo and was watching other people play it on youtube and seeing those retarded animations on earth and the dumb dialogue I was literally saying 'Jihad on BioWare!' 'A jihad on EA.' After playing the damn demo It's just too blatantly bad to be a finished product, and while I don't have any military experience as you do, I do have plenty of creative and making experience. Stupid stuff like releasing crap demos _happen_ - they just do. There is not a consortium of perfect choices and thinking going on all the time as you well know coming from the military, and time constraints and budget constraints on any project always always occur and releasing an hashed-together demo is at least as equally likely as the opposite conclusion. AT LEAST. Can you accept that?

Image IPB

Modifié par BenjaminR00, 20 février 2012 - 12:55 .


#1850
BentOrgy

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Hurbster wrote...
No idea what the hell Nova is for though - AOE centred around Shep's body ? Levelling up and skills seem a bit better as well.


Nova was for me, one of the few redeemable aspects of playing the demo (That, and I have to admit, the UI is very pretty too.) If you lead with charge, and then follow up with nova, no one stood a chance. I had both powers at the third rank.

And I also noticed the sound problem; in and out of my headphones, the balance was really off; sometimes I couldn't what Anderson was saying at all, so the subtitles were major help.