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Mass Effect 3 Single Player demo feedback. What did you think?


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#1851
catabuca

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The sound problems are (mostly) down to the new addition of the Dynamic Range options under "Audio." It's set to "High" by default, which basically widens the range between what sounds loud and what sounds quiet. So if you have your sound set to play the loudest sounds at an acceptable volume, quieter sounds all but disappear. In the end, I changed it to "Low" and that helped a bit, but everything still sounded muddy, like there wasn't enough to differentiate all the different channels. The whole audio thing seems messed up.

#1852
Rusty Pabst

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Tsantilas wrote...

1.  Animations.  Shepard (male and female) and Anderson have to have the most ridiculous looking running animations I've ever seen.  Somehow, the movement in multiplayer looked better (not perfect) but still a little bow-legged.  This one is a big deal to correct and I doubt it'll ever be fixed, but I'm amazed how it managed to stay this late in the game without being fixed.  Do the developers over there at Bioware even play the game?  Your animators showed you the running animation, you took one look at it and said "yes, this looks good"?  I don't get it.

3.  "do everything" button.  I think the game would benefit immensly if some of the functions bound to spacebar (on pc) could be optionally bound elsewhere.  For example, have "use" for interracting with objects and entering/exiting cover bound on "e", and sprint + roll bound to space.  Currently there are many times I want to enter cover and I end up diving, or wanting to sprint and sticking on a wall...  Overall combat seems smoother and more "actiony" but having your character move in a way you don't intend is quite annoying.  This shouldn't be too hard to fix...


Now that I think about it, in ME2 other characters never sprinted, and you could never se Shep's legs so maybe taht's why it only seems noticably odd when Anderson sprints. 

ME veterans have grown accustomed to the "do everything" button. (Not that that's a good thing.) Like in Legion's loyalty mission in ME2: "Now I'm going to very cleverly wait until the geth are close to activate the turret. Just have to take cover first... Oops."

#1853
BentOrgy

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BenjaminR00 wrote...

BentOrgy wrote...

In fact, its because of the script that I'm completely confused about the demo; I was ready to disown the series entirely because of all the garbage marketing I had seen up until it was leaked, but when I read it, I began to see that not everything had gone to hell, and that Bioware had managed to actually keep the core feel of it intact.

Then the demo was released, and once again, I was completely destroyed over the amateurish explosion-fest I was given. Its like I was seeing two completely seperate games.


That's probably because what we have seen (in the single player part on Earth, which is the part everyone hates) is just a piece of crap junk code. It most definitely is not the actual game, is it? If it's still as bad in the actual game then I agreen we can (and should?) howl at the winds for blood. Truly, before I played the demo and was watching other people play it on youtube and seeing those retarded animations on earth and the dumb dialogue I was literally saying 'Jihad on BioWare!' 'A jihad on EA.' After playing the damn demo It's just too blatantly bad to be a finished product, and while I don't have any military experience as you do, I do have plenty of creative and making experience. Stupid stuff like releasing crap demos _happen_ - they just do. There is not a consortium of perfect choices and thinking going on all the time as you well know coming from the military, and time constraints and budget constraints on any project always always occur and releasing an hashed-together demo is at least as equally likely as the opposite conclusion. AT LEAST. Can you accept that?


Wait... Where did I say I was military? Are you sure you're not talking about Farbautisonn?
I'm a Senior Game Art and Design major at A.I. I'm making games for a living.:P

But on the subject of "Junk code," and "Crap demos," just happening, that's not really how it works; Demos are not exclusively Betas, in fact, many of them are the release of a product that's been completed, so as to give the player a taste of what is actually in the game. While Betas can, and are used as demos, this doesn't feel like one to me, as we've all seen what the previous builds for these scenes looked like.

Cutting out dialogue, and even entire scenes of a completed project is not hard, especially in UDK, which is what Bioware is using, so the only things we can hope for are that some scenes actually establishing what the hell's going on, and the bulk of dialogue choices the player can choose, were restricted to give the player insentive to buy the full version. Might be a snake thing to do, because there are plenty of demos that don't do such things (Look at ME2's own demo, the intro was pulled from the full game, scenes and dialogue included.) bu it gives you hope.

So is there a fair chance that this demo does not represent the full game? Yes. Is that scene with the child still going to suck? Yes; because its a completed scene, and from what I can clearly see, hasn't been edited in anyway.

Modifié par BentOrgy, 20 février 2012 - 01:09 .


#1854
catabuca

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To those who are holding on to the hope that the single-player part of the demo is a really, really old build, and that we'll get something drastically different in the real game, well, I'd love to believe you're right, but think about it - a demo isn't the same as a beta test, it's a demo, a demonstration of the actual final game. Sure, we know that often demos are released with a couple of options missing, in a chopped-up format that doesn't quite match the eventual release, but remember, a demo put out a couple of weeks before the game ships is a marketing ploy, it's a final push to get those last few pre-orders in. It's the chance for them to get people talking about how awesome the game is, a chance for them to get people excited about it. They are not going to release something that is nothing like the finished product. So, sure, there will probably be a few tweaks in the final game, like how responsive the controls are (for example, how well the omni-button cover/run/roll/die works), but as for story, animations, graphics, what we saw is more than likely pretty much what we're going to get.

How I wish it were otherwise.

Edit: I was totally ninja'd :ph34r:

Modifié par catabuca, 20 février 2012 - 01:12 .


#1855
BentOrgy

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catabuca wrote...

*snippage*

Edit: I was totally ninja'd :ph34r:


Lol, its all still true, and considering how many people still don't know, it might not be so bad repeating a few times. :ph34r:

Modifié par BentOrgy, 20 février 2012 - 01:19 .


#1856
GamerrangerX

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the Demo was OK its not AMAZING!!! just..ok,combat look good,control SUCK,i play on Hardcore i end up getting gun down just because of unintended roll and unintended cover same for multiplayers,the no holster weapon problem break game immersion,overall the demo didn't give the game credit.

Modifié par GamerrangerX, 20 février 2012 - 02:03 .


#1857
Assasin4Hire

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I thinkv were're not seeing the full intro. The very begining with Anderson talking seems like it was missing an introduction, Shepards trial, Vega's introduction, I think this was all cut out to avoid spoilers for something down the road

#1858
HannibalSW

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I played the demo, before I comment on that let me say this. I love the Mass Effect series. I read the novels, ordered the limited edition, played through several times to get each class and different endings, and I was not thrilled by the demo. Believe me that I will play ME3 and love every second of finishing such an awesome game/story, but there are small things that will annoy me along the way. I loathed the thermal clips from ME2, but it did not ruin the story and game for me. I really have no idea how a holographic omni tool can be used as a combat knife, but I guess I'm falling behind in what is popular.

The demo was fun, but I thought Anderson and Shepard looked goofy as heck walking down the side of a building with 2 hands on their pistols extended fully as if about to enter a gunfight. I think they should have crept along trying to maintain their balance, but hey, small things. I also didn't like how the story flowed with not much participation.

I am puzzled how Anderson and Shepard were ducking reapers right next to them on the water blasting everything in sight, but a minute later the Normandy can waltz down, skim the water, pick up Shepard, he can have a conversation with Anderson for approx 30 seconds, then watch a reaper carefully pick out two small shuttles to demolish instead of punching a hole through the more threatening Normandy! I am being critical because I love this game and universe to death. I'll love playing the game when its out, but I'll have things I'm particular about and that I think could have gone better.

Can't wait till 3/6, already took off work!

#1859
HannibalSW

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double post removed

Modifié par HannibalSW, 20 février 2012 - 03:22 .


#1860
BenjaminR00

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BentOrgy wrote...

Wait... Where did I say I was military? Are you sure you're not talking about Farbautisonn?
I'm a Senior Game Art and Design major at A.I. I'm making games for a living.:P

But on the subject of "Junk code," and "Crap demos," just happening, that's not really how it works; Demos are not exclusively Betas, in fact, many of them are the release of a product that's been completed, so as to give the player a taste of what is actually in the game. While Betas can, and are used as demos, this doesn't feel like one to me, as we've all seen what the previous builds for these scenes looked like.

Cutting out dialogue, and even entire scenes of a completed project is not hard, especially in UDK, which is what Bioware is using, so the only things we can hope for are that some scenes actually establishing what the hell's going on, and the bulk of dialogue choices the player can choose, were restricted to give the player insentive to buy the full version. Might be a snake thing to do, because there are plenty of demos that don't do such things (Look at ME2's own demo, the intro was pulled from the full game, scenes and dialogue included.) bu it gives you hope.

So is there a fair chance that this demo does not represent the full game? Yes. Is that scene with the child still going to suck? Yes; because its a completed scene, and from what I can clearly see, hasn't been edited in anyway.


Sorry yes I must have meant someone else. Easy to get confused with the rooster avatars.

ME2 demo came out 5 months after release of game so of course it was perfect. But yes that kid scene was crap and probably always will be crap because BioWare seems so proud of it.

Don't the previous builds of the Earth scene in the demo look identical to the one in the demo? Please correct me if I am wrong. I take your point, but I am not even comparing it to a beta, hell, it looks more like an early early alpha build to me it's so crappy.

Of course you know more about UDK they I do, but in life decisions are very rarely based on 'how hard is it to do' - they are way more frequently based up the boss caring enough, or not caring enough. In school, as you well know (now that we have established who you are ;)), you have to only show finished work to people otherwise they tear it apart. The same happens in the real world but within quite a different context especially when you are coming to deadlines and the real prize is not this demo at all. A good analogy to school though is this - they are not being 'graded' on the demo in any way except the multiplayer -  because as I have said before if you look at the desired objectives, the real required proof of concept is the multiplayer. In that regard this demo is ENTIRELY SUCCESSFUL. The fact that it has some bugs is inconsequential, all it needed to do was prove that the multiplayer could be fun and enjoyable to the target audience and in that regard it is a marketing equivalent of knocking it out of the park. I haven't heard a single thing in the games press about the crappiness of the single-player part of the demo (and myself, I ONLY have a problem with the Earth part) we are the only ones who are complaining - even if that means that the gaming press are a bought-out bunch of ****s (which they are) it doesn't make a difference. How many people is that total that have commented in this thread... it's wayyyy under 300 ppl. In marketing terms that doesn't even register enough to say 'who cares', it doesn't even register an eyeblink in the context of the style of BSN from what I can tell. Just look at the thousands upon thousands of tweets they get from people loving the demo. So the 'risk' of releasing this demo we have is very low. Like I said, I don't think this is a conscious gambit, I just bet it was the best solution to a problem of making a demo when probably only 1-2 people actually assembled that demo - after all, the mutliplayer portion is like a seperate app embedded within the demo!
My point is that **** be done for all sorts of reasons there is no standard that demos are beta code or finished code or whatever.

And assertions (not by you, but by others in this forum) that 'the game went gold the same day the demo came out it is pointless' are spurious because you have no proof or evidence or anything to say the demo was made from the same build as the final release. It is pointless in the sense that it's true nothing or very little will change between what went gold and a day one patch (or whatever) - but this is not the same point at all because we are not playing what went gold, whether it is a big difference or minor difference, that is a fact. Final Game = Demo? No. How is that proven until we see the final game? I am just pointing that fact out because it too might need to be said. And in case you haven't been trolling this thread since the beginning like me, based on other people's perception of the demo I literally had a hole in my heart and was ready to blow up EA with righteous indignation, and I was yelling and attacking the B.S. perspective by Casey Hudson and Mac Walters that you can just play ME3 and it doesn't matter etc etc so I am no apologist. It's just, after I played the demo myself rather than looking at videos of it online, the Earth level was so laughably bad even compared to the rest of the demo that the Earth level looked like it was made by another team altogether, or it was not the final thing. That's my basis and my perspective, because it was so **** to look at and play even compared to the Sur'Kesh mission and especially compared to the multiplayer that it seems more reasonable to believe it can't be the final product.

That is purely all I am saying. Plus, there must be more establishment in the real game because BioWare is all touting about how a new player can just come in to the game. The Earth section would never pass any QA on those terms, and EA would be looking at the QA/testing data on that stuff (re: new player integration) VERY CLOSELY. I just don't believe it not because I want to not believe it or because I hope I am right, it just doesn't seem plausible. Especially when the Sur'Kesh part was fine and in keeping with ME2. Hating the way ME2 played (which seems to be a lot of people's bugbear) is irrelevant to this issue, I am positive everyone who does is are right that you are not going to see more of ME1 style play come back because there is no incentive for them to do so. Even on BSN more people prefer ME2, they did a poll on it.

And even if Earth part does totally suck, as long as the rest of the game is the same as Sur'Kesh in demo/ME2 style - fine by me. This may be because my expectations were rock bottom going in to play the demo, I have to allow that. But then before the demo came out they were impossibly stratospherically high. Screwing up Earth is a massive msitake in development, but not an absolute game breaker in the way many of us, myself included, tend to freak out about these things. Is that a reasonable perspective?

Image IPB

Modifié par BenjaminR00, 20 février 2012 - 06:11 .


#1861
Tommy6860

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catabuca wrote...

To those who are holding on to the hope that the single-player part of the demo is a really, really old build, and that we'll get something drastically different in the real game, well, I'd love to believe you're right, but think about it - a demo isn't the same as a beta test, it's a demo, a demonstration of the actual final game. Sure, we know that often demos are released with a couple of options missing, in a chopped-up format that doesn't quite match the eventual release, but remember, a demo put out a couple of weeks before the game ships is a marketing ploy, it's a final push to get those last few pre-orders in. It's the chance for them to get people talking about how awesome the game is, a chance for them to get people excited about it. They are not going to release something that is nothing like the finished product. So, sure, there will probably be a few tweaks in the final game, like how responsive the controls are (for example, how well the omni-button cover/run/roll/die works), but as for story, animations, graphics, what we saw is more than likely pretty much what we're going to get.

How I wish it were otherwise.

Edit: I was totally ninja'd :ph34r:


You got ninja'd truly (highlighting) , as the game went gold days ago.  :P

The DA2 demo to actual game was the lesson I learned  for me. I won't buy ME3 right off, but wait for friend's reviews. Depending on what I hear, I may get it, or wait for the inevitable price-drop.

#1862
BenjaminR00

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Tommy6860 wrote...

The DA2 demo to actual game was the lesson I learned  for me. I won't buy ME3 right off, but wait for friend's reviews. Depending on what I hear, I may get it, or wait for the inevitable price-drop.


That is the only true reason to be totally suspect of how ME3 will end up, in my mind. This is intellectually valid.

Modifié par BenjaminR00, 20 février 2012 - 05:54 .


#1863
XxduncanxX

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Positively happy: i thought it was good. sad: But where is the trail

Modifié par XxduncanxX, 20 février 2012 - 06:07 .


#1864
SuperVulcan

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I loved it, though I extremely dislike the 80 or 50 percent power slowdown of Tech Armor, I am very optimistic and I know that I'm going to love this game.

#1865
The Sounder

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I felt like it was really cool, although i did feel like it didnt show you really much besides combat. Dont get me wrong I enjoy shooting stuff as much as the next person but i would have liked to see the inside of the normandy or walk around a small part of a "town" or something. but it was great none the less. but if i can add i didnt expect anything from the MP and i personally thought they shouldnt have even made one, they really took my by surprise its actually really fun.

#1866
Walker White

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What is fascinating about this thread is how much BSN has convinced itself that the child's death fails emotionally. We saw this months ago in the Beta leak. Go look at the comments on those YouTube videos and you will see a large number of people who were emotionally effected by the death of the kid. It is only recently on BSN that there is this "backlash", and a lot of it appears to be echo chamber driven.

#1867
BentOrgy

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Walker White wrote...

What is fascinating about this thread is how much BSN has convinced itself that the child's death fails emotionally. We saw this months ago in the Beta leak. Go look at the comments on those YouTube videos and you will see a large number of people who were emotionally effected by the death of the kid. It is only recently on BSN that there is this "backlash", and a lot of it appears to be echo chamber driven.


You just said it yourself: Beta leak.

A lot of people believed that we were going to get more; that the scene was going to be bigger, and have more depth to it. It didn't; it stayed the exact same, and for the final product, that's not good.

Modifié par BentOrgy, 20 février 2012 - 08:10 .


#1868
MerinTB

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I was disappointed, and surprised by some of the decisions made in what to show and what to cut.

It made me less excited for the game.

#1869
Zarradan

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BentOrgy wrote...

A lot of people believed that we were going to get more; that the scene was going to be bigger, and have more depth to it. It didn't; it stayed the exact same, and for the final product, that's not good.


Agree with this. It came across as a cheap emotional hook with platitudes of Aliens and Newt. It takes more than a 30 second sequence of a manikin boy in a ventilation tunnel crowbarred into the action to tug at my heart strings...

Modifié par Zarradan, 20 février 2012 - 08:27 .


#1870
myd00m

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horrible

#1871
Canned Bullets

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The movement felt bulky and every time I tried going into cover (at the same distance I'd go into cover for ME2) I'd just do an evasive roll instead. Also it feels like there's a delay with the evasive rolls.

#1872
MsKlaussen

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I just played it again. Not the multiplayer though because I'm still not interested in it and probably never will be.

I don't think I've ever actually returned a game before after purchasing it, and certainly haven't canceled an order for one before it was delivered. But with each view of how far ME1's legacy has been sold out to turn the series into what begins to look the level of Mario Bros. on original Nintendo, the closer I get to really regretting buying the N7 Collectors edition of this. I think I'm going to cancel that and just get the regular downloadable one instead. I've never done the whole "extras" thing anyway. But I was so confident that this series would be concluded in epic fashion.

However, the rest of the stuff just does not make up for what I'm seeing in the demo. All semblance of realism or support for immersion is gone. This demo marks the first time in the series that I actually felt like I was playing "a video game". I hope you guys get what I mean. And it sucked.

Also, I still don't get why people are still so fond of dropping Bethesda's name into this as if Elder Scrolls came out anywhere near as badly as this demo has. Skyrim could have twice as many bugs as it did for the level of complexity that system has and it still would remain the bar. Plus they fixed so much stuff for people with problems within two updates that there's really nothing to discuss. Those problems were freezes, quest bugs, etc. anyway. Not shoddy modeling, animation or story writing. They weren't game design problems. Bethesda knows what its customers expect out of TES and they've delivered it no less than 5 out of 6 games worth. And then opened the entire system to modding so customers can change, expand, or fix whatever they want. How can the two even be compared by anyone who has actually played a TES or even a Fallout game?

Why couldn't Bioware have listened when we told them why ME1 was a classic? Why were the animations from ME1 so taboo that they could not go back to them? Did we claim to care about that limp of Shepard's this much?

#1873
string3r

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Still no blindfire I see. Kind of disappointing.

#1874
Comsky159

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I'm remaining optimistic. Just disappointed with how little exposition and narrative continuity we see at the beginning given the considerable gap in time and the centrality of this first event to the ME universe. Sadly rushed is probably the word. I also resent being force friendly to a character I've never seen before.

Openings have never really been a strength of Bioware but I had expected more effective pacing than what we have atm.

#1875
visionazzery

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MsKlaussen wrote...

I just played it again. Not the multiplayer though because I'm still not interested in it and probably never will be.

I don't think I've ever actually returned a game before after purchasing it, and certainly haven't canceled an order for one before it was delivered. But with each view of how far ME1's legacy has been sold out to turn the series into what begins to look the level of Mario Bros. on original Nintendo, the closer I get to really regretting buying the N7 Collectors edition of this. I think I'm going to cancel that and just get the regular downloadable one instead. I've never done the whole "extras" thing anyway. But I was so confident that this series would be concluded in epic fashion.

However, the rest of the stuff just does not make up for what I'm seeing in the demo. All semblance of realism or support for immersion is gone. This demo marks the first time in the series that I actually felt like I was playing "a video game". I hope you guys get what I mean. And it sucked.

Also, I still don't get why people are still so fond of dropping Bethesda's name into this as if Elder Scrolls came out anywhere near as badly as this demo has. Skyrim could have twice as many bugs as it did for the level of complexity that system has and it still would remain the bar. Plus they fixed so much stuff for people with problems within two updates that there's really nothing to discuss. Those problems were freezes, quest bugs, etc. anyway. Not shoddy modeling, animation or story writing. They weren't game design problems. Bethesda knows what its customers expect out of TES and they've delivered it no less than 5 out of 6 games worth. And then opened the entire system to modding so customers can change, expand, or fix whatever they want. How can the two even be compared by anyone who has actually played a TES or even a Fallout game?

Why couldn't Bioware have listened when we told them why ME1 was a classic? Why were the animations from ME1 so taboo that they could not go back to them? Did we claim to care about that limp of Shepard's this much?