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Mass Effect 3 Single Player demo feedback. What did you think?


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#1876
visionazzery

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MsKlaussen wrote...

I just played it again. Not the multiplayer though because I'm still not interested in it and probably never will be. this much?


Miss Klaussen love your avatar dare i say your friends must find you just as charming and sophisitcated as your avatar what the saying the avatar you choose can reveal the wonderful personalities behind the avatar?
;)

But back on topic look I had my doubts on multiplayers role in gaming for me i once infact until recently always had strong thoughts of such admirable conviction as the above in what you have stated.

HOWEVER withgames like Mass effet for me and no doubt a few others around even if we are a minority of anti- multiplayer- i still have reservations overall but i make exceptions when multiplayer WORKS

MASS EFFECT trilogy's legacy to me is much more than an exciting and engaging journey with sci-fi character (on the matter if Miranda I have to unashamedly say I have the hots for her and yet she a game character? and unfortunately until now i had a disloyal relationship with Miranda, it not in my nature to ****** off anyone charming and strong willed but we go agasinst our antural grain cos this game gives us a chance to do so! Choice has never had such profoundness as it does in this game series before! and yet i am torn to have another loyal tali with my second last to be complete of 12 shepard characters just to relive what we all wondering what does she look like under the mask or to be good kind and sweet to Miranda and declare a loyal relationship rather than the current one i have which frankly will end in tears for her as my initial male shepard betratyed Ashley in favour for her what a heartless fiend in gaming our shepard can be!:P

No MissKlaussen and others, the legacy for Mass effect is the GAME THAT AT ITS START IN PART 1 AWAKENED MY IGNORANCE TO THE VALUE AND ENTERTAINMENT VALUE OF RPG'S I WAS SO ANTI- RPG BEFORE I HEARD OF AMSS EFFECT BY WORD OF MOUTH FROM MY COUSIN AND THEN AND NOW, I A HUGE RPG FAN WITH ONES OF CERTAIN STYLE (I DO STILL MAINTAIN FINAL FANTASY IS OFF LIMITS THAT AND MY HOUSEMATE DROVE ME UP THE WALL INSISTING I SIT LIKE A MINDLESS ZOMBIE WATCHING A GAME THAT FOR ALL ITS REDUNDANT AND DRAINING SEQUENCES BECAME LABORIOUS THREW ME OFF IT AND WHO'S VISUAL GAMEPLAY STYLE WILL NEVER BE FOR ME AS IN NEVER EVER GENUINE! 

AND YET, COME MASS EFFECT 3 AS THE DEMO HAS REVEALED TO ME FROM THE JOURNEY TO ENGAGING ME IN MULTIPLAYER RIGHT THROUGH TO WITH THE FINALE ENGAGING ME TO THE TRUE WORTH AND BRILLIANCE OF CERTAIN MULTIPLAYER FORMATS NO WHEREAS LIKE YOU MS kLAUSSEN i ONCE HAD AS ADMIRABLY STRONG A CONVUICTION AGAINST MULTIPLAYER AS YOU HAVE NOW, THAT HAS CHANGED AND I PROUD TO SAY I LOVE MASS EFFECT MULTIPLAYER AND YOU MIGHT TOO:)

#1877
Dudefella

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I enjoyed elements of the demo, and I'm definitely not going to be cancelling my pre-order, but I am questioning some of the decisions that BioWare have made with this instalment.

There is a lot to like, the graphics feel sharper, and although they don't feel "next-gen", and I find the animations disturbing just like everyone else, this isn't a deal breaker for me though. The UI feels intuitive, the shooting mechanics also feel snappy, refined and satisfying. As a shooter, the game does feel like it is moving forward.

This, however, leads me on to what I disliked about the demo. As a shooter it feels like it is progressing, but I do feel the story based gameplay is taking a hit as a result. The dialogue options felt incredibly contrived and stale. Playing through the first scene a couple of times highlighted to me that there was no obvious separation between what I would consider to be the Paragon and Renegade options.

The biggest problem I have with the demo is the opening sequence - in that it feels incredibly disconnected and lacking in context. I have to stress that I haven't played Arrival (nor did I intend to, due to the poor reviews), however I feel like ME3 is not explaining the events that happened between ME2 and ME3. Who is Vega? Why is Shepherd on Earth and in his/her current situation? Where is the prologue? I'm going to go back and play Arrival, but I don't think it is fair that I have to play optional DLC and watch trailers just to get some context. ME2 did not suffer from this problem.

On that train of thought - I also felt the intro did not instil any sense of danger or urgency. There was absolutely no gravitas to the situation. BioWare have painted this picture of the Reapers being the absolute epitome of death and destruction, but the opening scene did not reflect that well in my opinion.

To sum up my feelings on the demo; I enjoyed it, however I did not feel immersed even slightly. Something I did not expect from a Mass Effect game. I don't, and have never played Mass Effect games for the graphics or even the gameplay. I play them for the immersion and the spectacle of the Mass Effect universe.

I will not be doing anything as drastic as cancelling my pre-order, however I do hope the demo is not a wholly accurate representation of the full game.

#1878
Farbautisonn

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visionazzery wrote.../snip





-Caps, did not read.

#1879
solomon_w

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I enjoyed the demo very much and my pre-order still stands.

Did somebody notice that the demo beginning is very comparable to the beginning of me1. I mean the call from UK headquarters and the call from eden prime. Nice reminiscence to the point where it all began. Thanx Bioware, even if it was accidently:)

#1880
Brian.V3

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Given that this is the demo didn't expect to get much of the narrative exploration so I could understand the lack of the choices and explanations.

Hiccups I've encountered:
- Targeting issues especially when commanding teammates to use power or attack a certain enemy.
- Cover/Roll button mapping not producing result I desire. When I want Shepard to go to cover I Roll when I want Shepard to Roll I cover? Played multiple playthroughs and while I got the mounting action and swat cover down the roll and going into cover still seem a bit of an issue.

Good Work:
- Upgrades and Option Tree. So far the only reason to do multiple playthroughs for this demo.
- Enemy AI does a better job of going after you instead of getting picked off easily.
- Kinect function works well when it comes to commanding teammates and using your own powers on the fly.
- Multiplayer (I've enjoyed the bits I've played)

Thoughts on graphical and storyline issues:
Graphics: From the issues I've read it seems a bit like nitpicking but I agree on the point of the animation issues compared to why the graphics does not feel next gen type of argument.
Storyline: As a demo the storyline should be left ambiguous to the player so as not to spoil much. We shouldn't judge the storyline based on the demo. I mean seriously the demo?

@Dudefella
When it comes to Arrival the big issue was that it didn't add anything to ME2 aside from a choice that whichever choice you made had consequences and acted as a bridge to ME3. It came down to whether one felt it was worth the $7 dollars.

#1881
BentOrgy

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solomon_w wrote...

I enjoyed the demo very much and my pre-order still stands.

Did somebody notice that the demo beginning is very comparable to the beginning of me1. I mean the call from UK headquarters and the call from eden prime. Nice reminiscence to the point where it all began. Thanx Bioware, even if it was accidently:)


If you cut out all the build up, characters, dialogue, lore establishing, setting of the scene, and plot developement, then sure, its a lot like ME1's intro.

I caught the transmission thing too, but unfortunately, that's where the nostalgia began, and ended. We didn't even have a Bioware classic "Red Shirt," character, like Jenkins, Wilson, or even Trask from KOTOR.

#1882
Alithinos

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MsKlaussen wrote...

I just played it again. Not the multiplayer though because I'm still not interested in it and probably never will be.

I don't think I've ever actually returned a game before after purchasing it, and certainly haven't canceled an order for one before it was delivered. But with each view of how far ME1's legacy has been sold out to turn the series into what begins to look the level of Mario Bros. on original Nintendo, the closer I get to really regretting buying the N7 Collectors edition of this. I think I'm going to cancel that and just get the regular downloadable one instead. I've never done the whole "extras" thing anyway. But I was so confident that this series would be concluded in epic fashion.

However, the rest of the stuff just does not make up for what I'm seeing in the demo. All semblance of realism or support for immersion is gone. This demo marks the first time in the series that I actually felt like I was playing "a video game". I hope you guys get what I mean. And it sucked.

Also, I still don't get why people are still so fond of dropping Bethesda's name into this as if Elder Scrolls came out anywhere near as badly as this demo has. Skyrim could have twice as many bugs as it did for the level of complexity that system has and it still would remain the bar. Plus they fixed so much stuff for people with problems within two updates that there's really nothing to discuss. Those problems were freezes, quest bugs, etc. anyway. Not shoddy modeling, animation or story writing. They weren't game design problems. Bethesda knows what its customers expect out of TES and they've delivered it no less than 5 out of 6 games worth. And then opened the entire system to modding so customers can change, expand, or fix whatever they want. How can the two even be compared by anyone who has actually played a TES or even a Fallout game?

Why couldn't Bioware have listened when we told them why ME1 was a classic? Why were the animations from ME1 so taboo that they could not go back to them? Did we claim to care about that limp of Shepard's this much?

Bethesda have made some of its own fans not to like Skyrim that much,and say "hey this isn't as rpg as we wanted".
Elder Scrolls fans just stopped complaining because they knew there would be mods that would basically change or add anyhting they wanted.
But remember: Skyrim dumped the original leveling/races/attributes/classes system the series had,and removed features like affecting an npc's dispositon towards you,and delivered a pretty 'empty' and "simplistic" game by Elder Scrolls standards.
I know the internet got full of people saying "Wow Skyrim is the biggest thing I ever played,it's amazing!" but these are probably people who get in to the series with Skyrim itself.
So those who are new to the series never knew that older games of this series had higher standards,and the old ones just said "whatever,I'll just make or download the appropriate mods for it".
And one thing that got me annoyed by Bethesda was the fact that its fans are asking for some features for like 10 years,and they decided not to include those features on Skyrim,yet they made this video they presented on DICE that shows EVERY SINGLE THING the fans of the series have been asking from Bethesda to do the last 10 years being done,and they said "Hey we know what you want,we made it in a single week,but guess what?It's not in the game!Har har har!!!"

The matter is that Mass Effect 3 won't support modding from what we know,and this is one reason I guess why some people make complain threads in these forums.A game is created by its developers,and its developers have a clear picture of how they'd like the game to be,a picture that might not be the same some players would like.Modding allowes gamers to do those small or larger changes to make a game more fun or pleasureable for them,but if a game doesn't supports mods then what you see is what you get.And of course consoles can't support mods no matter what,so those who play on consoles would still have to compromise with what they see.

Now regarding the demo.Would I like to see some more non-combat gameplay,like interacting with characters or having a side-quest in some non-combat area,instead of having only shooter parts of the game ?
Yeah I would.Would I like to see some animations and textures be nicer ? Sure,I would.
But we have to take in consideration various factors to make a judgement.
One of them is what is being told to us by developers,that some dialogue options where removed from the demo.
Something else is that from what we've been told consoles can't provide more animations or better textures so we have to compromise with that.

Sure,it could be different.
Console manufacturers could have forsee and guessed that a time could come that their console's hardware would limit game design,and provide more upgradeabillity to their systems,like Nintendo did with the N64 console,that allowed you to buy a seperate RAM expansion module and replace the already existing 4mb one with one with 8mb.Or there could be a new controller coming out for games that need more buttons,so you don't have 5-6 different actions assigned to the same button like in ME3,something that often leads to frustration because your character doesn't always do the action you wanted.

Modifié par Alithinos, 20 février 2012 - 01:46 .


#1883
ninjakiller1010

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What about the graphic of character player, when I was playing on Xbox 360, the character looked more like a cartoon person.

#1884
catabuca

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Dudefella wrote...

I enjoyed elements of the demo, and I'm definitely not going to be cancelling my pre-order, but I am questioning some of the decisions that BioWare have made with this instalment.

There is a lot to like, the graphics feel sharper, and although they don't feel "next-gen", and I find the animations disturbing just like everyone else, this isn't a deal breaker for me though. The UI feels intuitive, the shooting mechanics also feel snappy, refined and satisfying. As a shooter, the game does feel like it is moving forward.

This, however, leads me on to what I disliked about the demo. As a shooter it feels like it is progressing, but I do feel the story based gameplay is taking a hit as a result. The dialogue options felt incredibly contrived and stale. Playing through the first scene a couple of times highlighted to me that there was no obvious separation between what I would consider to be the Paragon and Renegade options.

The biggest problem I have with the demo is the opening sequence - in that it feels incredibly disconnected and lacking in context. I have to stress that I haven't played Arrival (nor did I intend to, due to the poor reviews), however I feel like ME3 is not explaining the events that happened between ME2 and ME3. Who is Vega? Why is Shepherd on Earth and in his/her current situation? Where is the prologue? I'm going to go back and play Arrival, but I don't think it is fair that I have to play optional DLC and watch trailers just to get some context. ME2 did not suffer from this problem.

On that train of thought - I also felt the intro did not instil any sense of danger or urgency. There was absolutely no gravitas to the situation. BioWare have painted this picture of the Reapers being the absolute epitome of death and destruction, but the opening scene did not reflect that well in my opinion.

To sum up my feelings on the demo; I enjoyed it, however I did not feel immersed even slightly. Something I did not expect from a Mass Effect game. I don't, and have never played Mass Effect games for the graphics or even the gameplay. I play them for the immersion and the spectacle of the Mass Effect universe.

I will not be doing anything as drastic as cancelling my pre-order, however I do hope the demo is not a wholly accurate representation of the full game.


This captures exactly how I feel. There was nothing to pull me in and make me feel awed, no sense of gravitas as you say. There was nothing that made me feel scared for humanity, no real sense of urgency. It lacked the correct pacing, it lacked moments where we were allowed to slowly realise the gravity of the situation. Maybe that comes later, I don't know. But as an intro it failed utterly miserably to hook me into the game. And as a demo, I thought that was its purpose.

#1885
Rusty Pabst

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Dudefella wrote...

The biggest problem I have with the demo is the opening sequence - in that it feels incredibly disconnected and lacking in context. I have to stress that I haven't played Arrival (nor did I intend to, due to the poor reviews), however I feel like ME3 is not explaining the events that happened between ME2 and ME3. Who is Vega? Why is Shepherd on Earth and in his/her current situation? Where is the prologue? I'm going to go back and play Arrival, but I don't think it is fair that I have to play optional DLC and watch trailers just to get some context. ME2 did not suffer from this problem.


I'll save you some money.

Arrival SPOILERS:


Shepard is forced by circumstance to destroy a mass relay and the massive explosion kills a lot of batarians on the nearby planets and gets him/her court-martialed after the events of ME2 are over. No Vega in it.

#1886
catabuca

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One thing I will say about the SP demo, is that it does feel rather unloved by BW when set against the MP demo. More time and energy seems to have been spent in getting MP up to scratch, and those of us who have come back to ME time and time again for the single player story have been left with a half-cocked attempt at a demo that felt woefully lacking. It leaves one feeling rather snubbed.

#1887
jp_rsardeto

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The SP demo is kinda underwhelming.

#1888
SpiffsGhost

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For me, the demo has gotten me excited about ME3. I can see where some people are griping about little things that may or may not affect the full version, but such ruminative speculation is unwarranted at this time. Even breaking things down to pros and cons seems fruitless, considering the game went gold the day the demo came out. But alas, here we go:

The combat was fantastic! It took a little getting used to with the new roll/cover/slide system, but after a few playthroughs, I became pretty nimble around the battlefield. I also like that my companions seem to be a bit more nimble, as well, and don't fire their powers into walls nearly as often. If their path to a targeted opponent is blocked, they move to ensure a hit. Nice! Enemy AI definitely has upped the ante here. I really felt the pressure to move around and be aware of my surroundings (potential cover).

The new melee is well done and usually hits the intended target, and it's so fun it's unhealthy. I've gotten myself into too many close calls simply because I want to rush across the battlefield and stab a Cerberus trooper in the face. This becomes immensely easier as an Infiltrator with tactical cloak, however.

Bringing back grenades (and in so many variations!) is a welcome sight. The lift grenade with the sentinel is a particularly nice touch, perfect for warp-bomb mayhem. The targeting for grenades does seem to be a little too loose, however, and I'm often frustrated with the lack of accuracy. More often than not, I overshoot. Now I don't expect grenades to "seek" a target like biotics, but if I target a specific opponent, I expect that grenade to land somewhere near them, not 10 meters past them.

The biotics (and powers in general), I feel have been improved. The upgrade/evolution system is a nice addition, adding complexity and difficult choices for each ability. Opponent reactions to powers are much more realistic, and provide fun opportunities to "bump" enemies out of cover for easy prey. The only power I've had issues with is the Tech Armor with the Sentinel. It does not always "explode" when shields are depleted, and I end up taking damage, even though I visually still have the armor. Also, if and when it explodes I sometimes get a crash to the desktop (usually when there is a high level of activity on the battlefield). Hope this gets fixed, as Sentinel is my favorite class.

I must say that I was immensely disappointed that as an Infiltrator I did not have a sniper rifle while on Sur'Kesh. The tactical cloak looks sexy, but that's about all I enjoyed with this class during the demo. That and cloaking, running clear across the battlefield and (omni-)knifing a soldier in the back. Damn that's a sweet feeling.

Level design has drastically improved from ME2. Both in the complexity of the environments (less out-of-place cover objects), and the overall graphics. Absolutely beautiful scenery. To gripe about "linearity" is bogus, because all games have linear levels/maps. There is a beginning and an end. It doesn't matter if there are five routes to get from A to B, you're still following a linear path. Creating such unnecesary "non-linearity" would take time away from the more important aspects of the game. The overall path of the game is where we see the complexity of choices, not in singular quests.

I have no issues with the animations that everyone else seems to have. The combat is so fierce that I rarely look at my squadmates, and thus do not care if they move strangely. The Cerberus troop animations seem fine to me. Cutscene animations were excellent, except for mouth/lip movements during speech. I feel the mouth animations have lost a bit of realism since ME2, but I am hoping that is resolved in the full version (or perhaps this is BioWare trying to ensure the best experience for all languages?).

As for the story, there is no reason to expect anything less than pure awesome from BioWare. I've been along for the ride since ME1, and have three different Shepherds to import into ME3, each with such fascinating twists and turns that my mind boggles and the possible outcomes. While the combat may have changed (and for the better, in my opinion), the story has remained very strong. To gripe about the story is to say that you could do better, which you as an individual could not...not even close.

Oh, and the music is excellent. Evocative when necessary, mood-setting at all the right times, and unobtrusive when it needs to be.

Thanks for the opportunity to glimpse this epic game, BioWare. I'm ready for it!

Regards,
Spiff

#1889
Farbautisonn

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SpiffsGhost wrote...
As for the story, there is no reason to expect anything less than pure awesome from BioWare. I've been along for the ride since ME1, and have three different Shepherds to import into ME3, each with such fascinating twists and turns that my mind boggles and the possible outcomes. While the combat may have changed (and for the better, in my opinion), the story has remained very strong. To gripe about the story is to say that you could do better, which you as an individual could not...not even close.


Reason 1: Demo and its lack of storytelling.
Reason 2: DA2 vs DAO.
Reason 3: Pushing a MP segment hard, and leaving the story as a secondary or even thirtiary priority.

I have about 12 "Shepards" to import. All from ME1.

I have played ©Rpgs for more than 24 years.

I write for a living. I read for pleasure. Im a geek that likes to paint with words. I might not in your opinion be able to write captivatinly about the ME IP but I do know litterature and storytelling enough to know when something is forced and cramped. The storytelling in the demo was.

#1890
SpiffsGhost

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Farbautisonn wrote...


Reason 1: Demo and its lack of storytelling.
Reason 2: DA2 vs DAO.
Reason 3: Pushing a MP segment hard, and leaving the story as a secondary or even thirtiary priority.

I have about 12 "Shepards" to import. All from ME1.

I have played ©Rpgs for more than 24 years.

I write for a living. I read for pleasure. Im a geek that likes to paint with words. I might not in your opinion be able to write captivatinly about the ME IP but I do know litterature and storytelling enough to know when something is forced and cramped. The storytelling in the demo was.


Your ego is impressive. My point was that one person cannot do better than a team of writers, whose credentials likely precede them. You may say, "I could have written a better line here, or I wouldn't have [insert character] do that," but that is all you can say. The overall story is much larger than you're crediting, especially basing your analysis of story from a demo. I also noticed that one of your reasons was not: ME1 vs. ME2. Or would you like to add that now?

#1891
Farbautisonn

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SpiffsGhost wrote...
Your ego is impressive. My point was that one person cannot do better than a team of writers, whose credentials likely precede them. You may say, "I could have written a better line here, or I wouldn't have [insert character] do that," but that is all you can say. The overall story is much larger than you're crediting, especially basing your analysis of story from a demo. I also noticed that one of your reasons was not: ME1 vs. ME2. Or would you like to add that now?


-I dont see what my ego has to do with anything. I know writing well enough to have an informed opinion about it.

I wasnt claiming I could do better. (though given the demo, I could)  I was claiming that I didnt see the writing in the demo as being particularily good. On the contrary. It seemed rushed and cramped.  Especially considering the storyline that ME1 and 2 has built up to.  If I hadnt played any of the DLCs or read any fora, Id be going: "Wait... wat?" The trial was rushed, the "Kid" was left hanging in the air even if it was clearly important that we should have some kind of emotional bond with the guy. Vega is just there and we clearly have some kind of history with him but its not elaborated on at all. There was only a handfull, not very clever, dialogue options, that even the textwriters for the game themselves exposed by having a singular reply of "thats it"? It felt hamfisted and halfarsed. Or perhaps you see that as a perfect continuation of the tradition for dialogue, storytelling and lore that the previous two games set the bar for?

Frankly I dont know what you're getting at with "1 vs 2". But Im sure you're eager to elaborate.

#1892
Farbautisonn

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Doublepost

Modifié par Farbautisonn, 20 février 2012 - 04:44 .


#1893
Dormiglione

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The demo of ME3 satisfied me. The combat is much smoother than ME2. Like the ME3 grafics. A sure buy for me.

Kudos Bioware

#1894
Farbautisonn

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If I were to have written the demo intro id have skipped the doom and gloom segment at first.

Id have moved on to the kid sequenece, but instead of having it interrupted by a beefy guy I am supposed to know, Id have completely saved him for later.

Instead Id have Shep looking out the window, getting a flashback to his own childhood, smiling at the kid. Perhaps even having a sequence where he played ball with the kid, or had some kind of interaction with him. A wave and a smile. Anything, Cheap tricks too and about as classic as it gets but it would give us more.

Enter Anderson. He is on the way to pick you up anyway, and having beefy guy vega hand you over to him is just a rushed way of introducing him to us.

You make some lame comments akin to "That kid plays outside with his ship every day... Every day for the last "x" months Ive seen him play with that damned ship. Even in the rain. Remember the days when life was that easy?" to which Anderson would gaze at the kid sternly and say something like "Year... a long time ago" with a sang froid visage... And then Anderson pulls us off to the trial with pretty much the same dialogue he has now.

There we are introduced to beefyguy Vega.

The councill says something akin to "Thanks for cooperating with this tribuneral. The Marine that picked you up, Sgt Vega (or whatever the hell he is) reports that you have cooperated fully with this councill and its need to clarify why you deemed it nessesary to blow up a Mass Relay, killing hundreds of thousands and causing a major diplomatic incident".

2 lines where Shep explains himself with dialogue interruped by loyal outbursts from both Vega and Anderson, which also sheds light onto how long Vega has known Shep and why he blew up a mass relay.A nice recap for those that didnt read the forums or play the DLCs. Keeps some sort of semblance of continuum in the story.

Id do away with the whole "Waah... what do we do, what do we do? You CAN ACT LIKE A MAN!" bit from the godfather, It sounds a bit pathetic that 3 seasoned officers havent got a bastard clue even after months of preparing a tribuneral and listening to Shepards story. Makes the alliance officer corps look like wimps and thats odd because Anderson and beefyguy Vega doesnt sound or act like wimps. They act like men in controll with selfconfidence. Those generally make it far in the military. In my feeble experience its rarely the timid and indecisive officers that make it to the very highest of ranks.

And then we would have an alarm go off and some hologram saying "gaaah... we are loosing contact with lunar base" and soon after "London has been hit". Then we could have the whole "We are under attackm, lets go call the Normandy and get aquainted with the controlls bit".

My suggestion isnt even particularily enlightened or original, its a 5 minute suggestion that has taken more time to type than to think up. And yet I think those 4 more minutes of gametime would have made one hell of a significant difference.

#1895
Wise Men

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I love the new tweaks they make to the gunplay.  Shepard moves faster and the weapons and powers seem to hit with more impact.  It's almost like the gameplay is just faster and more impactful all around.  The new sound effects rock!

I also love how they have really done a good job of painting this image that earth may not make it this time.  I really don't know how Shepard is going to pull this one off.  One reaper in Mass Effect 1 and another in Mass Effect 2 is one thing, but the entire army of reapers?....I don't know.  It will be epic!  I mean, even if he brings the entire galaxy back with him, it's still looking pretty slim.  I can't wait!

#1896
CamouflageUK

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This demo...How far into the game does it go and is it full of plot spoilers..?

#1897
Farbautisonn

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CamouflageUK wrote...

This demo...How far into the game does it go and is it full of plot spoilers..?


Its supposedly the intro and then a sidemission later in the game. Nothing that seriously spoils the game or the plot. Infact I found it more confusing than spoiling but hey, thats me.

#1898
aries1001

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Is it just me or can't you pause the game any longer? And if you can how do you this? I tried pressing space bar to pause the game, it didn't work. I then tried pressing escape, but it just showed the options screen.

#1899
Sith_exar_kun

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Too few choiches in the dialogues, but the demo was only to show the combat (I think).
And I didn't like the fact that I couldn't holster the weapon! :|

#1900
S Seraff

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I really liked the SP demo, and I hope there's more dialogue in those scenes that has been temporarily skipped over. combat to me is a just a way of moving to the next plot element :)

I DO have to say this though. Bioware - why cant you provide more hairstyle options??? is there some sort of constraint I dont know about? there are SO many untapped options out there - just a plain old short hairstyle among them - I just dont get why you leave this part of customization so underaddressed.

that's all :) cant wait :D

Modifié par S Seraff, 20 février 2012 - 06:48 .