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Mass Effect 3 Single Player demo feedback. What did you think?


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#1901
S Seraff

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Sith_exar_kun wrote...

Too few choiches in the dialogues, but the demo was only to show the combat (I think).
And I didn't like the fact that I couldn't holster the weapon! :|


me neither! :(

#1902
estebanus

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aries1001 wrote...

Is it just me or can't you pause the game any longer? And if you can how do you this? I tried pressing space bar to pause the game, it didn't work. I then tried pressing escape, but it just showed the options screen.



Combat pause is the shift-button

#1903
Ash J. Williams

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combat was a little cramped in the latter half of the demo most noticable when fighting the mech, I died twice trying to defeat just cause I was so busy focused on the mech I didn't realize both times that Cerberus troopers drop in for a little tea party. I must say on the whole I loved the demo especially the first half out in the city, so impressive seeing all the things going on in the background. Combat overall seems pretty similar to ME2 and doesn't feel any faster particularly which could of been nice but I loved ME2's combat so all good in the end :happy:

Defeating the Cerberus  trooper with lots of armour felt a little grating holding up the flow of the game a tad but no biggie.

Modifié par Ash J. Williams, 20 février 2012 - 07:03 .


#1904
JaegerBane

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Ok, what did I think...

The Good: Combat, Biotics (everything - sounds, speed, further combos, the lot), motion blur, massive action scenes in the distance, getting to see the Salarian homeworld/Earth, Kirrahe being badass, Wrex being badass, evolution trees, Biotic heavy Melee, Music, and Cluster Grenades (I was convinced I'd hate these until I realised how much wtfpwnage they dish out to tightly packed enemy units). Oh, yeah, and actual *boom headshots*... as I found out to my morbidly pleasant suprise when giving a cerberus trooper a facefull of hypervelocity slugs.

The Bad: Sounds of the Tempest and the Avenger. I definitely preferred the sound for the Tempest back in ME2. I also found the Demo a little breakneck - before I knew what was going on, stuff was exploding. I could have done with a little filler to explain what had happened between ME3 and ME2 (a bit like the start of ME2).

The Ugly: Clothing textures. There was no good reason for these, as Shepard's armour, Ash's Armour and the marine's uniforms were all far better quality - it seemed to be arbitrary as to which were low and high quality. I'm guessing these were bugs? The run animation didn't look right on Shepard, but on Anderson it looked unintentionally hilarious... it reminded me of the run animation from the original Alone in the Dark, only speeded up.

Modifié par JaegerBane, 20 février 2012 - 07:15 .


#1905
HannibalSW

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Farbautisonn wrote...

If I were to have written the demo intro id have skipped the doom and gloom segment at first. 


I didn't want to requote your entire rewrite to the beginning, but I commend it.  I could vividly imagine the scenes after so many hours committed to ME games and it already felt more like how the game should feel, rather than what the demo presented. I am still looking forward to the game, I feel (or hope) enough good will diminish the parts I do not like. 

#1906
Farbautisonn

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HannibalSW wrote...

I didn't want to requote your entire rewrite to the beginning, but I commend it.  I could vividly imagine the scenes after so many hours committed to ME games and it already felt more like how the game should feel, rather than what the demo presented. I am still looking forward to the game, I feel (or hope) enough good will diminish the parts I do not like. 


-Thanks. Im a sucker for flattery. :wub:

#1907
Guest_Fandango_*

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Farbautisonn wrote...

HannibalSW wrote...

I didn't want to requote your entire rewrite to the beginning, but I commend it.  I could vividly imagine the scenes after so many hours committed to ME games and it already felt more like how the game should feel, rather than what the demo presented. I am still looking forward to the game, I feel (or hope) enough good will diminish the parts I do not like. 


-Thanks. Im a sucker for flattery. :wub:


You have a lovely bum. x

#1908
Farbautisonn

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Fandango9641 wrote...

You have a lovely bum. x


:o

#1909
Hatem

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Overall, I enjoyed it. The city seemed a little bland though. Almost everything was a variation of grey, especially the buildings.

#1910
Crackseed

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After playing it a few more times, the slow normal movement speed is annoying me less [still wish it would be adjusted] but I do hope they'll fix 2 things, at least for the PC version:

1) Allow holstering. Seriously, it's small but it does have it's uses.

2) The FoV should be broadened. It is a BIT too close now.

#1911
Cucobr

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and the FOV?

is The FOV 50? god... to small

#1912
ubermensch007

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Chris Priestly wrote...

Hi folks.

So... what did you think of the single player Mass Effect 3 demo? What did you like, what did you not like? Please let us know here as we want to hear back from you.

I am creating a similar thread in the Multiplay forum for feedback on the Multiplay demo, so please use this one to discuss the Single Player demo. Thanks. :)



:devil:


The graphics upgrade took my breath away.Just as Mass Effect 2 did in the Prologe on the Normandy SR 1.The sound design is top notch.I felt like I was a part of an 3D Amusement park ride or at Imax Theatres Image IPB

After Admiral Anderson put a gun in Shepard's hand, the first thing that I tried to do was "Blindfire" I read on the Mass Effect Wiki that Shepard can do this now.If he can, I didn't figure out how.His new out of corner shot is nice though.But I still want to be able to blindfire Gears of War 3 style Image IPB I noticed that their were quite a few changes from how it was in the Leak Demo a few months back.The music when Shep is talking to the Defense Committee is no longer that of Mass Effect 1.I like the change in music though.But what Anderson says about Shep destroying the Alpha relay needs to be put back in.BioWare has said that New Players will be able to jump right in with us veteran players.Anderson simply stating to Shep: "The sh!t you've done.Any other soldier would have been court martialed"  and yada yada yada.Was incredibly vague. Image IPB

A New Player will be like: "Err... what sh!t has Shepard done?'

And when Anderson says: God! How do you stop something so powerful?

Shepard replies: I don't know.

Please convince BioWare to put this dialoge back in the scene.

#1913
Silasqtx

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Finished playing the demo on Insanity, damn that Atlas sonofab*tch.
I'd like to share my opinion and overall thoughts, being a fan of the series.
Please forgive me for my "spaghettichitarramandolino" english.
  • Graphics/Aesthetics 9/10
    Wonderful graphics and lightweight engine. SOME facial expressions could be better, as some movements (jog/running with a lowered gun would be better than just keeping it mid-air imo).
  • Sound Effects/Musics/Voice 10/10
    Optimal, no complaints here.
  • Gameplay 8/10
    Lots of RP content has been cut to reduce size,understandable. Some movement fails here and there (rolling instead of running to cover) but nothing serious.
  • AI  7.5/10
  • And there's the downside. Most of the times enemies and allies react quickly, but sometimes they really screw up. Liara ran toward a turret in order to get in cover and got raped. Garrus stood right in front of a grenade that blew him apart and missed a turret twice in a row. Cerberus soldiers made me laugh a lot. Some of them (rarely) act like they have no idea of what's going on. I laughed so hard when a cerberus soldier threw a grenade right on the architrave in front of him (idk the architectural term, sorry)
Overall: 9/10

I liked it a lot. Quick loads, epic music, fantastic moments (like Mordin's face when the Atlas came down,priceless). As part of the Liara's aficionados, I found her lack of blue disturbing, but i'm confident that it's not her final look.

Best regards
A random Vanguard.


PS: for all those that complain about the lack of holster: www.youtube.com/watch?v=S6uBoY3dCOY&feature=related 4.10+



Modifié par Silasqtx, 20 février 2012 - 10:32 .


#1914
Mallorn

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Well, it felt much like ME2. Especially Sur'Kesh.

My thoughts:
- Finally, there is a difference between Normal and Veteran - at least for me. But I suck at shooters, and I was able to finish ME1 and ME2 on Veteran without any problem, and now it took me many tries to finish the demo. Back to Normal, I guess:P
- Music is great. I like new soundtrack - but I admit, I have no idea why you don't want to work with Jack Wall and Sam Hulick anymore.
- I'm glad you added more powers for Shepard and her/his party. Still not ME1, but much better than ME2.
- Whoever worked on running animations, should be ashamed of himself.
- Where are neutral dialogue options? They were useful to me when I wanted my Shepard to simply answer the question, without sounding too idealistic/too harsh.
- Defense Committee seems incompetent. They sound like a bunch of scared kids.<_<

BTW, why do you want our feedback? Isn't it a little too late for any significant changes?

#1915
BentOrgy

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Farbautisonn wrote...

Fandango9641 wrote...

You have a lovely bum. x


:o


While I can't speak for that, what I do know you have, is an amazing grasp of fast paced, yes structured and compelling storytelling. The scene you rewrote conveys so much more depth and intrigue than what we were given, in almost the same amount of time.

Come on Bioware, your fans can to do it, prove you still can to.

#1916
TonyTitan

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I was disappointed with Anderson's appearance. His face just looked like an unfinished 'bust' from a sculpture. His mouth just seemed to narrow and hardly opening when he spoke....and considering the actor who voices him, and that awesome deep sounding voice of his, I just expected more I guess.

The FOV SUCKS.....For all that is taking place in the background, I'd LOVE to see so much more of it. Currently I feel as though I am just running through a tunnel...I'm only capable of seeing just a small part of the big picture unless I stop what I am doing and pan around.

Holstering my weapon....That NEEDS to be added.

Regenerating armor on anything is a little 'odd' as well. I consider armor to be something hard in nature. A metal, or some sort of material that can be chipped away at that eventually would lead to it being gone. So how it magically regenerates is disturbing. Shields and protective biotics? Sure, those things should regenerate IMO...but not armor.

I too had an issue when tossing grenades and deploying turrets. I'd click on the enemy that I wanted to use those items on, and my grenade or turret would go some place WAY off the mark.

Enemy AI's such as some of the Cerberus commandos, would drop into the battle but would move around in ways that they were not even aware of somebody shooting at them. Their movements seemed totally random. But then if I shot and hit them...THEN all of their attention started to focus on me. Like then they FINALLY realized, "Ohhhhh there he/she is"....But I'm not sure, this might have been due to their mission being to acquire the Krogan female....and they were simply focusing on that first. I'll have to play again and pay closer attention.

I'd too would love to see more hair choices available. Even longer hair styles for a FemShep. Ashley let her hair down and it is now below her shoulders.....couldn't FemShep get a few hair meshes to enable her to do that too??? (Just a wish really)

All in all the things I've stated are nothing terrible, IMO....just some tweaks that I think need to be done. Appearance wise and game play wise, I have really enjoyed the demo. It's only made me more anxious for wanting my CE to be delivered on 3/6. :)

#1917
Travie

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Wrex's voice didn't have the iconic 'gravel' that it used to.

Seemed too human.

#1918
Farbautisonn

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BentOrgy wrote...

Farbautisonn wrote...

Fandango9641 wrote...

You have a lovely bum. x


:o


While I can't speak for that, what I do know you have, is an amazing grasp of fast paced, yes structured and compelling storytelling. The scene you rewrote conveys so much more depth and intrigue than what we were given, in almost the same amount of time.

Come on Bioware, your fans can to do it, prove you still can to.


-Thanks :). Its much appreciated.

#1919
MsKlaussen

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Alithinos wrote...

Bethesda have made some of its own fans not to like Skyrim that much,and say "hey this isn't as rpg as we wanted".
Elder Scrolls fans just stopped complaining because they knew there would be mods that would basically change or add anyhting they wanted.
But remember: Skyrim dumped the original leveling/races/attributes/classes system the series had,and removed features like affecting an npc's dispositon towards you,and delivered a pretty 'empty' and "simplistic" game by Elder Scrolls standards.
I know the internet got full of people saying "Wow Skyrim is the biggest thing I ever played,it's amazing!" but these are probably people who get in to the series with Skyrim itself.
So those who are new to the series never knew that older games of this series had higher standards,and the old ones just said "whatever,I'll just make or download the appropriate mods for it".
And one thing that got me annoyed by Bethesda was the fact that its fans are asking for some features for like 10 years,and they decided not to include those features on Skyrim,yet they made this video they presented on DICE that shows EVERY SINGLE THING the fans of the series have been asking from Bethesda to do the last 10 years being done,and they said "Hey we know what you want,we made it in a single week,but guess what?It's not in the game!Har har har!!!"


Well there is always going to be some give and take with these things, and we have to draw our own line in the sand. Where Bethesda is concerned, I've owned and played every game in the TES series starting with Arena on DOS except for Redguard. Because they forced the player to play the one scripted character in that one, and this was a dealbreaker. Once they regained their senses, and put out Morrowind, I was back on board.

Yes the disposition thing has been pulled out, but this is not such a monumental paradigm shift that it completely redefines the play of the game. I have noticed of course that there's no disposition haggling interface like before or really the whole intimidate/charm thing, but overall? Yes the purist in me misses that but it's not the same as forcing me to a scripted path or removing/half-a**ing one of the races I like to play.

No game company can include everything. Just like no OS maker can. But Bethesda has included its SDK with every purchase since Daggerfall pretty much and when you let the customers make it their game it becomes part of the value add. I've got 30 different mods running and of the 30, 80% are things that take good product to "elite". I don't have even one "fix" mod installed. I didn't have to use mods to keep my character from looking like a sucked up crack addict with questionably human DNA. Or to fix the animation so she doesn't walk like a hobgoblin. In fact, nothing that made the game "playable" where it was "unplayable" or "immersion breaking".

More than a few people have problems with TES because they don't have the gear for it. Or don't know how to configure it. I've achieved graphical appearance in Skyrim with a medium-high level rig that exceeds anything I could have done in Oblivion with sky's the limit hardware. It never locks up, almost never hangs or slows down trying to load environments like cities, and still runs smoothly even with all 4096K textures on Ultra with bloom, post-processing, and mods which triple the number of warring enemies on the screen at once. Again - good/great to Elite. Not modding up to "playable".

Also, you get a different idea of the customers opinions on different sites. The company board was full of NotSoGood while SkyrimForums.org is the exact opposite, and actually has everyone mocking the people on the company board. But either way, TES is orders of magnitude greater in complexity in nearly every single way than ME. To have accomplished what they have over and over, in a game with very few constraints or limits on player options, has to be given its due.

Alithinos wrote... 

The matter is that Mass Effect 3 won't support modding from what we know,and this is one reason I guess why some people make complain threads in these forums.A game is created by its developers,and its developers have a clear picture of how they'd like the game to be,a picture that might not be the same some players would like.Modding allowes gamers to do those small or larger changes to make a game more fun or pleasureable for them,but if a game doesn't supports mods then what you see is what you get.And of course consoles can't support mods no matter what,so those who play on consoles would still have to compromise with what they see.


Yes I agree. What you see is what you get, unlike TES. Which leaves far less room for halfassurei (<-- this was French). There is no opportunity to improve things later, so how do you put out the game with such problems at base level? And not stability problems, design problems. Particularly in areas that were not problems previously, like player animation. It's like they had way too much going on and accidently deleted files before compile. Or else tinkered with things that weren't broken until they broke, then ran out of time. Perfect example of something you've never seen a mod for in TES. Of things to skip over, base movement is not one of them. Nor is story continuity or believability in a story driven title. 

These are clearly sacrifices/skimping/cheapskating in deference to porting to console, or broken experiments. For me to find a time where I would have expected to feel like I did watching Anderson and Shepard tiptoeing around at 78 speed like that, I'd have to go back to coin-op Shinobi or Elevator Action. This is not progress - it's retrogress.

Alithinos wrote... 

Now regarding the demo.Would I like to see some more non-combat gameplay,like interacting with characters or having a side-quest in some non-combat area,instead of having only shooter parts of the game ?
Yeah I would.Would I like to see some animations and textures be nicer ? Sure,I would.
But we have to take in consideration various factors to make a judgement.
One of them is what is being told to us by developers,that some dialogue options where removed from the demo.
Something else is that from what we've been told consoles can't provide more animations or better textures so we have to compromise with that.

Sure,it could be different.
Console manufacturers could have forsee and guessed that a time could come that their console's hardware would limit game design,and provide more upgradeabillity to their systems,like Nintendo did with the N64 console,that allowed you to buy a seperate RAM expansion module and replace the already existing 4mb one with one with 8mb.Or there could be a new controller coming out for games that need more buttons,so you don't have 5-6 different actions assigned to the same button like in ME3,something that often leads to frustration because your character doesn't always do the action you wanted.


Okay. But at what point in your flagship series does quality finally trump profit enough to put out separate PC and console versions of the game? Ever? I remember the uproar when the Atari version of PacMan came out. Can you imagine how made of fail that title would have been if they'd never put out any other version than what you could run on Atari? I mean, that's an extreme example, but use some common sense. Don't put full bore story driven "experience" type games on a limited platform. Period. Moreover, don't START them there and then port backwards, cheating the platforms they should have been designed for of quality. Can't enough money be made off of Mario Bros. and Gran Turismo to offset this? Stick to shooters and that kind of crap, rather than taking a CRPG and trying to make a shooter out of it. Cause you're greedy. That's lame. It's even gotten shooter fans mad at the makers of COD now, lol! :P

#1920
uv23

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 Honestly and surpriisngly, I've enjoyed the mp demo more than I did the sp demo, which was nothing but cut scenes and corridors. I hope this is not representative of the full game, as linearity has been one of the fans' largest complaints.

#1921
frostajulie

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I enjoyed the demo so much I put in my preorder for the CE today. It was never an issue about whether or not I would buy and play it but rather would I get it bargain bin. bare bones or CE. The matter has been resolved and I have no buyers remorse.

#1922
Juumanistra

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BentOrgy wrote...

solomon_w wrote...

I enjoyed the demo very much and my pre-order still stands.

Did somebody notice that the demo beginning is very comparable to the beginning of me1. I mean the call from UK headquarters and the call from eden prime. Nice reminiscence to the point where it all began. Thanx Bioware, even if it was accidently:)


If you cut out all the build up, characters, dialogue, lore establishing, setting of the scene, and plot developement, then sure, its a lot like ME1's intro.

I caught the transmission thing too, but unfortunately, that's where the nostalgia began, and ended. We didn't even have a Bioware classic "Red Shirt," character, like Jenkins, Wilson, or even Trask from KOTOR.


I got plenty of ME1 intro vibes from the ME3 demo, myself. Both are poorly paced abominations that feel like the player is coming into a game that's already at least an hour into its narrative and when the one-note characters are offed because the All-Mighty Script says so, the player's grief and anger are tempered by wondering why the hell they should care.

In some ways, the ME3 demo is more honest than ME1: The latter desperately throws exposition at you to make up for the fact that it should've begun with picking up Nihlus at Arcturus Station or the Citadel, while the ME3 demo just assumes that if you'll roll with it. And while the kid in the ME3 demo is an idiot who exists solely to provide easy pathos, at least his death wasn't his fault. Unlike Jenkins, who existed solely to be brutally gunned down due to his own stupidity and provide one admittedly amusing joke.

Modifié par Juumanistra, 20 février 2012 - 11:53 .


#1923
MsKlaussen

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Juumanistra wrote...

BentOrgy wrote...

solomon_w wrote...

I enjoyed the demo very much and my pre-order still stands.

Did somebody notice that the demo beginning is very comparable to the beginning of me1. I mean the call from UK headquarters and the call from eden prime. Nice reminiscence to the point where it all began. Thanx Bioware, even if it was accidently:)


If you cut out all the build up, characters, dialogue, lore establishing, setting of the scene, and plot developement, then sure, its a lot like ME1's intro.

I caught the transmission thing too, but unfortunately, that's where the nostalgia began, and ended. We didn't even have a Bioware classic "Red Shirt," character, like Jenkins, Wilson, or even Trask from KOTOR.


I got plenty of ME1 intro vibes from the ME3 demo, myself. Both are poorly paced abominations that feel like the player is coming into a game that's already at least an hour into its narrative and when the one-note characters are offed because the All-Mighty Script says so, the player's grief and anger are tempered by wondering why the hell they should care.

In some ways, the ME3 demo is more honest than ME1: The latter desperately throws exposition at you to make up for the fact that it should've begun with picking up Nihlus at Arcturus Station or the Citadel, while the ME3 demo just assumes that if you'll roll with it. And while the kid in the ME3 demo is an idiot who exists solely to provide easy pathos, at least his death wasn't his fault. Unlike Jenkins, who existed solely to be brutally gunned down due to his own stupidity and provide one admittedly amusing joke.


Alas! You have done this. And now, you're FORCING me to re-watch the ME1 opening so as to come up with ways to vehemently disagree with you or in fact, to come up with silent and undisclosed excuses for my inability to do snappy comebacks.

Ddddddddddaaaammmmn Yooooouuu!! 

#1924
GaM3RN3RD1

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I just need more dialogue wheels, that's all really..

#1925
Juumanistra

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MsKlaussen wrote...

Alas! You have done this. And now, you're FORCING me to re-watch the ME1 opening so as to come up with ways to vehemently disagree with you or in fact, to come up with silent and undisclosed excuses for my inability to do snappy comebacks.

Ddddddddddaaaammmmn Yooooouuu!! 


My insidiousness knows no bounds. BWAHAHAHAHA!

Though in hindsight, I am too hard on the ME1 opening. It's not bad, but it feels very...off-kilter. It feels like Important Stuff has been happening off-screen and that the player has to unintentionally play catch-up until about the time Nihlus eats the bullet in the back of his head. ME1, as a result, doesn't really seem to get its narrative bearings until after you get the Normandy and can tool around the known galaxy.

The demo...well, it basically just laughs at everyone who's played Arrival and revels on our head-scratching.

Modifié par Juumanistra, 21 février 2012 - 12:29 .