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Mass Effect 3 Single Player demo feedback. What did you think?


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#1926
IST

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GaM3RN3RD1 wrote...

I just need more dialogue wheels, that's all really..



#1927
Tommy6860

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MsKlaussen wrote...


Well there is always going to be some give and take with these things, and we have to draw our own line in the sand. Where Bethesda is concerned, I've owned and played every game in the TES series starting with Arena on DOS except for Redguard. Because they forced the player to play the one scripted character in that one, and this was a dealbreaker. Once they regained their senses, and put out Morrowind, I was back on board.


I snipped (obviously) the meat of your reply, because I agree with almost everything, except this^. I never played Arena, at the the time of its release, so I cannot say about it being scripted. But Daggerfall was not scripted at all, so I don't know (or may be I am not understanding) what you mean by this, unless you just forgot about Daggerfall. Morrowind carried over many aspects of Daggerfall, which IMO, is still the best ES game ever. I've read a few of your posts and replies here regarding ME3, and I pretty much concur.

#1928
BlazeShepard

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The good:
-The melee system is solid and I love the heavy melee feature apart from the Infiltrator's (a wide haymaker swing doesn't fit to me)

-The improved movement with rolls and cover transitioning is wonderful, and I love the unlimited sprinting.

-The wide weapon selection is awesome!

-The new evolution tree for powers and the new and/or improved powers are completely awesome.

-The enemy AI seems to be much improved.

The bad:

-The Soldier class.
This one needs a little explaining.  The primary issue is the weight system affecting the Soldier to the same degree as the other classes.  The Soldier's unique strength of Mass Effect 1 and Mass Effect 2 was that he/she could carry all weapons and use them all with equal proficiency without any negative side effect.  If I remember correctly, early information about the Soldier was that it would be able to use up to four weapons (I am just mentioning this for the sake of my argument).  With the weight system the Soldier now is between a rock and a hard spot.  Either sacrifice the number of guns he/she can carry to have a faster cooldown on powers (especially Adrenaline Rush) or be able to carry all guns but only use Adrenaline Rush or other powers every once in a blue moon.  I disagree with this completely as this takes away from the strength and uniqueness of the class.  The Soldier lacks the crowd control and protection-stripping of biotics and tech, and thus SHOULD be allowed to carry many more guns AND be able to use their defining class power - Adrenaline Rush - as often as they could in Mass Effect 2; because that was what defined the class and made it special.  The two solutions I see are to either make the soldier an exception to the weight system OR significantly increase the weight capacity the Soldier has.  I know this is a long-winded rant about the Soldier but I love the class and am very disappointed in seeing it become overshadowed in utility and fun-factor by all the other classes out there.

Hopefully other peple agree with me about the Soldier.

-Femshep's hair
This may sound silly, but to me some of the hairstyles just seem...off.  Any hairstyle where Femshep's hair is pulled back seems to bulge out unnaturally in the back and makes it look like she has a grossly elongated skull.  I know this might seem like nitpicking but it was real off-putting to me when I first saw it during character creation.

Modifié par BlazeShepard, 21 février 2012 - 01:35 .


#1929
Tommy6860

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Juumanistra wrote...

MsKlaussen wrote...

Alas! You have done this. And now, you're FORCING me to re-watch the ME1 opening so as to come up with ways to vehemently disagree with you or in fact, to come up with silent and undisclosed excuses for my inability to do snappy comebacks.

Ddddddddddaaaammmmn Yooooouuu!! 


My insidiousness knows no bounds. BWAHAHAHAHA!

Though in hindsight, I am too hard on the ME1 opening. It's not bad, but it feels very...off-kilter. It feels like Important Stuff has been happening off-screen and that the player has to unintentionally play catch-up until about the time Nihlus eats the bullet in the back of his head. ME1, as a result, doesn't really seem to get its narrative bearings until after you get the Normandy and can tool around the known galaxy.

The demo...well, it basically just laughs at everyone who's played Arrival and revels on our head-scratching.



I never got that feeling at all from it. I got the feeling of a serious situation impending with the need of the choice of someone to be chosen to lead taking on this serious situation. Within the intro I got a brief history, a mission change due to an unexpected event, then the game. It was a fairly simple in that it served its purpose of kicking off what I think is the greatest story in any game I have ever experienced. ME2's intro was very good, the game just went down hill (IMO), due to being stripped of deeper RPG elements and customization, but the game and story still had me hooked enough with what was to come and the choices I made having an impact.

Never played Arrival, don't care either; but if what your last statement converys, then it seemingly confirms the total turn-off the ME3 demo was for me.

#1930
Capeo

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Reapers seemed utterly and ridiculously weak. Where's their power? What's to fear? Takes five of them to attack a city? Their big power is knocking down individual buildings with lasers and their giant legs? They're like half-assed Godzillas. Humans developed more effective weapons of mass destruction over 70 years ago. At this rate it'd take them 50,000 years to wipe out the spacefaring races.

#1931
BentOrgy

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Juumanistra wrote...

BentOrgy wrote...

solomon_w wrote...

I enjoyed the demo very much and my pre-order still stands.

Did somebody notice that the demo beginning is very comparable to the beginning of me1. I mean the call from UK headquarters and the call from eden prime. Nice reminiscence to the point where it all began. Thanx Bioware, even if it was accidently:)


If you cut out all the build up, characters, dialogue, lore establishing, setting of the scene, and plot developement, then sure, its a lot like ME1's intro.

I caught the transmission thing too, but unfortunately, that's where the nostalgia began, and ended. We didn't even have a Bioware classic "Red Shirt," character, like Jenkins, Wilson, or even Trask from KOTOR.


I got plenty of ME1 intro vibes from the ME3 demo, myself. Both are poorly paced abominations that feel like the player is coming into a game that's already at least an hour into its narrative and when the one-note characters are offed because the All-Mighty Script says so, the player's grief and anger are tempered by wondering why the hell they should care.

In some ways, the ME3 demo is more honest than ME1: The latter desperately throws exposition at you to make up for the fact that it should've begun with picking up Nihlus at Arcturus Station or the Citadel, while the ME3 demo just assumes that if you'll roll with it. And while the kid in the ME3 demo is an idiot who exists solely to provide easy pathos, at least his death wasn't his fault. Unlike Jenkins, who existed solely to be brutally gunned down due to his own stupidity and provide one admittedly amusing joke.


Poorly paced? I don't understand; You're a soldier on a frigate, and reasons why you're there become apparent within the first five minutes, depending on how much wandering around you do, all of it told through naturally paced dialogue. I liked the fact that the story did feel like it had already started, because it made me feel like my character actually had an existence prior to hitting space. (Start.) It felt like Shepard was a part of a group that had already known eachother, and their personalities, while not certainliy breath-taking, were well established from the beginning;

Joker: Wise-cracking Pilot.
Kaidan: Soft-spoken soldier.
Nihilus: Stern yet fair alien.
Pressley: Loyal, yet slightly racist navigator.
Anderson: Typical male Captain.
Chakwas: Practical, yet caring surgeon.
Even Jenkins, whom we never see past the beginning of Eden Prime ten minutes later: Eager, young, yet earnest and focused Corporal.

Everyone is defined and presented well, and we have dialogue with all of them, deepening our connection, however brief at the moment, with them. The Kid in ME3 means nothing, even less than jenkins, because he's literally useless to the story. Bioware could have easily swapped him out for the marines we saved from the Cannibals, and made it more impactful. At least we had some interaction with them.

In ME1, we're not "Forced," to care about anything yet, because the story actually builds up over Eden Prime, unlike in ME3, where plot elements are handed out like candy at Halloween, with none of the benefits. Its all a rush, nothing explained, nothings given any context. In ME1, we know immediately about the Protheans, the Spectres, and Eden Prime, and all three are given weight and relevance. Not staggering amounts of it, but the Protheans obviously build focus, the Spectres as well, and Eden Prime to me, felt a lot more impactful than our own homeplanet Earth. Because we actually see the devastation, up close, we see a person die, and save someone (Ash) from a similar fate, only to kill off husks, who were once colonists. We meet the dockworkers, Miguel and his... Caretaker... And they have far more emotion  than anyone in ME3's debacle of an intro.

I fail to see how ME3's demo is in any way honest, either with its story or the characters in it; because it does neither justice. They both exist as segues to get to the action. For a shooter like FarCry, that's fine. For a series that was initially more of an RPG/Action title, and that has always prided itself on its story and characters, that is very bad.

Modifié par BentOrgy, 21 février 2012 - 02:51 .


#1932
DScherpf

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Capeo wrote...

Reapers seemed utterly and ridiculously weak. Where's their power? What's to fear? Takes five of them to attack a city? Their big power is knocking down individual buildings with lasers and their giant legs? They're like half-assed Godzillas. Humans developed more effective weapons of mass destruction over 70 years ago. At this rate it'd take them 50,000 years to wipe out the spacefaring races.


I'll agree that I was suprised with the number of reapers attacking Earth but if they could just shoot a nuke and blow up a country how interesting would it be? There would be no chance at saving earth. Maybe their weapons are more for pin point destruction so that they can wipe out enemy ships not cities.

#1933
Capeo

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DScherpf wrote...

Capeo wrote...

Reapers seemed utterly and ridiculously weak. Where's their power? What's to fear? Takes five of them to attack a city? Their big power is knocking down individual buildings with lasers and their giant legs? They're like half-assed Godzillas. Humans developed more effective weapons of mass destruction over 70 years ago. At this rate it'd take them 50,000 years to wipe out the spacefaring races.


I'll agree that I was suprised with the number of reapers attacking Earth but if they could just shoot a nuke and blow up a country how interesting would it be? There would be no chance at saving earth. Maybe their weapons are more for pin point destruction so that they can wipe out enemy ships not cities.


Then you shouldn't be able to save earth. These things are supposed to be able wipe out civilizations with ease. That's not something you can do by slowly walking around and shooting lasers into the ground. The opening should have been mayhem. It should've set a tone of desperation. 

#1934
phimseto

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Randomly heard from four different people today who just played the demo. They all hated the intro to the game - no dread, no setting up what's going on, why Shepard is on earth, why Anderson is suddenly alliance military again, etc. Just confusion and then an utterly unceremonious reaper arrival. It colored the rest of the experience for each of them, and I know the feeling.

They were ambivalent on the gameplay - more or less felt the same - and the multiplayer doesn't interest them at all. For them, its the story and on on that front, we share the same concerns.

#1935
Mass.Effect.2

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Chris Priestly wrote...

Hi folks.

So... what did you think of the single player Mass Effect 3 demo? What did you like, what did you not like? Please let us know here as we want to hear back from you.

I am creating a similar thread in the Multiplay forum for feedback on the Multiplay demo, so please use this one to discuss the Single Player demo. Thanks. :)



:devil:


I have no idea, as I am still not able to download it without origin from your website. Actually I have no idea if I would be able to download it with origin, as your download links seem to have just linking back to the /demo# page for some time ...

DScherpf wrote...
I'll agree that I was suprised with the number of reapers attacking Earth but if they could just shoot a nuke and blow up a country how interesting would it be? There would be no chance at saving earth. Maybe their weapons are more for pin point destruction so that they can wipe out enemy ships not cities. 


You know that earth should actually right now nuke the reapers themselves? Screw London, screw earth, evac as many as you can and start nuking down the place. There is a reason why earth started so many colonies, and the krogan are a living example that it is not THAT bad to nuke the planet  ... ;-)

Modifié par Mass.Effect.2, 21 février 2012 - 04:28 .


#1936
Mass.Effect.2

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doublepost 

Modifié par Mass.Effect.2, 21 février 2012 - 04:28 .


#1937
BentOrgy

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phimseto wrote...

They were ambivalent on the gameplay - more or less felt the same - 


Same here actually; a lot of people rant about how its so much more fluid, and that the AI is so much better; I don't get it. Its comparable to ME2, but the enemies have more moves. If anything, Nova made things too easy.

Then again, Vanguards have always stolen the show. B)

#1938
Capeo

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Like you say, Phimesto, so much doesn't make sense. If there's no real trial scene it's going to make even less. Why is Shepard even truly Alliance military at this point? Nobody cares that he worked with a terrorist organization and blew up a system? He's just grounded? And how the hell is the Normandy a military ship now with Vega and the VS on it? Cerberus built that Normandy. Shepard took it. How did it get crewed with Alliance military?

Then the abysmal attack I mean really, it's not hard to write this level of sci-fi. Have the trial. Shepard defends his actions. Through this new players catch up. Anderson and Hackett can speak in his defense. Part way though cut to a military installation. Random military com guys noting they're losing communications in the outer solar system. Intercut again with the trial.  More chance to RP. At some point Hackett quietly excuses himself at the behest of a uniformed officer. Shepard notices. Cut to Hackett getting filled in. Coms getting lost closer and closer. Mars next. Finally the moon and, bam, cut to the courtroom. Through the windows a giant silent explosion can be seen on the daytime moon. Everyone but Shepard is shocked. Shepard knows. The sky fills with what seems like thousands of meteors. Almost a beautiful sight. Then the silence breaks as they start hitting the ground. They are the smaller reapers. Their impact takes out city blocks. They open and discharge husks that start filling devastated streets. Panic in the courtroom. Shepard has a chance to lead (or say I told you so). A small reaper crashes near the courthouse blowing out windows and walls killing many. The wail of husks can be heard in the distance. They climb the walls and start flooding the room. This is the tutorial. You and crew fight through the courthouse to the waiting Normandy on the roof. When you get there you see the full view of the devastation being wrought as far as the eye can see. Then a fireball starts coming through the atmosphere that dwarfs everything previously seen. It hits the ground as the Normandy is lifting off at Shepards frantic order. The blast levels buildings for blocks and tosses the Normandy upward and away. Joker gains control just in time to see Harbinger rising from massive crater, the Normandy looking tiny in the foreground before flying off. As they get to the upper atmosphere they can more of these giant reapers plummeting earthward. The globe below them burns. End demo.

Even such a cliche intro would be better than what we got.

Modifié par Capeo, 21 février 2012 - 04:58 .


#1939
DScherpf

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Capeo wrote...

DScherpf wrote...

Capeo wrote...

Reapers seemed utterly and ridiculously weak. Where's their power? What's to fear? Takes five of them to attack a city? Their big power is knocking down individual buildings with lasers and their giant legs? They're like half-assed Godzillas. Humans developed more effective weapons of mass destruction over 70 years ago. At this rate it'd take them 50,000 years to wipe out the spacefaring races.


I'll agree that I was suprised with the number of reapers attacking Earth but if they could just shoot a nuke and blow up a country how interesting would it be? There would be no chance at saving earth. Maybe their weapons are more for pin point destruction so that they can wipe out enemy ships not cities.


Then you shouldn't be able to save earth. These things are supposed to be able wipe out civilizations with ease. That's not something you can do by slowly walking around and shooting lasers into the ground. The opening should have been mayhem. It should've set a tone of desperation. 


It shows all of the americas on fire in the trailor. Seems like mayhem to me. No reapers are shown to take any damage and they rip apart the cities in an instant. If they destroyed Earth in 30 seconds what would be the point of the rest of the game? You'd just watch each world be destroyed.

#1940
Tommy6860

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Capeo wrote...

Reapers seemed utterly and ridiculously weak. Where's their power? What's to fear? Takes five of them to attack a city? Their big power is knocking down individual buildings with lasers and their giant legs? They're like half-assed Godzillas. Humans developed more effective weapons of mass destruction over 70 years ago. At this rate it'd take them 50,000 years to wipe out the spacefaring races.


I think your perception of them is incorrect when thinking of ME to ME3. Remember when Sovereign was attempting to take back the Citadel? Sovereign's power seemed no different in the physical effects of its weapons. You wouldn't want these things to be able to clear a whole panet in an instant, it defeats the purpose of it numbers when it can just do its job from afar (from space). You also would not want it to destroy the planet as to not allow it to regenreate life again for the resources the Reapers need. Besides, it has another power, the ability to enthralll and destroy the masses, making them husks or mindless wandering and decaying beings.

Also, and according to the lore, didn't the previous Reaper invasion take over a century of harvesting time to clear the galaxy and to destroy all sentient life?

Modifié par Tommy6860, 21 février 2012 - 05:26 .


#1941
Darklurkr23

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I'm not sure if I got the unlcoks or not. Would it say it on my game content list? I loaded up the game and played the whole single and some of the mutlpalyer. I was on the ea servers. I didn't see any unlcok screen though. Should I have? Or is the KOA thing just magically unlocked since my ea origin account is linked? (not pc user)

#1942
Fenrir the Great Wolf

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I love it. When I first played the demo, there was a huge smile on my face. The opening was pretty good. And the stuff with the vent kid was decent. I can understand people hating it, but I think Bioware is basically saying it's war, things like this happens. One thing I would like to see more is the dialogue. The controls are okay but need changing. The A button (on 360) does everything. That is problematic. But overall, it's great.

#1943
Doright36

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Reapers are here to harvest people and make more Reapers. Their weapons are like surgical tools not nuclear bombs. They are taking out the buildings and defenses but limiting casualties so they can use the survivors for either husks or building Reaper paste.

#1944
ninjakiller1010

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Specially for multiplayer wave as silver, it was very hard to do at level 17 to kill them. I thought the Gold will be much harder than silver but nah. I made to wave 6 but from there we were ambushed by enemy's.

#1945
jessielou

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 After playing single and multiplayer, I only have one major complaint really... the omnibutton.  For all the reasons that have already been stated.  It was annoying in single player, but I figured that I would probably get used to it.  Then I went into multiplayer and it was making things really difficult.  Trying to storm out of some trouble only to jump into cover FACING the trouble I was trying to get away from.  :pinched:

#1946
Haventh

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I really liked the single-player demo except the fact that you are forced to carry all weapons on the 2nd mission. I will do it again soon since I have grown more familiar with the combat after playing multi.player.

#1947
Zarradan

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This has probably already been answered a hundred times before, but do we know if the demo represents the beginning of the game in the full game?

#1948
Kungfu Nando

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Capeo wrote...

Reapers seemed utterly and ridiculously weak. Where's their power? What's to fear? Takes five of them to attack a city? Their big power is knocking down individual buildings with lasers and their giant legs? They're like half-assed Godzillas. Humans developed more effective weapons of mass destruction over 70 years ago. At this rate it'd take them 50,000 years to wipe out the spacefaring races.


To be fair, they are not there to cause mass destruction and wipe us out completely, they are there to destroy an chances of resistance and harvest us to facilate there form of reproduction. The codex for soverign says it's main gun is larger than any other dreadnought in citadel space ( which are many times more powerful than mordern nukes)  so they probably have the destructive power you are talking about, but scorched earth tactics like "nuking" us  into dust from orbit or what not probably won't help there plan of using tens of millions of us to create new reapers....

Also their kinect barriers and armor can withstand an entire fleet worth of volleys of fire and be mostly undamaged, and now there are hundreds if not thousands of them? Thats a worry....

#1949
Kungfu Nando

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Zarradan wrote...

This has probably already been answered a hundred times before, but do we know if the demo represents the beginning of the game in the full game?


From what i've seen and heard, it seems to be a cut down version of the opening with some dialogue cut or changed. For instance I've seen a demo video specifically mention the alpha relay destruction from Arrival DLC.  Plus i'm sure there is a bit where shepard just randomly looks away and then back at anderson that had dialogue in a different demo video but seems cut from this one.

#1950
nacholibre83

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After playing the demo, I've canceled my preorder. It didn't scream *high quality!* to me. The opening was very weak, and it didn't managed to present full invasion/destruction of the multi-million city faithfully. The scene with the kid was rather cheap. Some of the dialog is atrociously bad, and cheesy. Textures are cr*p, but that will probably be fixed in the full game (demo restrictions). Running animations were funny (Anderson is the star here :lol:), but I can live with that. The only good thing about the opening was the scene when Shepard leaves the Earth, and that music kicks in.. it was very well done.:)
On to the second part which I've quite enjoyed.. The graphic is much more pleasant than in the first part, and the combat feels improved; some of the fights were quite intense, but some of it was spoiled with that childish scene when Krogan lady perfectly shoot from a claymore with one hand, just so she could be cool, tough, independent (femmes of the world unite!!<_< )..
What bothers me the most is the lack of holster option, for several reasons. I've always holstered my gun when the area was clear of enemies, in previous games, because by doing so camera would back off a little and I'd have a much better view of the surroundings, and it was kind of cool when you pull off your gun, and you hear your squad mates do the same behind your back.. you feel like badass, and that detail added to the immersion. Now, you run like a retard, pointing your gun at everything, and camera will always stay pinned to your back (GOW style), which is not good because Shepard just takes too much space on the screen. Little details like that are important to RPG players, so BW please put  that removed feature back in the game!

I won't comment about the story, or lack of player input in the dialogs, because you can't judge that based on the demo alone. And I salute the return of some RPG elements that was absent from ME2, which was a shame cause the game would be much better: more options in the character development, more customization, more equipment..:happy:

Bottom line: 

I think that there's too much focus on non stop action, combat, even more than in ME2 (it's a great game, but I prefer the first one), and that's not why I love Mass Effect  (I hope that's just marketing). Forcing us to use Origin is also preety cheap, because we PC gamers are used to freedom in choosing where we want to buy our games, and I believe that this move is going to hurt you in some lost sales (I know a lot of people who canceled their preorders because they don't want to use origin, or they wanted to buy it on steam, to complete the trilogy, because they have the first two games in their library). As for me, I will buy it eventually, maybe if/when GOTY edition come out (because I know you'll be charging for bunch of overpriced DLCs, and I refuse to support that model), but now, I don't have enough cofidence in BW to pay full price..

Will wait & see.. Hope it turns out great!;)

Modifié par nacholibre83, 21 février 2012 - 12:37 .