Mass Effect 3 Single Player demo feedback. What did you think?
#1951
Posté 21 février 2012 - 12:49
#1952
Posté 21 février 2012 - 01:40
#1953
Posté 21 février 2012 - 01:43
Kungfu Nando wrote...
Capeo wrote...
Reapers seemed utterly and ridiculously weak. Where's their power? What's to fear? Takes five of them to attack a city? Their big power is knocking down individual buildings with lasers and their giant legs? They're like half-assed Godzillas. Humans developed more effective weapons of mass destruction over 70 years ago. At this rate it'd take them 50,000 years to wipe out the spacefaring races.
To be fair, they are not there to cause mass destruction and wipe us out completely, they are there to destroy an chances of resistance and harvest us to facilate there form of reproduction. The codex for soverign says it's main gun is larger than any other dreadnought in citadel space ( which are many times more powerful than mordern nukes) so they probably have the destructive power you are talking about, but scorched earth tactics like "nuking" us into dust from orbit or what not probably won't help there plan of using tens of millions of us to create new reapers....
Also their kinect barriers and armor can withstand an entire fleet worth of volleys of fire and be mostly undamaged, and now there are hundreds if not thousands of them? Thats a worry....
There's many billions of humans on earth. Their first order of business should be wiping anything miltary off the face of the earth and eliminating chances of resisitance or escape. They don't have control of the relays. They're letting word of their existance to spread across the galaxy. Unless they can make new Reapers in a couple of days each they're inviting the whole galaxy to mount a counter offensive. We don't exactly how many Reapers there are but it still, this whole earth thing is a dumb plot point. Sending their full force against the citadel would win them this war in moments as they have done countless times over.
Anyway, I digress. In that introduction I found their arrival to be incredibly weak from a presentation standpoint and not nearly representative of the galactic menace they are portrayed as.
#1954
Posté 21 février 2012 - 01:49
Zarradan wrote...
This has probably already been answered a hundred times before, but do we know if the demo represents the beginning of the game in the full game?
No it does not, there will be more dialogue options and choises. I've read somewhere there would be more trial stuff aswell but can't find the source anymore so don't pin me on that one.
In reply to everyone who wants to see earth as a blazing inferno:
On the whole reapers should just bombard earth into the stoneage: You think you understand the reapers intentions? So far we have seen:
- worlds in the galaxy that have been dreadnoughted to hell yes,
- a prothean world with almost all the skyscrapers still standing but cleared of any and all living beings and most tech (Feros)
- Info about inter species warfare were colonies were dreadnoughted to hell.
We do not know the goals of the reapers; they show up every 50.000 years, they remove all spacefaring species in exististance at that time and then they vanish. They might bombard most world into the stone-age, we don't know, but they do not do it to all worlds. It took em decades if not centuries to wipe out the protheans, a race that was suprised and leaderless after the citadell attack.
To sum it all up, why did they not blast earth to hell? Because they need it or us for some other purpose yet to be revealed. If you keep asking for depth please get you're facts straight first.
Comments on the normandy hovering almost in front of a reaper and the like are valid though, that is just too easy. One button for cover and sprinting should be fixed but was sadly lacking in ME2 aswell. How many near death experiences and actual deaths I have suffered because Shep suddenly decided to take cover beside a crate instead of sprint past it is beyond count in ME2. And that is kinda lazy just to make the port easier.
#1955
Posté 21 février 2012 - 01:59
Tommy6860 wrote...
Capeo wrote...
Reapers seemed utterly and ridiculously weak. Where's their power? What's to fear? Takes five of them to attack a city? Their big power is knocking down individual buildings with lasers and their giant legs? They're like half-assed Godzillas. Humans developed more effective weapons of mass destruction over 70 years ago. At this rate it'd take them 50,000 years to wipe out the spacefaring races.
I think your perception of them is incorrect when thinking of ME to ME3. Remember when Sovereign was attempting to take back the Citadel? Sovereign's power seemed no different in the physical effects of its weapons. You wouldn't want these things to be able to clear a whole panet in an instant, it defeats the purpose of it numbers when it can just do its job from afar (from space). You also would not want it to destroy the planet as to not allow it to regenreate life again for the resources the Reapers need. Besides, it has another power, the ability to enthralll and destroy the masses, making them husks or mindless wandering and decaying beings.
Also, and according to the lore, didn't the previous Reaper invasion take over a century of harvesting time to clear the galaxy and to destroy all sentient life?
Well, in the demo they do show lasers just shooting down through the atmosphere so they must have that capability. Secondly, we don't know there numbers but that would certainly factor in. Thirdly, there's a big difference between having the power to wipe out large areas in one shot to eliminate resistance and reducing the surface of a planet to molten glass. There were three or four giant Reapers on screen at a time and they couldn't even control one city. They were aiming at individual, piddly little ships and people were escaping left and right.
And you're right, the lore does state it took about a century last time. With how they appear now I feel it would take ten times that. Again, it would depend on their numbers though which we aren't clear on.
My biggest beef though was in teh presentation. This is supposed to be setting up the basis for the entire game. This is supposed to be the horror that you're trying to avert. Instead, looking out over backdrop while you're running around, it looked like a cut rate War of the Worlds. I just found it underwhelming.
#1956
Posté 21 février 2012 - 02:03
Gruzmog wrote...
We do not know the goals of the reapers;
Actually I do, because I read the script, but that's neither here nor there. There's a difference between turning a planet to dust and representing the antagonist of the game as something awe inspiring and powerful. I don't think the intro achieved the latter.
#1957
Posté 21 février 2012 - 02:10
I am happy I did not read the script though, I hope to be surprised
Modifié par Gruzmog, 21 février 2012 - 02:13 .
#1958
Posté 21 février 2012 - 02:12
#1959
Posté 21 février 2012 - 02:30
Gruzmog wrote...
earth is a design choise we will have to live with I gess, but I don't think that will ruin the rest of the game. The whole safe earth thing? We are talking about saving a galaxy here and humans have already spread far and wide. I like the galactic community as it is presented too much to really care for earth as you normally would, yeah there are billions of people and yeah it's our homeworld. But I atleast, feel so much drawn in by ME1 and 2 the bigger picture is so promising that earth is in the end no more then the third rock from the sun so to speak. It's like this start is tailored on a human centric character while most of my characters are not biased towards humans at all and in that it is not the best intro, as you say.
I am happy I did not read the script though, I hope to be surprised
Couldn't agree more. The whole "Save the Earth" crap is a bad idea. How about I save the galaxy to save the galaxy, not do it as a byproduct of saving the earth. Saving the galaxy is surely more epic. I don't know why they had to go human centric. I also won't post any spoilers obviously but the earth first idea does make for some pretty contrived plot points later in the game.
#1960
Posté 21 février 2012 - 02:31
Modifié par Capeo, 21 février 2012 - 02:31 .
#1961
Posté 21 février 2012 - 03:02
#1962
Posté 21 février 2012 - 04:53
Otherwise, the Demo is fine!
@Wonky controls: Whose grand idea was it to combine so many buttons into one? Also, can I have crouch back? Crouch simply makes sense. Combine crouch and cover ala ME1 - that worked.
@Atmosphere: What's with the space-y sounds? Pew pew wooop wwheeee beep bloop bop. Also, the Demo sound mixing was pretty poor and not very immersive.
#1963
Posté 21 février 2012 - 04:59
#1964
Posté 21 février 2012 - 05:03
Capeo wrote...
Gruzmog wrote...
earth is a design choise we will have to live with I gess, but I don't think that will ruin the rest of the game. The whole safe earth thing? We are talking about saving a galaxy here and humans have already spread far and wide. I like the galactic community as it is presented too much to really care for earth as you normally would, yeah there are billions of people and yeah it's our homeworld. But I atleast, feel so much drawn in by ME1 and 2 the bigger picture is so promising that earth is in the end no more then the third rock from the sun so to speak. It's like this start is tailored on a human centric character while most of my characters are not biased towards humans at all and in that it is not the best intro, as you say.
I am happy I did not read the script though, I hope to be surprised
Couldn't agree more. The whole "Save the Earth" crap is a bad idea. How about I save the galaxy to save the galaxy, not do it as a byproduct of saving the earth. Saving the galaxy is surely more epic. I don't know why they had to go human centric. I also won't post any spoilers obviously but the earth first idea does make for some pretty contrived plot points later in the game.
Uh...it is ONE Demo set in the entire game. Also, you are a human and I can assure you that you would actually be all keen to save Earth in the circumstances. Recall, you leave your first demo mission with the task of going to the Citadel to get the entire galaxy going because it isn't just Earth that is on the line.
I like it so far. I like the AI more too, at insanity setting in this version it really is more difficult to get through a battle. I had no problem with insanity on ME1 or 2 but in ME3 I keep getting killed (though a lot of that is due to me getting "stuck" on cover and having trouble maneuvering as a result).
#1965
Posté 21 février 2012 - 05:08
#1966
Posté 21 février 2012 - 05:14
What I mean with it looks different, the battle on Earth fighting the Reapers looks a bit more destructive with more explosions and scrap flowing around, as the demo was kinda lifeless with some minor explosions etc.
Admiral Anderson also wears a different suit, a light military armor or sth.
I hope that the final games is more like the E3 video than the demo.
Modifié par Garrus30, 21 février 2012 - 05:17 .
#1967
Posté 21 février 2012 - 05:18
Agree on sticking to cover.Getorex wrote...
Started playing this morning. Love it. It's nice to be playing ME again after a hiatus. It looks excellent (hardcore PC with all settings maxed out). I AM doing a lot of cussing, however, because I keep getting stuck to cover. It is worse than I recall it being in ME2. Half the time a grenade will land next to me or behind me and I will have trouble getting unstuck from my current cover so I can escape, and there is a LOT of cover to get stuck on. Everywhere you turn (almost) there is some sort of wall or planter or object and BOINK, you're stuck. I'd like to be able to crouch down behind cover sometimes, or as an option, and not be stuck to the cover at the same time. Hard because crouch is usually "C" but that is the group command for "follow me" in ME.
I do have to ask: what part of it looks excellent on PC? Water looks like non-transparent tar or plastic. The little dudes running around in scene 1 (look down from the ledge you are on) are of exceptionally low quality. Textures all around are of very low resolution. AA setting is not high enough. I could probably nit-pick all day, but in general the Demo looks dated in its current iteration.
#1968
Posté 21 février 2012 - 05:53
zestyshade wrote...
Agree on sticking to cover.Getorex wrote...
Started playing this morning. Love it. It's nice to be playing ME again after a hiatus. It looks excellent (hardcore PC with all settings maxed out). I AM doing a lot of cussing, however, because I keep getting stuck to cover. It is worse than I recall it being in ME2. Half the time a grenade will land next to me or behind me and I will have trouble getting unstuck from my current cover so I can escape, and there is a LOT of cover to get stuck on. Everywhere you turn (almost) there is some sort of wall or planter or object and BOINK, you're stuck. I'd like to be able to crouch down behind cover sometimes, or as an option, and not be stuck to the cover at the same time. Hard because crouch is usually "C" but that is the group command for "follow me" in ME.
I do have to ask: what part of it looks excellent on PC? Water looks like non-transparent tar or plastic. The little dudes running around in scene 1 (look down from the ledge you are on) are of exceptionally low quality. Textures all around are of very low resolution. AA setting is not high enough. I could probably nit-pick all day, but in general the Demo looks dated in its current iteration.
I came back to this Demo after spending weeks with Deus Ex: Human Revolution (I love DE by the way - GREAT music, atmospherics, story) and the first thing I noticed from going from ME2 to DE:HR was less impressive graphics - at least to a certain extent. The skeletons used for the characters are of lower quality in DE:HR vs ME. Also, you keep thinking everyone has cerebral palsy or something because the characters you interact with have an odd shake to their mannerisms - all intended to make them seem human animated but not quite so well done as you get in ME. Long story short, I put parts of the DE:HR graphics somewhere between ME 1 and ME 2 quality. So...coming from there to ME3 I notice nice graphics and character rendering. I haven't yet noticed water much so I cannot comment. I haven't noticed bad textures in the background. You have it maxed out on graphics? Nvidia or ATI? Fully up-to-date driver?
I just cannot complain as yet. It is nice looking to me and it IS a demo. We'll have to see how the actual game goes.
#1969
Posté 21 février 2012 - 06:29
Getorex wrote...
Capeo wrote...
Gruzmog wrote...
earth is a design choise we will have to live with I gess, but I don't think that will ruin the rest of the game. The whole safe earth thing? We are talking about saving a galaxy here and humans have already spread far and wide. I like the galactic community as it is presented too much to really care for earth as you normally would, yeah there are billions of people and yeah it's our homeworld. But I atleast, feel so much drawn in by ME1 and 2 the bigger picture is so promising that earth is in the end no more then the third rock from the sun so to speak. It's like this start is tailored on a human centric character while most of my characters are not biased towards humans at all and in that it is not the best intro, as you say.
I am happy I did not read the script though, I hope to be surprised
Couldn't agree more. The whole "Save the Earth" crap is a bad idea. How about I save the galaxy to save the galaxy, not do it as a byproduct of saving the earth. Saving the galaxy is surely more epic. I don't know why they had to go human centric. I also won't post any spoilers obviously but the earth first idea does make for some pretty contrived plot points later in the game.
Uh...it is ONE Demo set in the entire game. Also, you are a human and I can assure you that you would actually be all keen to save Earth in the circumstances. Recall, you leave your first demo mission with the task of going to the Citadel to get the entire galaxy going because it isn't just Earth that is on the line.
I like it so far. I like the AI more too, at insanity setting in this version it really is more difficult to get through a battle. I had no problem with insanity on ME1 or 2 but in ME3 I keep getting killed (though a lot of that is due to me getting "stuck" on cover and having trouble maneuvering as a result).
I know what happens in the entirety of the game. I've read the script. I won't post spoilers but it's human centric. My point is it seems ridiculous that the Reapers concentrate on Earth when the Citadel is the one thing they need. Instead they go after Earth, leaving time for all the species to rally and leaving the relays open all the while. One Reaper gave the citadel fleet a run for its money. Imagine hundreds or thousands. And even if their original plan worked they'd still have to deal with the fleet anyway. Wipe it out and all the races are crippled. Now they're allowing it, the Alliance, the Turian fleet, the Quarian fleet to mass. Of course they conveniently throw in reasons for all these to potential allies to be busy doing something else even in the face of potential extinction, but, hey, a lot of ME has been pretty contrived so that's not shocking.
#1970
Posté 21 février 2012 - 06:41
Getorex wrote...
Capeo wrote...
Gruzmog wrote...
earth is a design choise we will have to live with I gess, but I don't think that will ruin the rest of the game. The whole safe earth thing? We are talking about saving a galaxy here and humans have already spread far and wide. I like the galactic community as it is presented too much to really care for earth as you normally would, yeah there are billions of people and yeah it's our homeworld. But I atleast, feel so much drawn in by ME1 and 2 the bigger picture is so promising that earth is in the end no more then the third rock from the sun so to speak. It's like this start is tailored on a human centric character while most of my characters are not biased towards humans at all and in that it is not the best intro, as you say.
I am happy I did not read the script though, I hope to be surprised
Couldn't agree more. The whole "Save the Earth" crap is a bad idea. How about I save the galaxy to save the galaxy, not do it as a byproduct of saving the earth. Saving the galaxy is surely more epic. I don't know why they had to go human centric. I also won't post any spoilers obviously but the earth first idea does make for some pretty contrived plot points later in the game.
Uh...it is ONE Demo set in the entire game. Also, you are a human and I can assure you that you would actually be all keen to save Earth in the circumstances. Recall, you leave your first demo mission with the task of going to the Citadel to get the entire galaxy going because it isn't just Earth that is on the line.
I like it so far. I like the AI more too, at insanity setting in this version it really is more difficult to get through a battle. I had no problem with insanity on ME1 or 2 but in ME3 I keep getting killed (though a lot of that is due to me getting "stuck" on cover and having trouble maneuvering as a result).
One demo and all their marketing.
And, yeah, my Shepard is a spacer, who has never been to Earth before. Never. Not before ME, not in either game. I spend all of about five minutes on it.
My impression? It's full of idiots who aren't capable or willing to save themselves, and the universe is better off without it. Sorry, I've got a much stronger connection to the rest of the galaxy. I'd rather be saving Asari worlds, and definitely want to conclude the geth/quarian struggle. I don't care about the Earth, at all. It's not the only human world, and it isn't a world my Shepard cares about at all.
#1971
Posté 21 février 2012 - 06:45
#1972
Posté 21 février 2012 - 06:54
Point: the Reapers fear humans and want us all gone before the rest. Shepard was responsible for the destruction of A Reaper. Never mind the dying Krogan, never mind the over-diplomatic Asari or frail Salarians...they are easy pickings. Humans are the real threat.
Your logic is contrary to your reasoning. So a hundred Reapers could wipe out the citadel? Who cares? The citadel is not that important from what was seen after ME2, it was just a conduit for the reapers to get into the galaxy faster, which now doesn't matter seeing as they are here and got here effortlessly. Guess who effe'd up their plans for taking the Citadel first..HUMANS....from EARTH.
TL:DR..the Reapers focus Earth because it is the largest threat to their invasion..period. If you argue otherwise you are just following analysis by paralysis.
#1973
Posté 21 février 2012 - 07:04
Even giving Shepard tons of credit, he would be the outlier. And given his multispecies crew, the Prothean cipher none of the accomplishments in ME1 scream humanity is a threat. Shepard may be, but as awhile the species would pose no more threat than any other sentient species they conquered in their long history.
#1974
Posté 21 février 2012 - 07:10
Getorex wrote...
zestyshade wrote...
Agree on sticking to cover.Getorex wrote...
Started playing this morning. Love it. It's nice to be playing ME again after a hiatus. It looks excellent (hardcore PC with all settings maxed out). I AM doing a lot of cussing, however, because I keep getting stuck to cover. It is worse than I recall it being in ME2. Half the time a grenade will land next to me or behind me and I will have trouble getting unstuck from my current cover so I can escape, and there is a LOT of cover to get stuck on. Everywhere you turn (almost) there is some sort of wall or planter or object and BOINK, you're stuck. I'd like to be able to crouch down behind cover sometimes, or as an option, and not be stuck to the cover at the same time. Hard because crouch is usually "C" but that is the group command for "follow me" in ME.
I do have to ask: what part of it looks excellent on PC? Water looks like non-transparent tar or plastic. The little dudes running around in scene 1 (look down from the ledge you are on) are of exceptionally low quality. Textures all around are of very low resolution. AA setting is not high enough. I could probably nit-pick all day, but in general the Demo looks dated in its current iteration.
I came back to this Demo after spending weeks with Deus Ex: Human Revolution (I love DE by the way - GREAT music, atmospherics, story) and the first thing I noticed from going from ME2 to DE:HR was less impressive graphics - at least to a certain extent. The skeletons used for the characters are of lower quality in DE:HR vs ME. Also, you keep thinking everyone has cerebral palsy or something because the characters you interact with have an odd shake to their mannerisms - all intended to make them seem human animated but not quite so well done as you get in ME. Long story short, I put parts of the DE:HR graphics somewhere between ME 1 and ME 2 quality. So...coming from there to ME3 I notice nice graphics and character rendering. I haven't yet noticed water much so I cannot comment. I haven't noticed bad textures in the background. You have it maxed out on graphics? Nvidia or ATI? Fully up-to-date driver?
I just cannot complain as yet. It is nice looking to me and it IS a demo. We'll have to see how the actual game goes.
I don't know, we must be looking at different things. Running an nVidia GTX480 with max all the things.
DX HR was graphically and stylistically superior to the ME3 Demo in my opinion. Surprisingly though, the MP looks better than SP Demo, so it is possible the end result will look far better than the current Demo and I believe that has been said by the devs. I am only evaluating the demo.
I find the shaking problem with DX:HR very strange actually, as I do not remember experiencing that, and I finished the game no more than a month ago after spending a good 50 hours on it.
#1975
Posté 21 février 2012 - 07:31
zestyshade wrote...
Getorex wrote...
zestyshade wrote...
Agree on sticking to cover.Getorex wrote...
Started playing this morning. Love it. It's nice to be playing ME again after a hiatus. It looks excellent (hardcore PC with all settings maxed out). I AM doing a lot of cussing, however, because I keep getting stuck to cover. It is worse than I recall it being in ME2. Half the time a grenade will land next to me or behind me and I will have trouble getting unstuck from my current cover so I can escape, and there is a LOT of cover to get stuck on. Everywhere you turn (almost) there is some sort of wall or planter or object and BOINK, you're stuck. I'd like to be able to crouch down behind cover sometimes, or as an option, and not be stuck to the cover at the same time. Hard because crouch is usually "C" but that is the group command for "follow me" in ME.
I do have to ask: what part of it looks excellent on PC? Water looks like non-transparent tar or plastic. The little dudes running around in scene 1 (look down from the ledge you are on) are of exceptionally low quality. Textures all around are of very low resolution. AA setting is not high enough. I could probably nit-pick all day, but in general the Demo looks dated in its current iteration.
I came back to this Demo after spending weeks with Deus Ex: Human Revolution (I love DE by the way - GREAT music, atmospherics, story) and the first thing I noticed from going from ME2 to DE:HR was less impressive graphics - at least to a certain extent. The skeletons used for the characters are of lower quality in DE:HR vs ME. Also, you keep thinking everyone has cerebral palsy or something because the characters you interact with have an odd shake to their mannerisms - all intended to make them seem human animated but not quite so well done as you get in ME. Long story short, I put parts of the DE:HR graphics somewhere between ME 1 and ME 2 quality. So...coming from there to ME3 I notice nice graphics and character rendering. I haven't yet noticed water much so I cannot comment. I haven't noticed bad textures in the background. You have it maxed out on graphics? Nvidia or ATI? Fully up-to-date driver?
I just cannot complain as yet. It is nice looking to me and it IS a demo. We'll have to see how the actual game goes.
I don't know, we must be looking at different things. Running an nVidia GTX480 with max all the things.
DX HR was graphically and stylistically superior to the ME3 Demo in my opinion. Surprisingly though, the MP looks better than SP Demo, so it is possible the end result will look far better than the current Demo and I believe that has been said by the devs. I am only evaluating the demo.
I find the shaking problem with DX:HR very strange actually, as I do not remember experiencing that, and I finished the game no more than a month ago after spending a good 50 hours on it.
I haven't tried MP yet (wont until I finish the SP) so I cannot compare. As for the DE:HR shaking issue, the movements were unnatural - think Malick with her odd head movements as she was speaking to you. Then there was the way they all held their arms while they were talking to you. Just odd. I much prefer the naturalistic movements used in ME games to the attempt to add small (jerky) movements to characters in DE:HR.
Stylistically and graphically (in many respects) I agree with you on ME vs DE:HR. But the people are simply rendered better in ME than in DE. As for your complaints about the "dated" appearance of graphics in ME3 keep in mind that the developers are NOT fully in the driver's seat here. They are restricted entirely by the capabilities of the game engine used. Short of totally re-engining the game, I don't see there is a lot of room to make certain issues you complain about better. I tend to think that Crysis and Crysis 2 have, overall, better quality graphics than ME OR DE but then, the engine is totally different and not really set for RP, just shooter stuff. Your game engine: you have to dance with the one that brung ya.





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