Mass Effect 3 Single Player demo feedback. What did you think?
#176
Posté 14 février 2012 - 09:05
#177
Posté 14 février 2012 - 09:07
1. Glitchy. There were a few times when the shadows would freak out and entirely black out someone's face. Other times, audio would stutter and the framerate would plummet. How much of this is my cheap system, and how much is the demo-ness, I'll never know. But seriously, I hope you guys cleaned this puppy up before it went gold.
Amazingly, it's nowhere near as wonky as ME1 or 2. Lulz.
2. Dumping all those weapons on Shep during the Sur'Kesh mission without giving the player the option to lighten the load was unfair. There should have been at least one weapon bench, otherwise there's no damn point in playing anything but Soldier since you have so many guns and such long cooldowns.
3. DEMO Y U SO SHORT?! Okay, having too much fun to notice time going by aside, I felt like way too much was cut from the Sur'Kesh mission. I don't think I got a fair sampling of what the actual game is like. Seriously, B-Dubs, I know there are size restrictions, but some of us like the talky bits. I'd complain about the lack of time I had to get cozy with the new combat functions, too, but multiplayer should fix that.
Looks like the full game will be a blast, though.
Full video review coming soon!
#178
Posté 14 février 2012 - 09:07
- Too much auto-dialogue.
- Lack of dialogue choices (though apparently that is only because it is the demo?)
- A lot of the dialogue was just not very good/overly cliched imo.
- No grain filter (will it be in the main game?)
- Didn't get to use the weapon bench.
- Cannot alter loadouts - I would have liked to see how my Vanguard will play with minimal cooldown.
- Combat felt a bit clunky (I'll put this at least partially down to me not getting used to it yet).
- The camera zooms in way to much when doing the heavy melee imo.
- Shepard's thumb clips through the heavy pistol.
- Experience for opening med kits etc but not for kills???
- We have seen so much of the opening on Earth and the Salarian homeworld that, to be honest, I found the demo a bit boring.
Pros
- Kinect worked well, and I cannot see my self using the power or weapon wheels ever again.
- The skill trees look interesting and seem to offer a lot more customisation than ME 1 and 2 combined.
- Improved graphics.
- Squad members have more powers to use.
- Helmet on/off in conversations toggle is a nice addition.
#179
Posté 14 février 2012 - 09:08
This is definitely a bargain bin title for me.
#180
Posté 14 février 2012 - 09:09
#181
Posté 14 février 2012 - 09:10
I did have a few concerns:
1) How is turning corners in cover supposed to work? There's a keybinding for it (middle mouse), but simply holding A/D is usually (but not always) enough to push you around the corner. It's usable, but strangely inconsistent. (N.B. I would very much favor being able to use A/D all the time, and reserve my middle mouse for a hotkey)
2) Was carry weight artificially reduced for the demo or something? I understand that some of the classes should be over-encumbered with four weapons, but I thought that soldiers were supposed to have a much higher capacity. Adrenaline rush worked great on Earth, but had a ridiculously long cooldown on Sur'Kesh even after I upgraded every carry weight bonus I could.
3) There were a few pieces of cover I couldn't lean out from properly--triangular dividers in the middle of some rooms that were usable on the straight vertical side, but not the angled side. I could take a shooting stance, but would still be right behind the wall, too close to shoot anything else. I'm hoping this isn't a common occurrence in the full game.
Modifié par Veovim, 14 février 2012 - 09:12 .
#182
Posté 14 février 2012 - 09:10
-I hate how i get shoot while in cover,
-liked all the ammo i get, not in the middle of killing someone and have reload
-and guns feel stronger
Loved me1 so much that im judging me2 and me3 so much harder
Modifié par Devin_grim, 14 février 2012 - 09:18 .
#183
Posté 14 février 2012 - 09:12
There's some gameplay problems (like huge FPS drops sometimes) I think will be resolved in the retail game since this is an older version of the game.
#184
Posté 14 février 2012 - 09:14
I enjoyed the demo except one BIG thing:
The story telling at the beginning was kind of "I could have made it a lot better". Had the same feeling after playing "the Arrival". The bad thing is, that I loved ME 1 and ME 2 and also loved the DLCs, which were great. Except this "Arrival" thing ... so I hope that there wasn´t a change in the guys who made the story, because if, it went worse.
Shepard only doing duty while knowing the reapers coming ??? Sorry but ... that´s a huge fail.
#185
Posté 14 février 2012 - 09:15
On the con I have to get used to the walking animation, don't know this seemd better in me2... Then there is the camera that seemed to be pinned really hard on shepards shoulder and static (difficult to explain this, its more some kind of feeling) and I can't holster werapons to have a better look around or look on my char. Also there is a big lack of real dialog, but thats because you don't want to spoil us I hope...
Over all I'm looking forward to this awesome game.
PS: Sry for bad style of english language...
#186
Posté 14 février 2012 - 09:16
Combat
It felt better, faster and more fluid. It's more dynamic. It will take some time getting used to just like the transition between ME1 and ME2. This time around it actually feels like there would be a difference between a skilled player and a newbie, especially on the higher difficulties. Overall it's satisfying.
Graphics
It's better than ME2, no doubts about it. Larger areas, wide open scenes, better lighting. Support for anti aliasing made everything look smoother and actually makes a big difference. High quality textures is still something I wish for though and a couple of more options.
Level layout
It doesn't feel as claustrophobic as ME2, at least not on these demo levels. You can breathe a little, plan your moves better. Obstacle placement feels more natural. Layout and levels feels more natural and authentic overall.
Music/sounds
The music is really good as it always has been. However it felt like the music was to low, I turned the sound effects down a bit to be able to increase the overall volume to make the music more noticeable. The overall sound is an improvement, much larger scale. Powerful sound effects.
Interface
Keymapping seems to have been improved(?). The hud, menu and subtitles felt good, subtle, clean and not in the way of the visuals (playing at 1920x1080). Whereas ME2 could be a bit messy.
Animations
Overall the animations felt good, just as you'd expect. One major thing that still concerns me is the running animations for almost everyone. It feels like people are floating around, moving faster than their actual steps. This is most noticeable while running with your weapon drawn. Sometimes squadmates do awkward turns, moving their legs unnaturally, stuff like that. I also noticed things like ships and debris flying through reapers etc.
Facial animations
Overall this also felt good, it's better at times but overall better than ME2. One scene that's really convincing in the demo, at least to me, is the last scene where Shepard talks to the dying cerberus soldier. In that scene the facial animations felt really convincing. However there's something...I think that it's the mouth and lips that seem to be out of sync with the words sometimes and that lower the overall authenticity of it.
Summary:
Playing this demo feels good, it certainly can't compete with the full experience. Content is cut, probably dialogue as well. That makes it more railroad than it actually is. ME3 can't be judged just by playing a demo, that's just not fair. To me everyting didn't feel perfect it could feel a bit unpolished at times, by now you know some things that's concerning me. When put into perpective I think this will be a large, awesome experience. I'm fairly comfortable to say that the retail game will be awesome.
As quoted from Manveer: "Few people finding bugs in the demo. Demo isn't final code.
More than likely we fixed the bug in the retail version. Don't fret too much!"
twitter.com/#!/manveerheir/status/169176480700579840
Basically the demo is an old build. The retail version will feel even better I'm sure.
Modifié par Cellander, 14 février 2012 - 09:59 .
#187
Posté 14 février 2012 - 09:18
#188
Posté 14 février 2012 - 09:18
Things I liked:
Improved graphics, awesome voice acting, weapons feel beefy and way more powerful; Ashley's new look = hot
Things I did not like:
Cover system is jerky and unintuitive (space bar activates some really awkward and random movement); cover system does not protect from enemy fire even when cover is directly between Shepard and enemies firing.
Upper torso seems almost frozen during movement and even running, giving the impression of a disconnect between the legs and the rest of the body;
Normal movement speed is way too slow
Powerful enemies (mechs) focusing exclusively on Shepard and being oblivious of the rest of the team turns boss battles into cover swaps for the player and leaves almost no time to actually enjoy firing on the enemy;
#189
Posté 14 février 2012 - 09:18
Modifié par EnergizerBunny211, 14 février 2012 - 09:25 .
#190
Posté 14 février 2012 - 09:19
I enjoyed the combat. Much better done and much smarter AI than in ME2. I haven't had any issue, aside from not expecting the AI to toss as many grenades into my camping spot
Story wise Eain, Asenza and Dragoonlordz have summed it up very well. I felt a nearly complete emotional detachment from what was going on and the dialogue had me cringing in more than one spot. The lack of atmospherics also contributed to breaking immersion, but I'm confidant that we'll see more of them in the game. I'm hoping story and conversation choices also make a better showing in the game.
Fredvdp wrote...
1. They said months ago that there would be no trial.WolfForce99 wrote...
The demo is really good. But over all I was left disappointed.
1. There was no trial when wy were told there was going to be a trial. So my expectations were set in the wrong place.
2. How does Shepard know James?
2. James met Shepard between ME2 and ME3. There's a prologue comic.
*snipped a download update*
Really? Introducing a major character in a prologue comic? *GM dismissive handwave* Yeah, yeah, you two know each other, now lets get to the fightz!
I hope this isn't true. I was sputtering after reading that.
#191
Posté 14 février 2012 - 09:19
To be honest I did like the demo but because it is a demo with perhaps a lot missing from it its hard to see how well this is representative of what the final game wiil be like. Even so I had issues with what was in the demo many of which I do see others pointing at so here goes.
Bad:
- Textures just seemed way off compared to ME2 which is a surprise since I have upgraded my graphics card since ME2.
- The cover mechanic is still very odd and like many others ended up doing things I was not looking to do when trying to move around.
- Screen size for the game seems off since both left and right side do not match up to the screen size I select (noticeable in that on the left size when viewing text the first/second column of text is offscreen). Fiddling around with autosizing and other screen sizes did not fix this.
- Sound volume seems off - sometimes loud and sometimes almost too low to hear despite no change in what was going on onscreen.
- Too much thrown in without explanation (may be due to this being the demo but other posts seem to suggest that things that SHOULD be there at the beginning of the game have been cut) such as who is Vega or why is Shepard on Earth (and so on and so on).
- Enough shown to at least keep me interested in playing ME3 despite past bad experiences with other BioWare games.
#192
Posté 14 février 2012 - 09:19
> my custom shep looked great on the first try
> jennifer hale has done another fantastic job
> the sound of the pistol firing was oddly satisfying
> combat was fun
the bad:
> shep needs the option to introduce kaidan to a razor
and the ugly:
>lip-sync!!!
i very much enjoyed the demo and am looking forward to the full game.
#193
Posté 14 février 2012 - 09:19
#194
Posté 14 février 2012 - 09:20
Too few choices in the cut-scenes but I suspect there will be more in the full-game (hopefully). I thought Mordin VA was pretty close. Ironically, to me, it seemed Wrex VO was a little off but whatever.
Overall, I was impressed. Not perfect, but then, what is? I avg 60 - 62 fps gameplay (cut-scenes around 45 - 50) with everything running very smooth.
Finally, I think the hud health placement is lower on the screen (which I like) as compared to it's higher position on the 360.
Bring the main game -- can't wait. Time to go back and try some MP (BF3 early access).
Hope all of you have fun!!!!
#195
Posté 14 février 2012 - 09:21
Anyway, the new power trees are great for the most part, can't wait to try out double pull on my vanguard. Tech armor seems like it's been seriously nerfed, although I like the new manual detonation. Seriously, I kept dying with my tech armor on, it didn't break or anything, it just didn't protect me that much.
Vanguard's heavy melee is awesome, really gives you that feeling of power you expect when playing as a vanguard.
I couldn't help but notice the cooldowns for powers are very long during the second part. What's all this about more weapons equalling longer cooldowns?
Oh, and you guys weren't kidding when you said it was going to be harder.
#196
Posté 14 février 2012 - 09:21
Well i've got some feedback here:
-Animations are clunky and awkward , same as lip-synch , a problem that a AAA game with a giant budget shouldn't have.[/quote]
I agree with this. It looked weird.
[quote]-Graphics and textures are just embarrassing to look at , its the year 2012 and graphics are straight from a 2008 game , guess we can thanks consoles for this as it would be so hard to dedicate some development resources for the PC.[/quote]
I thought they looked fine, but I'm primarily a lowly console player. I do have a gaming PC and get a few titles on it (The Witcher 2 FTW), but I guess I just need to work on that "elitism" part.
[quote]-Emotional levels are at zero: REAPERS ATTACK EARTH OH MY GOD THEY AIM AT SHEPHURD BUT HE DODGES THE LASER ATTACK SO ORIGINAL. I was just meh when the reapers landed. Also that kid thing about helping him and then getting blow up on the little ship was lame , didn't trigger anything deeper inside me. Voice-acting is mediocre at best, having some celebrities doing the job doesn't mean they are good at it, except Sheen.[/quote]
I thought the dying kid was great; hit me hard. Also, I'm not sure what you're referring to about celebrity voices. The Illusive Man wasn't even in the demo...
[quote]-Weapon sounds does their jobs, as there are no laser guns in real life to record .[/quote]
Wow, there was almost a compliment there.
[quote]-Camera is far too close to Shepard , also works in a clunky way.[/quote]
I didn't have an issue with it, personally.
[quote]-Linear corridor maps , low-tier level design.[/quote]
Well, they aren't hub worlds, so there's that. I also don't remember it being any more or less linear than ME2's missons. Its also possible more open areas were excised from the demo to save space. Maybe not, just saying.
[quote]-No longer manual bypassing , thanks for the casualization and wanting the Call of Duty - audience, overall the game feels a clone of Gears of War,CoD and some badly written "RPG".[/quote]
It would be odd if the bypass were just "wait for the door to open." Defeats the purpose, as another poster said. Hopefully they just nixed the minigame to save space. Its also possible this is one of the changes they made to cut down on load times (game is loading while you wait for the door to open). That'd be lame, though.
[quote]-Stereotypical bad or good choices , no "grey" choices.[/quote]
They definitely have cut some dialogue out to save space. I imagine that's where the neutral choices went.
[quote]- 2 min cutscenes , linear corridor walking and shooting , 2 min cutscene, linear corridor shooting , repeat.[/quote]
This is different from the other MEs how...?
[quote]-DAY 1 DLC bullcrap , please studios stop being such money hungry vacuums and deliver free updates to the gamers , as an appreciation for us.[/quote]
There's DLC for this demo? I haven't seen any.
[quote]-Screwed up lore and story, i read the leaked script, "You are the chosen one" - plot.[/quote]
The leaked script is contained in the demo? Wow, I'm surprised they just left it out there for everyone to see. Where you do find it in the demo?
[quote]-Origin[/quote]
Still don't understand the date. Maybe its because I don't have to worry about it since I'm a console player. The only bright light in this darkness of consoles.
[quote]Well , last good game Bioware made was Mass Effect.
Im sorry but this game is not worth my 50 euros, maybe i will pick it up when its 10-20e, after pirating it and going through the whole game.
I would rate it a 6/10 seeing a HUGE developer with a HUGE budget delivers this kind of low-quality game.
But hey , it doesn't stop the reviewers to give it a 10/10 thanks for the "extra-money" sent with the review-copy.[/quote]
Nor do negative pre-conceptions and a half hour demo stop your from giving it a "6/10" before its even released.
[quote]Go ahead Bioware fanboys , deny my fact based opinions and call me a cryboy,troll or crappy player. Also i bet that the mods bans me because of my "non-constructive" feedback , or because i cant express my opinions freely in this forum.
[/quote]
Besides the oxymoron contained in this section, the simple fact that you goad everyone into calling a troll and banning you simply makes it seem more like you are a troll (you name doesn't help either). If you had just left it at your opinions it wouldn't be so inflammatory (of course, that's probably mission failed for you).
#197
Posté 14 février 2012 - 09:21
#198
Posté 14 février 2012 - 09:22
-The arrival of the Reapers gave me chills. Very well done.
-The kid in the transport. I almost cried
-Love the heavy melee attacks, especially Adept/Vanguard.
Bad:
-So, is Bioware trying to cripple every class but the soldier? I mean, those power recharge times are just offensive. The duration of pull is half as long as it's GCD? That's....upsetting for Adepts...
Edit: So, reading through the thread it seems weapon loadout affects CDs? Terrible decision to force weapons on you in the demo. If I hadn't read that, I'd be assuming that CDs were naturally that long and severely questioning my purchase of the this game...
-Combat feels less tight than ME2, which was quite a shock...Maybe I just need to get used to it, but I wasn't really impressed.
-Only two dialogue options per convo choice? No neutral? No left side? I'm really hoping this is just for the demo...
-So, females get pink, purple, and purpley-red iridescent hair colours but males don't? Really?
-And speaking of hair, Bioware has shown once again how terrible they are at designing male hairstyles...Seriously, even worse than the first two...
-Default movement speed is both slow and kind of looks awkward...Can't put my finger on why...Maybe because it almost looks like Shepard is trying to sneak around or something?
-Kaidan has a french creeper porno-stash now? Please tell me that was just bad lighting...
Overall, pretty dissappointed actually. I'm remaining cautiously optimistic but at the same time having some pretty serious nagging doubts...
Modifié par FrozenFire42, 14 février 2012 - 09:30 .
#199
Posté 14 février 2012 - 09:22
Love the new level up system. Was a bit disappointed on the lack of skills. Though it was nice to see all the defferent ways to build your Shepard.
All and all. This game looks like it will forever be know for it Story and not it game play. Kinda like BG 1 - 2 DAO and KotoR.
To me that a good thing. Bioware games come in one of two catogories. Epic story with poor to decent gameplay or Good gameplay with poor to decent story.
I for one feel good about buying this game. I do feel it will renew my faith in Bioware.
FrozenFire42 wrote...
Good:
-The arrival of the Reapers gave me chills. Very well done.
-The kid in the transport. I almost cried
-Love the heavy melee attacks, especially Adept/Vanguard.
Bad:
-So, is Bioware trying to cripple every class but the soldier? I mean, those power recharge times are just offensive. The duration of pull is half as long as it's GCD? That's....upsetting for Adepts...
-Combat feels less tight than ME2, which was quite a shock...Maybe I just need to get used to it, but I wasn't really impressed.
-Only two dialogue options per convo choice? No neutral? No left side? I'm really hoping this is just for the demo...
-So, females get pink, purple, and purpley-red iridescent hair colours but males don't? Really?
-And speaking of hair, Bioware has shown once again how terrible they are at designing male hairstyles...Seriously, even worse than the first two...
-Default movement speed is both slow and kind of looks awkward...Can't put my finger on why...Maybe because it almost looks like Shepard is trying to sneak around or something?
-Kaidan has a french creeper porno-stash now? Please tell me that was just bad lighting...
Overall, pretty dissappointed actually. I'm remaining cautiously optimistic but at the same time having some pretty serious nagging doubts...
It true the gameplay feel flat on it face. I thought so as well. I figured the only good thing of the game will be the story. Yeah Kaidan is defently creepy now. Ash is hot as can be. The character creation was a big change. As the removed some of the old ME1-2 stuff and put in new option. Was not to happy with the character creation. Defently glad I have my shepard from 1 - 2. Still going miss the jrpg hair colors/styles.
Modifié par DoomBlackDragon, 14 février 2012 - 09:27 .
#200
Posté 14 février 2012 - 09:23
-Loved the kinect feature
-Combat is a lot better than ME2's
-Enemy AI is a lot better, they take cover dodge, and flank you also
-Better diversity of enimies not copy/paste mercs from ME2 (combat enginner's are tough)
-Squad AI is way better than ME2 they stay in cover, retreat dodge etc
-Lovely graphics
-Power's are fun to use
-Better CC
-Soundtrack is fantastic (the sound track when the reaper destroy's the shuttle with the kis really sets the atmosphere)
-Enjoy using heavy melee
Con's
-The weapon load out on Sur'Kesh for classes made classes like enginner that rely heavily on power's useless, I just needed one or two weapon's for that class not four
-Shepard is holding an invsible gun when talking to Mordin
-Intro though decent is a bit short and could use more development (though its better than ME2's)
-Limited dialogue options (though this is a demo so most of it was proberly cut out)
-Awkward momevent animations, (jogging in particular)
-Lip-sync is a bit off
Over all I had a blast playing it, looking foward to the 9th
Modifié par Drone223, 14 février 2012 - 09:45 .





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