Voods07 wrote...
Capeo: there's one thing you forget to realize. You talk about "ahh, har har, y do da reaperz invadez earth whenz dey could bee killing da citadell?!?"
Point: the Reapers fear humans and want us all gone before the rest. Shepard was responsible for the destruction of A Reaper. Never mind the dying Krogan, never mind the over-diplomatic Asari or frail Salarians...they are easy pickings. Humans are the real threat.
Your logic is contrary to your reasoning. So a hundred Reapers could wipe out the citadel? Who cares? The citadel is not that important from what was seen after ME2, it was just a conduit for the reapers to get into the galaxy faster, which now doesn't matter seeing as they are here and got here effortlessly. Guess who effe'd up their plans for taking the Citadel first..HUMANS....from EARTH.
TL:DR..the Reapers focus Earth because it is the largest threat to their invasion..period. If you argue otherwise you are just following analysis by paralysis.
Wrong. The Citadel is the control hub of the entire Relay network. It can be used to isolate and control the other relays. Saren did this in Mass Effect, which is why the reinforcements couldn't arrive to blow Sovereign up until the relays were released by Shepard. In other words, controlling the Citadel would let them then turn to Earth and focus on annihilating those pesky humans without even having to worry that Shepard is off building an army, because travel between sectors would be impossible, and coordination of the forces just couldn't happen.
MsKlaussen wrote...
Juumanistra wrote...
MsKlaussen wrote...
Alas! You have done this. And now, you're FORCING me to re-watch the ME1 opening so as to come up with ways to vehemently disagree with you or in fact, to come up with silent and undisclosed excuses for my inability to do snappy comebacks.
Ddddddddddaaaammmmn Yooooouuu!!
My insidiousness knows no bounds. BWAHAHAHAHA!
Though in hindsight, I am too hard on the ME1 opening. It's not bad, but it feels very...off-kilter. It feels like Important Stuff has been happening off-screen and that the player has to unintentionally play catch-up until about the time Nihlus eats the bullet in the back of his head. ME1, as a result, doesn't really seem to get its narrative bearings until after you get the Normandy and can tool around the known galaxy.
The demo...well, it basically just laughs at everyone who's played Arrival and revels on our head-scratching.
LOL - well I think they did that running start for cinematic effect. I've seen the same thing done in movies lots of times. I think they figure it's to be assumed that "stuff was happening" prior to when the camera got turned on but maybe the specifics of it were thought to be something we either could figure out from what happened next or were possibly not vital to grasping the main idea from what we do see.
Top Gun comes to mind. Like how when it starts the pilots are already in the middle of a tense situation with the Russians, who already have really unruly planes that we'd rather they not have, and Maverick and Goose are already on strike 2 with their captain and we don't find out why until they're already messing around aiming missiles at people.
I was supposed to be watching this again last night but I ended up goofing with my daughter half the night and fell asleep in front of the TV after I put her in bed (way WAY past her bedtime) so I still could be completely high with some of this. I just think I should have remembered if the opening left me confused or like something wasn't explained. But I can't remember and don't think I have any still unanswered questions floating around...
Well, first, this isn't a movie. Second, this isn't the start, it's the third chapter. Third, those sorts of sections are almost always
completely irrelevant. It doesn't have anything to do with the main plot, it is just an intro action sequence, and the movie proper starts off later.
James Bond movies are an even better example than Top Gun, as they use this same style in every movie. A huge, opening intro action scene that has nothing to do with the main plot, it is just there to catch attention and be awesome. But then, Bond gets called in and briefed on his actual assignment, which does not relate to the action scene at all. He gets told who the villain is, what is going on, etcetera. You can chop that scene off the movie and lose
nothing (except in GoldenEye, where they did a brilliant job of tying it in while making you think it was stand alone). Top Gun, same thing. That scene adds nothing.
To do that in ME3, you'd start with Shepard on a mission. Killing geth, hunting for Prothean relics, whatever. A huge, straight-to-the-action scene. And then, once the mission objective was secured, Shepard would get a call from Hackett saying that it was time to report for the trial, and the briefing and setup for ME3 proper would start then, with the initial scene being just an action sequence to ease players into the game.
And you know what? That would work
brilliantly. You could have an entire mission, build it to introduce the combat mechanics, and have everything set up gameplay-wise, by the time the story started, and have gotten the shooter fans in with their all-important action scenes. And
then you can address the story and do it justice.
Instead they
skip the important story setup for the action scene. That is not a good idea, in
any media. And since Shepard knows what's going on, while we don't, it is especially jarring from the rest of the ME series's storytelling. Sure, ME2 started us out not knowing what was going on, but Shepard didn't know either.
Heck, even the most blatant use of
in medias res tends to include an amnesia story so the characters are on the same level as the players.
Modifié par Skyblade012, 21 février 2012 - 10:11 .