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Mass Effect 3 Single Player demo feedback. What did you think?


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#1976
MsKlaussen

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Juumanistra wrote...

MsKlaussen wrote...

Alas! You have done this. And now, you're FORCING me to re-watch the ME1 opening so as to come up with ways to vehemently disagree with you or in fact, to come up with silent and undisclosed excuses for my inability to do snappy comebacks.

Ddddddddddaaaammmmn Yooooouuu!! 


My insidiousness knows no bounds. BWAHAHAHAHA!

Though in hindsight, I am too hard on the ME1 opening. It's not bad, but it feels very...off-kilter. It feels like Important Stuff has been happening off-screen and that the player has to unintentionally play catch-up until about the time Nihlus eats the bullet in the back of his head. ME1, as a result, doesn't really seem to get its narrative bearings until after you get the Normandy and can tool around the known galaxy.

The demo...well, it basically just laughs at everyone who's played Arrival and revels on our head-scratching.



LOL - well I think they did that running start for cinematic effect. I've seen the same thing done in movies lots of times. I think they figure it's to be assumed that "stuff was happening" prior to when the camera got turned on but maybe the specifics of it were thought to be something we either could figure out from what happened next or were possibly not vital to grasping the main idea from what we do see.

Top Gun comes to mind. Like how when it starts the pilots are already in the middle of a tense situation with the Russians, who already have really unruly planes that we'd rather they not have, and Maverick and Goose are already on strike 2 with their captain and we don't find out why until they're already messing around aiming missiles at people.

I was supposed to be watching this again last night but I ended up goofing with my daughter half the night and fell asleep in front of the TV after I put her in bed (way WAY past her bedtime) so I still could be completely high with some of this. I just think I should have remembered if the opening left me confused or like something wasn't explained. But I can't remember and don't think I have any still unanswered questions floating around...

Modifié par MsKlaussen, 21 février 2012 - 07:52 .


#1977
Getorex

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MsKlaussen wrote...

Juumanistra wrote...

MsKlaussen wrote...

Alas! You have done this. And now, you're FORCING me to re-watch the ME1 opening so as to come up with ways to vehemently disagree with you or in fact, to come up with silent and undisclosed excuses for my inability to do snappy comebacks.

Ddddddddddaaaammmmn Yooooouuu!! 


My insidiousness knows no bounds. BWAHAHAHAHA!

Though in hindsight, I am too hard on the ME1 opening. It's not bad, but it feels very...off-kilter. It feels like Important Stuff has been happening off-screen and that the player has to unintentionally play catch-up until about the time Nihlus eats the bullet in the back of his head. ME1, as a result, doesn't really seem to get its narrative bearings until after you get the Normandy and can tool around the known galaxy.

The demo...well, it basically just laughs at everyone who's played Arrival and revels on our head-scratching.



LOL - well I think they did that running start for cinematic effect. I've seen the same thing done in movies lots of times. I think they figure it's to be assumed that "stuff was happening" prior to when the camera got turned on but maybe the specifics of it were thought to be something we either could figure out from what happened next or were possibly not vital to grasping the main idea from what we do see.

Top Gun comes to mind. Like how when it starts the pilots are already in the middle of a tense situation with the Russians, who already have really unruly planes that we'd rather they not have, and Maverick and Goose are already on strike 2 with their captain and we don't find out why until they're already messing around aiming missiles at people.

I was supposed to be watching this again last night but I ended up goofing with my daughter half the night and fell asleep in front of the TV after I put her in bed (way WAY past her bedtime) so I still could be completely high with some of this. I just think I should have remembered if the opening left me confused or like something wasn't explained. But I can't remember and don't think I have any still unanswered questions floating around...


I remember that!  Where the Navy was all bent out of sorts because the Russkies had F-5 light fighter planes and then they went and flew upside-down over the top of said (US-made) F-5 so close that the vertical stabilizers on the F-14 AND the F-5 would have been INSIDE the opposite aircraft.  Or where the slightest muscle twitch or wind current change would have brought both canopies into a shattering melding of minds.  THAT movie.  I kinda vomit mentally whenever I think about that movie.  Thanks for making me mentally vomit just now.  Appreciated.

#1978
Getorex

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Oh, it's hard not to notice that Ashley certainly looks 100x hotter than in ME 1 and 2, which is fine and all, BUT it is also impossible not to notice that in the intervening time between ME 2 and ME 3 it appears she went in and had a boob job done. She didn't go for the Miranda Special, one cup size smaller maybe, but she definitely had some work done in that department. Too bad. Her more sporty breasts from ME 1/2 were better than the new "jogger's worst enemy" she picked up in the meantime.

#1979
SidNitzerglobin

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Hmm, weird. I thought Ash looked really weird in the demo and not in an improved way over ME1/2. The whole chic makeover/Miranda-fying thing just didn't work for me and her face looked somehow off.

Graphics in general seemed noticeably rougher around the edges than the gold ME2, but I'm expecting that is a result of being an earlier build than the release version will be (:crosses fingers: hope hope...)

I enjoyed the single player demo on a whole, although it seemed to feel slightly more dumbed down than ME2 (even w/ the additional skill branches). It got me excited enough for ME3 to buy the DLC I was missing for ME2 and play through it w/ my main Shepard and start up another playthrough w/ a new Shep, so I'd say it was successful.

Modifié par SidNitzerglobin, 21 février 2012 - 08:50 .


#1980
Capeo

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Voods07 wrote...

Capeo: there's one thing you forget to realize. You talk about "ahh, har har, y do da reaperz invadez earth whenz dey could bee killing da citadell?!?"

Point: the Reapers fear humans and want us all gone before the rest. Shepard was responsible for the destruction of A Reaper. Never mind the dying Krogan, never mind the over-diplomatic Asari or frail Salarians...they are easy pickings. Humans are the real threat.

Your logic is contrary to your reasoning. So a hundred Reapers could wipe out the citadel? Who cares? The citadel is not that important from what was seen after ME2, it was just a conduit for the reapers to get into the galaxy faster, which now doesn't matter seeing as they are here and got here effortlessly. Guess who effe'd up their plans for taking the Citadel first..HUMANS....from EARTH.

TL:DR..the Reapers focus Earth because it is the largest threat to their invasion..period. If you argue otherwise you are just following analysis by paralysis.


Uh, no.  The Reapers certainly don't fear humans, or anything.  Shepard didn't kill a Reaper.  The Citadel Fleet with some help from the 5th did.  Other Reapers have been killed before.  The Protheans hindered their plans.  And even Shepards accomplishments were with the help from an assorted crew of differening races.  Did you play the first game?  With the Citadel they could isolate every system and pick them off at their leisure as they have done a million times before.  They do want humans for something but it's not because they fear them.  I won't post spoilers but it certainly isn't a reason that couldn't wait until they were isolated and without any chance of aid.  And it's certainly not because of fear.

#1981
SolveighS

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I am a little bit conflicted about the demo (PC/XBOX). (I did not read all the posts just a few ones so something might already be clarified or said)

First off i like the series not only because of the story, but the details that 'were' present and how i could handle the character.

But as for me the characters handling degraded from game to game.

A feature, which may seems negligible to others, i liked was the function to holster the weapon (and your squad holstered their weapons (ME1)). In ME2 they were running around, always the weapon at the ready, which kinda looked ridiculous to me because no enemies were present.

In ME2 i was at least able to holster my own weapon and get a better option to control the camera and get a good look at the environment. The demo felt more like a Gears of War clone.

In my humble opinion this was done because in ME2 people complained about drawing the weapons and getting into cover before beeing able to jump over. Now the weapon is always present and you just take cover and then jump over. One second gain.

I also missed the option to crouch from ME1 in ME2 and now in ME3.

The next thing i miss is the film grain. Although a small feature too, it added to the atmosphere of the game. (I still hope it will be in the full version of the Game, but i have my doubts).

I really do not understand why you removed all those small details? On the other hand i am now able to decapitate my enemies with headshots. This is really a feature i did not miss in ME1 or 2. But ok i think there are some people that had an urgent need for that.

As some people said before, the intro was short. I don't want to buy comics or 'apps' or books or what ever to have the gaps between the games filled. In ME2 the last mission for me was the DLC 'The arrival'. After that i am brought to Earth and stripped of my rank. How did they get me? Did i surrender myself did they catch me? All those things i did like to know WITHOUT buying anything else but the games. As for the three commanding officers... They don't sound like leaders just like scared kids with no military experience at all.

About the controls, having a single button for three actions bothers me (PC). I tried to use a console and my character jumped to the side and tried to get into cover. I know the Xbox Controller has its button limits but the PC doesn't. So why not spend a little more time not just doing a one-on-one port but make use of the resources? In addition i had the feeling they are a bit buggy. (Stuck to cover/not able to take cover, unable to melee etc).

Next is the Helmet. I found an option to turn my squadmates helmets on/off but for my character there was only default/of in conversations. I hope the 'default' can be set to hide the helmet (i also doubt that).

Regarding the Powers i don't quite get how they evolve. In the first mission (i play an adept), the powers have a rather short cooldown. In the second mission about fourteen seconds? Maybe i missed something (apart from skilling cooldownreduction).

As for the conversations, i missed a larger variety of answers. But that might be because the demo focuses on combat only.

So this is the impression i got from the Demo. If it would be the demo for the first game instead of the third, i would think more than twice if i would buy it.

I remember something Ben "Yahtzee" Croshaw from the escapist magazine said about DA II once. There two kinds of games in the world of ours. Those that were made because the developers thougth it would be a lovely thing for everyone to play and those that were made mainly because the developers thought it would be nice to add another ballroom to their golden money palace. I personally hope that ME3 will be in the first camp.

Best regards,

Sol

#1982
Uezurii

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SolveighS wrote...
(snip)

About the cooldown thing in the second part of the demo. That's because of the new weight system. The more weapons you carry, the longer recharge time for abilities will be. In the demo you could not change your load out sadly enough. Atleast, not in the single player portion.

Modifié par Uezurii, 21 février 2012 - 09:32 .


#1983
FawiorPL

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Dear Capeo, I have a question for you, because you've said that you'd read leaked script. Is the beginning from demo same as that from full version? Are there more dialogues, events, etc?

#1984
Skyblade012

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Voods07 wrote...

Capeo: there's one thing you forget to realize. You talk about "ahh, har har, y do da reaperz invadez earth whenz dey could bee killing da citadell?!?"

Point: the Reapers fear humans and want us all gone before the rest. Shepard was responsible for the destruction of A Reaper. Never mind the dying Krogan, never mind the over-diplomatic Asari or frail Salarians...they are easy pickings. Humans are the real threat.

Your logic is contrary to your reasoning. So a hundred Reapers could wipe out the citadel? Who cares? The citadel is not that important from what was seen after ME2, it was just a conduit for the reapers to get into the galaxy faster, which now doesn't matter seeing as they are here and got here effortlessly. Guess who effe'd up their plans for taking the Citadel first..HUMANS....from EARTH.

TL:DR..the Reapers focus Earth because it is the largest threat to their invasion..period. If you argue otherwise you are just following analysis by paralysis.


Wrong.  The Citadel is the control hub of the entire Relay network.  It can be used to isolate and control the other relays.  Saren did this in Mass Effect, which is why the reinforcements couldn't arrive to blow Sovereign up until the relays were released by Shepard.  In other words, controlling the Citadel would let them then turn to Earth and focus on annihilating those pesky humans without even having to worry that Shepard is off building an army, because travel between sectors would be impossible, and coordination of the forces just couldn't happen.

MsKlaussen wrote...

Juumanistra wrote...

MsKlaussen wrote...

Alas! You have done this. And now, you're FORCING me to re-watch the ME1 opening so as to come up with ways to vehemently disagree with you or in fact, to come up with silent and undisclosed excuses for my inability to do snappy comebacks.

Ddddddddddaaaammmmn Yooooouuu!!


My insidiousness knows no bounds. BWAHAHAHAHA!

Though in hindsight, I am too hard on the ME1 opening. It's not bad, but it feels very...off-kilter. It feels like Important Stuff has been happening off-screen and that the player has to unintentionally play catch-up until about the time Nihlus eats the bullet in the back of his head. ME1, as a result, doesn't really seem to get its narrative bearings until after you get the Normandy and can tool around the known galaxy.

The demo...well, it basically just laughs at everyone who's played Arrival and revels on our head-scratching.



LOL - well I think they did that running start for cinematic effect. I've seen the same thing done in movies lots of times. I think they figure it's to be assumed that "stuff was happening" prior to when the camera got turned on but maybe the specifics of it were thought to be something we either could figure out from what happened next or were possibly not vital to grasping the main idea from what we do see.

Top Gun comes to mind. Like how when it starts the pilots are already in the middle of a tense situation with the Russians, who already have really unruly planes that we'd rather they not have, and Maverick and Goose are already on strike 2 with their captain and we don't find out why until they're already messing around aiming missiles at people.

I was supposed to be watching this again last night but I ended up goofing with my daughter half the night and fell asleep in front of the TV after I put her in bed (way WAY past her bedtime) so I still could be completely high with some of this. I just think I should have remembered if the opening left me confused or like something wasn't explained. But I can't remember and don't think I have any still unanswered questions floating around...


Well, first, this isn't a movie.  Second, this isn't the start, it's the third chapter.  Third, those sorts of sections are almost always completely irrelevant.  It doesn't have anything to do with the main plot, it is just an intro action sequence, and the movie proper starts off later.

James Bond movies are an even better example than Top Gun, as they use this same style in every movie.  A huge, opening intro action scene that has nothing to do with the main plot, it is just there to catch attention and be awesome.  But then, Bond gets called in and briefed on his actual assignment, which does not relate to the action scene at all.  He gets told who the villain is, what is going on, etcetera.  You can chop that scene off the movie and lose nothing (except in GoldenEye, where they did a brilliant job of tying it in while making you think it was stand alone).  Top Gun, same thing.  That scene adds nothing.

To do that in ME3, you'd start with Shepard on a mission.  Killing geth, hunting for Prothean relics, whatever.  A huge, straight-to-the-action scene.  And then, once the mission objective was secured, Shepard would get a call from Hackett saying that it was time to report for the trial, and the briefing and setup for ME3 proper would start then, with the initial scene being just an action sequence to ease players into the game.

And you know what?  That would work brilliantly.  You could have an entire mission, build it to introduce the combat mechanics, and have everything set up gameplay-wise, by the time the story started, and have gotten the shooter fans in with their all-important action scenes.  And then you can address the story and do it justice.

Instead they skip the important story setup for the action scene.  That is not a good idea, in any media.  And since Shepard knows what's going on, while we don't, it is especially jarring from the rest of the ME series's storytelling.  Sure, ME2 started us out not knowing what was going on, but Shepard didn't know either.

Heck, even the most blatant use of in medias res tends to include an amnesia story so the characters are on the same level as the players.

Modifié par Skyblade012, 21 février 2012 - 10:11 .


#1985
Capeo

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FawiorPL wrote...

Dear Capeo, I have a question for you, because you've said that you'd read leaked script. Is the beginning from demo same as that from full version? Are there more dialogues, events, etc?


Yeah, pretty much the exact same thing.  The second portion of the demo too although it doesn't get so exact as to mention exact enemy types and such unless it's a special enemy.  Before the part where Shep and Anderson are running to the Normandy there is a trial/hearing though, as mentioned in a lot of press, and that's when the Reapers attack.  Apparently, according to dev tweets, that was cut out.  Why?  Don't ask me.  I thought it made sense.  In it's place is the bit of conversation in the halls and the whole "We fight or we die" scene.  Ugh.

#1986
Capeo

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Skyblade012 wrote...

Instead they skip the important story setup for the action scene.  That is not a good idea, in any media.  And since Shepard knows what's going on, while we don't, it is especially jarring from the rest of the ME series's storytelling.  Sure, ME2 started us out not knowing what was going on, but Shepard didn't know either.


What's even worse from my view is cutting out any trial.  Arrival was awful because it took any choice out of our hands and, hence, any chance to RP Shepard in a pivotal moment.  Now they've taken away any chance for us to explain ourselves or to RP against the reactions of the council.  

#1987
The Giant Napkin

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I thought the single player demo was rather weak, so I was glad to hear some of its flaws will be remedied in the full game (which I'm convinced I'm going to enjoy). Not being able to change your loadout seriously crippled most non-soldier classes during the second part of the demo, so I had to try my favourite adept class in multiplayer instead (which is great!). I suggest you change this, to give players a better idea of what each class plays like!
Also, the minimal amount of dialogue/interaction and the lack of difference between dialogue options were disconcerting, but again I have heard the full game does better in those aspects as well.

#1988
Tommy6860

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Capeo wrote...

Tommy6860 wrote...

Capeo wrote...

Reapers seemed utterly and ridiculously weak. Where's their power? What's to fear? Takes five of them to attack a city? Their big power is knocking down individual buildings with lasers and their giant legs? They're like half-assed Godzillas. Humans developed more effective weapons of mass destruction over 70 years ago. At this rate it'd take them 50,000 years to wipe out the spacefaring races.


I think your perception of them is incorrect when thinking of ME to ME3. Remember when Sovereign was attempting to take back the Citadel? Sovereign's power seemed no different in the physical effects of its weapons. You wouldn't want these things to be able to clear a whole panet in an instant, it defeats the purpose of it numbers when it can just do its job from afar (from space). You also would not want it to destroy the planet as to not allow it to regenreate life again for the resources the Reapers need. Besides, it has another power, the ability to enthralll and destroy the masses, making them husks or mindless wandering and decaying beings.

Also, and according to the lore, didn't the previous Reaper invasion take over a century of harvesting time to clear the galaxy and to destroy all sentient life?


Well, in the demo they do show lasers just shooting down through the atmosphere so they must have that capability.  Secondly, we don't know there numbers but that would certainly factor in.  Thirdly, there's a big difference between having the power to wipe out large areas in one shot to eliminate resistance and reducing the surface of a planet to molten glass.  There were three or four giant Reapers on screen at a time and they couldn't even control one city.  They were aiming at individual, piddly little ships and people were escaping left and right.

And you're right, the lore does state it took about a century last time.  With how they appear now I feel it would take ten times that.  Again, it would depend on their numbers though which we aren't clear on.

My biggest beef though was in teh presentation.  This is supposed to be setting up the basis for the entire game.  This is supposed to be the horror that you're trying to avert.  Instead, looking out over backdrop while you're running around, it looked like a cut rate War of the Worlds.  I just found it underwhelming.


I agree with the presentation, and WotWs looked better IMO (the latest release that is), though it did seem to mimic the actions. I know this is only supposed to be a demo, but I would like to think that a developer would want to showcase the best aspects of the game-play and looks, as selling point for the final release. This just totally turned me off..

Anyway, I found that it actually took the Reapers a "few centuries" (according to Vigil on Ilos) to finish up their job in the galaxy, so this made even more sense.

#1989
Gruzmog

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Then again the "arrival" relay was close to earth (in relative terms that is) might be they just target earth first because it was on the way so to speak. The time they needed from the arrivel system to the nearest relay on normal FTL speed is all the time we got. If that was a one way link why not take out one of you're major adverseries.

They still see organic life is insects/bacteria etc. You don't need much tactics if you don't believe you can be defeated. Considering the amount of ships it took to take out one reaper... can't really blame em for their god complex.

#1990
AkiKishi

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The Giant Napkin wrote...

I thought the single player demo was rather weak, so I was glad to hear some of its flaws will be remedied in the full game (which I'm convinced I'm going to enjoy). Not being able to change your loadout seriously crippled most non-soldier classes during the second part of the demo, so I had to try my favourite adept class in multiplayer instead (which is great!). I suggest you change this, to give players a better idea of what each class plays like!
Also, the minimal amount of dialogue/interaction and the lack of difference between dialogue options were disconcerting, but again I have heard the full game does better in those aspects as well.


Where did you hear that and which flaws?

#1991
Tommy6860

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Getorex wrote...

zestyshade wrote...

Getorex wrote...

Started playing this morning. Love it. It's nice to be playing ME again after a hiatus. It looks excellent (hardcore PC with all settings maxed out). I AM doing a lot of cussing, however, because I keep getting stuck to cover. It is worse than I recall it being in ME2. Half the time a grenade will land next to me or behind me and I will have trouble getting unstuck from my current cover so I can escape, and there is a LOT of cover to get stuck on. Everywhere you turn (almost) there is some sort of wall or planter or object and BOINK, you're stuck. I'd like to be able to crouch down behind cover sometimes, or as an option, and not be stuck to the cover at the same time. Hard because crouch is usually "C" but that is the group command for "follow me" in ME.

Agree on sticking to cover.

I do have to ask: what part of it looks excellent on PC? Water looks like non-transparent tar or plastic. The little dudes running around in scene 1 (look down from the ledge you are on) are of exceptionally low quality. Textures all around are of very low resolution. AA setting is not high enough. I could probably nit-pick all day, but in general the Demo looks dated in its current iteration.


I came back to this Demo after spending weeks with Deus Ex: Human Revolution (I love DE by the way - GREAT music, atmospherics, story) and the first thing I noticed from going from ME2 to DE:HR was less impressive graphics - at least to a certain extent.  The skeletons used for the characters are of lower quality in DE:HR vs ME.  Also, you keep thinking everyone has cerebral palsy or something because the characters you interact with have an odd shake to their mannerisms - all intended to make them seem human animated but not quite so well done as you get in ME.  Long story short, I put parts of the DE:HR graphics somewhere between ME 1 and ME 2 quality.  So...coming from there to ME3 I notice nice graphics and character rendering.  I haven't yet noticed water much so I cannot comment.  I haven't noticed bad textures in the background.  You have it maxed out on graphics?  Nvidia or ATI?  Fully up-to-date driver?  


I just cannot complain as yet.  It is nice looking to me and it IS a demo.  We'll have to see how the actual game goes.


The graphics are "OK". Some thing look nicer and in some cases worse than ME2. The eyes are all weird looking, the running animations are jarring (did everyone have rickets at some time in their lives?). Even when moving and walking in the cut scenes, when Shep moves past other NPCs, it looks like s/he's avoiding nothing close to him/her. As I noted in an earlier post, I watched the opening sequence in ME, where Shep is walking towards the bridge. As she walked past the other crew, she'd brush them aside or turn asideas to not run into someone who cannot see her; it looked natural. This just looks rushed.

And the remake of Ashley, argh! I personally didn't even want the VS in the game, but that is personal preference, as we could have had one more of the crew from ME2 there instead. But did they have to re-do her looks? Kaiden looked OK, but his eyes were very odd looking.  Personally, I would have preferred Kasumi.

And as you commented in another post, exactly how did Ashley "lose the bun"? You don't even see her buns in the demo.

#1992
kittehg0d

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 There were freaking sprites. In a 2012 game. FREAKING SPRITES.

I just can't get over it. The animations were jerky as well.

INB4 this post gets deleted just because I didn't like this game. :bandit:

#1993
Getorex

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Tommy6860 wrote...

Getorex wrote...

zestyshade wrote...

Getorex wrote...

Started playing this morning. Love it. It's nice to be playing ME again after a hiatus. It looks excellent (hardcore PC with all settings maxed out). I AM doing a lot of cussing, however, because I keep getting stuck to cover. It is worse than I recall it being in ME2. Half the time a grenade will land next to me or behind me and I will have trouble getting unstuck from my current cover so I can escape, and there is a LOT of cover to get stuck on. Everywhere you turn (almost) there is some sort of wall or planter or object and BOINK, you're stuck. I'd like to be able to crouch down behind cover sometimes, or as an option, and not be stuck to the cover at the same time. Hard because crouch is usually "C" but that is the group command for "follow me" in ME.

Agree on sticking to cover.

I do have to ask: what part of it looks excellent on PC? Water looks like non-transparent tar or plastic. The little dudes running around in scene 1 (look down from the ledge you are on) are of exceptionally low quality. Textures all around are of very low resolution. AA setting is not high enough. I could probably nit-pick all day, but in general the Demo looks dated in its current iteration.


I came back to this Demo after spending weeks with Deus Ex: Human Revolution (I love DE by the way - GREAT music, atmospherics, story) and the first thing I noticed from going from ME2 to DE:HR was less impressive graphics - at least to a certain extent.  The skeletons used for the characters are of lower quality in DE:HR vs ME.  Also, you keep thinking everyone has cerebral palsy or something because the characters you interact with have an odd shake to their mannerisms - all intended to make them seem human animated but not quite so well done as you get in ME.  Long story short, I put parts of the DE:HR graphics somewhere between ME 1 and ME 2 quality.  So...coming from there to ME3 I notice nice graphics and character rendering.  I haven't yet noticed water much so I cannot comment.  I haven't noticed bad textures in the background.  You have it maxed out on graphics?  Nvidia or ATI?  Fully up-to-date driver?  


I just cannot complain as yet.  It is nice looking to me and it IS a demo.  We'll have to see how the actual game goes.


The graphics are "OK". Some thing look nicer and in some cases worse than ME2. The eyes are all weird looking, the running animations are jarring (did everyone have rickets at some time in their lives?). Even when moving and walking in the cut scenes, when Shep moves past other NPCs, it looks like s/he's avoiding nothing close to him/her. As I noted in an earlier post, I watched the opening sequence in ME, where Shep is walking towards the bridge. As she walked past the other crew, she'd brush them aside or turn asideas to not run into someone who cannot see her; it looked natural. This just looks rushed.

And the remake of Ashley, argh! I personally didn't even want the VS in the game, but that is personal preference, as we could have had one more of the crew from ME2 there instead. But did they have to re-do her looks? Kaiden looked OK, but his eyes were very odd looking.  Personally, I would have preferred Kasumi.

And as you commented in another post, exactly how did Ashley "lose the bun"? You don't even see her buns in the demo.


She looks fine.  You never ever change your hair?  Never change your clothing style?  Never change?  She looks better, more self-assured (adult).  I wouldn't want the same old bun again.  Her face is pretty much the same (same profile, same eyes, lips, etc, but better graphics).  I liked the makeover. 

I also take back the previous critique where I thought her boobs had enlarged.  Playing the demo again (wish I could save so I didn't have to start from scratch) I noted that they are slightly more visible/enhanced but not explosively so.  She's fine.  

#1994
Aedan333

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Love the demo, single player was fun but had some issues on cover (such as moving too and trying my damn hardest to get off it and then getting shot through it.) And I want to see more female krogan characters hopefully that isnt the only mission involving them.

Also the animation on the nearly all the characters during cutscenes or talking seemed a little blocky to me. It reminded me of Return to Krondor and thats a 1990's game.

Modifié par Aedan333, 22 février 2012 - 12:28 .


#1995
Tommy6860

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Getorex wrote...

Tommy6860 wrote...

Getorex wrote...

zestyshade wrote...

Getorex wrote...

Started playing this morning. Love it. It's nice to be playing ME again after a hiatus. It looks excellent (hardcore PC with all settings maxed out). I AM doing a lot of cussing, however, because I keep getting stuck to cover. It is worse than I recall it being in ME2. Half the time a grenade will land next to me or behind me and I will have trouble getting unstuck from my current cover so I can escape, and there is a LOT of cover to get stuck on. Everywhere you turn (almost) there is some sort of wall or planter or object and BOINK, you're stuck. I'd like to be able to crouch down behind cover sometimes, or as an option, and not be stuck to the cover at the same time. Hard because crouch is usually "C" but that is the group command for "follow me" in ME.

Agree on sticking to cover.

I do have to ask: what part of it looks excellent on PC? Water looks like non-transparent tar or plastic. The little dudes running around in scene 1 (look down from the ledge you are on) are of exceptionally low quality. Textures all around are of very low resolution. AA setting is not high enough. I could probably nit-pick all day, but in general the Demo looks dated in its current iteration.


I came back to this Demo after spending weeks with Deus Ex: Human Revolution (I love DE by the way - GREAT music, atmospherics, story) and the first thing I noticed from going from ME2 to DE:HR was less impressive graphics - at least to a certain extent.  The skeletons used for the characters are of lower quality in DE:HR vs ME.  Also, you keep thinking everyone has cerebral palsy or something because the characters you interact with have an odd shake to their mannerisms - all intended to make them seem human animated but not quite so well done as you get in ME.  Long story short, I put parts of the DE:HR graphics somewhere between ME 1 and ME 2 quality.  So...coming from there to ME3 I notice nice graphics and character rendering.  I haven't yet noticed water much so I cannot comment.  I haven't noticed bad textures in the background.  You have it maxed out on graphics?  Nvidia or ATI?  Fully up-to-date driver?  


I just cannot complain as yet.  It is nice looking to me and it IS a demo.  We'll have to see how the actual game goes.


The graphics are "OK". Some thing look nicer and in some cases worse than ME2. The eyes are all weird looking, the running animations are jarring (did everyone have rickets at some time in their lives?). Even when moving and walking in the cut scenes, when Shep moves past other NPCs, it looks like s/he's avoiding nothing close to him/her. As I noted in an earlier post, I watched the opening sequence in ME, where Shep is walking towards the bridge. As she walked past the other crew, she'd brush them aside or turn asideas to not run into someone who cannot see her; it looked natural. This just looks rushed.

And the remake of Ashley, argh! I personally didn't even want the VS in the game, but that is personal preference, as we could have had one more of the crew from ME2 there instead. But did they have to re-do her looks? Kaiden looked OK, but his eyes were very odd looking.  Personally, I would have preferred Kasumi.

And as you commented in another post, exactly how did Ashley "lose the bun"? You don't even see her buns in the demo.


She looks fine.  You never ever change your hair?  Never change your clothing style?  Never change?  She looks better, more self-assured (adult).  I wouldn't want the same old bun again.  Her face is pretty much the same (same profile, same eyes, lips, etc, but better graphics).  I liked the makeover. 

I also take back the previous critique where I thought her boobs had enlarged.  Playing the demo again (wish I could save so I didn't have to start from scratch) I noted that they are slightly more visible/enhanced but not explosively so.  She's fine.  


OK,now I know what you mean "by the bun". I thought it was another aprt of the body :P.

Anyway, she doesn't look more confident, they made her look more sexy. It seem the retconning of her looks are for objectification (my opinion here of course), though I know there's an appeal to looks for some. She doesn't even look the same really. Her jaws are less prominent. Her brows don't look the same, maybe because the eyes look different. It's as is she had plastic surgery. She at least kept her looks the same facially between ME and ME2. Fine, change the hair, but not her facial structure.

ME3 Ashley
Image IPB

ME2
Image IPB

ME

Image IPB

Modifié par Tommy6860, 22 février 2012 - 12:46 .


#1996
Jarradane

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Just reading the wiki and saw that the level cap has been raised to 60, as someone who enjoys replaying games like this, I must say that is amazing.
I'm glad the community opinion has been taken seriously in something.

Universal cooldowns still cripple combat for ability based classes though...

#1997
Raven2131990

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It feels weird that Wrex mellowed out, but other than that can't wait

#1998
BentOrgy

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Raven2131990 wrote...

It feels weird that Wrex mellowed out, but other than that can't wait


Mellowed out? Are you kidding? If anything, he's needlessly hot-headed now.

"I have no quarrel with you." "Only a fool would punch a nathack in the mouth, we should sneak around and grab its tail."

Versus.

"RAWWWR, GIVE FEMALE NOW."

Despite the fact that he was already going to get her; so his rage didn't even make any sense given the situation. Unlike on Virmire, where he nad nearly every good reason to be angry. But even then, on Virmire, he never raged like he did on Sur'Kesh; sure, he yelled, he shot some shells into the ocean to vent steam, but he was still in control of himself.

Because Wrex isn't an idiot; he's the more methodical type... For a krogan.

#1999
strikkebil

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i played mass effect 2 demo last night and i must say its easily 10x better than the mass effect 3 demo. the controlls feel more tight, theres more optional dialoogue/quests, the sound is better and it runs great(ps3). im a little worried. i will not pre order this game, i have to wait for reviews.

Modifié par strikkebil, 22 février 2012 - 09:46 .


#2000
Archmage_Etherial

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 BioWare, please do something about the cooldowns for the Adept.  Someone told me the cooldowns are only longer because the gun was bigger, and I hope that's the case.  I love playing the game where I don't have to use anything BUT my Biotic powers and if cooldowns are so long I am sitting for 15 seconds with my thumb up my (you know) after a one second ability that did hardly any damage...I'm screwed on gameplay.