Mass Effect 3 Single Player demo feedback. What did you think?
#2026
Posté 22 février 2012 - 05:14
#2027
Posté 22 février 2012 - 05:49
Sr.Prize wrote...
However, evidence proves that the demo is missing a lot of things. Another example would be mordin's mission. It's obvious that the cut scenes have been removed but there's also parts of the battle missing as well.
That in itself doesn't mean that the demo's based on old build, though. It just means the Mordin mission in the demo is a shortened version of a mission in the game that's longer. Which isn't unusual for a demo at all, they just put together a few bits and pieces they wanted to show off.
The fact that the multiplayer portion of the demo has significantly better visuals is a pretty good sign that the SP part isn't representative of what the game's going to look like, though.
#2028
Posté 22 février 2012 - 06:14
SpiffsGhost wrote...
The comparisons with DA2 are unfounded for many reasons, mainly because separate teams work on the two franchises. It's amazing how little faith the fans have, despite BioWare coming through with ME2. I don't expect ME3 to become a DA2 disaster because the gameplay/story between ME1 and ME2 was not a disaster, in my opinion. The ME team has been solid on creating a well-developed and immersive story, while ambidextrously improving combat mechanics. The DA2 team, however, made some serious miscalculations with both combat and story. But again, two separate groups of people developing those games. There is no reason to suspect that ME3 is tripe based solely on what you see in a demo.
Try to have some faith in a team that has brought you an incredibly enriching experience, and don't be so hasty to disapprove of a gift that you wouldn't have without them.
Regards,
Spiff
everyone should stop complaining and really listen to this kidd ^^^^ he deff knows what hes talking about and i completely agree with him stop your ****ing and whining and have faith after all they are giving us the best video game trilogy of all time.
#2029
Posté 22 février 2012 - 06:17
spacehamsterZH wrote...
Sr.Prize wrote...
However, evidence proves that the demo is missing a lot of things. Another example would be mordin's mission. It's obvious that the cut scenes have been removed but there's also parts of the battle missing as well.
That in itself doesn't mean that the demo's based on old build, though. It just means the Mordin mission in the demo is a shortened version of a mission in the game that's longer. Which isn't unusual for a demo at all, they just put together a few bits and pieces they wanted to show off.
The fact that the multiplayer portion of the demo has significantly better visuals is a pretty good sign that the SP part isn't representative of what the game's going to look like, though.
You only focused on one part of my message. I also used Anderson's animations, incomplete char creator and downgrade graphics as examples as well.
Modifié par Sr.Prize, 22 février 2012 - 06:19 .
#2030
Posté 22 février 2012 - 06:39
#2031
Posté 22 février 2012 - 06:43
#2032
Posté 22 février 2012 - 08:42
XxKradosxX wrote...
SpiffsGhost wrote...
The comparisons with DA2 are unfounded for many reasons, mainly because separate teams work on the two franchises. It's amazing how little faith the fans have, despite BioWare coming through with ME2. I don't expect ME3 to become a DA2 disaster because the gameplay/story between ME1 and ME2 was not a disaster, in my opinion. The ME team has been solid on creating a well-developed and immersive story, while ambidextrously improving combat mechanics. The DA2 team, however, made some serious miscalculations with both combat and story. But again, two separate groups of people developing those games. There is no reason to suspect that ME3 is tripe based solely on what you see in a demo.
Try to have some faith in a team that has brought you an incredibly enriching experience, and don't be so hasty to disapprove of a gift that you wouldn't have without them.
Regards,
Spiff
everyone should stop complaining and really listen to this kidd ^^^^ he deff knows what hes talking about and i completely agree with him stop your ****ing and whining and have faith after all they are giving us the best video game trilogy of all time.
Shh, the grown-ups are talking.
#2033
Posté 22 février 2012 - 08:47
normally looked a little strange but i don't think it's anything to fuss over, all in all; great job! :happy:/:alien:(just in case you're turian)
p.s glad to see Garrus has finished calibrations
#2034
Posté 22 février 2012 - 08:47
#2035
Posté 22 février 2012 - 08:51
Sr.Prize wrote...
spacehamsterZH wrote...
Sr.Prize wrote...
However, evidence proves that the demo is missing a lot of things. Another example would be mordin's mission. It's obvious that the cut scenes have been removed but there's also parts of the battle missing as well.
That in itself doesn't mean that the demo's based on old build, though. It just means the Mordin mission in the demo is a shortened version of a mission in the game that's longer. Which isn't unusual for a demo at all, they just put together a few bits and pieces they wanted to show off.
The fact that the multiplayer portion of the demo has significantly better visuals is a pretty good sign that the SP part isn't representative of what the game's going to look like, though.
You only focused on one part of my message. I also used Anderson's animations, incomplete char creator and downgrade graphics as examples as well.
sorry to double post, i believe this was to berid concerns, seeing those characters ^see above
#2036
Posté 22 février 2012 - 09:12
SolveighS wrote...
I am a little bit conflicted about the demo (PC/XBOX). (I did not read all the posts just a few ones so something might already be clarified or said)
First off i like the series not only because of the story, but the details that 'were' present and how i could handle the character.
But as for me the characters handling degraded from game to game.
A feature, which may seems negligible to others, i liked was the function to holster the weapon (and your squad holstered their weapons (ME1)). In ME2 they were running around, always the weapon at the ready, which kinda looked ridiculous to me because no enemies were present.
In ME2 i was at least able to holster my own weapon and get a better option to control the camera and get a good look at the environment. The demo felt more like a Gears of War clone.
In my humble opinion this was done because in ME2 people complained about drawing the weapons and getting into cover before beeing able to jump over. Now the weapon is always present and you just take cover and then jump over. One second gain.
I also missed the option to crouch from ME1 in ME2 and now in ME3.
The next thing i miss is the film grain. Although a small feature too, it added to the atmosphere of the game. (I still hope it will be in the full version of the Game, but i have my doubts).
I really do not understand why you removed all those small details? On the other hand i am now able to decapitate my enemies with headshots. This is really a feature i did not miss in ME1 or 2. But ok i think there are some people that had an urgent need for that.
As some people said before, the intro was short. I don't want to buy comics or 'apps' or books or what ever to have the gaps between the games filled. In ME2 the last mission for me was the DLC 'The arrival'. After that i am brought to Earth and stripped of my rank. How did they get me? Did i surrender myself did they catch me? All those things i did like to know WITHOUT buying anything else but the games. As for the three commanding officers... They don't sound like leaders just like scared kids with no military experience at all.
About the controls, having a single button for three actions bothers me (PC). I tried to use a console and my character jumped to the side and tried to get into cover. I know the Xbox Controller has its button limits but the PC doesn't. So why not spend a little more time not just doing a one-on-one port but make use of the resources? In addition i had the feeling they are a bit buggy. (Stuck to cover/not able to take cover, unable to melee etc).
Next is the Helmet. I found an option to turn my squadmates helmets on/off but for my character there was only default/of in conversations. I hope the 'default' can be set to hide the helmet (i also doubt that).
Regarding the Powers i don't quite get how they evolve. In the first mission (i play an adept), the powers have a rather short cooldown. In the second mission about fourteen seconds? Maybe i missed something (apart from skilling cooldownreduction).
As for the conversations, i missed a larger variety of answers. But that might be because the demo focuses on combat only.
So this is the impression i got from the Demo. If it would be the demo for the first game instead of the third, i would think more than twice if i would buy it.
I remember something Ben "Yahtzee" Croshaw from the escapist magazine said about DA II once. There two kinds of games in the world of ours. Those that were made because the developers thougth it would be a lovely thing for everyone to play and those that were made mainly because the developers thought it would be nice to add another ballroom to their golden money palace. I personally hope that ME3 will be in the first camp.
Best regards,
Sol
You said literally everything I wanted to say, and you said it better than I would have.
#2037
Posté 22 février 2012 - 10:09
#2038
Posté 22 février 2012 - 10:23
SolveighS wrote...
So this is the impression i got from the Demo. If it would be the demo for the first game instead of the third, i would think more than twice if i would buy it.
A thousand times this.
#2039
Posté 22 février 2012 - 10:25
Getorex wrote...
MsKlaussen wrote...
Juumanistra wrote...
MsKlaussen wrote...
Alas! You have done this. And now, you're FORCING me to re-watch the ME1 opening so as to come up with ways to vehemently disagree with you or in fact, to come up with silent and undisclosed excuses for my inability to do snappy comebacks.
Ddddddddddaaaammmmn Yooooouuu!!
My insidiousness knows no bounds. BWAHAHAHAHA!
Though in hindsight, I am too hard on the ME1 opening. It's not bad, but it feels very...off-kilter. It feels like Important Stuff has been happening off-screen and that the player has to unintentionally play catch-up until about the time Nihlus eats the bullet in the back of his head. ME1, as a result, doesn't really seem to get its narrative bearings until after you get the Normandy and can tool around the known galaxy.
The demo...well, it basically just laughs at everyone who's played Arrival and revels on our head-scratching.
LOL - well I think they did that running start for cinematic effect. I've seen the same thing done in movies lots of times. I think they figure it's to be assumed that "stuff was happening" prior to when the camera got turned on but maybe the specifics of it were thought to be something we either could figure out from what happened next or were possibly not vital to grasping the main idea from what we do see.
Top Gun comes to mind. Like how when it starts the pilots are already in the middle of a tense situation with the Russians, who already have really unruly planes that we'd rather they not have, and Maverick and Goose are already on strike 2 with their captain and we don't find out why until they're already messing around aiming missiles at people.
I was supposed to be watching this again last night but I ended up goofing with my daughter half the night and fell asleep in front of the TV after I put her in bed (way WAY past her bedtime) so I still could be completely high with some of this. I just think I should have remembered if the opening left me confused or like something wasn't explained. But I can't remember and don't think I have any still unanswered questions floating around...
I remember that! Where the Navy was all bent out of sorts because the Russkies had F-5 light fighter planes and then they went and flew upside-down over the top of said (US-made) F-5 so close that the vertical stabilizers on the F-14 AND the F-5 would have been INSIDE the opposite aircraft. Or where the slightest muscle twitch or wind current change would have brought both canopies into a shattering melding of minds. THAT movie. I kinda vomit mentally whenever I think about that movie. Thanks for making me mentally vomit just now. Appreciated.
I am having the pleasure!!!
My insidiazzness knows at least twice as the littiler bounds as
Juumanistra's! And my English is as 5 or even MOAR of
Juumanistra's Englishes! BWAHAHAHAHA! I am qwen of all the massage bored on the internets!
Modifié par MsKlaussen, 22 février 2012 - 10:30 .
#2040
Posté 22 février 2012 - 10:29
Crysis was almost 5 years ago now.
5 years.
Why is everyone going backwards? :/
#2041
Posté 23 février 2012 - 12:27
Reiisha wrote...
It does suddenly pop in my mind...
Crysis was almost 5 years ago now.
5 years.
Why is everyone going backwards? :/
Because that game was built from the ground up as a PC-focused game showcasing amazing graphics.
It isn't really a fair comparison. Even Crysis 2 doesn't look as good as Crysis 1 did (does).
And anyhting built to be multiplatform needs to keep the consoles in mind... which are even older then crysis.
Edit: As a PC nerd of course I hate I'm held back by the consoles, but hey, I'm not casting blame
Modifié par Cobra5, 23 février 2012 - 12:28 .
#2042
Posté 23 février 2012 - 12:48
The new movement options will take some getting used to, but not much. Control is excellent (with a keyboard and mouse). I was shooting enemies through eye-slots in their shields rather quickly.
Combat difficulty was not as great as we've been led to believe, unless we were in an easy section. The Atlas mech in particular wasn't that much of a challenge
The skills system stands head and shoulders above either ME1 or ME2. Having a graphics display of how the skill you're considering would change things is a very nice touch.
#2043
Posté 23 février 2012 - 01:28
otherwise very enjoyable, anyone know how the beta testing is going?
#2044
Posté 23 février 2012 - 02:39
#2045
Posté 23 février 2012 - 03:37
#2046
Posté 23 février 2012 - 04:21
#2047
Posté 23 février 2012 - 06:12
Sr.Prize wrote...
BobSmith101 wrote...
Sr.Prize wrote...
OriginalNameGuy wrote...
that is the video Sr.Prize is talking about. Skip to 4:20
Thanks buddy!
Do you have a date stamp for that? It makes it all the more strange that the deves would not say the demo was an old build. Are you sure this is not "cut" content like when they found out they needed to remove animation frames due to memory issues for example?
The date on the video says nov 2011.
Maybe, they don't want to admit that the demo is a old build, who knows their reasoning. However, evidence proves that the demo is missing a lot of things. Another example would be mordin's mission. It's obvious that the cut scenes have been removed but there's also parts of the battle missing as well. I watched the kinect demonstration video and it showed a few in game battle sequences that weren't in the demo.
Plus, the demo's character creation wasn't the complete version and according to the tweet I read, the graphics were downgraded as well.
The evidence makes me believe that the demo an old build. These are things that are common in demos.
Exacty.
#2048
Posté 23 février 2012 - 08:28
Like many other fans I was not impressed with the body walking/running animations compared to me2 they look very awkward and robotic.
Im guessing the devs cut lots of graphic textures and other content out from character creation tool to save on demo space? What the hell is up with those ugly looking hair buns!? I want my me2 ballerina hair bun back damnit!
Im just happy I got to see Liara.
Other than that I loved it.
#2049
Posté 23 février 2012 - 10:05
I'm just curious - I work in the gaming industry myself and used to work in QA for "the evil empire" Activision Blizzard - and I'm just really wondering if BioWare even agrees with the quality concerns that so many players have expressed.
I think the majority can agree that the walking animation is just kind of strange - so it raises the question whether this was just acceptable for BioWares QA department or whether they don't see a problem with it at all - and never have?
I mean surely someone must have noticed it and logged a bug about it.
So it was either no feasible to fix, it was ignored as not being a bug (or a significant issue for that matter) - or it was flagged but due to time constrains it wasn't fixed.
I'd really love to get an answer on this from Chris - but I don't think I will.
Modifié par Vendrium, 23 février 2012 - 10:07 .
#2050
Posté 23 février 2012 - 10:39
Just look at the beta leak video, it's 90% the same despite the bugs and things cut out for the demo.
Modifié par Garrus30, 23 février 2012 - 10:39 .





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