Mass Effect 3 Single Player demo feedback. What did you think?
#2076
Posté 23 février 2012 - 10:32
Also any chance of making the sprites used for people running away in the distance a little less 2 dimentional?
Could be Good but hope the bugs are fixed for release, I'm sure they wil as demo's are usually old dev build's.
#2077
Posté 23 février 2012 - 10:46
111987 wrote...
Farbautisonn wrote...
I find it rather telling that so many dont apparently give a flying crapola about the story to the point of not mentioning what they thought of that...
How can we possibly comment on the story when we still know very little about it? The demo didn't reveal anything more about the story that we haven't already known since E3.
-And here poor naive little me thought that a demo of a storydriven game was supposed to showcase the story too. My mistake.
#2078
Posté 23 février 2012 - 10:48
Farbautisonn wrote...
111987 wrote...
Farbautisonn wrote...
I find it rather telling that so many dont apparently give a flying crapola about the story to the point of not mentioning what they thought of that...
How can we possibly comment on the story when we still know very little about it? The demo didn't reveal anything more about the story that we haven't already known since E3.
-And here poor naive little me thought that a demo of a storydriven game was supposed to showcase the story too. My mistake.
Demos are almost always centered on gameplay. Developers do this because they hope people will enjoy the game play, and therefore buy the game. It's harder to sell story ot the casual fan than gameplay. A demo of conversations probably wouldn't bring in many new fans, and on the flip side, a demo showing off the gameplay probably wouldn't cause any old fans to decide not to buy the game.
#2079
Posté 23 février 2012 - 10:50
#2080
Posté 23 février 2012 - 10:57
111987 wrote...
Demos are almost always centered on gameplay. Developers do this because they hope people will enjoy the game play, and therefore buy the game. It's harder to sell story ot the casual fan than gameplay. A demo of conversations probably wouldn't bring in many new fans, and on the flip side, a demo showing off the gameplay probably wouldn't cause any old fans to decide not to buy the game.
"Geth do not intentionally infiltrate".
The demo has me ****e scared because it has not been denied that its an accurate depiction of the intro. And the intro we get in the demo is basically filled with incidents where suspension of disbelief is broken, logic is completely all over the place and general assumptions that we through metagaming should know precisely what is going on.
#2081
Posté 23 février 2012 - 11:01
I never said it's difficult. Just painfull. I don't see any advantages to go in to new screen just to upgrade skills. Then pressing B to go to Skill list.111987 wrote...
Wait, what's wrong with the Skill Tree? It's pretty easy to navigate....
It's annoying.
#2082
Posté 24 février 2012 - 12:05
conorrory wrote...
Can you slow the walking and running animations down to me2 levels? It felt like I was running on molases.
Also any chance of making the sprites used for people running away in the distance a little less 2 dimentional?
Could be Good but hope the bugs are fixed for release, I'm sure they wil as demo's are usually old dev build's.
I"M WITH U !!
#2083
Posté 24 février 2012 - 12:36
The basically zero build up to the invasion is really terrible, the vacuum left from the cut trial was never filled, is what it feels like.
It's hard not to focus on the negatives, I really want to like this game (and I'm sure I will in the end) but there are terribad flaws (animation/FOV/no holstering etc) glaring at you in the meantime.
#2084
Posté 24 février 2012 - 01:42
That said, I want to see the cover/storm/roll A button get unbound. Using B or a double tap to roll/take cover would be really helpful for me as a player. LOL, I don't know how many times I went into a front somersault before jumping up and taking off. Funny to watch, the first couple of times, not so funny when I'm getting shot at. I also want my area of perception, field of view, spatial awareness, whatever LOL, to be widened. It feels claustrophobic, like when it was designed the team started out with FPS, or maybe over the shoulder, but it didn't really work out so they just entered in a slightly widened field and went with that. I don't play FPS. I can't see enough of my environment to be able to assess and attack and I found myself getting hung up several times, especially when I was running, because I couldn't see enough of what was going on and I couldn't move the camera.
On the whole, though, I really did like what I saw and am looking foward to being a fly on the wall for Shepard's last charge into history.
#2085
Posté 24 février 2012 - 03:27
I tried playing the first Mass Effect after ME2 and the ME3 demo. I just laughed at the combat. I simply couldn't go back. That, and elevator rides, but meh. I just picked up Genesis and started a new ME2 playthrough, after a good year and a half of not playing it.
Good demo. The multiplayer is also very fun, but you wanted SP feedback
Modifié par Davidicus, 24 février 2012 - 03:27 .
#2086
Posté 24 février 2012 - 06:33
#2087
Posté 24 février 2012 - 06:50
#2088
Posté 24 février 2012 - 08:42
#2089
Posté 24 février 2012 - 09:47
1) Would have liked to have tried out a sniper rifle with the infiltrator class, but it's all good.
2) The cover system seems really sensitive. It seemed like half the time I ran up to a wall to take cover, Shepard would do her forward roll thing against the wall, which doesn't actually put you in cover. Kind of annoying.
3) I like the fact that Liara is no longer an idiot (translation: she knows how to take cover properly and not usually die).
4) Some of the new movements seem a little awkward.
5) Seems like infiltrators will still be the best class for insanity, which makes me happy =)
#2090
Posté 24 février 2012 - 10:39
i write by the demo only, but hmmm, i dont know if the complete game...
#2091
Posté 24 février 2012 - 03:00
Thanks!
#2092
Posté 24 février 2012 - 04:29
I liked the part with the kid, I liked the reapers, the new animations are nice, Cerberus is cool and strong now. Great stuff! Multiplayer is a lot of fun too.
#2093
Posté 24 février 2012 - 04:53
She was a major crew member in Mass Effect (where she's also a potential love interest), and she's a potential love interest in ME3, too.Alittan666 wrote...
Demo was awesome. I don't really get why Ashley seems to be so important in this game though. You see her in the CGI Trailer, you see her in the Demo, it just seems like she's really important when she's not a big deal in my opinion. Is she Shepard's love interest, canon-wise or something? Because that would make a bit more sense.
I liked the part with the kid, I liked the reapers, the new animations are nice, Cerberus is cool and strong now. Great stuff! Multiplayer is a lot of fun too.
#2094
Posté 24 février 2012 - 05:10
#2095
Posté 24 février 2012 - 06:03
monrapias wrote...
I've chosen not to play the demo, I want to wait untill I get my hands on the full game.
I admire your willpower, sir.
#2096
Posté 24 février 2012 - 07:09
#2097
Posté 24 février 2012 - 07:56
MOAR!
#2098
Posté 24 février 2012 - 08:19
@AlexanderWalla4 @masseffect Animations (walking,running,reloading,general movement) in the demo are dreadful. Are they going be polished in the final game?
@masseffect @alexanderwalla4 Things will be different in the finished game, yes.
and there we go.
Modifié par pro5, 24 février 2012 - 08:20 .
#2099
Posté 24 février 2012 - 09:28
pro5 wrote...
from Twitter:
@AlexanderWalla4 @masseffect Animations (walking,running,reloading,general movement) in the demo are dreadful. Are they going be polished in the final game?
@masseffect @alexanderwalla4 Things will be different in the finished game, yes.
and there we go.
Thank god for that.
#2100
Posté 24 février 2012 - 09:58
Nauks wrote...
Played the demo again.
The basically zero build up to the invasion is really terrible, the vacuum left from the cut trial was never filled, is what it feels like.
It's hard not to focus on the negatives, I really want to like this game (and I'm sure I will in the end) but there are terribad flaws (animation/FOV/no holstering etc) glaring at you in the meantime.
Basically zero build up to the invasion? What do you think 1 and 2 were?





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