Aller au contenu

Photo

Mass Effect 3 Single Player demo feedback. What did you think?


  • Veuillez vous connecter pour répondre
2207 réponses à ce sujet

#2101
NeitherNor

NeitherNor
  • Members
  • 81 messages
Pretty much all that is worth saying about the demo has been said, along with a great deluge of things that would probably have better been left unsaid. Still, I think it's only fair to share a few points, given that I spend an hour or so playing the demo last week. There were some things I liked, such as the art style. It still works for me. It's sufficiently 'sci-fi' while at the same time looking like it was built by humans a hundred or so years from now.

A few things I disliked: the rather weird start to the story perhaps being the most important, as it set the tone for the rest of the demo. I don't like having to fill gaps in the story by purchasing comics or books, and it seems like there's a big gap of nothingness between Arrival and the start of the demo. I had no idea who a lot of the people were, or why Shepard was doing the things he did, and behaving the way he did. Perhaps, and hopefully, the actual game has a few scenes preceding the events of the demo. Another thing was that the Reaper invasion didn't seem all that impressive - mostly because it was just background scenery. Game play wise, this makes sense: but nevertheless, the lack of danger to the player character made the experience far less exciting that it perhaps could have been.

Mostly though, the demo left me rather uninterested. I just didn't really care about it. Part of this comes from failing to identify with 'my Shepard'. This might be because I have no clue as to what happened after Arrival, and why I'm now suddenly expected to be part of the Alliance again, rather than being at Cerberus' side still. After all, weren't the Alliance those people who abandoned Shepard, called him a traitor, then even boarded his ship uninvited - telling him to go to Earth to stand trial for his reckless actions. Eh? :huh:

In short: I won't be pre-ordering the game. Partly because, as I said, the demo left me rather apathetic. Partly also because I'm not very interested in another 'Dragon Age II'-experience. I'll wait, and I look forward to seeing how players and critics respond in the weeks after the release.

Modifié par NeitherNor, 24 février 2012 - 10:27 .


#2102
string3r

string3r
  • Members
  • 461 messages

obie191970 wrote...

Nauks wrote...

Played the demo again.
The basically zero build up to the invasion is really terrible, the vacuum left from the cut trial was never filled, is what it feels like.

It's hard not to focus on the negatives, I really want to like this game (and I'm sure I will in the end) but there are terribad flaws (animation/FOV/no holstering etc) glaring at you in the meantime.


Basically zero build up to the invasion?  What do you think 1 and 2 were?


Zero build up to the invasion? Yes I think so.

Modifié par string3r, 24 février 2012 - 10:28 .


#2103
Blodsven

Blodsven
  • Members
  • 35 messages

Chris Priestly wrote...

Hi folks.

So... what did you think of the single player Mass Effect 3 demo? What did you like, what did you not like? Please let us know here as we want to hear back from you.

I am creating a similar thread in the Multiplay forum for feedback on the Multiplay demo, so please use this one to discuss the Single Player demo. Thanks. :)



:devil:


Good:
-I like the new grenades, turret & nova abilities.

-I find the new concept of carried weapons affecting recharge speed to be very interesting.

-Nice intro, especially in how you dared to break from the hollywood template. I.e. I'm refering how a certain person died there at the end.

-Sabotage. AI Hacking needed something to make it good, and you did just that. Thank you.


Bad:
-Sentinel's Tech Armor. Sorry, don't like the changes. Would be more fun if the detonation caused enemies to be vulnerable to powers and weapons, or something along those line. Currently it feels utterly useless if you want to be a caster, and rather weak if you want to go for the shotgun path.

-Fitness as an ability it is a bit of a *yawn*, i.e. not interesting except when you crunch the numbers.

-The dialogue. I did not like at all how renegade and paragon replies did not change the conversation. I hope it was just due to it is a demo, and that the live game will have more fleshed out conversation.
 

Undecided:
-Still not sure what to think about the "merge" of barriers and shields, i.e the change to overload and disruption ammo. It is good that more classes can deal with defenses and yet it was also nice when you had 3 types of defenses.

-Heavy Melee and more melee focus. Ok, I do like this move, and I really like the class unique melee attacks. The drawback however is that not every class feels like it is suited for melee combat and I fear that there will be plenty of missions that are designed to showcase the melee attacks, regardless if you want to do melee or not.

#2104
StarHugger

StarHugger
  • Members
  • 30 messages

Mallorn wrote...

- Music is great. I like new soundtrack - but I admit, I have no idea why you don't want to work with Jack Wall and Sam Hulick anymore.


You must have missed this - http://www.gameinfor...soundtrack.aspx

#2105
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

string3r wrote...

pro5 wrote...

from Twitter:

@AlexanderWalla4 @masseffect Animations (walking,running,reloading,general movement) in the demo are dreadful. Are they going be polished in the final game?
@masseffect @alexanderwalla4 Things will be different in the finished game, yes.

and there we go.


Thank god for that.


He just said different..

#2106
dprophitjr

dprophitjr
  • Members
  • 6 messages

Chris Priestly wrote...
So... what did you think of the single player Mass Effect 3 demo? What did you like, what did you not like? Please let us know here as we want to hear back from you.  So please use this one to discuss the Single Player demo. Thanks.


I'm hoping that my character history, team survival and other ME2 data will be recognized into ME3 storyline?

#2107
Reorte

Reorte
  • Members
  • 6 592 messages
Liked it but when I first started it up I'd got really excited about new Mass Effect, by the end of it the excitement had gone. I was expecting to be unbearably impatient for more by the time I'd finished but I wasn't.

#2108
Nauks

Nauks
  • Members
  • 806 messages

obie191970 wrote...

Nauks wrote...

Played the demo again.
The basically zero build up to the invasion is really terrible, the vacuum left from the cut trial was never filled, is what it feels like.

It's hard not to focus on the negatives, I really want to like this game (and I'm sure I will in the end) but there are terribad flaws (animation/FOV/no holstering etc) glaring at you in the meantime.


Basically zero build up to the invasion?  What do you think 1 and 2 were?

I'm talking about the opening of ME3, not the series as a whole.
From a story telling point of view, I believe the lack of recap and general character introduction/s hurt it.
A pitch without a windup in a bad way, in other words.

#2109
Farbautisonn

Farbautisonn
  • Members
  • 3 083 messages

Nauks wrote...
From a story telling point of view, I believe the lack of recap and general character introduction/s hurt it.
A pitch without a windup in a bad way, in other words.


-I agree.

#2110
Doug M

Doug M
  • Members
  • 104 messages

Chris Priestly wrote...

Hi folks.

So... what did you think of the single player Mass Effect 3 demo? What did you like, what did you not like? Please let us know here as we want to hear back from you.

I am creating a similar thread in the Multiplay forum for feedback on the Multiplay demo, so please use this one to discuss the Single Player demo. Thanks. :)



:devil:

I really enjoyed the single player missions.  One of the things I was looking forward to the most was seeing how the horrors of war had weighed down on Shepard.  That sounds sadistic, but I want to be able to empathize with the characters, and you would expect all the pain Shepard's been through has to have taken its toll.  Shepard should be showing weariness and grim determination, and judging from the demo, Bioware nailed it.  I was very happy, and now I'm looking forward to release even more.

#2111
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
So I just played the MP despite the fact I normally wouldn't and it helps me to see where BW put the focus for the demo. In MP I noticed very few glitches, the sound is very decent, and the graphics look very well in the SP the graphics look horrible, the sound quality is bad for most characters save fshep, the kid, and VS. there are glitches everywhere so way to go BW I really hope the SP game hasn't been dumbed down and made lame in graphics, sound, scenarios, frame time, all because the MP had to be 200% in everything that got shafted out of the SP mode. I'm trying to be optimistic here but its alittle harder now with the night and day differences in the campaign modes.

#2112
Shorshy

Shorshy
  • Members
  • 6 messages
I just played the Single Player demo over again today after playing multiplayer all week and the combat felt so much better. The first time I played through i couldnt move how i wanted to, but after all this multiplayer it feels atleast as fluid as Mass Effect 2 and I had very few times where what i wanted my character to do and what she did didnt match up.

Some topics i see brought up:
Animations- Its a demo im sure that Bioware isnt shipping a game where the lips dont even sync.
Multiplayer- It turned out great so noone should have a problem with it being in the game.
The lack of build up- I felt that too, it wasnt as strong as it couldve been but there are always going to be certain sections that arent as strong as others and from what ive noticed the beginning levels arent the strongest in the games.
No holstering- Its kind of rediculous that they build a game with so many animations they dont have room for no holstering and they get crucified for it. Holstering animations are so trivial in the scheme of the game as a whole.
Dialogue options- Its not a story demo its a combat demo we barely had any conversations and we werent given any decisions. Its going to be along the lines of the previous two i dont see what makes people expect a big change.

#2113
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

Shorshy wrote...

I just played the Single Player demo over again today after playing multiplayer all week and the combat felt so much better. The first time I played through i couldnt move how i wanted to, but after all this multiplayer it feels atleast as fluid as Mass Effect 2 and I had very few times where what i wanted my character to do and what she did didnt match up.

Some topics i see brought up:
Animations- Its a demo im sure that Bioware isnt shipping a game where the lips dont even sync.
Multiplayer- It turned out great so noone should have a problem with it being in the game.
The lack of build up- I felt that too, it wasnt as strong as it couldve been but there are always going to be certain sections that arent as strong as others and from what ive noticed the beginning levels arent the strongest in the games.
No holstering- Its kind of rediculous that they build a game with so many animations they dont have room for no holstering and they get crucified for it. Holstering animations are so trivial in the scheme of the game as a whole.
Dialogue options- Its not a story demo its a combat demo we barely had any conversations and we werent given any decisions. Its going to be along the lines of the previous two i dont see what makes people expect a big change.


Bioware is indeed shipping such a game. IGN did a preview, review and brought it up right away.


#2114
FRANCESCO84Inn

FRANCESCO84Inn
  • Members
  • 1 170 messages
honestly, i leke some dlc, but this type like Lair of The Shadows Broker and Stolem memory have to be contain in the base game, because have important element in the story, i dont understood why put this element out, and why this prothaen not it like the statue on Ilum ?

and the charecter in dlc not have romance option or real dialogue like the normal squad member.

#2115
jasonirma

jasonirma
  • Members
  • 96 messages
Yeah, I'm way late to the party, and have only gotten a few pages in, but Eain nailed this so totally for me.

I really enjoyed the sense of purpose Shep had in ME1 and ME2--here he was a means to an end, not "my character".  He is a giant faceless character to me.  Maybe that will change with an import and more plot points being carried forward, but I was not connected to Shep like I'd been in the past 2 games.

I have to say that the opening council portion of the demo was pretty much close to terrible.  With the audio up, I actually heard a woman weeping in the background while the Reapers approach the Earth.  I couldn't help but feel a) this was way to stereotypical, B) who put these people in charge of anything?, and c) why does Shep have to point out the obvious?  "We fight!"  We're being attacked by a fleet of warships so impressive, they've silenced an entire fleet of ships in picket defense around Earth.  

ME2 had an equally pat beginning, but really turned it on after the initial combat sequence.  Martin Sheen was a perfect VA and offered up a compelling hook to why Shep was alive after dying.  I buy it.  But the council in ME3 is so incompetent, it warrants rethinking how mankind made it this far.

I also noted that the city being sacked at the beginning of ME3 was "nowhere."  I have a deep connection to the Normandy (both SR1 & 2), but no connection in this series to Earth.  As my first introduction to Earth since the series began, it didn't feel like a place worth saving.  The  citadel did, though...

The 2nd part of the demo was concerning for the fact that Mordin describes the 3 areas traveled as "checkpoints"...I don't understand the backstory yet as to why they would have to move to 3 checkpoints, but that broke the 4th wall for me and screamed, "standard game" rather than "immersive RPG" for me.

I am now worried this has the makings of DA2 (yes, some of you liked it a lot, I know--I'm not a hater).  For me, it's worrisome because I really, really loved ME2 (even tolerated the minigames).

Eain wrote...

I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).

There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:

1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.

2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.

Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.

The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.

Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.

In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.

The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.



#2116
Reorte

Reorte
  • Members
  • 6 592 messages
One thing I did like was not having to faff around with overriding doors. Since you couldn't fail at that (and even if you could you'd just have reloaded) it just made them an irritating delay. Now we've still got them (because people wouldn't just leave every door open) but since we know that Shepard can get through them we don't have to waste time on it ourselves. It was especially annoying in ME2 - why couldn't I just get Kasumi to open them in an instant? What was the point in bringing a thief along if not for that sort of thing?

#2117
ETermin

ETermin
  • Members
  • 108 messages
might just be me but i preferred how the health system for enemies worked in ME2. not really liking bars of health shield etc.

I do like the fact that there is a basic aim crosshair for when not zooming and not an actual. crosshair. would like it even more if could disable just that crosshair.

only other thing is that for the increased accuracy you have to zoom in but at that point it feels as if the camera is way to close.

#2118
iRAWRasaurusREX

iRAWRasaurusREX
  • Members
  • 277 messages
www.youtube.com/watch

that video kinda killed the demo for me offical. Just hope those animations will not be in the final game. :bandit:

Modifié par iRAWRasaurusREX, 25 février 2012 - 05:15 .


#2119
TheLostGenius

TheLostGenius
  • Members
  • 2 548 messages
THeir should have been more content.

#2120
TheLostGenius

TheLostGenius
  • Members
  • 2 548 messages

iRAWRasaurusREX wrote...

www.youtube.com/watch

that video kinda killed the demo for me offical. Just hope those animations will not be in the final game. :bandit:



Splitting hairs is fun!!!!

#2121
XavierHollywood

XavierHollywood
  • Members
  • 233 messages
I have no worries for the overall game. Im quite confident I will thoroughly enjoy it.

However, there are two tiny animations (or lack of) that are a bit bothersome.

1. When Shepard is in cover and turns a corner he will just automatically snap against the wall. Almost like a magic trick. One second hes on one wall then instantaneously he snaps to the other wall.

2. The Ammo power animation. Again, he magically snaps back into position after activating the ammo power. This one is especially a shame because that wasnt an issue in ME2.

And finally the standard movement speed just seems a tad slow. That seems like something that can be easily patched though if enough people find it bothersome.

#2122
snakeboy86

snakeboy86
  • Members
  • 440 messages
Only gripe with the demo? Only two levels lmao

#2123
Fixers0

Fixers0
  • Members
  • 4 434 messages
For the most part the demo is okay, there is some neat stuff here and there but overall it was pretty underwelming on graphics, dialogue and story and RPG elements.

I do want to make a special note about the Sur'kesh mission: It doesn't really looks as an alien homeworld, more like a computer generated enviroment from which i had absolute not interest i, it also  feels wrong in opinion like the developers made absolutly no attempt at making it look original, or had to courage to go a bit extreme, So many things felt wrong like the Architeture felt sterile, and a bit to realistic, it has the same structue has modern day human facilities, with Shelves, floortiles, sitting benches, etc. Same goes with  the props, they  are to generic (Modern day binders and water dispensers, etc). And that way it really fails to capture the mood of an Alien Homeworld.

Modifié par Fixers0, 25 février 2012 - 10:54 .


#2124
gxkrizard

gxkrizard
  • Members
  • 122 messages
I think what's wrong with the first part of the demo is a lack of some music when you are shooting. I mean come on! It's a Reapers invasion after all! It deserves some good music in the background.

Other than that, everything is good for me. Maybe I'am little concerned about lack of info on what happened between Arrival and ME3, but I believe devs just decided to explain that later in the game. What's a big deal?

#2125
SSI Normandy

SSI Normandy
  • Members
  • 7 messages
I liked the beggining, I do wish it had credits on the screen as your walking with Captain Anderson at the very beggining. Just to give it a more cinematic vibe, like a movie. but thats just me. They have worked there asses on other things anyway.