Mass Effect 3 Single Player demo feedback. What did you think?
#2126
Guest_Niftu Cal Biotic God_*
Posté 26 février 2012 - 12:45
Guest_Niftu Cal Biotic God_*
#2127
Posté 26 février 2012 - 12:56
#2128
Posté 26 février 2012 - 01:07
Eain wrote...
I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).
There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:
1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.
2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.
Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.
The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.
Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.
In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.
The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.
Keep in mind the boards pretty much demanded BW not spoil the game for us like they did in ME2. I interpret the way the demo was handled as a BW trying to do just that they didn't do the trial as not to spoil it for the fans who're looking forward to it so we see either THE outcome of the trail that no matter what shep says he'll be relieved of duty or we see A potential good outcome shep being able to defend himself well gets relieved of duty as shep failing to defend himself during trial could end up in jail or discharged dishonorably for all we know at this point.
They do tell us the city we're in I think BW has already said its Canada. But I'm fairly sure I saw something were they revealed a more specific country the city is located in. Also remember Earth has yet to say a defined city Earth shep is only known to have grown up in a large metropolitan mega city they didn't name this city they maynot name the one shep is staying in when the reapers show.
The kid may be introduced for all we know its the child of the woman you helped in ME who you later find talking in 2 on the Citadel she says the boy she had is doing great but she is yet again decided should she give him gene therapy for potential what if illnesses. We could be seeing her boy and right now BW doesn't want to spoil that for us who were fallowing that family.
I agree with you that committee was a wooden conversation with one line text maybe BW already changed this but consider these people in game maybe the ones at your trial so you'd get to know them there then this could be a second or even third encounter with them shep sounds like he is familiar with these people " you brought me here to confirm what you already knew" to me says we've been over this before now you're all scared I'm right. They weren't asking him what to do in terms of militant action they wanted to know if shep knew anyway they didn't to beat them right then shep didn't. He didnt' answer the question correctly. The male committee member was clearly expecting shep to layout a battle plan that could work not fight the guy already knew that he wanted a how. I think this scene will make perfect sense once we play the game and context is then established.
The final moments before the ship leaves is suppose to be a slowed time moment in a few moments all that action occurred. The Normandy wasn't the only ship fleeing that was large it's very possible they had their stealth systems on and the reapers don't see with eyes but radar so if the reapers are using radar the Normandy isn't 100 feet from them its just not there and they only pick up on the two fleeing ships.
For the shrugging off moment I dont' get that feeling at all I feel it was accurate enough if we wanted to get more accurate shep would've screamed leapt back and been like time to go! Remember if you pick the numerous death option they say all the death is weighing on shep his reaction at seeing the shuttles blow u fits this well enough. Now shep did shrug off the deaths in ME2 SM team member gets shot and dies 1/2 second later lets go! that was a shrug off.
The demo didn't have much to spoil from the Sur Kesh mission we've basically seen all of that they did however edit things from what we'd been seeing we saw new corridors and levels we didn't see from the cons and they took away other portions and dialogue we did see at con. That's why Sur Kesh flows better because BW wasn't spoiling much of anything out of this mission. Earth had to be done with more caution so as to not spoil sections players have been saying they want to see only when the game is released.
Modifié par Destroy Raiden , 26 février 2012 - 01:08 .
#2129
Posté 26 février 2012 - 01:42
#2130
Posté 26 février 2012 - 04:20
#2131
Posté 26 février 2012 - 05:05
Liked: Menus, Level up categories and over all feeling of the game reminds me of ME1 (huge plus for me). I like the way the combat feels more natural to me. The cross-hairs are smaller and the guns feels tweaked for the better. I did like that my imported Shepard's look more human and less awkward.
Cons: The weird run and forward strafing feels slow. The random barrel roll startles me.
Kaidan outranking my FemShep (LOL).
Also why is Joker fully accepted back into the alliance and immediately returns to full control of the Normandy? Really? That easy, while Shepard is under arrest and branded a traitor for working with Cerberus by her peers. How the hell does that work?
#2132
Posté 26 février 2012 - 05:55
#2133
Posté 26 février 2012 - 06:57
#2134
Posté 26 février 2012 - 06:58
definately couldve used more dinnasaursthe cool guy wrote...
ahh... idk couldve used more dinnasaurs
#2135
Posté 26 février 2012 - 07:06
i totally agree, it did lack dinnasaursDestroy Raiden wrote...
Eain wrote...
I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).
There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:
1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.
2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.
Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.
The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.
Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.
In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.
The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.
Keep in mind the boards pretty much demanded BW not spoil the game for us like they did in ME2. I interpret the way the demo was handled as a BW trying to do just that they didn't do the trial as not to spoil it for the fans who're looking forward to it so we see either THE outcome of the trail that no matter what shep says he'll be relieved of duty or we see A potential good outcome shep being able to defend himself well gets relieved of duty as shep failing to defend himself during trial could end up in jail or discharged dishonorably for all we know at this point.
They do tell us the city we're in I think BW has already said its Canada. But I'm fairly sure I saw something were they revealed a more specific country the city is located in. Also remember Earth has yet to say a defined city Earth shep is only known to have grown up in a large metropolitan mega city they didn't name this city they maynot name the one shep is staying in when the reapers show.
The kid may be introduced for all we know its the child of the woman you helped in ME who you later find talking in 2 on the Citadel she says the boy she had is doing great but she is yet again decided should she give him gene therapy for potential what if illnesses. We could be seeing her boy and right now BW doesn't want to spoil that for us who were fallowing that family.
I agree with you that committee was a wooden conversation with one line text maybe BW already changed this but consider these people in game maybe the ones at your trial so you'd get to know them there then this could be a second or even third encounter with them shep sounds like he is familiar with these people " you brought me here to confirm what you already knew" to me says we've been over this before now you're all scared I'm right. They weren't asking him what to do in terms of militant action they wanted to know if shep knew anyway they didn't to beat them right then shep didn't. He didnt' answer the question correctly. The male committee member was clearly expecting shep to layout a battle plan that could work not fight the guy already knew that he wanted a how. I think this scene will make perfect sense once we play the game and context is then established.
The final moments before the ship leaves is suppose to be a slowed time moment in a few moments all that action occurred. The Normandy wasn't the only ship fleeing that was large it's very possible they had their stealth systems on and the reapers don't see with eyes but radar so if the reapers are using radar the Normandy isn't 100 feet from them its just not there and they only pick up on the two fleeing ships.
For the shrugging off moment I dont' get that feeling at all I feel it was accurate enough if we wanted to get more accurate shep would've screamed leapt back and been like time to go! Remember if you pick the numerous death option they say all the death is weighing on shep his reaction at seeing the shuttles blow u fits this well enough. Now shep did shrug off the deaths in ME2 SM team member gets shot and dies 1/2 second later lets go! that was a shrug off.
The demo didn't have much to spoil from the Sur Kesh mission we've basically seen all of that they did however edit things from what we'd been seeing we saw new corridors and levels we didn't see from the cons and they took away other portions and dialogue we did see at con. That's why Sur Kesh flows better because BW wasn't spoiling much of anything out of this mission. Earth had to be done with more caution so as to not spoil sections players have been saying they want to see only when the game is released.
#2136
Posté 26 février 2012 - 07:48
Wish it was longer and I could change my weapons load out, course I could have just obliviously missed how to do that....
#2137
Posté 26 février 2012 - 10:22
#2138
Posté 26 février 2012 - 12:06
#2139
Posté 26 février 2012 - 08:00
#2140
Posté 26 février 2012 - 08:40
#2141
Posté 26 février 2012 - 08:55
I have to admit, my biggest gripe is being completely distracted by what happened to Ash. She looks like Melissa Rivers. My first impulse was to wonder just how much plastic surgery has WIlliams had? No offense, but awful modeling job on Williams. As in distractingly, shockingly bad modeling. Character animations in general seem awkward on both platforms. Maybe because it's because I've just recently played both UC3 and LA Noire. But still... I didn't even recognize Joker in the demo. It seems like he's been healed and taking steroids.
Gameplay: Ditto the comments about the locked doors. I'm assuming the mini-game will be reintroduced in the full version. I noticed the research computers didn't do squat, either. If this is how they'll play in the release, you should have just junked them.
Much better AI for the opponents. Loved that they tried to flank in wider combat spaces than the last game. Hat tip to devs for this. Only drawback is that the FOV is a bit tighter--or at least felt that way--so you kind of put your player at a disadvantage in finding a flanking enemy when vision is restricted to what looks like about 60 degrees.
Enemies are a bit tougher. Double checked on casual and it felt like husks were a bit harder to take down, but then again, I was engaging them with an unmodified pistol at the beginning. Typically husks haven't appeared that early, so it may be okay. Liked the Cerberus opponents a lot. Illusive b*tch has obviously been spending on body armor.
I'm mixed on inclusion of ladders and jumps. Found navigating to be a bit more awkward in the demo than in previous games. I never felt like I had control of my orientation in either half of the demo. Minor, but it'll take a bit to adjust to that.
Grenades might be overpowered a little, but I like them a whole lot more in this demo than the last game. Nice work.
Overall I liked the demo, but it raised a few alarms for me as a player. I thought the script was pretty weak in the first half demo and I though character fidelity was questionable. As someone attracted to ME3 primarily for narrative and charcter purposes, it feels more like another vacuous shooter. I've been twitchy ever since EA gobbled up Bioware, and it seems like their influence--which is never for the better--is growing here.
#2142
Posté 26 février 2012 - 08:56
The only thing I want to say is this...
I've played the demo four times. And man does that Earth section get boring. You guys need to work on getting us into actual gameplay earlier. It's not as bad as the 10-15 minutes in ME2. But playing the demo that many times makes me wish I could just jump to the Cerberus mission for some gameplay.
Other than that small thing the demo was great. I loved it. The highlights are the enemy AI and the Reaper approaching those shuttles. That was breathtaking. I sat there and watched in mute horror right with Shepard. It was a nice moment. Reminded me a bit of Schindler's List with the red coat girl.
Fantastic demo.
Makes me wish like hell that I wasn't out of country next week. I wish I could just veg out in front of ME3 for month.
#2143
Posté 26 février 2012 - 09:05
#2144
Posté 26 février 2012 - 09:14
#2145
Posté 26 février 2012 - 09:42
#2146
Posté 26 février 2012 - 11:35
#2147
Posté 27 février 2012 - 12:09
And not only that, you really need to take note of Uncharted 3 (or even Uncharted 1) and Nathan Drake's animations. Because Shepard and Anderson facial and movement animations are too bad.
#2148
Posté 27 février 2012 - 12:14
#2149
Posté 27 février 2012 - 02:25
Thanks
#2150
Posté 27 février 2012 - 02:33
Other than that, it's beautiful. As expected, the game is fleshed out with even more movement options and innovations to make melee more fun. Nothing is more satisfying than finishing a tough enemy with a sprinting heavy melee. The combat system feels just like Mass Effect 2, which is excellent.
And some of the cutscenes feel a little pale in comparison to, say, the ending scenes of Mass Effect 2. Maybe just because the game hasn't reached its climax, or because the epic compositions in the background of ME2 aren't there, I don't know. But the scenes are still pleasing, and the ending sequence of the first half was quite moving.





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