Mass Effect 3 Single Player demo feedback. What did you think?
#2176
Posté 29 février 2012 - 01:48
With that out of the way I am definitely impressed with the demo. It provides both online and offline, and I am thoroughly enjoying the new online mode. I think it was a definite success, only hindered by the technical errors of the PC version.
#2177
Posté 29 février 2012 - 03:54
Blind Mind wrote...
Eain wrote...
I'll make this a more reserved reply than I made my earlier thread (which got closed due to overeager moderation).
There are a few things in this demo that absolutely did not work for me. Most notably the section on Earth for a series of reasons:
1) Conversation is wooden. I didn't understand why the Council was asking Shepard what to do. The answer Shepard gave were uninspired one-liners that resolved nothing. Why is the council in despair when it should be ordering a planet into defense? Why does that guy ask Shepard what they should do, when the answer "fight" is so obvious it does not even deserve to be asked? Why is there no real leadup? I didn't feel any urgency in this section.
2) Everything moved from setpiece to setpiece, which made it a stale affair. I am not saying this to be bothersome. I'm saying this because I feared for poor writing in ME3 after what happened to DA2, and this demo has confirmed some of my fears. First there is the "oh my god the reapers are here" part with the council, but since its not the citadel council the players are robbed of any chance to feel vindicated for their treatment in ME1 and 2. We don't know who these councilmen are, why we should care about their fear, or why they're so horribly inept. We don't even know what they're going to be doing. Wasn't this supposed to be a trial? If not, then what was the purpose of this? The hallways walls still read Courtroom Access, so as a player I have no clue whether I was talking to judges or councilmen or anyone.
Then comes the part where the Reapers land. They start destroying a nondescript city that we are given no description of. Where is it? I'm serious, I have no connection to this city. All I see are sterile white buildings being destroyed by giant alien robots. Any chance for the player to feel awed or saddened is lost, because we never get pulled into the action. It's a background setpiece that does not involve the player, and we are not given sufficient reason to care. The trailer was good because we saw the Big Ben and the Eye of London. The beginning of ME3 is bad because prefab skyscrapers in a generic future city without a name incite no feelings.
The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.
Then there's the part where the Reaper shows up and destroys the refugee pods. Why not the Normandy? This Reaper must be the dumbest Reaper ever, because it does not act on the information that must surely be in the collective Reaper database about the Normandy and how often it has thwarted Reaper plans. Instead, it kills Child the Japanese Robot.
In the meanwhile Shepard watches the war evolve like she's a spectator in a theatre. Refugee transports get blown up RIGHT NEXT to the Normandy, but Shepard just looks pained, shrugs and walks in. Really? No urgency? No commanding Joker to make it fast? Instead, Shepard spends forever in some strained dialog with Anderson that really couldn't have been held at a more ridiculous location. Why there? Why not earlier? Why did Anderson not communicate during the earlier bit in the building where they climbed past a chasm? Instead he went on about "oh my god people are dying." You know that there's a classic adiago in writing: show it, don't tell it. If thousands of people are dying, I need some proof. Anderson talking about it in a setpiece building demonstrates as little to me as Anon Kid dying or as this sterile looking city getting destroyed. I have seen not one person die when Anderson says this, despite his claims.
The demo gets better in the later section with the Krogan Female, because you get into typical ME gameplay which redeems the game. But I am under no illusion that the writing throughout ME3 is going to be any better than what the opening tutorial sequence has shown us. It turned out exactly as I feared.
I'm in the same boat. It smells like fish.
Since you pretty much nailed every point I would have made, I'll add some other things I couldn't help but notice.
Assuming this is the beginning of the game, we're lead to assume that Shephard and Vega already have a relationship. With a line or so, the muscle-tee manitee inserts himself into the narrative and spends the rest of the demo in the shadows (literally), following Shephard and contributing nothing. I'm already upset that Vega is involved to begin with, and his flat presentation only serves to bolster my dislike of the character. However, a good deal of this might be repaired if the demo is not, in fact, the beginning of the game.
Then there's this one thing that I cannot stand. It could just be me, and hopefully it is, but I can't stomach the in-game running animations. Everyone runs around, skirting the ground like ghosts, without so much as a single shoulder-bob and their legs flopping back and forth like wet spaghetti. Part of me wants to say that they're soldiers, and soldiers want their guns to be steady, but damn it all I think it looks awkward and strange. As Pennywise the Clown says, "They all float."
Also, if you play as a Soldier, you can breeze through the demo (on normal, mind you) without paying cover any heed. Sure, there were one or two close-calls, but I barely realized this after many battles of easy-pickens. One time, when I watched my friend play through the demo, he even managed to roll around in the open until his shields returned. Whatever decisive gameplay was left in ME 2 didn't quite show up, here. In regards to ME 1, it feels like a far cry away.
Lastly, why do Adepts have grenades, and biotic grenades at that? It seems bizarre for a non-combat oriented class. I suppose I should really be asking what happened to ME1's modifiable zero-g sticky grenades that detonate on command? Returning to frags seems like a step back in technology.
As far as I can remember, that's all I have for now. Criticisms aside, there were a few things I did like. The skill system is a definite improvement over ME 2's (though still not as intricate or satisfying as ME 1's). Also, close to the end of the demo, when Mordin asks you to secure the Female Krogan before more Cerberus arrive, if you wait too long, more Cerberus soldiers actually arrive.
Pretty much all this.
That being said, I'm sure I'll enjoy the game overall, but it seems like it'll end up feeling like yet another missed opportunity in gaming.
Modifié par Liber320, 29 février 2012 - 03:56 .
#2178
Posté 29 février 2012 - 04:43
As for the demo, everything is pretty good besides Anderson's running animation.
Storytelling is much better than previous MEs, hands down, wish there were more chances for Shep to talk though.
#2179
Posté 29 février 2012 - 06:50
Edit: I hope/think in the game are more than 2 talk-options
Modifié par NasChoka, 29 février 2012 - 06:55 .
#2180
Posté 29 février 2012 - 07:02
#2181
Posté 29 février 2012 - 07:03
www.youtube.com/watch
Last years' graphics, etc look much better, don't they?
Modifié par Iryoku, 29 février 2012 - 07:04 .
#2182
Posté 29 février 2012 - 09:44
Eain wrote...
...The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.
I totally agree...My image below expresses the sentiment.
http://social.biowar...1438/186917.jpg
#2183
Posté 29 février 2012 - 11:06
Negative: First problem I have with ME3 is the same problem I've had with the other 2: Human models and animations. The humans of the Mass Effect Universe look strange and repulsive to me. The modelling, animation and overall appearance of the Alien races ironically look far more natural and real than their human counterparts. Aside from the characters that are modelled after real people, I have yet to see a human character in the ME series that actually looks, well, human. The documented difficulty people have making an "attractive" custom Shepard is testimony to this point. I was hoping this was going to be somewhat addressed in ME3, but it wasn't.
Negative: Combat was moderately fun, but the combat animations seem to be the ME2 animations in hyper speed. Shepard reloads like he just took a double dose of meth. The same can be said for how he shoots a pistol. I'm not even going to comment on the running animations, other than they have regressed since ME2.
Negative: I'm also hoping the intro scene plays out in very different ways depending on the events from ME1 and 2. I'm really, really hoping all of the cinematic material in the opening sequence of the demo is just a generic version of what we're going to get if we load in an ME2 save game.
On that same point, the lack of choice in dialogue is disheartening, and I'm disappointed that Bioware keeps getting further and further away from player control in cutscenes. In an RP series like ME, it's bad to take more control away from the players, you should be giving them more instead. In ME2 we got renegade/paragon interrupts. Obviously things like that could have been left out of the demo, but it was concerning how much Shepard said that I had no control over.
This last point isn't as big of a deal, but I'll echo the sentiment that I don't really know who Vega is and so far I have no reason to care. Seems like a very bland character from the few lines of dialogue he gave. Hopefully I'm proven wrong.
#2184
Posté 29 février 2012 - 11:50
#2185
Posté 29 février 2012 - 12:12
#2186
Posté 29 février 2012 - 12:59
And yeah, the running animation in that first level on earth is silly looking. Maybe it's because they're not wearing armour, but still.
#2187
Posté 29 février 2012 - 02:16
But I only have one major complaint. After the female krogan says 'You must really care about this treaty,' Shepard replies with something along the lines of 'The fate of Earth depends on you getting out of here alive!"
Really? Earth? Just Earth? How about THE ENTIRE GALAXY!
#2188
Posté 29 février 2012 - 02:18
Now that you mention it, his character model and textures are REALLY high quality. Stick him next to Anderson, and you can tell that more attention was given to the child.pat_loonytoon wrote...
Eain wrote...
...The same is true for the bit with the child later on. Who is this child? An opportunity is wasted when Shepard first sees him playing with his airplane to give the kid a family. Why doesn't he have one? Why is this one lone kid running around without any supervision? Why doesn't he have a name? Who cares about "Child". Why not call him Eric, and why not have Eric at least play in that little garden under the supervision of his mother? And then why not add that mother to the bit where Eric dies, leaving her standing amidst the rubble? Who cares about Child. Child is as alien to me as the city he lives in. Any attempts at evoking sympathy from the audience fall flat, because the audience is not fooled into believe that this is a human being. For all we know, he's an extremely advanced japanese robot. I don't know.
I totally agree...My image below expresses the sentiment.
http://social.biowar...1438/186917.jpg
#2189
Posté 29 février 2012 - 02:32
#2190
Posté 29 février 2012 - 02:33
#2191
Posté 29 février 2012 - 08:17
SwooshyCueb wrote...
I'm a bit surprised the 'numerous' option under casualties didn't end up with Garrus, Mordin, and Wrex dead. But hey, it was merely a setting in the demo.
But I only have one major complaint. After the female krogan says 'You must really care about this treaty,' Shepard replies with something along the lines of 'The fate of Earth depends on you getting out of here alive!"
Really? Earth? Just Earth? How about THE ENTIRE GALAXY!
That's something I hope the game does. Why do I care just about Earth? Isn't Earth just one of many planets being attacked? Aren't the Reapers a galatic threat and not a human threat?
From the moment we were told the game was about saving Earth I've been waiting for an in-game reason why saving one ball of dirt is more important than all the other balls of dirt.
I hope there's a reason. Otherwise this series went from ME1- Humanity isn't Special to ME3- Humanity's Very Special. Which is sad. I liked the feel in ME1 that humanity weren't the leads in the universe they were part of a much larger universe with races far more advanced than humanity.
Getting farther and farther from that.
About the demo replayed it again. Entering cover's a little wonky. Far too many times I roll instead of get into cover. This is especially bad with the Vanguard which I play aggressively with. And when I'm hurt and in need of cover I tend to react quickly... and that tends to make him roll sometimes right out of the frying pan and into the fire.
Also once I moved from a piece of cover to one behind me (I didn't see it and thought I was moving more to the right and not behind me). Garrus was in this cover and it caused Shepard to roll beside Garrus in an animation loop until Garrus moved and Shepard got into cover.
#2192
Posté 29 février 2012 - 08:47
Did not want to ruin anything when full game is released.
#2193
Posté 29 février 2012 - 09:26
Other than that, most things seemed fairly solid. I'm very excited for the game to come out.
I'm not going to get into more detail about the demo.
#2194
Posté 29 février 2012 - 09:44
#2195
Posté 01 mars 2012 - 11:41
The good:
Graphics: Yeah, I'm only playing it on the Xbox 360, (I have a gaming PC that would run the PC version on full) it looks great and runs smoothly.
Gameplay: the game feels like Mass Effect 2 but further refined, should Bioware ever did a Mass Effect 4 I don't see much room for improvement.
Voices: As per usual, top notch voice acting need I say more.
Cutscenes: Top notch cut scenes making it feel less like playing a game but playing a film.
Leveling: I like the new progression system, I like that leveling up has been expanded so you can have two characters with the same ability but adjust it for different affects.
The average:
Femshep: It's been raised before but... What the hell is up with the way Femshep runs and moves, it looks awkward, I'm currently going with the "it's just a demo so it doesn't represent the final game" attitude but seriously how has this happened for ME3? It was fine in ME1/2!
Cutscenes: Some of the new cutscenes feel a little bit too long in places, I love the talking system in this but not every conversation needs to last a lifetime.
Difficulty: the difficulty in this game seems mixed but in a bad way, there didn't seem to be a fluid progression, I suspect that in the context of the game this will be ok.
The bad:
Cutscenes: The lipsync in this game is dire in comparison to the last 2 in the series once again I know it was just a demo but, it's bad, really bad in places it felt like watching a badly dubbed kung fu movie at times.
Femshep: her running, I feel this is both average and bad.
Cerberus: I just find them a little bit boring as far as an enemy is concerned, they aren't as interesting as the Geth or the Reapers. I will kill them regardless.
#2196
Posté 01 mars 2012 - 12:11
#2197
Posté 01 mars 2012 - 12:21
#2198
Posté 01 mars 2012 - 08:57
#2199
Posté 02 mars 2012 - 01:40
I like the power tree or branches. It has better flexibility than ME 2. I really loved ME 2. It looks as if I'll actually love ME 3 more. Hard to believe that ME 3 can be better but it looks like it can.
#2200
Posté 02 mars 2012 - 01:43





Retour en haut





