Mass Effect 3 Multiplayer Demo feedback. What did you think?
#301
Posté 15 février 2012 - 04:26
Also, Krogan + Melee = Good Job
#302
Posté 15 février 2012 - 04:36
I really have no complaints about the demo...well...except for one thing, I wish my multiplayer progress would carry over to the full game, but it doesn't really matter!
#303
Posté 15 février 2012 - 04:36
As for some notes for developers to maybe fix is:
1) some glitches when trying to revive; option appears but cant do it.
2) dont have the enemies execute you on the spot; maybe set in the AI a 45 second kill timer before they finish you off
3) rare weapons need to do more damage. (espically for gold rounds i.e like more damg; or ammo perk)
4) GOLD rounds are REDICK! needs to set a warning or exp lvl indicator on might be a good idea before trying gold.
Again looks good; even though this was the e3 demo; looks like they going for the GoTY.
Modifié par HantaVirus34a, 15 février 2012 - 04:37 .
#304
Posté 15 février 2012 - 04:39
#305
Posté 15 février 2012 - 04:46
#306
Posté 15 février 2012 - 04:53
My only hope is that in the full game we have the ability to have more armor/face customization, be it already present or available through some form of DLC.
#307
Posté 15 février 2012 - 04:56
Otherwise I'd give it a 10/10. Really did not expect it to be that fun.
#308
Posté 15 février 2012 - 05:04
#309
Posté 15 février 2012 - 05:09
I thought "There are other game series like Battlefield and CoD that can do multiplayer properly. If Bioware do a multiplayer function for ME3 it'll probably just be tacked on and basic. Probably wont be fun at all."
Sweet mother of **** was I wrong. I played the multiplayer aspect of the demo today and I bloody loved it. Very entertaining.
One thing I didn't like: The weapons customisation interface bit was a little awkward in that it could do with more structure and descriptions. Like having the weapon selections in an alphabetised list, rather than multiple giant circles on the screen.
Modifié par Zkyire, 15 février 2012 - 05:10 .
#310
Posté 15 février 2012 - 05:26
SoHARDCORE wrote...
I find it odd that a lot of people are unhappy with the random box unlock system too. Maybe it's just because I play Madden as well, but I love the system of randomization, because you can try to get one thing and fail and fail and fail, but once you finally get that one card it is the greatest feeling ever!
This is as asinine and stupid as arguing that stabbing yourself in the knee is a fun pasttime because it's so much better when you finally stop stabbing yourself.
A frustrating system is not good just because it can finally end. It's just... a bad, frustrating system.
If you want to gamble, go to a casino. I'll settle for not having to spend days of playtime to get what someone unlocked just for loading up the demo due to RNG.
#311
Posté 15 février 2012 - 05:29
#312
Posté 15 février 2012 - 05:39
The Silent wrote...
This is as asinine and stupid as arguing that stabbing yourself in the knee is a fun pasttime because it's so much better when you finally stop stabbing yourself.
A frustrating system is not good just because it can finally end. It's just... a bad, frustrating system.
If you want to gamble, go to a casino. I'll settle for not having to spend days of playtime to get what someone unlocked just for loading up the demo due to RNG.
Not really. It's a throwback to the old booster pack days of card games. Half the fun and replayability comes from the randomness.
Honestly, from what I've seen, the multiplayer would get repetitive even faster if people could unlock exactly what they want very quickly into their playtime.
#313
Posté 15 février 2012 - 05:39
Also, time for me to gloat: I was one of few people on BSN who defended the inclusion of multiplayer when initial reception to the idea here was overwhelmingly negative. Now that reception to it has been hugely positive, it looks like I was correct. I'll be sure to go back and read all those old threads railing against MP with a smug smile on my face
Modifié par someguy1231, 15 février 2012 - 05:39 .
#314
Posté 15 février 2012 - 05:39
The Silent wrote...
SoHARDCORE wrote...
I find it odd that a lot of people are unhappy with the random box unlock system too. Maybe it's just because I play Madden as well, but I love the system of randomization, because you can try to get one thing and fail and fail and fail, but once you finally get that one card it is the greatest feeling ever!
This is as asinine and stupid as arguing that stabbing yourself in the knee is a fun pasttime because it's so much better when you finally stop stabbing yourself.
A frustrating system is not good just because it can finally end. It's just... a bad, frustrating system.
If you want to gamble, go to a casino. I'll settle for not having to spend days of playtime to get what someone unlocked just for loading up the demo due to RNG.
Masochism and enjoying random variety are too completely different relations. If you're going to use the word asinine, at least find the part in his post that makes him or her look like an ass first.
It's keeping things stale, if I had the regular unlock for things, I'd have everything unlocked for two weapons, the Adept, and would have stopped playing earlier. I've never encountered this in a game, and it can be frustrating, but its enjoyable. It keeps the game unlocks fresh.
#315
Posté 15 février 2012 - 06:00
redBadger14 wrote...
This this this thisspiros9110 wrote...
I freaking love the MP, just unlocked the Revenant, so I'm gonna test it out when I come home from work. Otherwise, I just encourage people --> if you have a mic, please use it. Especially when you notice an Atlas coming your way while your teammates are occupied, always useful, no?
This Again and again and again.
#316
Posté 15 février 2012 - 06:02
No noticeable flaws.
Good job.
#317
Posté 15 février 2012 - 06:26
LOL.Chris Priestly wrote...
Please give us your feedback here and let us know what you thought about Multiplay in <ass Effect 3.
Demo is awesome, only thing is to make different difficulty level, for 2 and 3 players.
#318
Posté 15 février 2012 - 06:56
#319
Posté 15 février 2012 - 07:15
Just keep it CO-OP only and I will stay happy, none of this TDM crap in my Mass Effect.
#320
Posté 15 février 2012 - 07:17
Cheap pack: 5000
Expensive pack: 20,000
#321
Posté 15 février 2012 - 07:20
My emails instead of my Origin Account is shown.
What can i do ?
#322
Posté 15 février 2012 - 07:25
Just one question: Will these stats be continued with full version or we have to play from 1st??
#323
Posté 15 février 2012 - 07:32
#324
Posté 15 février 2012 - 07:35
I love the multiplayer, it's the most fun I've had in a long time. I hope that in the full game there will be higher than veteran level supply boxes like 'spectre supply box' also I hope that gold and silver difficulty levels give you a decent amount more credits and XP, (haven't been able to last long enough to compare bronze/silver/gold.)
The only thing that really bugs me is that the default quick match setting is "Any Difficulty" because this usually ends up with several level 1 players in my silver or gold lobby and then I have 0 Chance. I wish the default quick match settings always sent newer players to bronze instead of "any available"
also I hope future DLC adds more elements to the coop side if the game.
Overall:5/5 stars bioware multiplayer ME3 rules.
#325
Posté 15 février 2012 - 07:40
____________________________________________
Anyhow, on MP. I played for a few hours last night and really enjoyed it. I am in agreement with most of the comments given so far.
The one thing I would like to see:
If there are less than 4 human players available, there really should be an option for the host to toggle something like "use bots to fill public spots". I recall Start Voyager Elite Force allowing for this, and when a human player joins they simply replace the bot. The bots can be simple (canon fodder), but would be a good distraction.
or
Perhaps the difficulty level could be automatically adjusted depending on the number of players available.
Otherwise, i will most certainly be playing more tonight, and am really looking forward to the full game. As I was playing last night I can say that I was very impressed, and love the combination of ME1 and 2 styles, along with some nice RPG elements. Honestly, Bioware, you have done a fantastic job, and I think I can safely say on behalf of the fanbase, we are glad you decided to take some extra time to make ME3 as awesome as it is.
*Hats off to BioWare*




Ce sujet est fermé
Retour en haut




