Mass Effect 3 Multiplayer Demo feedback. What did you think?
#351
Posté 15 février 2012 - 11:24
#352
Posté 15 février 2012 - 11:26
#353
Posté 15 février 2012 - 11:32
I'm loving it all.
#354
Posté 15 février 2012 - 11:32
I kind of wish we had the option to remove helmets (in the case of humans) or add helmets (in the case of the other races) just for further customization opportunities, and I'm not sure that I'm thrilled about the randomization system for acquiring new items, but overall I'm really happy with the multiplayer!
Modifié par RobotWalk, 15 février 2012 - 11:34 .
#355
Posté 15 février 2012 - 11:35
#356
Posté 16 février 2012 - 12:00
The first and most prominent one, for me, is that the strong melee seems to be bugged. there are times when it will completely miss even though it should, and has, hit at other times. It also seems that the lunge/fine-aim only work sometime of the time...and it doesn't seem to have a reason.
The second thing that i dislike is that there are no hard values for the weapon stats, i've unlocked the mantis V on my profile and i can't tell if it's even made an improvement over the mantis I...
And I too dislike the grab bag style of the item unlocks, there really should be another section where you can just buy what you want, at a much higher price, so that those of us who are focusing on one thing can do that, rather than just waiting till we get something that we can use...as well I didn't get any omni-gel for the longest time, and would have spent extra to get a few
#357
Posté 16 février 2012 - 12:02
I agree with you on race unlocks.NICKjnp wrote...
Unlocking new races takes too long. And if we are suuposed to be adding these characters to our war assets then they should level much quicker.
However, character leveling has been extremely fast for me. I am earning an average of 60-70k xp per game that I lose, and 90k+ when we win.
For a while, I leveled almost every match. Now at level 15 or so, it's every 2 matches.
Modifié par mewarmo990, 16 février 2012 - 12:04 .
#358
Posté 16 février 2012 - 12:02
I'd like more customisation though, to customise faces if possible. Also more options to customise armour etc. Other than that I think BioWare is on to a winner here!
#359
Posté 16 février 2012 - 12:08
1. is it possible to actually "win" a map? (is there a end in waves?)
2.revive is space?
if the second point is true please change it to another button because in a battle when you try to revive a teammate near an objektive....it's a pain in the ***
edit: just read the post two above mine ...so you can actually win.... but after which wave?
and something for Bioware:
can we get a lot more customization options please? Why not using the char editor?
Modifié par Xeper84, 16 février 2012 - 12:12 .
#360
Posté 16 février 2012 - 12:10
Descy_ wrote...
To everyone: Please remember to Revive.
Revive? What lunacy is this? I don't know the meaning of... 'revive'!
I only have an issue with the damn grab bag. I got a Turian, which would be nice if I didn't hate playing as a Sentinel. My buddy gor a Krogan and he's ripping everything apart! Me? I can't do anyhing without my Qurian, WHICH I WISH I HAD!
#361
Posté 16 février 2012 - 12:12
Xeper84 wrote...
Mp made a better impression than the sp, but because i couldn't really play (because of network errors) i just have two questions:
1. is it possible to actually "win" a map? (is there a end in waves?)
2.revive is space?
if the second point is true please change it to another button because in a battle when you try to revive a teammate near an objektive....it's a pain in the ***
Yes the maps goes 11 rounds, 10 regular/objective rounds then the final is to survive at the extraction point for like 2 minutes.
I sorta like the random crates in the way that its like playing the lottery or something, I would like for the actual classes to unlock based on progression though.
#362
Posté 16 février 2012 - 12:20
#363
Posté 16 février 2012 - 12:22
And my one request for a MP dlc is, of course, Geth.
Anyways thank you Bioware for the awesome Multiplayer!
#364
Posté 16 février 2012 - 12:23
#365
Posté 16 février 2012 - 12:27
PM me.
#366
Posté 16 février 2012 - 12:28
#367
Posté 16 février 2012 - 12:28
But I hope to god there's more variety when the game is released. Survival is fun, but it's so played out and I feel conned. I was hoping for Co-Op Missions, not "Lol survive enemy waves! -Trollface-"
#368
Posté 16 février 2012 - 12:30
Modifié par Killmoves37, 16 février 2012 - 12:31 .
#369
Posté 16 février 2012 - 12:39
It's certainly not very engaging tho. It is a tad monotonous playing just survival mode. I would have liked to see it tied into the single player storyline, otherwise there's no reason for me to play it.
I am biased, as my main interest in the Mass Effect series is the storyline, and I feel that anything that detracts from the main story and sub plots isn't worth my time.
Modifié par Moil, 16 février 2012 - 12:41 .
#370
Posté 16 février 2012 - 12:44
#371
Posté 16 février 2012 - 12:50
Moil wrote...
The multiplayer wasn't as bad as I anticipated.
It's certainly not very engaging tho. It is a tad monotonous playing just survival mode. I would have liked to see it tied into the single player storyline, otherwise there's no reason for me to play it.
I am biased, as my main interest in the Mass Effect series is the storyline, and I feel that anything that detracts from the main story and sub plots isn't worth my time.
I'm with you on why to play the games, but for the record it will be tied into the storyline very slightly. Some of your accomplishments on the multiplayer side can have a direct impact on the campaign if you want them to. (You're still able to accomplish everything without any assistance of course.)
#372
Posté 16 février 2012 - 12:53
Modifié par trackboy186, 16 février 2012 - 12:54 .
#373
Posté 16 février 2012 - 12:58
So after getting frustrated of that we went in a public match which worked like a charm. Me, my buddy and 2 other guys, and thats when the fun began.
Unfortunately one of the others left a few minutes later. The 4th spot was free forever and nobody joined the lobby so we went on with 3 players. It was fun and it never felt boring or like a time waste. The credit and EXP system seems fine to me and together with the random rewards out of the bags it looks kinda like it could be enjoyable for a longer time.
Pro:
+ Good coop action while it feels still like ME
+ Leveling and credits system makes sure that there is enough to do
+ Random rewards are funny because you want to try out the new suprise you just got.
+++++ Voice Chat: I'm really really proud of Bioware because of the voice chat on the PC version. Yes, we can use push-to-talk. Looks like nothing special but ME3 is the first multiplatform game that let's the player decide if he wants to use PTT, Voice Activation or even no Voice at all. That was so annoying in past games, especially if you play with friends and use TS3/Vent/Skype and had double voice chat. At least one developer that has a heart for PC gamers, even if the roots of ME are on Xbox360. I could kiss all Bioware employees right now
Contra:
- Matchmaking could be better. Joining a private game looked almost impossible and public games seems to be broken too. Maybe it was just server overload or something but I hope it will be improved at release. We want to play with 4 people in a private match not possible atm, would be a real big problem if still will be impossible at release.
- Weapom loadout menu could be more clearer. I did not know where to press first and which weapons I currently have selected. Even now after I thought I got it I still feel confused sometimes.
- Equipment menu same as weapon menu, too confusing and incommodious
- Biggest gameplay issue in my Opinion. The one button to rule them all. I had it twice already that somebody died because Cover, Use and Sprint are on the same key. Taking cover instead of reviving someone is not cool. I can understand, that this is done because of the console version where the number of buttons are limited but please change it for the PC version. Everything else is so well ported, don't let one tiny button destroy that.
- I still don't know how to change the hotkeys at the top. My Vanguard has only the Charge as hotkey (I don't know why), for every other skill I have to open the menu and execute it from there.
So yes, I'm actually more than satisfied with the MP part of ME, a few tweaks here and there and it's actually better than some pure full price Coop Shooter even if it's just an addition to an epic singleplayer game.
Final Question:
I've read somewhere that MP and SP are linked somehow but could not see anything at all in the demo regarding this. Will my MP action somehow inflict my SP experience in the release version? Or maybe the other way around? Or is it completely independent from each other?
Sorry for the long text...
Modifié par Runalak, 16 février 2012 - 01:04 .
#374
Posté 16 février 2012 - 01:07
#375
Posté 16 février 2012 - 01:28
Another point: it may be wise to give multiplayer character more skills, not only to play on the limited number of skill points, forcing the player to make more pronounced build choices earlier, but also to ensure there is more content in the long run.
It would be good to have an alternate sprint/revive/cover button PC people can bind so they can get around the one button does all syndrome. I myself have died on multiple occasions because my character couldn't tell which of the three I wanted to do.
Also, that bow-legged run everyone has is silly.




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