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Mass Effect 3 Multiplayer Demo feedback. What did you think?


1872 réponses à ce sujet

#376
harvestwolf

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Pros: Really fun
           Each class feels unique and different

Cons: Random unlocks upgrading/unlocking things I don't use.:(

Suggestions: Easier unlock system such as a race only pack which comes with a randomly picked race and 3 single use items
                          Playable Geth in multiplayer as possible dlc

#377
Patius Mehaffius

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It's great. The system is very innovative, and the combat AI is challenging in a good way.


That being said, there are a few issues:

1. Randomized unlocks. This is a nice idea, but it shouldn't be the only way to unlock stuff. I've bought several veteran packs and all I got was a lousy Quarian and a tempest. An improvement would be to keep the random purchase packs for 20,000 credits, but let people buy specific things (class unlocks, guns) for like 30,000.

2. Matchmaking. This is really the weak link here. I'm playing with a half empty party far too often.


That's pretty much it. Beyond those two things, one of which is a fairly easy fix, multiplayer is amazing. A lot more than I thought it would be.

#378
legionthegeth

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Coming online today and playing some bronze match surprised me, everyone playing the match each time was so good we beat bronze 5 times in a row.

#379
SKiLLYWiLLY2

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I couldn't find that old "mp info" thread on the other forum but just to confirm, none of these characters, levels, unlocks etc. carry over to the full game correct?

#380
NOD-INFORMER37

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The boxes of randomness gotta go xP

And it would be cool if you guys(Bioware) made an update or dlc pack later for offline/solo folks.

#381
Alithinos

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The multiplayer of this game has too much potential,but some things need... calibrations.
When I play it,it is fun,so the overall formula seems to be working.
There are 3 things though you could fix/tweak to make it really shine because currently it's undermined by those.

1)For some reason while in the key bindings menu the game tells me that pressing T will open up a chat so I can text a message to my squadmates,it doesn't work in-game.
I haven't changed the key binding for that action,its key binding is default,but it doesn't work in-game.

2)The "one button for all" philosophy shows its weakness even more in the multiplayer.
Having all the different actions like run,activate,revive squadmate,cover,uncover,roll in one button ends up being very frustrating and even game breaking,and it really needs to be fixed,the sooner the better.
I played on a map and there was a chest high wall covering spot right next to a wall,and very close to it was a ladder.
One of my squad mates was using this cover spot and died there,so I run to get to him soon enough to revive him,but as soon as I reached there the character automatically got in cover behind the wall,and I pressed the button again to exit cover mode and then once more to revive my squadmate,but instead of reviving him my character did a roll,and after that I got closer to him and pressed SPACE once more,but then my character climbed up the stairs...
So I didn't had the chance to revive the squadmate because his time ended,and I ate lots of bullets on my face due this whole process.

3)It would be better if there where dedicated servers,like in Battlefield 3.I don't know if this is possible for consoles and I guess not,but this lobby screen isn't the best option available,at least for computers.
It would be good if I could manually choose a server based on its location and ping,and waiting God knows for how long until all players click the "ready"option to start playing yourself gets boring fast.
Don't forget there are many trolls online willing to just spoil it and frustrate other people,and this system of lobby screens isn't trollproof.
It'd be better if there was a time limit before next match starts,to ensure that those who like to play will play,and perhaps those who aren't ready could just join the game later when they can...

Modifié par Alithinos, 16 février 2012 - 02:42 .


#382
FGRaptor

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Pros:
-The different races and classes are nice and cool and all pretty fun to play - at least if you get the right unlocks.

Suggestions:
-Just like there are male and female humans, there should at least be male quarians for infiltrator and engineer, not just female quarians
-Why no turian infiltrators? Garrus is pretty much that.
-I think krogan are only soldiers. They should be allowed to be sentinel as well I think.
-No geth, no batarians - I guess it's understandable, but it might add variety. Maybe as DLC.
-I expected some sort of armor customisation. It wouldn't have to be separate parts like in singleplayer, but different armor sets for classes would be quite cool. I don't mean just better armor, eg.
Tier 1: 10 armor
Tier 2: 20 armor
etc.
But rather a different focus for the armor set, e.g.
Set 1: Default
Set 2: Less shields, stronger powers
Set 3: More shields, less weapon damage
Something like that.
-The random unlocks are okay at first, but can get quite annoying. I would rather there was a bit less randomness to the whole thing. There could be more expensive packs (like 6500 or 7500 instead of 5000 etc.) that unlocks more specific things. e.g. only things for a specific class or race. I find it annoying to get the same weapons I never use again and again and I barely ever get any new races unlocked. I think I only got around 1 new race in every 5 packs. And all of those were humans! I still only have the starting races for all classes except my quarian engineer. And I bought dozens of packs already.

#383
kregano

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You know what would be good? Not getting the Human Infiltrator Unlock like half a dozen times while I'm playing a Human Female Infiltrator.

Also, mods that are related to guns I actually use would be nice too.

#384
Kevin Martell

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The multiplayer seems like it's going to nail everything that matters. The only criticisms I have are: I don't like the random unlock stuff and would like to choose which powers I use and not have preset powers depending on class and gender. Otherwise, incredible work BioWare!

#385
Darth_Ultima

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I have not been able to play much but what I have played I enjoyed. One thing I am not sure about is if I can remap the power keys. I have always in the single player mapped concussion shot to the RB button on my 360 gamepad. It is a little weird to have it on the other side.

#386
Oblivious

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Only two suggestions that have been repeated a million times:
1 - Random unlocks. I can't believe I'm saying this but follow Call of Duty's example, make it a progression system.
2 - No context. I get that the humans are elite N7 agents but what about the Krogan Sentinel? Or the Drell Vanguard? Neither belong to an official military so what are they doing with Humans, Salarians, Asari, and Turians? Are they mercenaries? Elite special forces? Spectres? Why is protecting a firebase so important? Bioware loves its codex pages, might as well make one for the maps.

#387
Rockworm503

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Just played my first 2 games and lovin it.

I know I'm going to put a lot of hours into this. When I'm wrong I'm wrong and this is as fun as the singleplayer.

#388
maximusffxi

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I’m enjoying the multiplayer demo, can't find anything wrong with it. The only issue from what I've seen is the cover system. I just unlocked the Krogen Soldier, and I'm having a blast head butting Cerberus troopers to death...lol The random system works well, but as some individuals in the forum said. They should allow players the option to unlock specific items for more credits like 30,000 for a specific weapon or race.

#389
Eyelock101

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I like everything in the ME3 demo, I think the creators were extremely generous in allowing people to experience so much. One of the best demos I have had the liberty of playing. The classes are all well balanced and contribute equally. Some negatives that you might not know of are how the "NPCs" sometimes glitch up walls when they are not ment to be doing that. I have heard a lot about the game from friends way back since the release of Cataclysm in WoW. I will definitely be buying the game. One last thing I hope later on as an expansion you will release a Deathmatch or TeamDeathmatch option, it "CAN" work and I know it will be awsome. Im sad to say I am a new fan when I feel I should have played the game since the first, this falls in the category of "One of the Best Games" created, on the 360 along with Halo, Fallout, Skyrim, CoD, and a few others I cant seem to think of at the moment.
P.S, Great Job Guy!

#390
Eyelock101

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legionthegeth wrote...

Coming online today and playing some bronze match surprised me, everyone playing the match each time was so good we beat bronze 5 times in a row.



Now try that on Silver or Gold with a random team of guys lvl 1 and 5, Yea its not so fun.

#391
Guest_PurebredCorn_*

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Prior to today I've never really had a lot of experience with co-op, but I have to say I had a blast! I died so many times but I honestly didn't have any big problems with the game. Very fun to play, and really cool to play with others. It was really easy to get a feel for the controls... I was worried I would never be able to get it but that turned out not to be the case. I look forward to the real game.

#392
lord berwick

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As doubtful as I was when I first heard about MP for ME3, I can safely say that I'm loving it.  It's incredibly addictive, as evidenced by the fact that I only stopped playing last night since my internet connection played up, and then noticing that it was 4am....:?

The level of personalisation, from levelling up, armour etc is great, and the combat, ranging from defeating a wave to completing objectives, is very satisfying.  It's readily apparent that playing in a team (comprised at the very least of 2), even at Bronze level, is essential.  There does seem to be a significant difficulty spike when going from Bronze to Silver.  A guide or indicator as to what the relative difficulty is between Bronze, Silver and Gold would be really useful.

The random drop of items, races etc through the use of credits is a touch annoying.  A progression system in which you can work through a set of clearly definable goals, would feel far more satisfying.  For example, earning a certain amount of credits while playing as an Infiltrator would allow the player to spend them unlocking items, etc for that particular class.  The present system of random drops could still be enabled, which would still allow items like med kits, rockets, mods etc to be earned, thereby giving players to option as to where they choose where they spend their credits.

Overall, I'm really looking forward to the final product in March.  Great work, Bioware!

Modifié par lord berwick, 16 février 2012 - 04:22 .


#393
Lord_Sloth

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I found the multiplayer to be a little bland...Horde style missions just seem like a half assed tack on. I know the focus isn't supposed to be the multi-player anyway but you can at least try to hide that you just tossed it in there because of EA's online policy.

#394
easyian2

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I really enjoyed the multiplayer but I hope race unlocks are not just limited to random events in packs you buy a system based on level or an option to buy them separately would be very cool. I would also like to customize powers a bit more. Like let my dell vanguard change out the grenade power for nova or visa versa. I would also say that the vanguard mightbe to powerful. Yes you will die quickly if you charge into battle to quickly but I have noticed that I rack up a ton more points and bonuses when I am a vanguard other than one of the other classes.

#395
WeAreLegionWTF

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Major annoyance. I have yet to unlock the male human vangaurd, yet ive almost maxed my female. I am not a fan of having to start a whole new one when i finally unlock it. Please let both m/f versions of humans start unlocked.

#396
evilclownbobo

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The Multiplayer is REALLY fun! I was pleasantly surprised at how well it was designed! It's addictive.

#397
Severyx

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I played the multiplayer demo for several hours last night (only on bronze, but I was more interested in mechanics), so here's my feedback.

GENERAL

- Game was addicting and fun, overall. It starts to get repetitive playing the same rotation of maps after a while, but this was temporarily alleviated by the nice mix of randomized missions during the waves. This might also be less repetitive once the full game is out, if more maps or game modes are available.

- I almost never use one-time use items, and likely won't until I stockpile them considerably. I don't get these often enough to be spending them on missions. Call me a hoarder, but I'm willing to bet a lot of other players feel the same. Perhaps a one-time per mission item that can be used in other missions with much lower quantity? Obviously, this will cause balance issues, so I'll just let you guys handle this.

PUBLIC GAME LOBBY

- I wish there was a simpler way to continue to engage in public games. It seems that once players finish a game and return to a lobby, new players can't join that lobby. Not once out of at least 6-7 times waiting in a two-player lobby have new players joined. It seems easier/more efficient to leave the lobby after finishing a game and join a new one to get a full game. This doesn't seem fair to the player I leave behind, because it forces them to do the same.

- I noticed there was no way to communicate in a lobby without voice chat. There should be a visible area to text chat with other lobbied players if at least to communicate without a microphone.

DIFFICULTY/ENEMIES

As I mentioned, I only played on bronze. Getting used to the new overall combat difficulty was brutal for the first few missions (we [two other level 1 players and I] never completed more than four waves), but this is all part of the learning curve, which I felt was not considerably frustrating. Playing competantly took at least 4 mission attempts - this learning curve feels surprisingly natural.

- New enemies were introduced at a nice and steady pace. The basic solider enemy becomes tiring to see, but still poses threat if a player is inattentive/separated.

- Phantoms are scary. Period. Keep them that way. It causes a 'lone wolf' player to re-evaluate his or her immediate strategy.

- I like that certain enemies have specialized weaknesses (Guardians are especially vulnerable to combat drones because they appear behind targeted enemies and pull aggro on first hit). It allows players in a lobby to strategize their classes if necessary.

- Engineers could appear more often, but I have issues with their turret. The visual and audio feedback (especially audio) when getting attacked by a turret is underwhelming, to say the least. Most times, I walk into turret fire and fail to realize I'm getting attacked until it is far too late. I have seen this happen to fellow players on numerous occasions.

- The ATLAS mech walking into small buildings is hilarious, but very necessary, gameplay wise.

- Enemies, when hit with a basic melee attack (without shields or
barrier, this mostly happens with the basic soldier to me), will
sometimes fail to stagger and smack you with a melee of their own. This
is inconsistency that causes me to believe melee is unreliable.

USER INTERFACE

- There are absolutely no text or voice chat indicators in game. If this is disabled in the demo, that's fine. I simply cannot communicate with my teammates in multiplayer, which can be frustrating.

- The weapon limit message in the equipment screen (the one that tells you to remove a different weapon in order to keep the one you just equipped) is confusing. Instead of just listing the other weapons that can be removed, list the one causing the message as well so that players realize that the weapon they just equipped is part of the problem.

ITEMS/class UNLOCKS/ETC.


- classes aren't unlockable by progess, as far as I know. This seems silly, as I feel that a 'progression' system should be rewarding me for progress with a class. If it takes quite a few levels, that's fine. I just want to know that I can get the class unlock I want through hard work instead of relying entirely on randomized unlocks. Unlocks are nice and should not be removed, but I feel that should be part of the more expensive system (Veteran Packs) or an expensive unique item (Randomized class unlocks). Right now, the best option for unlocking classes is the recruit pack, as it costs less and has more of a chance to do this (less "other" items). This logic may be flawed in that I don't know all the elements involved, but that's how it appears to me as the player.



In conclusion, I had a lot of fun with this system and can't wait to play the full-featured version when the game comes out. I hope there is an option in game that allows me to play multiplayer while not affecting any of my career saves unless I check a box or something, because I might just play this for fun.

Modifié par Severyx, 16 février 2012 - 04:38 .


#398
WeAreLegionWTF

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I love the random side objectives in coop, Its a great idea that give added life to the waves, But i think youll need more, so far ive seen the kill 4 targets, disarm 4 things, and hack in this area. they are fun, but will get old unless you get a bit more variety.

suggestions:
Elite Unit on the field (1 over-powered high damage high/hp basic unit)
Dual download (2 smaller area shorter timer hacks that have to happen at same time.)
collect item X and bring to Y ?
...that kinda thing...Im sure theres dozens of little objectives that could be added to keep it fresh.

#399
ArcheSage

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 Pros:

- The difficulty, I'm loving the challenge involved, even if i can't get past wave 4 solo.

- The character customization, while we might not be able to change the helmet (to my knowledge so far), just being able to change the colors on my characters is great and lets me separate my character from others.

- The random objectives help to make the fight more exciting and different. (personal favorite is the data upload)

Con (Yes, so far I've only found one that really bugs me):

- The random unlocks. I'd personally prefer a store where you can buy individual items, even if its more expensive then the random unlocks are, the idea of knowing exactly what I'm buying is appealing. I've gotten unlocks for SMGs and shotguns and I've decided to be an assult rifle only soldier to help with my cooldowns.

But even if the random unlocks annoy me, the multiplayer is exceptionally fun and I'm enjoying playing it. :wub:

#400
Travelinguy06

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Why can't I play it yet?
Can I still recruit my friends through their gamertags?
Why is Facebook involved? 
If there is some delay for the "general public" ( note, you have to have XBox live to even get the demo), will it be open or do we recruit our team and how?
Thanks!
Gunny4126
Seattle