Mass Effect 3 Multiplayer Demo feedback. What did you think?
#426
Posté 16 février 2012 - 09:47
#427
Posté 16 février 2012 - 09:55
ALSO
Some type or spec(or "prestige") option so in case I screwed up leveling my Krogan, I'm not screwed for the rest of my life.
LASTY
A review section after each mission that I can flip back to. once you close out the first review you cant pull it back.
Modifié par Orally, 16 février 2012 - 09:57 .
#428
Posté 16 février 2012 - 10:08
#429
Posté 16 février 2012 - 10:30
#430
Guest_sirsamsam1_*
Posté 16 février 2012 - 10:44
Guest_sirsamsam1_*
Modifié par sirsamsam1, 16 février 2012 - 10:45 .
#431
Posté 16 février 2012 - 10:50
And it's extremely annoying that you can't get any reward if you suddenly got disconnected...bad when your internet's not that stable...
I like the gameplay, but right now there's quite a bit of problems with it...
#432
Posté 16 février 2012 - 11:14
Say 40-50k credits for a single character of your choice.
Damn frustrating gambling your money if you only want one character out of the 24, and even then you only get guns.
#433
Posté 16 février 2012 - 11:30
The other bugs I have encountered is when joining a game you see the loading screen but can hear yourself being shot and when you get to move your already down to half health and occasionally on the noveria map cerberus troopers stay stuck under the landing pad and can be a pain to kill them to finish a wave.
Other than that I'm really enjoying it and wished more people would use their mics and be less prone to going john rambo on me.
It would also be nice if when you hear the characters say atlas or phantom it would highlight their location on the map a second or something and a map like from pinnacle station which shows the enemies within a certain range.
#434
Posté 16 février 2012 - 11:41
rich85tegr wrote...
The only issues I've encountered are getting stuck at the maps spawn location and only being able to run on the spot and have to use roll about 6 times to get unstuck, as others have said it would be nice to be able to buy a character or have then unlock at a certain level.
The other bugs I have encountered is when joining a game you see the loading screen but can hear yourself being shot and when you get to move your already down to half health and occasionally on the noveria map cerberus troopers stay stuck under the landing pad and can be a pain to kill them to finish a wave.
Other than that I'm really enjoying it and wished more people would use their mics and be less prone to going john rambo on me.
It would also be nice if when you hear the characters say atlas or phantom it would highlight their location on the map a second or something and a map like from pinnacle station which shows the enemies within a certain range.
This...but the matchmaking in multiplayer is just TERRIBLE. Nobody ever likes autogrouping. I think a group list needs to be implemented instead of matchmaking. That was my actual complaint with it. I for one was actually pleasently suprised at the ME3 multiplayer though.
#435
Posté 16 février 2012 - 11:44
#436
Posté 16 février 2012 - 11:45
BiO_MaN wrote...
Hmm, can anyone tell me if the demo mp characters will transfer over to the full game when it's released?
No, they won't transfer:
https://twitter.com/...017245983014913
Modifié par Siran, 16 février 2012 - 11:52 .
#437
Posté 16 février 2012 - 11:51
#438
Posté 16 février 2012 - 11:51
I feel no difference between other weapons depending on armor/shields/barriers or health.
It's not like in ME2 where certain weapons made extra dmg depending if the enemy had armor, shields, health or barriers.
I don't know if this will change when other enemys are unlocked but for now I feel no difference.
So you ask 'Why is the Assault Rifle so superrior among the others? It feels that the Assault rifle has a good dmg/shoot ratio and reloads really quickly...
The Mantis for example reloads to slow.
This is just my FEELED experience. I am no mathmatics or science guy and can prove any of this.
But it simply feels like this.
#439
Posté 16 février 2012 - 11:54
So you ask 'Why is the Assault Rifle so superrior among the others? It feels that the Assault rifle has a good dmg/shoot ratio and reloads really quickly...
The Mantis for example reloads to slow.
This is just my FEELED experience. I am no mathmatics or science guy and can prove any of this.
But it simply feels like this.
For me its - "adrenaline rush - widow - headshot - dead", so, yes I feel different
#440
Posté 16 février 2012 - 12:32
HOT:
+ Great combat. Looking forward to trying out other classes/races
+ Sound. The sound design is fantastic. In particular, the guns. You can tell what ability someone is using just by listening.
+ Level up system. So many choices, which one is better ahhhh lol
+Balanced. From what I have seen so far, I have not seen any over powered roles/abilities. Other than a good player.
+ Connection. I live in Australia, and overall most of my games were lag free. So thumbs up.
+ Objectives. First time I have truly enjoyed objectives in my multiplayer.
+ Teamwork. My best games have been with a champion team, not a team of champions (I’m looking at you Vanguards
+ Adepts. You have put my faith back into them. They.Just.Work.
+ Maps. Fun maps, you cannot hide anywhere, so must keep moving. I hope there will be plenty more in the retail version.
Anyway those are just what I can think of atm. Below are some things I feel could be made better. And yes I understand that it is most probably too late to update anymore features into the game due to the game going Gold and all. But some constructive criticism can go a long way for future reference or maybe DLC updates.
NOT SO HOT:
- Phantoms. I know they are supposed to be hard, but geez, they are royal pain in the knee. They very rarely stagger. Every other enemy has a stagger animation. Very hard to slow down/control. Can someone tell me if Stasis works on them or any other ability they have seen have a (mass) effect on them?? (Lol I got a pun in!!)
- Post match report. Not much is shown. Can we get a more comprehensive analysis of who did what, who killed who, how many times etc. Maybe add in some fun medals like, getting an enemy to fly 10m,15m,30m after a beat down or detonation. Just a thought.
- Replays. Or lack thereof. Can we get replay functionality, ala Halo Reach? Because I would oh so love to see some of the epic intense battles I have had again.
- Animation. It’s a little stiff looking in places, but good in other areas. But it does not bother me much. The running animations make me laugh every time. Everyone runs like a pansy.
- Odd unlocking feature. In regards to races perks and guns. I’m not completely against it as it will make me play a character or load out that I might not have picked. Thus maybe opening me up to an even more awesome time. But maybe add a feature in where if I really want a certain race/gun or perk. Instead of waiting patiently I can waste a hefty amount of credits that I have worked hard for to unlock what I want.
- Context sensitive “A”. A lot seems to be piled onto the poor old little “A” button. In general I’m just fine with it. But sometimes in those heated battles, when you want to do one thing, you may just end up doing the other. This has gotten me into some strife occasionally. Can we delegate some roles out to a different button? I read someone here say the “B” button. Other than that, I personally find the controls silky smooth and a step above Mass Effect 2.
- AI on the Noveria map occasionally forget they are in a war and decide to have a cup of tea on a ledge on the bottom of the map past the guard rails near the drop off/pick up point. Team and I ran around for a couple minutes just trying to find them so we could complete the wave. They were easy kills though lol.
Anyway it feels like I’m nit picking. I can’t get enough of it at the moment. *Coming from someone who was hesitant about MP Mass Effect.
#441
Posté 16 février 2012 - 12:42
#442
Posté 16 février 2012 - 12:43
Not seeing a whole lot of bugs or crashes either. Had a crash just now, where I entered a lobby, but my name didn't show up anywhere. Clicking Ready crashed the game. I've also had some issues with my Recruit and Veteran Packs not being properly purchased, instead just giving me an error telling me to contact support if the issue persists.
#443
Posté 16 février 2012 - 12:44
#444
Posté 16 février 2012 - 12:46
FC Time To Die wrote...
The Multiplayer is limited to 4 players, thus when two or three players dont want a lower level player joining them they kick him or they sit there refusing to hit play. Great Setup Bioware.
Hasn't happend for me once. But maybe a text-chat option for PC-Players while in the room would be nice, so that you can talk strategies or whatnot without the need for a mic.
Modifié par Siran, 16 février 2012 - 12:46 .
#445
Posté 16 février 2012 - 12:47
Dot.Shadow wrote...
Oh yeah, I've been having issues with getting my friends into a game. I wish I could host a public game,, but keep the slots locked, or at least reserved for one or several of my friends before we let random people enter the game. This one is actually really important.
/sign. At least let ppl join in groups like with Battlefield 3.
#446
Posté 16 février 2012 - 01:08
My biggest requests though is more customization through armors. (the gun mods are great, and color schemes are cool. I just want to change helmets and shoulder pads and stuff. really make him stand out. And for my aliens, a toggle or helmet option?
This MP has a lot of potential though, even PvP with a group playing as Cerberus or random Merc group. Anyway, great fun, very enjoyable. Hope to see it polished and smoother in the final cut
#447
Posté 16 février 2012 - 01:14
ps. Why nobody uses headsets? I need someone to talk to! c'mon people
#448
Posté 16 février 2012 - 01:20
For example,
A character package. Guaranteed to have 1 character unlock in it, sure, it will be much more expensive that the current random package, but instead of spending 140,000 credits on the random boxes before you find a character, you only have to spend 60,000. Gun packages, 100% chance to get at least 1 gun in it.
That type of thing still provides the randomness (meaning when multiplayer dies down a little, you can release a super rare item that people have to keep playing and chancing it to get), as well as allowing people to get something close to what they want, without getting pointless crap instead.
#449
Posté 16 février 2012 - 01:20
#450
Posté 16 février 2012 - 01:20
Needless to say, the match ended with us getting our asses handed to us.




Ce sujet est fermé
Retour en haut




