Mass Effect 3 Multiplayer Demo feedback. What did you think?
#476
Posté 16 février 2012 - 03:31
At the very least I'd say make the character customization stuff available as you level that specific character. So every three levels or so you unlock a new random appearance customization option.
I've just been dying to further customize my Turian Sentinel is all, but I never seem to get any stuff for him.
#477
Posté 16 février 2012 - 03:34
So, having said this, there are a two things that were amiss:
No way to call a target. This is my main gripe. In Gears of War, you can push the left analog stick to designate a target - useful to pick out high priority targets first, and coordinate targets without a headset.
There was a minor glitch: after a player went DBNO and the wave completed without him, he revived - but his name box still said "Revive" for the remainder of the mission.
That is all.
MasterSamson88 wrote...
Really fun multiplayer but I do have to agree with others, that the random unlocks are a little annoying.
At
the very least I'd say make the character customization stuff available
as you level that specific character. So every three levels or so you
unlock a new random appearance customization option.
I've just been dying to further customize my Turian Sentinel is all, but I never seem to get any stuff for him.
Agreed. And you lucky waffle got my beloved Turian Sentinel, but alas I am stuck with a derpy human female sentinel. It sours the experience a bit, having to play a character I don't want to play to get the character I'd like to play.
Sentinel's are my fav class, and not having Overload as HFS is a thorn in the boot.
Obanon wrote...
Absolutely loving the game in every way,
but it REALLY needs a feature to let you search for local games. been
getting bad connection problems because im connected to guys from
accross the world. also a party search function would be great
Weird. I'm living in the EU, and have XBL friends in the US, much to my surprise we played together without lag issues.
Modifié par NekOoNinja, 16 février 2012 - 03:43 .
#478
Posté 16 février 2012 - 03:38
#479
Posté 16 février 2012 - 03:48
I wish we got to keep our progression a little however. Oh well.
#480
Posté 16 février 2012 - 03:53
Oblivious wrote...
I hate phantoms SO MUCH! They're next to impossible to kill as a human soldier unless you carry a shotgun (which I don't) Wave 10 on Silver it was me against a phantom as that was the last one standing. Stupid b!tch kept cloaking, healing, and coming at me. Wish I could unlock a Krogan to give them a taste of their 1-hit KO medicine
If someone has a nice leveled overload Phantoms can be taken out with somewhat ease. My Turian Sentinel can basically blast their barrier off them in one hit. From there they usually retreat and it's easy to come down on them then.
#481
Posté 16 février 2012 - 03:54
Oblivious wrote...
I hate phantoms SO MUCH! They're next to impossible to kill as a human soldier unless you carry a shotgun (which I don't) Wave 10 on Silver it was me against a phantom as that was the last one standing. Stupid b!tch kept cloaking, healing, and coming at me. Wish I could unlock a Krogan to give them a taste of their 1-hit KO medicine
Always play a soldier as well. I found that a consistent use of Concussive Shot with a Frag Grenade or two thrown into the mix, make her a bit more manageable to deal with. She's still a b!tch though.
#482
Posté 16 février 2012 - 04:05
One of the only negatives I've taken from the demo experience so far is the matchmaking. I think it would've been pretty nice to be able to "party up" and move on from there with a friend, but I'll see if I can try and make it work when it comes time for the full game. Finally, concerning the random unlocks, I'm actually fine with them...provided, you know, it's not INSANELY hard to actually unlock a character or get at least something similar to what you want. The system will certainly keep me playing on, even if I do end up maxing out a character level, if need be. Again, though, as long as it stays as an in-game credits based system and I will eventually get a better chance of unlocking characters with the bigger veteran packs.
Nice work so far though BioWare. It's been a different MP dynamic as far as meeting up with players online goes and I've had a good time to this point getting through a couple of full missions.
Modifié par Phantom818, 16 février 2012 - 04:07 .
#483
Posté 16 février 2012 - 04:13
It'd be nice if a party of two could easily find a match with two empty slots. Without that ability we're left sort of splitting the party up and then diving into game after game looking for an empty spot for our friend.
Modifié par MasterSamson88, 16 février 2012 - 04:14 .
#484
Posté 16 février 2012 - 04:14
My only two gripes are this at the moment.
1. Connection is sometimes a problem. Not often, but occasionally.
2. I think the races/classes should be level unlocks rather than random package drops. I've gotten more than anyone I know, but I've been playing for days, have a combined level of 59, and only have three other races unlocked.
#485
Posté 16 février 2012 - 04:17
Ice Cold J wrote...
I freakin' love it.
My only two gripes are this at the moment.
1. Connection is sometimes a problem. Not often, but occasionally.
2. I think the races/classes should be level unlocks rather than random package drops. I've gotten more than anyone I know, but I've been playing for days, have a combined level of 59, and only have three other races unlocked.
Yeah, like I've been saying too I think it'd be nice to unlock customization for your specific character as you level your specific character that you're using currently.
So you'd hit level 5 as Krogan Soldier or something and unlock a new appearance option for Krogan Soldier.
#486
Posté 16 février 2012 - 04:21
#487
Posté 16 février 2012 - 04:22
Invisible turrets
jumping/walking through objects and ladders
other phantoms
some hotkeys missclicking)
And if this is demo, mb will be nice to unlock little faster new characters))
#488
Posté 16 février 2012 - 04:24
#489
Posté 16 février 2012 - 04:36
Originally I was going for a salarian, but krogans... are so much more fun. It's just running around and headbutting when the mood strikes you.azza847 wrote...
I wish I could headbutt them. But the mystery boxes of mystery won't give me a Krogan character
I hope get lucky with boxes, it's a worthy experience.
#490
Posté 16 février 2012 - 04:38
Lawless7225 wrote...
I officially stopped playing Skyrim because I love this game, even if its a demo.
Crazy isn't it? I was playing yesterday and we came to the revelation, "Guys, this is JUST a demo."
Modifié par MasterSamson88, 16 février 2012 - 04:38 .
#491
Posté 16 février 2012 - 04:40
But the one thing I'd bring up is amount of xp/money earned depending on the amount of players. I think if people are playing with less people or even alone, they should earn some bonus xp/money. Though the problem here would be that this could encourage players to solo these missions.
#492
Guest_Luc0s_*
Posté 16 février 2012 - 05:03
Guest_Luc0s_*
I have one question though: Does everything we unlock in this demo get imported in our full game?
For example: I have a lvl 6 Soldier and a lvl 6 Vanguard right now, do they transfer to the full Mass Effect 3 game when it comes out?
#493
Posté 16 février 2012 - 05:05
For the weapon unlocks, make them like in BF3 - based either on kills or points with a gun.
Race unlocks should have been bound to leveling not random packs.
The evade system is sometimes too sensitive, and meele is a bit sluggish if they are moving.
Btw I love killing Cerberus
#494
Posté 16 février 2012 - 05:11
#495
Posté 16 février 2012 - 05:17
Luc0s wrote...
Multiplayer is awesome! I love playing a Vanguard.
I have one question though: Does everything we unlock in this demo get imported in our full game?
For example: I have a lvl 6 Soldier and a lvl 6 Vanguard right now, do they transfer to the full Mass Effect 3 game when it comes out?
Nope.
#496
Posté 16 février 2012 - 05:26
#497
Posté 16 février 2012 - 05:41
However, we need to keep in mind that all of us here so far who have reviewed it got early access thanks to Battlefield 3. Since that game is multiplayer-focused, it's logical to conclude that pretty much everyone here is favorably disposed toward multiplayer. The real test will be when everyone gets access to the MP portion of the demo, especially because we all know that multiplayer in ME was never a popular subject on BSN until Bioware started releasing the details.Then again, I'm sure many of the hardliners against multiplayer won't even give it a chance...
#498
Posté 16 février 2012 - 05:41
#499
Posté 16 février 2012 - 05:53
#500
Posté 16 février 2012 - 06:00




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