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Mass Effect 3 Multiplayer Demo feedback. What did you think?


1872 réponses à ce sujet

#626
soren7550

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Oh yeah, reviving people is a bit finicky. Sometimes while I'm reviving someone, it'll just stop abruptly.

#627
RSX Titan

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Has anyone been able to create a private match, invite a buddy, and then change it to a public match? I just spent 30 minutes with my friend trying to figuring out how to get into a match together. This is pretty basic stuff for multiplayer and it should be in the game.

#628
Pee Jae

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Wow. That 6 hours just freakin' flew by. So addictive. Might pull an all-nighter on my PS3. Thanks, guys. This is so fun.

#629
OmegaTDH

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The MP for Mass Effect 3 is awesome, i have been playing non stop since yesterday.
But it needs A LOT of bug fixing, for me vanguard is almost unplayable in harder matches because charge is very glitchy. Move animations are having problems, onde my powers desapeared from the quick bar and i played several matches without my best powers. If most bugs are fixed this MP will be something i will never stop playing.

#630
Cobra5

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I'm really surprised just how fun this is!

My complaints:
The heavy human helmet NEEDS to change. First, its far too similar to the cerberus helmet, in fact if I'm not mistaken, in ME2 it was a cerberus helmet. Either way, they don't look like alliance troopers, they look like Cerberus ones (besides the fact I feel like its the ugliest helmet...) Pick any of the other ones from ME2's bonus content. How about that one that covered the whole face without eyes? Kestral was it? That one was badass. (Bonus points if you just let us pick a helmet for ourselves...) Races that have have a helmet model (Salarians do I know, as do Taurians) should be able to equip theirs as well if they'd like.

Let us buy individual items at vastly increased prices. Let us buy a new race/class for like 100,000, and a new gun upgrade for like 50,000. Let us go for something in particular that we really want, even if we have to work for it.

Let us flip around with a katana like the phantoms do :D

I really have to say though I'm really impressed! Please, PLEASE do Co-Op mode DLC. The number one thing I'd like to see is actual missions. There doesn't need to be dialogue like single player, but let us advance through a level with objectives and encounters along the way.

#631
ImOldGregg

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It' awesome, can't wait for the actual game!! =]
The only downside was the connection, will there be any dedicated servers? Because it's really hard to find an Australian game.:(

Modifié par ImOldGregg, 17 février 2012 - 06:04 .


#632
some_person_thats_fat

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It needs a simple tutorial mission before you start playing. Sadly even with that giant PRESS SPACEBAR TO RESSURECT YOUR ALLIES text box I still was god-damned confused what to do the first time someone died (Might be because I was under fire); not to mention consumables and it's ilk. I wasn't sure what they did either.

Call it something like "boot camp" which awards you the trainee pack at the end after it runs you through all the simple mechanics... While reinenforcing the "STICK TOGETHER" element of gameplay.

Edit:
A method of communication beyond voice chat would be nice as well. Even if it was only in the lobby.

Modifié par some_person_thats_fat, 17 février 2012 - 06:15 .


#633
MostlyAutumn

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MP is definitely better than I expected, spent 6 hours playing and enjoyed it a lot. I haven't encountered any bugs. Well, spacebar not doing what you want is sometimes annoying but I can deal with it. I see a lot of people dislike random packs but I like the system.

MP demo actually improved my opinion of SP. Sprinting animation no longer bothers me and my concerns about combat were invalidated.

Thanks, Bioware! Great work on your part!

#634
Tom Jolly

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The mp is so much fun. Totally blew away my expectations! Krogan melee is some of the most fun I've had in gaming. I like the random unlock system.

#635
armandojaimecisneros

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multiplayer is awesome

lottery unlocks are a terrible annoying idea

#636
TopGun71

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ImOldGregg wrote...

It' awesome, can't wait for the actual game!! =]
The only downside was the connection, will there be any dedicated servers? Because it's really hard to find an Australian game.:(


I'm in the same boat as a fellow Aussie. Played several hours on both the Xbox and the PC, and had severe latency and lag issues in the PC version (pretty much impossible to play well) and slight but managable latency issues in the Xbox version (pretty much the standard issue for Australian's playing on foreign servers) so I would LOVE some dedicated servers (such as in BF3) or a region specific matchmaker such as Gears of War 3 or recent Call of Duty games have.

Onto the actual multiplayer though; as most people have said its simply a lot of fun! Really enjoying the gameplay (also love playing as other species - always wanted to be a Drell :D) and the fast level up system means I always have something to play for.

Unfortunately this is a feedback thread, so I am obligated to talk about the negatives(even though the positives far outweigh them in my eyes). Firstly, I am not a fan of how we unlock different playable species. I was hugely disappointed when I loaded the demo up for the first time and saw I could only play as a human until I got lucky enough to unlock the specific class/race I actually want. If we could directly buy what we want that would be fine, but the fact that its all up to chance just doesn't seem right to me. Another slight (and this one really is very minor) complaint I have is how we cannot choose which race has the class abilities we want. For example, I was really keen on playing a Drell Adept, but now that I have seen their abilities I don't think I will (not saying that the abilities are bad, but they aren't the combination I like). If we could choose a set of abilities for every class this would fix what I see as a flaw, and give us all more customisation for our individual classes.

Anyway, I know that those two complaints may make it seem like I'm not enjoying the demo; but I want to assure you all that I am. It is an excellent mode that I am eagerly waiting to sink dozens of hours into. I'm also very interested to see just how much it affects the single-player campaign. So my personal congrats to Bioware for making my favourite gaming series of all time even better! :)

#637
Dakaned

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multiplayer is pretty fun ....I just suck at it (I blame not playing any shooter hybrid or otherwise for the last 3months)

Also reviving can be a pain I usually end up taking cover by the wall over and over again when I try

#638
PlumPaul93

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I actually think it's pretty fun. Is it only challenges (you and team face Cerberus troops) or is there going to be modes like deathmatch, etc?

#639
Virtuous Lumox

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I have to comment on the multiplayer store item packs.

I'm a long time Magic: The Gathering player/collector. So I love the random item packs in multiplayer. It's exciting to buy a pack and see what I get. The risk vs. reward of saving my credits for a Veteran Pack vs. spending my credits sooner for a Recruit Pack. It's all very exciting.

However, in Magic I can sell or trade anything I get that I don't want, collector value aside. I don't have that option with these item packs. If I get an SMG bonus, I'm bummed. I don't use SMGs. The bonus is useless to me. I'll take an actual SMG or SMG part for collector value, but the 1 round bonus is useless. It's like basic land in Magic. No collector value and if I don't play black, I don't need swamps.

This system would be 100% better if I could simply sell back what I don't want for a small refund in credits. I'm not suggesting that if a Recruit Pack costs 5,000 credits, and contains 5 items, that selling back any one item should net me 1,000 credits. No. I think the system should consider the value of the item. Obviously a single use medi-pack is far less valuable than a weapon or weapon mod. So, you would get back a percentage based on a set value. Also, uncommon items and better should not be able to be sold back.

Another idea would be allowing players to trade items with one another if,
A.) They're on your friends list.
and
B.) They're in your party, in game.

So I don't use SMGs and have no use for an SMG 1 round bonus. Perhaps my friend does? I could just give it to them. Or perhaps I prefer AR and really, really want that Mattock my friend has that they aren't using because they prefer SR for range and SG for emergency close-quarters. They could give it to me, and optionally, I could give them something I have. Player controlled trading in a confined system.

Other than this I am loving the multiplayer!

#640
Dakaned

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Only Horde mode type multiplayer

#641
Illeuad

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 Addictive as hell! :D I can't wait to see the "full" version in March. 

#642
Virtuous Lumox

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Jiggabod wrote...

Yo! I'm to lazy to search this topic but has anyone had trouble with the adrenaline rush with the soldier during multiplayer. When I hit "Y" nothing happens and my cool own restarts as if I've used it. Anyone else feeling this? Well....bye....


Yes. I've had this happen as well. It works most of the time. The one time I noticed a major problem was after several waves. I'm playing on Xbox BTW.

#643
PHub88

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what does the red number next to your name in the lobby mean?

#644
Sidney

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I loved playing it, I hate waiting to play it. I've had too many matches never "make" because someone won't enter. Then I've had too many matches drop because the leader left. Don't know if this is just life in the MP jungle or not.

#645
PlumPaul93

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Dakaned wrote...

Only Horde mode type multiplayer


That will definetaly get stale after a while, but at least it's enjoyable.

#646
PlumPaul93

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PHub88 wrote...

what does the red number next to your name in the lobby mean?


Somone wants to kick you from the game.

#647
PHub88

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PlumPaul82393 wrote...

PHub88 wrote...

what does the red number next to your name in the lobby mean?


Somone wants to kick you from the game.


No everyone has them...

#648
PlumPaul93

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Ooh, then IDK, maybe it's your level or something.

#649
Dakaned

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The number with N in front of it? its something to do with your ranking on the leaderboard rankings

#650
Bryan Johnson

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Dakaned wrote...

The number with N in front of it? its something to do with your ranking on the leaderboard rankings


That is your N7 rating is it the sum of your deployed class level