Mass Effect 3 Multiplayer Demo feedback. What did you think?
#626
Posté 17 février 2012 - 05:22
#627
Posté 17 février 2012 - 05:28
#628
Posté 17 février 2012 - 05:34
#629
Posté 17 février 2012 - 05:35
But it needs A LOT of bug fixing, for me vanguard is almost unplayable in harder matches because charge is very glitchy. Move animations are having problems, onde my powers desapeared from the quick bar and i played several matches without my best powers. If most bugs are fixed this MP will be something i will never stop playing.
#630
Posté 17 février 2012 - 05:45
My complaints:
The heavy human helmet NEEDS to change. First, its far too similar to the cerberus helmet, in fact if I'm not mistaken, in ME2 it was a cerberus helmet. Either way, they don't look like alliance troopers, they look like Cerberus ones (besides the fact I feel like its the ugliest helmet...) Pick any of the other ones from ME2's bonus content. How about that one that covered the whole face without eyes? Kestral was it? That one was badass. (Bonus points if you just let us pick a helmet for ourselves...) Races that have have a helmet model (Salarians do I know, as do Taurians) should be able to equip theirs as well if they'd like.
Let us buy individual items at vastly increased prices. Let us buy a new race/class for like 100,000, and a new gun upgrade for like 50,000. Let us go for something in particular that we really want, even if we have to work for it.
Let us flip around with a katana like the phantoms do
I really have to say though I'm really impressed! Please, PLEASE do Co-Op mode DLC. The number one thing I'd like to see is actual missions. There doesn't need to be dialogue like single player, but let us advance through a level with objectives and encounters along the way.
#631
Posté 17 février 2012 - 05:50
The only downside was the connection, will there be any dedicated servers? Because it's really hard to find an Australian game.
Modifié par ImOldGregg, 17 février 2012 - 06:04 .
#632
Posté 17 février 2012 - 05:50
Call it something like "boot camp" which awards you the trainee pack at the end after it runs you through all the simple mechanics... While reinenforcing the "STICK TOGETHER" element of gameplay.
Edit:
A method of communication beyond voice chat would be nice as well. Even if it was only in the lobby.
Modifié par some_person_thats_fat, 17 février 2012 - 06:15 .
#633
Posté 17 février 2012 - 05:55
MP demo actually improved my opinion of SP. Sprinting animation no longer bothers me and my concerns about combat were invalidated.
Thanks, Bioware! Great work on your part!
#634
Posté 17 février 2012 - 06:28
#635
Posté 17 février 2012 - 06:34
lottery unlocks are a terrible annoying idea
#636
Posté 17 février 2012 - 06:46
ImOldGregg wrote...
It' awesome, can't wait for the actual game!!![]()
The only downside was the connection, will there be any dedicated servers? Because it's really hard to find an Australian game.
I'm in the same boat as a fellow Aussie. Played several hours on both the Xbox and the PC, and had severe latency and lag issues in the PC version (pretty much impossible to play well) and slight but managable latency issues in the Xbox version (pretty much the standard issue for Australian's playing on foreign servers) so I would LOVE some dedicated servers (such as in BF3) or a region specific matchmaker such as Gears of War 3 or recent Call of Duty games have.
Onto the actual multiplayer though; as most people have said its simply a lot of fun! Really enjoying the gameplay (also love playing as other species - always wanted to be a Drell
Unfortunately this is a feedback thread, so I am obligated to talk about the negatives(even though the positives far outweigh them in my eyes). Firstly, I am not a fan of how we unlock different playable species. I was hugely disappointed when I loaded the demo up for the first time and saw I could only play as a human until I got lucky enough to unlock the specific class/race I actually want. If we could directly buy what we want that would be fine, but the fact that its all up to chance just doesn't seem right to me. Another slight (and this one really is very minor) complaint I have is how we cannot choose which race has the class abilities we want. For example, I was really keen on playing a Drell Adept, but now that I have seen their abilities I don't think I will (not saying that the abilities are bad, but they aren't the combination I like). If we could choose a set of abilities for every class this would fix what I see as a flaw, and give us all more customisation for our individual classes.
Anyway, I know that those two complaints may make it seem like I'm not enjoying the demo; but I want to assure you all that I am. It is an excellent mode that I am eagerly waiting to sink dozens of hours into. I'm also very interested to see just how much it affects the single-player campaign. So my personal congrats to Bioware for making my favourite gaming series of all time even better!
#637
Posté 17 février 2012 - 06:46
Also reviving can be a pain I usually end up taking cover by the wall over and over again when I try
#638
Posté 17 février 2012 - 06:49
#639
Posté 17 février 2012 - 06:50
I'm a long time Magic: The Gathering player/collector. So I love the random item packs in multiplayer. It's exciting to buy a pack and see what I get. The risk vs. reward of saving my credits for a Veteran Pack vs. spending my credits sooner for a Recruit Pack. It's all very exciting.
However, in Magic I can sell or trade anything I get that I don't want, collector value aside. I don't have that option with these item packs. If I get an SMG bonus, I'm bummed. I don't use SMGs. The bonus is useless to me. I'll take an actual SMG or SMG part for collector value, but the 1 round bonus is useless. It's like basic land in Magic. No collector value and if I don't play black, I don't need swamps.
This system would be 100% better if I could simply sell back what I don't want for a small refund in credits. I'm not suggesting that if a Recruit Pack costs 5,000 credits, and contains 5 items, that selling back any one item should net me 1,000 credits. No. I think the system should consider the value of the item. Obviously a single use medi-pack is far less valuable than a weapon or weapon mod. So, you would get back a percentage based on a set value. Also, uncommon items and better should not be able to be sold back.
Another idea would be allowing players to trade items with one another if,
A.) They're on your friends list.
and
B.) They're in your party, in game.
So I don't use SMGs and have no use for an SMG 1 round bonus. Perhaps my friend does? I could just give it to them. Or perhaps I prefer AR and really, really want that Mattock my friend has that they aren't using because they prefer SR for range and SG for emergency close-quarters. They could give it to me, and optionally, I could give them something I have. Player controlled trading in a confined system.
Other than this I am loving the multiplayer!
#640
Posté 17 février 2012 - 06:50
#641
Posté 17 février 2012 - 06:52
#642
Posté 17 février 2012 - 06:53
Jiggabod wrote...
Yo! I'm to lazy to search this topic but has anyone had trouble with the adrenaline rush with the soldier during multiplayer. When I hit "Y" nothing happens and my cool own restarts as if I've used it. Anyone else feeling this? Well....bye....
Yes. I've had this happen as well. It works most of the time. The one time I noticed a major problem was after several waves. I'm playing on Xbox BTW.
#643
Posté 17 février 2012 - 06:54
#644
Posté 17 février 2012 - 06:54
#645
Posté 17 février 2012 - 06:55
Dakaned wrote...
Only Horde mode type multiplayer
That will definetaly get stale after a while, but at least it's enjoyable.
#646
Posté 17 février 2012 - 06:56
PHub88 wrote...
what does the red number next to your name in the lobby mean?
Somone wants to kick you from the game.
#647
Posté 17 février 2012 - 07:04
PlumPaul82393 wrote...
PHub88 wrote...
what does the red number next to your name in the lobby mean?
Somone wants to kick you from the game.
No everyone has them...
#648
Posté 17 février 2012 - 07:06
#649
Posté 17 février 2012 - 07:06
#650
Posté 17 février 2012 - 07:06
Dakaned wrote...
The number with N in front of it? its something to do with your ranking on the leaderboard rankings
That is your N7 rating is it the sum of your deployed class level




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