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Mass Effect 3 Multiplayer Demo feedback. What did you think?


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#676
Rhadeon

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Folks covered it all pretty much....

Not too shabby at all.

-Only wish getting out of cover and moving around get smoother. Can't count how many times I got pwned because I couldn't manoeuvre due to being stuck doing hoops around a cover like a headless chicken, gets "magnetized" to the wrong side of the wall to my utter dismay and Cerberus' subhuman glees. Granted one could get used to it and be better at avoiding the "magnet" but please separate key-binding. Might be ill considerate to say but if I feel it to be clunky the first time, it is clunky.

-It would be nice to have some team leader command feature...I know comm link is where it's at but for a Pug, it's nice to have when people are mic shy.

-Maybe an epic mode when you are high lvl enough? Tis where you have limited ammo cache supplies for legendary play? (Think Alien Swarm)  (Not on gold or silver yet but I don't think there's limits to resupply ever, no?)

-Mentioned but think all races should be selectable at the start.

-Please include some offensive gametypes in the future (two thumbs up if it's already included) like infiltrating an enemy compound where it plays more like a SP map (Forward moving as opposed to the circular designs we have now.)

-And since thinking aloud here, couldn't we have some special missions when one levels high enough where extra missions become available that would be exclusive to certain level caps and race. (Not racist! It's politics! Even when you are about to get wiped off the map! That's how "intelligent" sentient beings roll!) Example: Play an Asari long and high enough and you would be promoted to be part of the Commandos and you would be able to join some high challenge missions solely for the Asaris when Asari interests dictate you should be selected for a top tier mission not part of the unilateral quest to combat the invasion. And hell, through the process, you get to discover tibits to the main story that Shepard would not have the ability to discover being a busy man/woman pistol butting, smashing skulls, omniblading guts, shooting high speed hot leads into fleshes and machines better than anyone in the Milky Way.

Recap: MP solid, only slight fix and more debugging. And add more stuff!

Modifié par Rhadeon, 17 février 2012 - 10:36 .


#677
Rhadeon

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Oops, somehow post wasn't registered and got doubled.

Modifié par Rhadeon, 17 février 2012 - 10:23 .


#678
Charsi

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LIKES:
- I like the team work, special when run all over the map to revive your team mate's lol
- I like the variation of teams (some are higher, others not, many diferent variations of team's to work with), sometimes we would kill all cerberus just fine, others just die ;)... is funny!!!
- I like the unlock system (except the classes unlocks), that way makes you play to achieve something ;)
- At first the maps was confusing, but with few plays is easy to mental fix it!

DISLIKES:
- I dunno about other players, but I had few lag (nothing that we cannot play with)
- I dunno final version, but hope will have other kind of mission that require all members to execute it
- The classes unlock's, I did not like it very mutch!
- I dislike the lack comunication with other players, besides the voice chat, I think will be possible the write in chat, right?? (like steam for exemple, origin lack of that, I hope in future this will be fixed) and I just hope ingame will be fix some kind of chat or watever!
- I really dont like doing everything with [space bar] (running, hide in the wall, rolling, activating, etc)
- Owww and heyyy I really hate those "ninjas cerberus" :P , they are a pain in the a*S


In general ME3 Multiplayer is more then what I was expecting!

Cheers :bandit:

Modifié par Charsi, 17 février 2012 - 10:54 .


#679
Tarahiro

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I really like the multiplayer - pleasantly surprised.

My favourite part is the objectives you get given to break up the fighting. *Kill enemies* kill enemies* *hack terminal* *kill enemies* since these objectives *have* to be completed and have a time limit, it adds some extra fun into the level!

I would quite like the ability to buy what I want too. I was playing mp for hours buying a load of random boxes before I unlocked the Asari I wanted. However it did give me chance to run around as a female human infiltrator right from the word go which was pretty awesome.

Local co-op would be a fine addition somewhere down the line please. There will come a day when people stop playing this game online - and those of us that will be playing this game way in the future still need a way to get our co-op fix when a friend comes to visit.


Well done BioWare!!

Modifié par Tarahiro, 17 février 2012 - 11:16 .


#680
Techlology

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I wish we had a minimap.

#681
Random citizen

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I can only comment on what I have seen from the numerous videos I have watched.

It seems like a good MP.

There are some details that I question though.
like:

- "Asari jusicar" Really? it should be Asari commando. If you want to have justicars, have the available only for special mp missions and make them unique.

-Krogans should regenerate. This can be compensated by them having lower shields and drawing fire from "hidden snipers" or being "ambushed" when out in the "open" battlefield (activated from first contact with a new wave, deactivated when there are only 3 enemies left"

-All races should be able to dodge in one way or the other. I agree with the notion that their mobility is different, but not being able to dodge at all seems silly.

Things like that annoys me.

Modifié par Random citizen, 17 février 2012 - 11:40 .


#682
Denoel Muerta

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After playing ME3 MP, a thought come to me, do you Guys think Bioware gave shepard in the Singleplayer demo in full knowlege all this weapons, that slows the Cooldown, without making it possible to change the weapons, so that players go play Multiplayer instead, to better see how this new feature works.

#683
Kaptajn Knast

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I don't know if it has been mentioned before, I really don't feel like looking through all 28 pages. Anyway, I recently just made it through bronze (btw, I absolutely LOVE the difficulty. Bronze is hard, but you can complete it) and got around 100.000 EXP and 15000 Credits. HOWEVER, I suddenly lost connection, after accepting all the rewards, it saying that I level'd up and such, and then no change at all. I didn't level up, I didn't recieve the credits... It's so demotivating when after hard work you just lose all the rewards, because of a connection problem? And it wasn't even me, it was the host that screwed it up.

I hope you'll look into it, it has happened before, though not really devastating at that point, because it was the lower waves.

#684
utdan

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I've had a go at all three difficulties and i'm loving MP, the difficulty really ramps up between bronze silver and gold. We finished bronze a few times with ease, where unlucky not to beat silver and got completely decimated on gold in a maelstrom of phantom swords. if you can get a good group i can see it being a really fun challenge when levelled up, but it would probably be really frustrating in a random group.

The only thing i really don't like is the complete randomness of the packs. I don't mind them being random but it would be so much less frustrating if the game tracked what you already had to avoid getting the same smg from 3 veteren packs. Like others have said it would also be better if there were packs specifically for races/guns/mods etc.

I haven't experienced it myself but losing exp if the host disconects would be pretty ragemaking especially on silver/gold so hopefully BW can do something to fix that.

EDIT: Ah ok i've just seen the explanation as to why you can get multiple copies of the same thing, i still think the specific packs for races/guns etc would be cool though.

Modifié par whoISthatgirl, 17 février 2012 - 12:39 .


#685
LordSerion

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I tried it out with a human Adept.

It takes a while to get used to the gameplay, after a few games things are going a lot more smoothly. In the first three games, I was killed in the first 2 minutes on the Noveria map, first 50 seconds on Omega - not so surprising since only two players were there. I suggest you scale the difficulity according to the number of players, otherwise it's impossible to play more than three minutes.

Pack randomness is OK I guess, I got an Asari Adept from a Veteran Pack, a Human Infiltrator and Engineer out of two Recruit packs. It was probably pure luck though.

#686
Janter1

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LIKES: MP is very suprising and a HUGE LIKE I was SO sceptical, I enjoy graphics, teamwork, those two demo maps are atm very nice and balanced, I like to see action going on and it is really nicely made, huge claps for you!

- I really like when u revive someone or be revived that you/she/he/it says "thank you" "I owe you one" makes me feel nice :) (some subconcious stuff telling "do teamwork - it's rewarding"

-I enjoy most UNLOCKING stuff and that means classes also. I hate people whining "they should be unlocked at first"... CMOON PEOPLE!!!!!!! you are so boring and lazy.. it's not fun to get all the goodies at once. You have like 4 classes starting to choose from and build up. Then you unlock some.. It's so boring to stick with one class and goodies, why why why ?

-I really like atm Silver level wave 10 when 4-8 PHANTOMS are spawned are ra*e you team :D (and me included)
I like when some guys have mics and they're OMG, phantom is above us, OMG :D makes me feel scared also :) 
I like when I'm the only surviving member and run run run across the map and take 20 minutes just to take out 4 phantoms chasing you with bunch of other enemies; comments that come "it is impossible" "you're lucky" "you're epic!"

I almost like balance of classes, tho I think ASARI's are OPd..... *snicker*


DISLIKES:
- would like a bit smoother coming out of corners. but okay atm.
- when using HEAVY MELEE camera should ZOOM OUT a bit, NOT zoom in, it really messes with seeing the s*it going on and makes me disoriented.
- team leader should atleast have some quick messages like in BF3 or so (using E or whatever) = protect this please, I need assist. cover this side. some easy ones) "WATCH OUT PHANTOM!!!" :P

extra topic for : losing connection.. it's hard when you have played 20+ minutes and connections drops (or host?) and you loose all... I'd like a bit repairing in this department, BUT I WARN YOU. People may start to FARM = quitting after certain amount of XP/cash = they got level, want to upgrade = they drop = team is weakened = others really suffer = ME MP huge fail.

PLEASE DO NOT change (almost) random packs. That is THE MAGIC aspect that keeps people playing and grinding and playing :)
Buying all good stuff sooner than getting in random packs = getting bored sooner = ...boring.. = ...

P.S. Make it possible to RESET character = of course that would mean L1, and all the points gone.

Modifié par Janter1, 17 février 2012 - 12:37 .


#687
mitthrawuodo

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Sometimes it goes slow but I usually then quit and the next game is fine. The whole randomness pacts **** after 3 packs and still no new class race combo. Despite this the MP is hugely fun

#688
greghorvath

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erm... Am I the only one that can't download the demo? I get thrown back to the download demo page after clicking on the pc demo link... help...---...

#689
chewat182

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I am really enjoying the multiplayer demo but my only complaint is when the host quits the game doesn’t migrate to a new host, so all the exp and credits I have acquired is lost. This has happened 3 times so far but other than this small inconvenience I love the co-op, great addition to the game.

#690
Janter1

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Some people want Krogans able to dodge - make them dodge, sideways, front, back (some jump or leap or so) but they get up really slowly 3-4 seconds :P ?

#691
Captain_Obvious_au

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This is saying a lot for me, as I NEVER play online muliplayer, or multiplayer of any variety actually, bu tI really like the ME3 multiplayer.

The combat could be slowed down a bit, but otherwise it's pretty good. The one issue is the bugs. Frequently I get 'warping' bugs, where instead of everything being smooth, myself and allies will 'warp' to and from an area, kinda like it's skipping a few seconds, then putting me back at my original position. It's extremely annoying, as was the bug that combined this with not being able to fire, or use melee.

#692
chewat182

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would also lik to see an active roster, been in a couple of games where it is just me and 1 other player and it gets difficult later on with only 2 people playing

#693
Neptin

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 I play sinplge player pretty well, but I die within minutes of starting a MP game.  What gives?

Modifié par EchoDust, 17 février 2012 - 12:50 .


#694
Virtuous Lumox

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Techlology wrote...

I wish we had a minimap.


This! So many times this!

#695
Bantz

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First time playing the multiplayer, I usually am not a MP type person. Only got around to playing 2 games this morning. First game, i started out hot, killing everything in sight, revived a teammate had a great game but then i got DC'd. Very fun and great first experience. Second game, i got my ASS BEAT. had a group that luckily seemed to know what they were doing and they revived me like 5 times. Ended up making it to the 6th wave before we got slaughtered. But even in that defeat it was fun as hell. Showed me some things I need to get better about. I was very impressed by the AI. There was one enemy soldier that kept sneaking around and gunning us down. I shot at him but got hit and lost him. Few minutes later he popped up again behind us hiding behind some barrels.

For a first time MP this was a great first experience. Not perfect, (still had issues getting shot through cover) but very very good.

#696
masseffectinglife

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When you have the ability to store 3 grenades, sometimes you only get 2 when near a ammo create and sometimes you get 3. When you have none left. Bug?

#697
MitchellShepard

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First thing I want to say: I love the multiplayer. When it was initially announced I had my concerns, but after a few games they disappeared immediately.

Pro's:
- Maps. I really like the maps, looking forward to the rest.
- Different enemy types. I noticed the choice for enemies, wich is stuck at Cerberus at the moment. Different enemies available at the same map really add to the replay value. Nice!
- Unlocking system. Except for the classes/races. It's like I am 8 years old again, eagerly opening my card pack.
- Difficulty. The game is amazingly difficult, especially for starters. Love the challenge!
- AI. The AI is phenomenal. Groups of different enemies are a pain in the ass to battle.
- Different missions, like the hacking. Adds a nice variation in the waves.

Cons
- Unlocking races/classes. You should be able to unlock new races by leveling your class. That makes a lot more sense.
- Races/classes combinations. Turian and Krogan Sentinel? Really? A Turian using biotics or a Krogan using tech powers makes no sense. I would love to see more variation, like Drell and Turian Infiltrators.
- Skills. Replacing some awesome skills like Lift with grenades is lame. I think you should be able to choose a few different skills for your character. This adds to the variety. And if you want to play a Krogan but hates one of his skills, I think you should be able to change them. Keep the variety between classes, but add a few choices.
- Customization. I like the customization of colors, but would love to change helmets, armor parts and the skin color of alien species.
- Matchmaking. I was in an Xbox party with a friend but we were unable to join a match together. We set up a public match by our own, but even after half an hour we were still waiting for people to join us.
- Missle strength. The Atlas should be a fearsome enemy. They aren't.
- Lack of communication. Both in game (the leader giving standard commands) as voice chat.

#698
magnuskn

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This MP mode is some of the greatest fun I've had... when it isn't hair-pullingly frustrating due to poor connection issues and multiple, often repeated bugs in the game.

The bugs ( abilities disappearing from the hotbar or not working at all in-game ) need to be fixed in the released game. BioWare can not do its usual horribly poor job at patching problems ( "Vanguard charge suspended-in-the-air" bug from ME2, I am looking at you ).

#699
Techlology

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I really hate the unlocking system.

Weapons and mods should level up the more you use them.

The You-might-get-an-extra-character Packs need to go. Either unlock additional races as you gain ranking or XP, or make it so that you can buy specific characters. Same for new weapons and mods and character customization options.

The way it's done right now is very basic and very lazy.

#700
AsianLOL

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Not sure if it's been suggested, but it would be nice if some of the time limits for the "mission waves" were more dynamic, or changing depending on the enemy/wave.
I was on wave 9 and the enemy we had to kill first was an Atlas, which is already tough enough, let alone when it's supported by so many other enemies.

Another complaint would be something said a lot of time already. The X button (for PS3) is like the do everything button. I try to revive my teammate yet all I end up doing is rolling around his body and going into cover near him, also, when I try to roll away from an enemy I end up just moving into cover, and moving in between the door frame.. which gets me killed.

The unlock system isn't too bad, but it's still kind of annoying when I spend credits to get a veteran pack but I end up not even getting a character but just some upgrades for weapons I don't even use

Also, would it be possible to make it so enemies would jump down from spawn areas immediately and not go back up? I couldn't kill an enemy because it stayed up top for a while in cover and I ended up failing

Modifié par AsianLOL, 17 février 2012 - 01:46 .